Custom Ships (post your custom game pieces here!)

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  • #955

    Ben
    Keymaster

    A continuation of the classic threads from Miniature Trading. If you have ideas on custom game pieces for Pirates CSG, feel free to share them here.

    Historical Custom of the Day #199

    Brigstock Weaver
    Pirate
    Crew
    5 points
    Ability: Filching Gold. Parley.
    Link: Thomas Anstis

    You can find my custom sets here: Pirates of the Age of Sail and Pirates of the Epic Seas

    #971

    Ben
    Keymaster

    Historical Custom of the Day #200!

    Richard Grenville
    English
    Crew
    6 points
    Ability: Captain. This ship gets +2 to her d6 rolls against the Spanish. If this crew is assigned to his linked ship, that ship cannot be captured.
    Link: Revenge, Thomas Cavendish, Humphrey Gilbert

    You can find my custom sets here: Pirates of the Age of Sail and Pirates of the Epic Seas

    #975

    Ben
    Keymaster

    Historical Custom of the Day #201

    Thomas Sutton
    Pirate
    Crew
    5 points
    Ability: Loyal: Pirate. Captain. Cannoneer.
    Link: Howell Davis, Bartholomew Roberts

    You can find my custom sets here: Pirates of the Age of Sail and Pirates of the Epic Seas

    #982

    CaptainJack
    Participant

    I wanted to start sharing my customs and hope it is okay to do so here. I thought I would start with two ships. I do not have a “complete” set of customs yet but thought I would get an idea of how to set accurate point costs by getting some feedback (or in a lot of cases a starting point). I also do not have any flavor text for any of them yet. Any who, here is an English 5 master and a Pirate 4 master.

    HMS Resource
    Points: 16
    Faction: English
    Cannons: 2L,2S,3S,3S,3L
    Cargo: 4
    Move: L
    Ability: If this ship has a crew with the captain keyword, she gets +1 to her cannon rolls.

    Neptune’s Horror
    Points: 17
    Faction: Pirate
    Cannons: 2S,4L,4L,2S
    Cargo: 4
    Move: S
    Ability: This ship eliminates two masts with one hit.

    Let me know what you think.

    #983

    Ben
    Keymaster

    I wanted to start sharing my customs and hope it is okay to do so here.

    Of course! I just created this forum a few days ago but given the nature of Miniature Trading’s likely demise, I hope to expand and improve it as I continue to build and flesh out my fansite here at Pirates with Ben. I appreciate you posting and I’m so glad you joined my Pirates site! 😀

    I actually think you pretty much nailed those two custom ships! Is that the spelling you want, or is it supposed to be Resource with a c? She reminds me of the Blackwatch for the same point cost. Neptune’s Horror has a very powerful ability, but I think it’s balanced between the rank-4 cannons and S speed. Thanks for posting those!

    ~~~~~

    Historical Custom of the Day #202

    John Leadstone
    Pirate
    Crew
    7 points
    Ability: HI Raider. [This ship may dock at an enemy home island and load one treasure. If able, she must leave on your next turn.] Once per turn choose one Pirate ship within S of this ship: that ship gets +S to her base move and +1 to her cannon rolls this turn.

    You can find my custom sets here: Pirates of the Age of Sail and Pirates of the Epic Seas

    #994

    Ben
    Keymaster

    -I will resume posting fantasy customs once the Miniature Trading crisis is “fully resolved” (meaning tons of stuff saved, a searchable database existing on another site (hopefully Pirates with Ben), and working forums elsewhere), which I hope will be sometime this fall, obviously by the end of November given the original “death date” of MT. I haven’t come close to running out of fantasy customs, I’m just trying to save that Pirates CSG time for the more important stuff for now.

    Historical Custom of the Day #203

    William Moody
    Pirate
    Crew
    5 points
    Ability: Captain. Firepot Specialist. Filching Gold. This is the only crew that may be assigned to this ship.

    Basically getting one of those two point abilities for free due to the negative ability. Hopefully this one will be reasonable – I think he’d be best on a fast hybrid like the Raven.

    You can find my custom sets here: Pirates of the Age of Sail and Pirates of the Epic Seas

    #998

    CaptainJack
    Participant

    Glad to be here. I did notice things slowing down over there after the news and thought I would come here to stay a part of the community just in case MT does go.

