• How would the wording need to change to allow a mortar attack to target something within S of the ship?

    Shifting the text around a little would do it.

    Remove the “cannot shoot within S” line from the first paragraph, then add it as a modifier to the “normal” shoot action in the second section.

    When an —keyword— is given a shoot action you may cho…

    [Read more]

  • I was actually going to ask you that, though for a different reason. I tacked on the Broadsides Attack “no other abilities” line to the very end. I’m not certain if that would “overrule” so to speak the S range requirement.

    The “no other abilities” text wouldn’t help in that case, for the same reason you can’t use BA against anything with the “[Read more]

  • I intend for the ability to be part of a new keyword for future custom ships. If copying is such a concern, would adding text into the keyword that specifically prevent the keyword from being copied work? I believe that you can pick and choose what abilities to copy if a target has more than one, but you cannot cherry pick a keyword, correct?

    You…[Read more]

  • If such an ability were to exist, how would it need to be worded?
    “This ship may be given up to three actions in a single turn.”
    Would the above satisfy the clearly and specifically stated part? Would this be an absurdly OP custom ability?

    That wording would probably work; the intent is clear, at least.  Specifically saying “three” means ther…[Read more]

  • Woelf replied to the topic News and Updates Thread in the forum Pirates CSG 2 weeks, 5 days ago

    It looks like a standard canned response that doesn’t commit to anything in either direction, but it is at least nice that they responded.

  • This confuses me a bit.  I’m pretty sure there are some ship types (especially 1 masted sloops) that could be pulled from out of the kraken’s grasp without touching any part of it other than the kraken’s base.  Is touching the base enough to cause the ship to be immediately “stuck” again?  I also figured it would work because in the Code it talk…

    [Read more]

  • Would Jonah override a Link then?

    Pirate Code, Ability Conflict Heirarchy, pg 15
    When an ability and a rule conflict the ability always
    takes precedence regardless of the terms used, unless specifically stated otherwise.

    The above is leading me to believe that he (and others with that ability) would override a Link. For example, Jonah is on the…

    [Read more]

  • If a kraken is surrounding a ship and is moved L by Tsuro, does the surrounded ship move with it or does it break the surround?

    It’s a weird situation, because both the Kraken and the surrounded ship are basically locked in contact with each other from all directions.   So while you can technically target either of them independently with that a…[Read more]

  • Links are rules, not abilities, correct?

    Correct, at least the normal ones printed on the cards separate from ability text; they could technically be overridden by abilities.    (Nothing in the official game does that, but maybe customs could.)

    The small handful of crew who have links provided by an ability count the same as any other ability, s…[Read more]

  • Are the choices on when the additional 5 points from 0LR+5 crew determined in the same order as the player turn order?  Just want to make sure I get the order right.  Ex: Player 1 places all crew, then adds their +5 (which may include events or equipment). Player 2 places all crew, then their +5 choices.  Then both players place any equipment (?…

    [Read more]

  • The production on that was a lot further along than I’d realized; aside from printing the actual cards for the book, it looks like it was mostly done.

    It’s neat seeing the actual (maybe) artwork for the gem shards too, even if it was just in the book and not on UT tokens. It’s about what I expected. Nothing fancy, but it would serve the…[Read more]

  • If a ship with the S-Exploring ability is L away from an island and has a base move of L remaining, can it move to dock with the island, using the S-Explore during the move segment and then taking advantage to explore the island as soon as it docks?

    You have to use that ability either before or after a segment, not in the middle of one.  In…[Read more]

  • 1. Was not using the “reveal treasure at HI’s” intended to be official guidance for 1v1 standard?  I generally agree, I just want to make sure I play things right when I call a game “competitive standard”/no house rules/etc, for 1v1 games.  Do you know if Wizkids’ intent was to use the multiplayer rules for this as well, and it only made it into…

    [Read more]

  • Icebreakers and Bombardiers.

    Icebreakers are just kinda… there.    None stand out in terms of stats, and their unique ability is so specialized that you almost have build the entire game setup around them to make any use of it (assuming you also wanted to use it, which is often not the case).

    Bombardiers are neat, and the flamestrike looks r…[Read more]

  • Cool map!

    It doesn’t sound like there’s a lot of incentive to cutting through to the lower rings, aside from trying to shortcut your way to an island or to shoot at someone else that’s already in there on the other side. Having a constant “pull” toward the center could help with that, like making each ship roll a 6 every turn, and on a roll…[Read more]

  • Even with the potential to be cancelled, there’s not really a defined “front” or starting point for the tentacle placement, and all the slots are the exact same size, so the exact positions don’t matter.   I’ll add a line saying that to my notes for the possible future update.

  • How much does the order of kraken tentacles matter when constructing them?  Should it be clockwise from the bottom left corner, or having the middle cannons on the deckplate be the innermost tentacles?

    The order doesn’t matter at all for those.  You can place them wherever they fit.

    Because they can only shoot something that’s surrounded, the t…[Read more]

  • Thanks for the clarification.

    You’re welcome!

    For Unique Treasures does the No Duplicates rule apply per player or for the treasure pool for the particular game? I.e. can you have multiple copies of a UT in the same game if different players bring them?

    In general, the No-Duplicates rule is only applied on a per-player basis.

    Normally you’d have…[Read more]

  • If a ship with the “Two hits from the same shoot action are required to eliminate one of this ship’s masts.” ability is hit by something with “Once per turn when this ship hits an enemy ship, also eliminate one crew from that ship.” does it still eliminate a crew if it only scores one successful hit, so not causing a mast to be lost?

    [Read more]

  • This ship sinks when her last mast is eliminated.

    If that ability is cancelled, does the ship sink when the cancelling “resets”, or does it stay afloat as a derelict because at that point, the last mast has already been eliminated (and having it not be cancelled is not triggering the final mast to be eliminated again).

    That ability appli…[Read more]

  • Load More