The Corsairs are so good at treasure running and so many of their ships are so similar that I just decided to keep it simple and only rank my top 5. Almost any BC ship can be a decent treasure runner, and pretty much any 5 of the honorable mentions can be put in a random order to make this a top 10 and it would still look like a decent list. I know there are some decent candidates that aren’t even on the HM list – I didn’t want to link to their whole fleet!
Top 5 Barbary Corsair Gold Runners
1. Tiger’s Eye
This was #3 on the gunship list and here it is once again. Once you get over the effectiveness of this ship I’d encourage you to move on and use different ships. ![]()
2. Algiers
This was one of only two Corsair ships I had (along with the Griffin) for a long time and is therefore a natural favourite of mine. Nice speed, good cargo, solid durability, and a cool (I’m running out of adjectives lol) ability that can help her out. In terms of a Corsair ship she’s sort of on the large side of the scale and her cannons may even hit something if you need them, something that can’t be said for a lot of other Corsair ships!
3. Griffin
A very cheap option that doesn’t lose you any speed or cargo spaces. Her ability is the key to her low cost. There are a bunch of other BC ships with the same point cost or speed but none that can match the Griffin’s overall combination of cost, speed, and cargo.
4. Morocco
With 5 cargo spaces and terrible cannons, the Morocco jumps out as a gold runner. Even after adding a helmsman she’ll have 4 spaces left. Her ability makes her a near-perfect gold runner.
This last spot was a wild card for me and I wanted to include a 4 master. The Crescent Moon has the best combination of speed and cargo so she gets the nod for the final spot.
Honorable mentions (in no particular order): Winds of Vengeance, Splendor, Marrakesh, Golden Peacock, Desert Wind, Agha’s Whip, Queen of Sheba, Sahara, Dervish, Whisper, Carthage, Tunis
(I love the Queen of Sheba and I wanted to include her in one of the lists. I felt that her ability inhibits her use as a gunship because she only has 2 masts in the first place and she can’t afford to lose any without the enemy firing a shot. The Morocco is a similar ship but more of a typical treasure runner. However, the Queen of Sheba’s ability becomes irrelevant when using her as a treasure runner, so it comes down to how the player values the Morocco’s ability for the extra 2 points.)