    I am glad you caught the spelling error (if there was a way to fix it I would haha, it was pretty late when I wrote that up and also forgot to have the faction in the info.

    #999

    Ben
    Keymaster

    Glad to be here. I did notice things slowing down over there after the news and thought I would come here to stay a part of the community just in case MT does go.

    I am glad you caught the spelling error (if there was a way to fix it I would haha, it was pretty late when I wrote that up and also forgot to have the faction in the info.

    Oh wow, you don’t have the option to edit your posts? I’ll have to make sure users can do that. Obviously the forum is still a work in progress to say the least, I just implemented it and have mainly been working on the database issue since it’s a more pressing topic (pun intended) than another Pirates forum. I have the edit option at the top of the post to the left of the post number (no idea why it started in the triple digits haha), but I’ve got all sorts of fancy options since I’m the admin of the site haha.

    I also don’t like how these comments aren’t functioning linearly, so I’ll have to fix that too. Thanks for being part of this in the extreme “early days” when things are bound to be less than optimal…. XD

    #1002

    Ben
    Keymaster

    Historical Custom of the Day #204

    Jean Thomas Dulaien
    Pirate
    Crew
    5 points
    Ability: Captain. This ship gets +1 to her d6 rolls against the Spanish.
    Link: Sans Pitie

    You can find my custom sets here: Pirates of the Age of Sail and Pirates of the Epic Seas

    #1008

    Ben
    Keymaster

    Historical Custom of the Day #205

    Sans Pitie
    Faction Affiliation: Pirate
    Rarity: C
    Type: Ship
    Point Value: 8
    Number of Masts: 2
    Cargo Space: 4
    Base Move: S+S
    Cannons: 3S,4L
    Ability: This ship gets +1 to her cannon and boarding rolls if she is within S of an island. French crew may use their abilities on this ship.
    Link: Jean Thomas Dulaien

    You can find my custom sets here: Pirates of the Age of Sail and Pirates of the Epic Seas

    #1014

    Ben
    Keymaster

    Historical Custom of the Day #206

    John Cockram
    Pirate
    Crew
    5 points
    Ability: Parley. Ship treasure trading. Once per turn you may transfer one cargo from this ship to a Pirate ship within S as a free action.
    Link: Benjamin Hornigold, John West, Daniel Stillwell

    You can find my custom sets here: Pirates of the Age of Sail and Pirates of the Epic Seas

    #1021

    Ben
    Keymaster

    Historical Custom of the Day #207

    Benjamin Hornigold
    Benjamin Hornigold
    Pirate
    Crew
    8 points
    Ability: Captain. Once per turn, if this ship is touching another ship, she can randomly take as much treasure from the other ship as she can carry. This ship gets +1 to her cannon rolls against Pirate ships. This ship cannot shoot at English ships.
    Link: Ranger, Concorde, Blackbeard, John Cockram, Daniel Stillwell, John West, Captain Napin, Richard Noland

    Can’t believe I hadn’t made this guy already!

    You can find my custom sets here: Pirates of the Age of Sail and Pirates of the Epic Seas

    #1034

    Ben
    Keymaster

    Historical Custom of the Day #208

    Ranger
    Faction Affiliation: Pirate
    Rarity: C
    Type: Ship
    Point Value: 10
    Number of Masts: 3
    Cargo Space: 4
    Base Move: S+S
    Cannons: 3S,3L,3S
    Ability: Filching Gold.
    Link: Benjamin Hornigold

    You can find my custom sets here: Pirates of the Age of Sail and Pirates of the Epic Seas

    #1041

    Ben
    Keymaster

    Historical Custom of the Day #209

    Daniel Stillwell
    Pirate
    Crew
    1 point
    Ability: When touching a Spanish ship, this ship can load as much of that ship’s treasure as she can carry.
    Link: Benjamin Hornigold

    You can find my custom sets here: Pirates of the Age of Sail and Pirates of the Epic Seas

    #1070

    CaptainJack
    Participant

    Alright, next two ships. These two I am not certain where to price them (the first one due to the ability mainly), so I am open to suggestions.

    Juggernaut
    Points: ?
    Faction: Mercenary
    Cannons: 3S,3S,4S,4S,4S
    Cargo: 3
    Move: S+S
    Ability: Mercenary. Whenever this ship successfully rams another ship, eliminate two masts from the rammed ship instead of one. This ship gets +1 to her ram rolls.

