Woelf

  • 19. Nova

    Ability: Schooner. This ship may dock at any upgraded island, and swap any number of coins from her cargo, with the same number of coins from that island. If possible, this ship must leave on her next turn.

    You may have mentioned it on a previous page, but what’s an “upgraded” island? Fort? Home Island? Something else specific to this…[Read more]

  • Maximum Gunpowder
    Equipment
    Point Cost: 2
    Ability: If the cannons of this ship’s lines of fire are in range of more than one enemy ship, on a 6 you may eliminate one cargo from the further enemy ship in addition to any damage dealt to the closer ship. When using this ability, if a cannon roll is a 1 remove this equipment from the game and e…

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  • Consider a scenario like this with all 3 ships lined up:

    [Submerged submarine][Surfaced submarine][Enemy ship on the surface]

    I assume that if the submerged sub shoots at the ship on the surface with a Marine, the surfaced submarine blocks that line of fire?

    (not what happened in CG2, just curious)

    Perhaps a better question would be if Cadara…

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  • This has probably already been talked about…

    I assume an “action canceller” wouldn’t work? Just by definition it sounds too broken. Trying to make it as “fair” as possible: “Once per round during an opponent’s turn, you may cancel one action taken by any ship within S of this ship. The controller of that ship may choose to give the ship a…

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  • I always tried to get complete sets, or at least as close to that as possible without spending a fortune on eBay or wherever for specific items. Trading took care of most of the regular set stuff, and any extras like LE/SE/promo items were always targets of opportunity that I’d try to get when possible, but wouldn’t worry too much about if they…[Read more]

  • Best of luck Ben, and hopefully all goes well!

  • The way Red Dragon’s ability is currently written (“This ship may shoot at pirate ships.”), it doesn’t actually do anything. The ship can already shoot at Pirate ships normally, so it’s a nothing ability like that extra text that was added to Pride and Julius Caesar in one of the REV reprints. It won’t allow you to attack friendly ships…[Read more]

  • Does the first or last line of text take precedence? The first line seems to indicate that a ship only has the abilities printed on it’s deckplate, and if the Galley keyword is not part of that text then it doesn’t have the abilities of a Galley. The last line seems to indicate that it could still be treated like a Galley, even if the Keyword isn…

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  • @woelf: Strictly as a matter of opinion, do you think that ships should be able to tow other friendly ships that are dismasted but have oarsmen?

    With the Oarsman keyword as it stands now, it sounds like that would be illegal since the rules say you can only tow derelicts. However, I think having the option of using the oars is more realistic.…

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  • Back when I still played regularly, about the only consistent thing when setting up fleets was that I’d always try to use only a single nation at a time.

    Beyond that, I always made an effort to do something completely different every time. One game might be a treasure-oriented Spanish fleet, the next a battle-focused English fleet, and the one…[Read more]

  • Did something go wrong with Event costs?

    I get it that most of them suck, but other than Divers, Raft, and Rolling Fog, the adjusted costs are so high that they’re far beyond playable – Mermaids especially.

    Changing abilities to improve balance wasn’t the goal of this recosting at all, but in the case of most of those Events, that’s the…[Read more]

  • The thing with the Ryuk’s ability, is that the ability text of the crew you’re going to eliminate has to match exactly with the crew that’s going to be sacrificed on the Ryuk.
    [Additional explanation/examples]

    By now I know that the Ryuk’s ability is probably understood, but I just want to put this out there so there’s no question about it.

    If t…

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  • Not sure when I’ll have time to really dig deep into the list, but after talking about for so long, I’m glad you were able to get it all written down. Well done!

    One initial thought – I think it would be really helpful to have an additional column next to your revised costs showing the original WK point values, to make it a lot easier to see…[Read more]

  • @Xerecs

    Suppose the ability was changed to either match or resemble the ability of The Kraken, or Cursed Captain Jack. Would it be less broken then?

    It would be less broken, but could still get ugly on turns when the roll hit – and rerollers would make it that much more dangerous.

    @Jonathan Bowen

    Agramon
    Points:
    Ability: Eternal. Once per turn,…

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  • Crew within S+S of this ship cannot use their abilities. (this ship’s crew are unaffected by this ability)

    I’m pretty sure Woelf said that an L-canceller is broken, and shouldn’t exist. And that is for the regular canceller ability where you choose one crew or ship ability. This does all crew?

    This extremely broken, at any price.

    That bubbl…[Read more]

  • 2 points is fine for UT Hoard. I like it a lot, and it can be very powerful in the right situations, but 4 is a little high for general use – especially in standard games where there will be few UTs, and even fewer worth stealing.

  • Sounds like it’s been mostly covered, but for terrain in general, the exact size or look isn’t critical at all. You can take any piece of paper that’s roughly the size of an island with the name written on it. The only ones that need anything extra are the fog banks and icebergs, which need six evenly-spaced points around the outside numbered…[Read more]

  • Blackfoot Bill
    Pirate
    2 points
    Ability: When this ship is damaged, remove any crew member, except this one, instead of a mast.

    Would this apply to fire masts? I would think not, because the intent behind “remove” is more similar to “eliminate” than “replace”.

    It was from before firemasts existed, so I think it would have been intended to work onl…[Read more]

  • My question concerns using the unreleased Fort St. Phillip (in a draft of Revolution) in conjunction with native canoes. (now that I think about it, El Puerto Blanco has the same ability)

    Fort St. Phillip
    4 gold
    3S-3S-3S-3L-3L-3L
    A ship docked here may use its action to look at one face-down cargo on each island.

    Do all of the canoes sacrifice…

    [Read more]

  • Woelf replied to the topic Promo Edition? in the forum Pirates CSG 2 months ago

    I can’t recall ever seeing one labeled as a “Promotion Edition”, but then again I never really paid much attention to that.

    Spanish Main did have a set of “Ghost Ships”, but I’m pretty sure they were never distributed in packs like this, plus there were a lot more of them than what would fit in a single pack.

    It’s possible this is one of the…[Read more]

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