Largely echoing what the others have said…
Ability: On the turn this treasure is loaded roll a d6, That is the gold value of this treasure and if you
stay away from your home island for up to 5 turns it increases the value of the treasure by 5 adding on to the d6 roll.
But if you come back to your home island before the 5 turns are…[Read more]
Can Windcatcher be copied to a 10 master to allow it the 180 rotation?
The Code says: “-If part of a keyword refers to a specific ship type, such as catamaran or submarine, that part can be used only by ships of that ship type. Copying a keyword does not change a ship’s type.” Windcatcher starts with “when a ship with this keyword”…[Read more]
I get that turns v. actions makes it more complex, but I’m envisioning a ship being able to use “Once per turn” crew/abilities twice.
The best solution might be to have it state that directly, something like this:
After completing all other actions, this ship may take an additional action and use any of its “once per turn” abilities a secon…[Read more]
Re-work for the Vahi:
Load this treasure face-down. You may reveal it at the beginning of one of your turns and roll a d6. On a result of 6 this ship may take it’s turn twice. On a result of 1-3 this ship may not be given any actions this turn, and it’s next turn. Once revealed this treasure cannot be removed from this ship, if this treasure is…
If you have an explorer and a captain on a ship, you get both abilities during the move correct? You also order the resolution of those abilities?
You can apply those two abilities in any order, but whichever you use first must be fully resolved before starting the other.
(It’s generally better to do the Captain first, just in case the Explorer…[Read more]
Huh? I thought they had the rights, or had part of the rights.
As far as I’ve ever understood, they still do. Who knows who actually sent that latest message to me.
If they were only licensing it from someone it’s far enough out at this point that they may not have the legal rights anymore. The last time they touched it was Shuffling…[Read more]
148. The Kaukau: At the beginning of your turn, roll a d6. The result is the number of turns this ship may use the Seafloor Traveler keyword.
What does the Seafloor Traveler keyword do? (I assume you’ve posted it elsewhere, but you should include it here for reference.)
If this is meant to be a single-use UT, it should say “when r…[Read more]
A re-work of the Olmak UT
Ability: Load this treasure face-down. Give this ship a move action but do not move her. Instead reveal this treasure and dock this ship at any wild island. Turn this treasure face-down, it cannot be used for three turns.
I’m not sure if this is better or worse than the previous version, but this is closer to wh…
This may be the wrong place to ask, but is there a thread for custom game rules?
The Custom Ships thread is probably the best place for custom rules, unless you have a whole bunch of custom rules in a set, then there’s no major harm in creating a new thread just for those.
18 points HMS Dauntless (Lawless) Pirate faction
4 Mast 5 Cargo L speed 3S 2L 2L 3L cannons
Crew of any nationality may use their abilities on this ship. Whenever this ship docks at it’s home Island, you may eliminate a treasure from your island. If you do, assign a generic crew to this ship with point value equal to or less tha…
Interesting, would creating a house-rule that allowed for Sea Monsters (or creatures for that matter) to have treasure transferred to them be game-breaking or inherently unfair in any way that you can imagine?
Try it, to see how it works! I think the biggest issue is the fact that once treasure gets put on a sea creature/monster it’s nearly i…[Read more]
Silly question, but a Sea Monster that has cargo space can have treasure transferred to it, correct?
Kinda. The sea creature rules forbid loading treasure, which blocks transfers from other ships (even when the other ship is doing the “exploring”). The Sea Monster keyword doesn’t override that, but does allow the SM to take non-unique tr…[Read more]
The very first print run with the “faded” cards was small and sold out almost immediately everywhere.
Unless you’re buying directly from some crazy collector that bought a bunch of stuff early on and buried it somewhere, it is extremely likely (99%) that any unopened boxes or packs you find online will be from the second printing or later.
151. The Ignika: Once at the beginning of each of your turns roll a d6. On a result of 4-6 place a crew worth point cost 3 or less on this ship. On a 1-3 eliminate a crew on this ship.
152. The Olmak: At the beginning of your turn, roll a d6. On a result of 6, this ship has D movement for this turn.
Both of these could b…[Read more]
I don’t think any version of the ability specifically lets you look through and choose what to take, so the “Who Picks?” rule applies and the person being raided gets to decide what you take.
To get the good stuff you’ll need to use it multiple times, and/or catch the opponent early enough that they’ve only brought back high value treasures and…[Read more]
Where in the Code is the home island raiding ability covered?
“This ship may dock at an enemy home island and load one treasure. If able, she must leave on your next turn.”
I’ve looked in the code and can’t find a specific entry for this ability or the few variants of it. Am I just not seeing it?
I can’t find it either. I thought somethin…[Read more]
I recently added the MI SR’s to my collection… The ability of Shaihulud & Cadara is only shoot actions according to the Pirate Code, but I dont understand that because isnt a Ram considered an attack?
I don’t recall the exact details of what prompted it (likely something came up that broke the game), but it was clarified/ruled some…[Read more]
I have three questions:
– when you build a fort on a wild island you must have a ships with the same nationality in your fleet ? (It would make sense but I didn’t find it explicitly stated in the game rules nor the Code)
You must have at least one ship of the matching nationality in your fleet when you build it. The ship that actua…[Read more]
It looks like a factory set. That’s how they were typically packaged.
would prevent other players from using them against your ship.
Even UT’s that don’t affect the ship directly? Like Altar of the Loa, etc.?
That’s part of the issue with it being too vague, but it would have to follow rules similar to what’s already established for cancelers. Indirect effects can’t be prevented, like if some other UT give…[Read more]
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