    Rusty Spear
    Points: ?
    Faction: Pirate
    Cannons: 2S,2S,3L
    Cargo: 3
    Move: S+S
    Ability: Icebreaker. On the turn this ship is pinned, eliminate one crew and one mast from the rammed ship.

    #1071

    Ben
    Keymaster

    Alright, next two ships. These two I am not certain where to price them (the first one due to the ability mainly), so I am open to suggestions.

    Juggernaut
    Points: ?
    Faction: Mercenary
    Cannons: 3S,3S,4S,4S,4S
    Cargo: 3
    Move: S+S
    Ability: Mercenary. Whenever this ship successfully rams another ship, eliminate two masts from the rammed ship instead of one. This ship gets +1 to her ram rolls.

    Rusty Spear
    Points: ?
    Faction: Pirate
    Cannons: 2S,2S,3L
    Cargo: 3
    Move: S+S
    Ability: Icebreaker. On the turn this ship is pinned, eliminate one crew and one mast from the rammed ship.

    Interesting, I don’t think I’ve seen the ability of the first one anywhere. The Cursed already have a ship named Juggernaut, so there could be some confusion there. (I also would think of a more heavily armed ship when I see that name) That one I could see at 15 points – the abilities are strong, but the cargo and guns are lackluster for a 5 master. The good base move will help a lot with the ramming strategy. I like the price customs conservatively, meaning start high and go lower if playtesting shows they’re overpriced. (to avoid OP and gamey situations)

    The Rusty Spear is like an upgraded version of HMS Granville, so about 14 points might work for her. That said, Icebreakers are pretty much universally overpriced by Wizkids, so I could see Granville at perhaps 11, and therefore the Rusty Spear at maybe 13 (improvements in speed/cargo/guns make a big difference). Thanks again for posting! I have implemented a preview function, but deleting posts and replying with quotes is something I still have to work on.

    ~~~~~

    Historical Custom of the Day #210

    John West
    Pirate
    Crew
    3 points
    Ability: This ship gets +1 to her boarding rolls, and +2 to her boarding rolls against the Spanish. This crew may be assigned to Pirate Native Canoes.
    Link: Benjamin Hornigold

    You can find my custom sets here: Pirates of the Age of Sail and Pirates of the Epic Seas

    #1087

    Ben
    Keymaster

    Historical Custom of the Day #211

    Captain Napin
    Pirate
    Crew
    5 points
    Ability: Hoard.
    Link: Benjamin Hornigold, Thomas Nichols

    You can find my custom sets here: Pirates of the Age of Sail and Pirates of the Epic Seas

    #1094

    Ben
    Keymaster

    Historical Custom of the Day #212

    Thomas Nichols
    Pirate
    Crew
    2 points
    Ability: Filching Gold.
    Link: Captain Napin

    You can find my custom sets here: Pirates of the Age of Sail and Pirates of the Epic Seas

    #1096

    Ben
    Keymaster

    Historical Custom of the Day #213

    James Skyrme
    Pirate
    Crew
    3 points
    Ability: This ship gets +1 to her cannon rolls if there is a friendly Pirate ship within S of her.
    Link: Greyhound, Ranger, Bartholomew Roberts

    You can find my custom sets here: Pirates of the Age of Sail and Pirates of the Epic Seas

    #1110

    Ben
    Keymaster

    Historical Custom of the Day #214

    Richard Frowd
    Pirate
    Crew
    2 points
    Ability: Equipment doesn’t take up cargo space on this ship.
    Link: William Moody

    You can find my custom sets here: Pirates of the Age of Sail and Pirates of the Epic Seas

    #1117

    Ben
    Keymaster

    Historical Custom of the Day #215

    Richard Worley
    Pirate
    Crew
    4 points
    Ability: Filching Gold. This ship gets +1 to her boarding rolls.

