Woelf

  • Woelf, do you happen to have an FAQ or multiplayer rules document from 2004 or 2005 from before Crimson Coast came out?  I peeked around here and BGG a bit but didn’t find a document.
    A few of us are planning to play a 30 point game on the 20th anniversary of SM (7/28) and we’ll be using only rules that were published for SM.
    I found a couple…[Read more]

  • Even if the point reducer is moved to another ship? For example, lets say I have Stump on ship A, and then decide that I might want him on ship B. If I transfer him to ship B will he reduce the point costs of any crew on ship B?
    Just to confirm, if I had a point reducer in my fleet, but didn’t have them assigned to a ship at the start of the g…

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  • <span style=”color: #000000; font-family: ‘Helvetica Neue’, Helvetica, Arial, ‘Lucida Grande’, sans-serif; font-size: 12px;”>Suppose I have a set of Native Canoes in my fleet. At the start of the game, the canoes are placed at a wild island. The Canoes cannot explore on their first action, per their keyword. If I get a ship with the S-Explore…

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  • Do free actions stack when triggers happen.

    I believe so, though Woelf will be able to give more clarifications on if they do and if there are exceptions.

    If multiple different things can be triggered by one thing, generally they can all be used unless something specifically prevents it.

    Do you have any specific examples in mind, aside from…[Read more]

  • MrHolly of the Discord server brings up a good point: if you cancel the Marine keyword, you could load an enemy Marine onto your ship to make them part of your fleet.
    Though not technically a “capture”, maybe still worth a mention in a future PC update.
    Ex: “In order to capture a Marine, you must use one of the following methods:”

    It is correct…[Read more]

  • Confirming for a Discord user: A crew with the Sac ability cannot use it on themselves to give their ship an extra action, correct?

    Once per turn, you may eliminate one of this ship’s crew to give her an extra action.

    Answered before I’m sure, but didn’t see it in the Code so I wanted to make sure I didn’t give them the wrong answer.…

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  • What is the maximum number of actions a ship may be given without stacking using SAT, EA, SAC captain, Admirals action, and any other various action abilities such as “instead of giving this ship an action, you may give another ship in your fleet two actions”? If I remember correctly, Ben laid out in his revised start here YouTube video that a shi…

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  • Would I be correct in interpreting this to mean that if a ship has only L range cannons and tries to Broadside Attack a ship that cannot be hit by L-range cannons, that the target ship can be shot at, but not hit, even if the roll for Broadsides Attack is successful?
    For example, Commander Temple is on HMS Gallows and targets targets the Sea Fox…

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  • Black SnoutPoints: 26Ability: Sea Dragon. Give this dragon a shoot action. A wind gust L wide and L+L+L long leaves this dragon in one direction. Every ship caught in the gust loses up to two masts and is moved S in the same direction as the gust. This dragon cannot be given actions for turns equal to the total number of crew on all affected s…

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  • Red ImaginiteAbility: If this treasure is loaded by a Nexus Alliance ship, you may remove this treasure from the game to randomly place a treasure from any wild island on this ship. If loaded by any other faction, this ship may randomly swap a treasure with an enemy ship within S.

    As written, the secondary, non-Nexus effect of this will almost…[Read more]

  • The first question concerns the oceans edge card Davy Jones, which states, “limit. Once per turn, roll a D6. On a 1–4 you may give the ship an extra action: on a 5, you may give any ship you control an extra action: on a 6, you may give an enemy ship an action.”
    I assume this means if you roll a 6, you can move an enemy 5 masted ship into a reef…

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  • Professor RayPoints: 10Ability: Black Mark. Ability text on Cursed pieces cannot affect this ship.

    As written, this would prevent most Cursed crew that were placed on Ray’s ship from working if he Black-Marked it.    The few that would still work would have to directly target opposing ships/crew without doing anything for or to this ship at the…[Read more]

  • I know its stated somewhere, but I can’t find where; Mysterious Island effects cannot be re-rolled (such with a re-roll crew like Coconut) because the roll technically isn’t being made for the ship, correct?

    That’s correct.  You’d need something that specifically referred to rerolling islands.

  • Rynah CannonsPoints: 9Ability: This ships cannons have L range. When this ship rolls a 6 on any cannon roll, eliminate two additional masts from the target ship. If this ship rolls a 1 on any cannon roll, turn this equipment face-down. This equipment cannot be turned face-up again unless given a repair action to do so.

    You should add a brief line…[Read more]

  • These questions technically involve a house rule where players don’t have to have the punched crew chips face down on their ships’ deckplates, so I understand if that makes it hard to give definitive answers.
    The last few years I’ve noticed a lot of players using full crew cards face down instead of the small crew chips designed to go on a deckp…

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  • Edit: Now I’m seeing the Code ruling on cargo. I assume the free action of transferring crew wouldn’t be enough to voluntarily eliminate crew from the game either.

    Voluntarily is the key word.    Essentially, you can’t do anything on your own that would force an illegal situation, which in most cases means you simply cannot use whatever abili…[Read more]

  • Ok, so I wouldn’t be able to repair and move/shoot in the same action but with an extra action I could?

    Correct.   With an extra action, you could also repair twice if you wanted to.

  • Is the utilization of a shipwright aboard a ship at sea considered a free action that can be used once per turn or its own action taking a turn? Alternatively, If I use a crew/ship ability that would grant an extra/same action and have a shipwright aboard, would I be able to use the shipwright for both actions or would I be limited to using it…

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  • The same would still apply with other movement types – segments are just the most common and most likely to happen.

  • Hello,
    First time using this site as a user so forgive me if I didn’t do my due diligence searching the archives.
    I have a question regarding the unique treasure Plague. If a crew, such as John Paul Jones, with the ability that reads “this ship’s crew cannot be eliminated unless she sinks” were to explore and pick up or be rammed and bestowe…

    [Read more]

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