Jack

  • Jack replied to the topic Game Ideas in the forum Pirates CSG 1 month, 1 week ago

    Yeah, Nemo’s supposed to be very strong, like in the books. I think if team France and England don’t start out the scenario as allies then they’re doomed to lose. But even then he may well be unstoppable.

  • Jack replied to the topic Game Ideas in the forum Pirates CSG 1 month, 1 week ago

    Working on a scenario to play when my copy of Captain Nemo arrives.

    3 player game. One Mercenary, one English, and one French fleet.

    Set up is standard for a 40 point game. However, the Mercenary player does not have a HI at all. Instead, they place their ship S-away from one of the wild islands, all of which are mysterious islands. The English…[Read more]

  • I think turn order being variable would make the game way too luck-driven. What I do like is Ben’s “return fire” idea as well as wind. Return fire mitigates the advantage of going first (and probably getting the first shot) as there’s a simultaneous fire going on. And wind means that just because you’re going first doesn’t necessarily mean you’re…[Read more]

  • Jack replied to the topic Charlemagne vs Gaule in the forum Pirates CSG 1 month, 2 weeks ago

    Don’t think you can double up on boards, but I might be wrong.

    The main benefit is that you don’t get yourself pinned. Also, you can still shoot with every cannon while typically if you ram a ship you won’t be able to shoot every gun after. If you want to go full Gimmick and use Nemo or some other Capture ability it helps with that as well.

  • Jack replied to the topic Charlemagne vs Gaule in the forum Pirates CSG 1 month, 2 weeks ago

    I was thinking SCS Gaule my b. But I do think that rank-3 L-range guns are better than a mix of S-range 2’s and 3’s simply because L-range guns can beat a ship with a canceller. You basically need Lenoir on board the other two in order to cancel other cancellers. And I’ve never found any boarding bonus to be very good other than the Capture ones.…[Read more]

  • Jack replied to the topic Charlemagne vs Gaule in the forum Pirates CSG 1 month, 2 weeks ago

    I’ll throw a curveball here and answer L’Aube.

    L’Aube is 15 points, cheaper than Gaule and the same as Charlemagne. It’s slower, at L speed, but nothing a helmsman can’t fix. Crucially, L’Aube can be paired with Gentil de la Barbinais for an extra world-hater ability, making her guns 2-L against any non-French ship. It does only have 4 cargo…[Read more]

  • OK here’s a last minute one: What’s his favorite ship type? (Mine is the one-masted sloop, for example.)

  • “All of The Cursed, period – I know I’ll take some flak for this one, but imho wizkids sold out to “the dark side” with this faction, and we see the results today.”

    My man Lordstu with a great take. They’re not good but I don’t find them interesting and would prefer if they were super rare ships that appeared here and there as opposed to a full…[Read more]

  • I think the only re-rollers that have the limit keyword are the 0 pt ones. Griffin and Lady Baptiste don’t have the keyword. I think it’s more about limiting your free crew. But yes, it’s not as game-changing as the +5 points ones

  • Suppose the game came back and had a strong competitive scene with lots of tournaments. If you were put in charge of coming up with a banlist, what would you do? Obviously there’s not as much room here as with other games as you are only allowed one non-generic piece to start with, so it’s either adding the Limit keyword to more pieces or banning…[Read more]

  • I don’t have F+S LeNoir, otherwise I would go with him and the extra Oarsman. Though CC LeNoir looks way cooler.

  • Jack replied to the topic The Fleets Thread in the forum Pirates CSG 1 month, 2 weeks ago

    Well there goes literally the only reason to use a Smokepot Specialist besides fog hopping.

    Also I guess Smokepot Specialists are 3 points, not the 2 I have on my card soooo

  • I think a Helmsman is crucial, and is probably my most often used piece of crew. I actually have put it on board S+S+S ships like Tiger’s Eye and Hades’ Flame before just to make sure nothing will catch it. For example one of my most competitive fleets involves Belle Etoile with a helmsman, Capitane Arathiel, an Oarsman and LeNoir. Meaning that at…[Read more]

  • Jack replied to the topic The Fleets Thread in the forum Pirates CSG 1 month, 2 weeks ago

    That’s a good point on the Devil Ray needing a helmsman, and I actually did have it with a helmsman at first before moving it to the Molina. SS O’Brien may be better than her original version here, which might free up 2 points as the Smokepot isn’t going to be used as much. (The idea was that the Mobilis might have to free Matuku from its pin by…[Read more]

  • Jack replied to the topic The Fleets Thread in the forum Pirates CSG 1 month, 2 weeks ago

    OK here’s some spitballing for pure Merc fleets:

    40 points:

    Matuku (17 pts)

    – Nikos Chelios

    Mobilis (21 pts)

    – Eileen Brigid O’Brien

    – Helmsman

    – Smokeshot Specialist

    Cursed Zone (2 points)

    UTs: Metal Hull, Enemy of the State, Luddite’s Revenge

    Matuku touching a ship = 3 coins stolen. Mobilis provides security and a means to actually u…[Read more]

  • Can I put Ned Lands on board a ship with the effect “this ship gets +1 to its boarding rolls” and/or “this ship gets +1 to its boarding rolls, +2 if her opponent is a sea monster?” Ned Lands’s effect IS different than theirs, technically.

  • I think OE Acorazado makes sense with its flavor text. It’s a centuries old warship that was found rotting away in drydock and they just slapped some harpoons on it and sent it away. It’s supposed to be underpowered.

    I want to know what the hell they were thinking with ships like Hannah, Majestic, and La Colibri. (The “ships within S get +1 to…[Read more]

  • Are you telling me Seven Brothers isn’t the most broken ship in the game?

    I think that if the game ever had an official competitive scene again that San Cristobal should just be banned. Just patently unfair and if they were still making packs it would restrict creativity because every new ability they could think of would have to be made very…[Read more]

  • I’ve done a system like this, but instead of points remaining ships that have been wounded lose points proportionally per mast lost.

    So for example, if if the Raven’s Neck lost two masts in the game, it would be considered to be worth 6 points. It’s a 12 point ship, and has 4 masts, so each mast would be “worth” 3 points.

    For ships where you…[Read more]

  • Yeah, there’s no point in hiring out mercenaries if they’re not better than what you already have available!

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