    You can find my custom sets here: Pirates of the Age of Sail and Pirates of the Epic Seas

    #1122

    Ben
    Keymaster

    Historical Custom of the Day #216

    John Cole
    Pirate
    Crew
    5 points
    Ability: Gold Capture.
    Link: Eagle

    You can find my custom sets here: Pirates of the Age of Sail and Pirates of the Epic Seas

    #1123

    Ben
    Keymaster

    Historical Custom of the Day #217

    Nicholas Woodall
    Pirate
    Crew
    4 points
    Ability: This ship gets +1 cargo spaces. This crew takes up no cargo space. Once per turn when touching a friendly ship this ship may transfer non-crew cargo to that ship as a free action.
    Link: Charles Vane

    You can find my custom sets here: Pirates of the Age of Sail and Pirates of the Epic Seas

    #1124

    Ben
    Keymaster

    Historical Custom of the Day #218

    John Auger
    Pirate
    Crew
    4 points
    Ability: Captain. This ship gets +1 to her boarding rolls against English and Spanish ships.
    Link: Phineas Bunce

    You can find my custom sets here: Pirates of the Age of Sail and Pirates of the Epic Seas

    #1125

    Ben
    Keymaster

    Historical Custom of the Day #219

    Phineas Bunce
    Pirate
    Crew
    5 points
    Ability: Loyal: Pirate. Hostile: English, Spanish. Only Pirate crew may use their abilities on this ship. Once per turn you may give one friendly Pirate ship within S of this crew +S to her base move or +1 to her cannon rolls.
    Link: John Auger

    You can find my custom sets here: Pirates of the Age of Sail and Pirates of the Epic Seas

    #1126

    Ben
    Keymaster

    Historical Custom of the Day #220

    Jean Bonadvis
    Pirate
    Crew
    2 points
    Ability: This ship gets +1 to her cannon rolls against Pirate and Spanish ships.
    Link: Jonathan Barnet

    You can find my custom sets here: Pirates of the Age of Sail and Pirates of the Epic Seas

    #1130

    Ben
    Keymaster

    Historical Custom of the Day #221

    Jonathan Barnet
    English
    Crew
    3 points
    Ability: This ship gets +1 to her cannon rolls against Pirate ships. Pirate crew may use their abilities on this ship.
    Link: Jean Bonadvis

    You can find my custom sets here: Pirates of the Age of Sail and Pirates of the Epic Seas

    #1131

    Xerecs
    Participant

    Finally joined! Huzzah! I bring the complete French roster from my most recent set, Pirates of Spherus Magna!

    Keywords/short hand:

    Man-o-War: Before you give this ship an action roll a d6. On an even numbered result this ship eliminates two masts with each hit for this turn. On an odd numbered result, this ship’s cannons are rank 2 for this turn.

    Battleship: This ship has two shots per mast and the Extended Range keyword.

    Guardian: This piece is linked to all other pieces with this keyword.

    SAT: The same action twice ability.

    Re-roll: The re-rolling ability

    Fog-Hopper: The fog-hopping ability, as seen on the Hangman’s Joke.

    Cancelling: The cancelling ability

    Grand Masque
    French
    Points: 20
    Masts: 5
    Cargo: 5
    Cannons: 3L-3L-3L-3L-3L
    Movement: L
    Ability: Man-o-war.

    Flavor: Designed by Ionic shipwrights, the Grand Masque is the newest vessel to bear the tri-colors. Her french crew have no qualms that she was built by possible foes, as they find the decoration on the hull and sails quite pleasant and feel it gives them an edge in battle.

    Belle Femme
    French
    Points: 17
    Masts: 4
    Cargo: 4
    Cannons: 3S-3S-3S-3S
    Movement: S+S
    Ability: SAT.

    Ionics Fleau
    French
    Points: 15
    Masts: 4
    Cargo: 5
    Cannons: 2S-2L-2L-2S
    Movement: S+L
    Ability: Schooner. This ship gets +1 to her cannon rolls against Ionic ships forts and crew.

    Flavor: Despite relative peace with the Ionics, the Captain of the Ionics Fleu does not trust them and suspects them of secretly allying with the Cursed, or worse the English.

    Masque Royal
    Points: 18
    Masts: 4
    Cargo: 4
    Cannons: 4S-4S-4S-4S
    Movement: S+S
    Ability: Battleship. Eliminate one of this ships masts when she rolls a 1 on any cannon roll.

    Flavor: Built for the son of a wealthy noble, the Masque Royal has all the trappings of a modern warship, but rarely leaves port. When she does leave port, she is almost always crewed by greenies, who barely know how to fire a cannon.

    Grand Colisee
    French
    Points: 28
    Masts: 5
    Cargo: 5
    Cannons: 3L-3L-3L-3L-3L
    Movement: S
    Ability: This ships cannons may not be eliminated (masts still may be). If derelict she cannot shoot. Once per turn give this ship a shoot action. A shockwave S wide and L+L long leaves the ship in one direction. Eliminate up to two masts and one crew from every ship in the path. This ship cannot be given actions equal to the number of ships affected.

