Woelf

  • Can a crew captured via the Possession ability be transferred to a friendly ship of the same nationality and use their abilities on the second ship?  The Code entry for Wraith makes me think not, but nothing in the Possession ability forbids it.

    Transferring the crew is allowed, but all of the extra effects caused by the possession will cease as…[Read more]

  • After using Towing Option #1 from the Reference Diagrams (initiate towing when already touching a derelict’s bow at the beginning of a move action), can you immediately drop the tow in order to not have your base move limited to S, or is your base move limited to S during that move action?

    You can drop the ship at any time, even immediately a…[Read more]

  • Decided to just rework False Sighting altogether. Its new effect is similar, although hopefully more balanced:
    At the beginning of this ship’s turn, roll a d6. on a 5 or a 6, skip this ship’s turn and remove False Sighting from the game. This treasure cannot be unloaded.

    This is a more interesting effect anyway.  The previous was basically a we…[Read more]

  • The silly Pirates nerd in me is trying to think of a reason to not place all of them.  I assume since each token is considered a UT that they’re not considered “available gold” for endgame conditions?  If you know you have a lead but a weakened fleet and your opponent has an HI Raider, you might want to end the game as fast as possible, in which c…

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  • From today’s game, if a player successfully rolls for SAT, moves with their first action and then has their Captain ability cancelled, can they then choose to NOT repeat the first action (since the ability says “may be given the same action twice”) and instead shoot via the Sac ability?  Or are they locked in once they complete the first action?…

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  • Woelf replied to the topic The Random Topic Thread in the forum Pirates CSG 2 weeks, 4 days ago

    I’d never put any effort into tracking specific release dates, and it’s way too far in the past to remember any of those details, so any info you have on that will be more than I’ve got.

  • I certainly plan on doing some play testing once the set is more or less complete. I’m a little hesitant on changing the effects of the ability as I personally really like the idea, however I’m definitely not opposed to adding further restrictions to make that result harder to achieve. Is there anything you would suggest?

    You already have Lim…[Read more]

  • <span style=”color: #000000; font-family: ‘Helvetica Neue’, Helvetica, Arial, ‘Lucida Grande’, sans-serif; font-size: 12px; background-color: #fbfbfb;”>Name: Grosse Jacht</span><br style=”color: #000000; font-family: ‘Helvetica Neue’, Helvetica, Arial, ‘Lucida Grande’, sans-serif; font-size: 12px; background-color: #fbfbfb;” /><span style=”color:…

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  • For ships like Fantasia and Hannah that have the ability “Friendly ships within S of this ship get +1 to their cannon rolls.”, can this also apply to the ship with the ability itself?

    No, “within X” is measured outward from the ship but doesn’t include any part of the ship itself.

    It’s the same reason cancelers can only target things on other shi…[Read more]

  • @jetmoto-1996

    Can Behemoth copy the specific ability of USS Lamon/Barracuda and ram another ship while submerged?

    Yes.

    —————————–

    @Ben

    Just to confirm, the ignoring terrain ability does not allow you to shoot while overlapping a fog bank either?  (similar to Ghost Ship as discussed above)

    Correct.  The same ruling applies to b…[Read more]

  • “Infin8Ouroboros said”
    To be clear, a “ghostly” ghost ship only ignores terrain while physically in motion, not during the entire move action(and associated free actions), correct?

     This has generated some rules discussion on Discord, including whether a Ghostly Ship can shoot from within a terrain (such as an iceberg or Fog) while said shi…

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  • Does a Reroll crew work with a crew such as Jean Desailly/George Washington Lebeaux etc.?  I am unsure based on the Pirate code verbiage regarding rerollers.  “You may re-roll crew abilities, provided that the effect of that ability applies to or is used by the ship.”  Since the effect would be moving the enemy ship I am not sure if it counts…

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  • Name: Enhorn
    ID: 080
    Rarity: Rare
    Cost: 8
    Masts: 1
    Cargo: 4
    Movement: L
    Cannons: 4S
    Ability: Yacht. Pirate crew may use their abilities on this ship.
    Flavor Text: The crew of the Enhorn have decided that Swedish coin is more valuable when payed than it is when taken. For now.

    ———–

    New keywords:
    Yacht: If this ship carries no cargo, she…

    [Read more]

  • When Unique Treasures are revealed at a wild island, does the exploring player choose the order in which the UT effects are applied?  (I know I’ve asked this before but I can’t find the answer in the Code or through a forum search here)

    The wording of the specific UT matters, with the effects of some being determined when loaded versus when revea…[Read more]

  • Woelf replied to the topic Event Cards in the forum Pirates CSG 2 months, 2 weeks ago

    I think Divers and Raft seem like the most fair events though they don’t really feel like “events” per se. They feel like they should be something like equipment with a one time effect.

    Both of those would have been great as equipment.   For a point or two more, Divers could even be made reusable.  Raft could be reusable too, assuming you went to…[Read more]

  • From this old FAQ, does this part about Ghost Ships and fog banks still hold true? (for regular fog banks, not those created by smokepot specialists/shot)

    Q: If a ship becomes “ghostly” while in a fog bank and is forced to leave the fog bank, where does she exit?

    A: She can exit at any point along the edge of the fog…

    [Read more]

  • Woelf replied to the topic Event Cards in the forum Pirates CSG 2 months, 2 weeks ago

    Events are a neat idea that was very poorly implemented.

    Becalmed and Mermaids were both massively game-breaking against any fleet that wasn’t specifically built to avoid them or at least minimize the effect.   Players started “unofficially” banning them in games almost immediately.

    Favor of the Gods, which wasn’t released until two full sets l…[Read more]

  • This clears things up!  Thanks.  Now to find more exploits…. 😉

    Keep the exploits coming!  (So they can be fixed.)  😀

    Has this already been covered with the orange text?

    They are now, but it wasn’t completely clear before.   Mostly I just wanted to make sure there weren’t any other weird cases out there I was forgetting, in case that revised…[Read more]

  • Is there a ruling that states this is the case? It seems logical that you wouldn’t be able to, but I can’t find anything in the code that specifically states that you can’t.

    Shipwrights only change where you can take a repair action, but they don’t provide any mechanism for actually removing the fire mast first.

    You can use one to repair other…[Read more]

  • Can you use a Shipwright to repair a mast replaced with a fire mast?

    Shipwrights won’t extinguish the flames, so you have to put the fire out some other way before you can repair the mast.

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