• I take it then, that if an opponent tried to cancel something else (like a captain for instance) that was on the same ship as a canceler crew, I could use my canceler to cancel theirs, thus allowing my captain to function?

    Exactly.  If you cancel a canceler, it’s almost like it was never used at all.  (Aside from the once per turn restriction tha…[Read more]

  • @ochobrazo2298

    I’m wondering if periscope can cancel keywords or not.

    Keywords are treated the same as any other ability, so yes, Periscope can cancel them if they’re on a ship or crew.


  • @Xerecs
    I’m fairly certain I’ve asked this, but I can’t find where. What happens when two sources of the cancel ability get within range of each other? Do players have an option to use their cancellation on something other than the opposing canceller if in range?
    A matter of timing as well. Lets say that I have a ship with a canceller, and it is…[Read more]

  • @Canaan

    Question about forts,
    When a Fort enters the game is it supposed to have all 8 flags mounted on it or is it only supposed to have flags mounted on it equal to the number of cannons it has?

    When built, a forts get a number of flags equal to the number of cannons shown on their primary card.   The player who built it gets to c…[Read more]

  • several ships hidden inside of nearby icebergs

    This caught my attention – sounds like something I’ll have to include in a game someday.  😉

    There were also some references made by the characters to an incident years earlier where an airbender created a typhoon as a “non-violent” way to disperse an entire pirate fleet and keep them from retur…[Read more]

  • Woelf replied to the topic The Random Topic Thread in the forum Pirates CSG 3 weeks, 1 day ago

    Pirates CSG ship briefly seen in a popular video.  Never thought about sending ships to random popular people/content creators lol, maybe a worthwhile idea. 🙂

    That’s a blink-and-you’ll-miss-it moment.  How did you even spot that?  Was there some lead up to it earlier in the video, or did you hear about it elsewhere?

    Saw this in a 

    [Read more]

  • I’m about a quarter of the way into my third time reading through The Rise of Kyoshi by F.C.Yee.

    It’s based on the character from Avatar: The Last Airbender, one of the Avatars prior to Aang (and later Korra).  She had only a few brief but memorable appearances in the show, but this book and the follow-up, The Shadow of Kyoshi, focus on some of…[Read more]

  • The fort building thing is kinda wild and may have slightly affected some T2 games back then.

    I think the spirit of the rule is that you’d have any forts you might build included with and limited by your starting fleet, as if you were taking only that fleet to a gaming event of some sort.   This would be opposed to the reality these days, where yo…[Read more]

  • I just skimmed through the battle report where these came up. Interesting ending!

    1. Can Maps of Hades be used to break a tow? (ex: a Galley with the Maps that gets an action from an enemy player)

    Yes. Abilities that move other ships (as opposed to giving move actions) can break a tow by moving either ship involved.

    2. If Spices and Smuggled Goods…

    [Read more]

  • I can think of an additional timing issue. I feel like this could potentially be finagled to essentially remove a ship from play to make it immune. What if Davy Jones copies the Fog Hopper ability and moves into an enemy smoke bank. They remove it, and the player says they’ll choose the second option, “it will have to exit from a different one dur…

    [Read more]

  • Q1) A Fog-Hopper moved into an opponents ‘Smoke/Fog’, which is removed at the beginning of the opponents turn. When is the decision to use the ability chosen? This is a timing issue, as since the ship is not being given a move action the ability wouldn’t be triggered. But can the ship still stay in the fog/ether as per the owners choice? Is it fo…

    [Read more]

    Points: 7
    Nationality: Mercenary
    Ability: EX-PATRIOT. Once per turn you may force an enemy ship attacking this ship to reroll any number of d6.

    As written, this can really only affect one roll of one die per turn.

    It specifies “attacking this ship”, which narrows it down to mostly just cannons shots, or arguably ramming and boarding…[Read more]

  • Tiny nitpick: The PC has “This ship can shoot at submerged ships within S” with the “of her.” part at the end of the ability text.

    There’s not much need at this point for another update to the PC, but I noted that in my master copy, so if a new release ever is needed, that’ll be covered.

    Just to confirm, the “must begin the game S away from its…

    [Read more]

  • Woelf replied to the topic Game Piece Rarities in the forum Pirates CSG 3 months, 2 weeks ago

    Rarity distribution is information that Wizkids has never released in any meaningful way, so anything known is largely anecdotal. People who have opened and cataloged numerous boxes have probably noticed some patterns, but it didn’t help that it seemed to vary wildly from set to set, and sometimes even regionally.

    Then there was that short time…[Read more]

  • I guess I already know the answer, but Titans can’t repair right?

    Correct.   You can legally assign a shipwright to one, but those don’t grant the ability to take repair actions, they only change where you can give that standard action.   Sea creatures can’t be given one at all, so the SW doesn’t help.

    Your only ways to repair one is with that…[Read more]

  • Becalmed will affect canoes normally, because they cannot move while derelict. The fact that they cannot become derelict is incidental.

    Forts do not block movement of Titans, so they can pass over regardless of ownership. However, they cannot stop over an opposing fort, because that would dock it at the island, which cannot be done at an opposing fort.

  • Is Calypso’s ability supposed to be mandatory?

    At the beginning of each of your turns, roll a d6. On a result of 4-6, instead of giving this ship an action, choose two whirlpools from outside the game. Put one L away from this ship and one L away from a wild island. Neither can be placed so that it touches any island or ship. This ship does n…

    [Read more]

  • Great news: with google drive you can upload a picture that has text and open it with google docs to convert it to regular text.  I just tried it with a capture of the original Custom Ships Organized Version thread (nearly 3MB with a ton of text) and it worked.  Doesn’t preserve the formatting but at least an option.

    Wow, nice!   Even without…[Read more]

  • It’s just interesting that RtSS has been known about for years now with a lot of the game pieces seeing play over time, while in fact we weren’t too far off from basically having 2 unreleased sets.

    It was definitely a near miss, although if that had happened it would still only be one set unreleased – just a “large” normal-sized set instead of a…[Read more]

  • If you ram a ship and make it derelict (wether it’s caused by the ram or the shoot action granted by a captain) you can’t board it anymore right ?
    I think I’ve already saw the question asked in a previous topic but I can’t seem to find it.

    Yes, you can still board a derelict.   The owner of the derelict won’t have any masts to add to their die…[Read more]

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