    Savant
    French
    Points: 8
    Masts: 2
    Cargo: 3
    Cannons: 3S-4S
    Movement: S+S
    Ability: This ship gets +1 cargo spaces when she does not carry treasure.

    Maître de l’eau
    French
    Points: 8
    Masts: 2
    Cargo: 2
    Cannons: 4S-4S
    Movement: L
    Ability: This ship does not roll for effect for whirlpools. This ship may shoot at submerged targets within S of it.

    Chasseur de l’Ombre
    French
    Points: 15
    Masts: 2
    Cargo: 3
    Cannons: 3S-2L
    Movement: L
    Ability: This ship get +2 to her cannon rolls against Cursed ships forts and crew. L-range cannons cannot hit this ship.

    Grand Cataclysme
    French
    Points: 18
    Masts: 2
    Cargo: 4
    Cannons: 2S-2S
    Movement: L+S
    Ability: Once at the beginning of each of your turns roll a d6. On a result of 6 every ship within L+L of this ship loses one mast, one cargo and has their base move reduced to S on their next turn.

    Chateau de la Solitude
    French
    Gold: 5
    Flags: 6
    Cannons: 3L-3L-4L-4L-4L-4L
    Ability: Ships within L of this fort have their base move reduced to S

    Jordan LaPlante
    French
    Points: 7
    Ability: Captain. This ship gets +1 to her cannon rolls against any non-French ship.

    Flavor: Jordan is just as committed to the French cause as his father, Guy. However he did not expect that his duties would bring him into conflict with his half-brother.

    Umarak
    French
    Points: 6
    Ability: Hostile: Ionic. Black Mark. Fog-hopper.

    Flavor: The one man who Ambassadeur Dubois trusts, shadows cling to Umarak whereever he goes. Some say he brings shadows with him, others say that he IS a shadow. Despite his mysterious nature one thing is clear, his hatred for the Ionic people.

    Jean Blacktooth
    French
    Points: 5
    Ability: Helmsman. Re-roll.

    Ambassadeur Jacques Delacour
    French
    Points: 4
    Ability: Parley. Ionic crew may use their abilities on this ship.

    Flavor: Jacques is well-respected by his peers in the French court and by politicians around the globe. He was among the first to extend the olive branch of peace to the Ionic peoples.

    Ambassadeur Phillipe Dubois
    French
    Points: 6
    Ability: Black Mark. Fear. Cancelling.

    Flavor: Ambassadeur Dubois carries an air of malevolence about him. He regards everyone he meets as a potential enemy of France, and is rumored to have dealings with the Cursed.

    Amalie Godiva
    French
    Points: 3
    Ability: Place this crew face-up during set up. Reduce the cost of all other crew placed on this ship by 2.

    Vicomtesse Jan de Richelieu
    French
    Points: 7
    Ability: This crew takes up no cargo space when revealed. When revealed place a crew worth 4 points or less on this ship. This ship gets +1 cargo spaces.

    Flavor: Inheriting her mother’s angelic looks and cunning mind, Jan is skilled at getting people to do what she wants. Her abilities have attracted the attention of Ambassadeur Dubois, both in a professional manner and in a romantic manner.

    Capitan Louis St. Croix
    French
    Points: 8
    Ability: SAT. This ship gets +1 to her boarding and cannon rolls.

    Flavor: Rumors abound that Louis is the son of Vicomtesse de Richeliu, born out of wedlock. Louis lets his sword and pistol do the talking when he is asked about these matters.

    Amiral Pierre Bordeaux
    French
    Points: 5
    Ability: Captain. When another face-up crew on this ship would be eliminated, turn it face down instead.

    Flavor: Pierre carries on his grandfather’s tradition, protecting the interests of France, and saving the souls of men.

    Krakua
    French
    Points: 11
    Ability: Guardian. Give this ship a shoot action. A sound wave S wide and S+S long leaves this ship in one direction. Eliminate up to two masts, flags or segments from every game piece in the path of the wave. This ability cannot be used consecutively.

    Flavor: Found adrift in Ionic waters by French Merchants, Krakua was accepted into the navy based on his knowledge of the Ionic navy and his ability to amplify sounds. What the Admiralty does not know is that he has been placed by the Ionics as a part of some larger scheme.

    #1132

    Ben
    Keymaster

    Finally joined! Huzzah!

    Super happy to have you here! Among other things, the forum is still under development and will probably see significant changes in the future eventually. However, for now I’m still building the master spreadsheet/database, and after that will be trying to save as much of the MT Pirates forum as possible. Happy to respond big-time here as I shouldn’t have to worry about my typed up post potentially getting nixed in a few months or whatever. XD (trying not to spend a lot of time writing big posts at MT anymore, sadly)

    I do feel that the Grand Masque could be 21-22 points, as the Endeavour is OP and could easily be 24-25. As often happens with customs though, more a Wizkids mistake than anything else. XD

    Ionics Fleau is simply fantastic, perhaps too much so. Reminds me of the excellent Pirate 4 masted schooners like Golden Medusa/White Rose/Neptune’s Hoard. Though I suppose her cost is fine given how new the Ionics are. Lately I’ve been doing a +1 to d6 rolls against “the Pirates” (or +1 to cannon/boarding rolls, etc) as a catch-all instead of listing ships/forts/crew. I think it’s a decent blanket term that helps abilities be a little more clear. (though there could be gameplay issues I haven’t discovered with that haha) For example, +1 to cannon rolls against the Ionics. Then it would cover any additional craziness like lighthouses or other “entities” that can be shot at, unless you do want some kind of restriction on what the bonus applies against.

    Masque Royal is surprisingly balanced compared to the Battleships I’m used to seeing from you. 🙂

    Grand Colisee’s shockwave ability might be too good, but the drawback is solid, not to mention the poor speed and massive cost. I’d have to play with/against this to suggest actual edits. I like how it will be pretty hard to pull off more than one shockwave, since the ship will be so dormant for a while after that opponents should be able to neutralize the threat (assuming they have stuff left over to do that with, on a large enough battlefield XD).

    I like the Savant’s ability, don’t think I’ve seen it before. She could probably go to 7.

    That small sub hunter reminds me of HMS Challenger, but similarly ineffective. The abilities are kind of expensive, but I could still see her going down to 7 as well.

    The Chasseur definitely seems overpriced. Reminds me of the Grendel a little, 15 point Cursed-hating 2 master. 🙂 Abilities are good, but still not a great ship. I don’t think 10-11 points would be unfair. 13 points might work if it said “+2 to d6 rolls against the Cursed”, to include boarding/ramming/etc rolls. (if you want to make it even more anti-Cursed at least)

    The Grand Cataclysme is one of those frustrating things where one lucky die roll can determine the outcome of too many games. Not very cost-effective, but too annoying for my tastes. I’m glad it should affect friendly ships as well, but I could still see a speed decrease or even just a lesser version of the ability. (within L rather than L+L, at maybe 15 points) I have very similar concepts coming for some of my craziest and most powerful fantasy stuff, but they have big drawbacks or “sacrifices” required to make the big ability happen.

    The Chateau is really neat, especially since I find it interesting that as written it would apply to friendly ships as well. Looking forward to the flavor explanation there.

    Hmmm… not sure that fog hopping should be on ANY crew. That just begs for OP setups… Umarak on the Celtic Fury (and turning it Cursed with Black Mark) or various other ships is rather disturbing. Fog hopping is still gimmicky, but I’d say it needs to be at a big premium if it’s going to be on a crew. Such as 8-10 points rather than 5-6. Honestly it might just be kinda “too good” though, but perhaps time will tell. (I would say that using 11 point copier DJ to copy fog hopping to a 10 master isn’t really even overpriced, and that requires a ship to copy as well, so for 6 points on a French/Cursed crew… uh oh!)

    Phillipe Dubois should be more expensive. With cancelling at 5 and Fear at 2, 7 is the minimum here. Black Mark makes him a bunch better (again, turn the Celtic Fury Cursed with cancelling too? O_O). This is a case where I would “play” with the cost of Fear a bit – he’s a great named crew, so just putting him at 8 or even 9 would be quite reasonable to help avoid him becoming more OP.

    Great idea for Amalie! I’ve done the “1 point reducer”, but changing it to 3 points and -2 is even more interesting. So you’d have to have only 2 other crew to get -1 overall… interesting. Definitely a crew I’d have to experiment with to see if I’d like using her, but I love these kinds of twists on existing abilities. Also neat that you’re continuing flavor storylines. That should help with future campaign games in terms of overarching stories/flavor themed stuff/etc.

    Jan de Richelieu feels a bit strange, and possibly overpriced for what you’re getting. The +1 wouldn’t kick in until revealed, and 7 points is what I’d pay to get a canceller or maybe a WH captain. Don’t think I’d use her.

    Louis St. Croix is an amazing crew for any gunship and should be 9 points. SAT=3, WH=4, +1 to boarding=2. Throw in the fact that SAT is worth more than 3, WH against ALL factions (including France) is arguably worth 5, and that you’re getting 3 good/great abilities in just one cargo space, and you could make a great case for him to be 10 points.

    Huh, not sure why Bordeaux is underpriced as well. Doctor is worth about 4 (like Crew Protect), so 7 is fine.

    LOVE the last line of Krakua’s flavor text. But the last line of the ability needs to be more clear. Can’t be used on consecutive actions, or consecutive turns? I would recommend both, as in no more than once every other turn. I’m glad the range is shorter, but I’m still a bit concerned of course. Would have to see in action to suggest further changes; I’m glad the cost is pretty high.

    ~~~~~

    Whew! I will continue my series. As I said previously, I plan to start posting fantasy customs again once I’m satisfied with the “resolution” of the MT crisis. (which could be 2+ months)

    Historical Custom of the Day #222

    James Carnegie
    Pirate
    Crew
    3 points
    Ability: This ship gets +1 to her d6 rolls against the French.
    Link: Discovery, Henry Jennings, Leigh Ashworth

    Don’t like having a faction bonus be so expensive, but the French are one of the Big 4 factions and the bonus would apply to cannons/boarding/ramming/etc, and would be solid against the OP Paradis fort.

    Discovery
    Faction Affiliation: Pirate
    Rarity: R
    Type: Ship
    Point Value: 4
    Number of Masts: 1
    Cargo Space: 2
    Base Move: S+L
    Cannons: 3S
    Ability: This ship gets +1 to her boarding rolls against French ships.
    Link: James Carnegie

    You can find my custom sets here: Pirates of the Age of Sail and Pirates of the Epic Seas

    #1133

    Xerecs
    Participant

    I can bump the Masque to 21-22 points easy enough. I think she was around there, but then the Man-O-War keyword changed a little so I decreased her to 20.

    Interesting that you say that about the Savant and Sub-hunter, as you were the one who suggested their cost of 8 on MT when I first posted them. 😀

    Chasseur can come down to 10 points, since I don’t really want to hand out general +1 to d6 abilities.

    Cataclysme is probably getting a nerf, range and effect both.

    The chateu is based off of a place in the Count of Monte Cristo. A prison I believe.

    Hmmmm. Umarak is based off of a character who could transform into a light beam and zip around real fast. I translated that into fog hopping, since turning into light is a little too much for pirates. 😀 I can think about some other kind of ability, since the source character was really fast. Maybe some kind of crazy speed boost?

    Yeah, I was thinking Dubois might be a little too cheap. I can bring him up to 8 or 9 points easily enough.

    I haven’t figured out a flavor text for Amalie yet….. But I really want to. 😀

    Would dropping Jan’s price help, or would an ability re-work be more suitable?

    Hmmm. I can raise St. Croix to 10, or I can give him standard world hating. I’m not sure.

    I don’t highly value the Doctor ability at all, which is why I put it at around 2 on Bordeuax. I don’t think the ability is very useful, but that could be because I’ve almost never used it or had it used against me. I can put him at 7 but that makes him feel over priced to me.

    I thought the last line of his ability text was fairly clear, it’s meant to not be used on consecutive actions and consecutive turns. I’ll probably add some wording to make it more clear, I think I left it like that to avoid his ability text becoming too wordy.

    Glad you liked the flavor texts! There’s some overarching plot lines to Spherus Magna, such as the confrontation and meeting of the offspring of Montana Mays and Guy LaPlante, and the adventures of past crew from the various factions and how they interact with the new ‘world power’ that is the Ionics.

    Speaking of the Ionics,

    Rashki
    Points: 15
    Nationality: Ionic
    Masts: 3
    Cargo: 3
    Cannons: 2S-3L-2S
    Movement: S+L
    Ability: Two hits are required in the same shoot action eliminate one of this ships masts.

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