150 Points At Last – April 16th, 2016

A 150 point game has been played! This was a new record high build total for my opponent.

He rolled to go first, using a Cursed American fleet. He used some new ships, such as the Poor Adams, Locker and Pyre. He also pulled a Needle from an RotF pack, giving him a fog hopper.

150 Points At Last - April 16th, 2016

I was finally able to use the fleet I’d been looking forward to for a while.

Monsters, hoists, and canoes!

Slarg Gubbit was subbed in for Champ, allowing for a third oarsman on the Serpent’s Fang. One of my Cursed canoes has disappeared, so the Scepter was used as a proxy canoe.

Monsters, hoists and canoes! Pirates CSG fleet

The outer four islands contained 8 coins apiece, with the center island having 10.

150 Points At Last - April 16th, 2016

All three sea monsters got both +L bonuses on the first turn, swimming submerged across the sea and towards the enemy fleet. To my dismay the Pequod found the Cursed Conch!

150 Points At Last - April 16th, 2016
150 Points At Last - April 16th, 2016
150 Points At Last - April 16th, 2016

Master Scribe put a trade current in front of the Cursed gunships, while the Buscador hoisted gold from the center island.

150 Points At Last - April 16th, 2016

The Pequod tried to return home but was quickly struck by Slarg Gubbit and Tiamat! The Cursed couldn’t eliminate the Conch, but at least they had the ship pinned.

giant squid attacks sailing ship

At this point, chaos reigned for a while. Slarg Gubbit was quickly taken out, while Tiamat suffered damage.

chaos in naval game

The sea monster assault allowed the Cursed to run gold without any threat of interference.

150 Points At Last - April 16th, 2016

The Nightmare and Tiamat teamed up to sink the Pequod, but not before the Nightmare stole the Cursed Conch. El Fantasma sacced an oarsman to get the Serpent’s Fang in on the carnage, hitting the Needle. Calypsos surfaced and rammed the Shark, winning a boarding party to eliminate DNT and a captain.

150 Points At Last - April 16th, 2016
150 Points At Last - April 16th, 2016

The Americans fight back, killing Tiamat and damaging both Calypsos and the Serpent’s Fang.

Americans fighting sea creatures

Calypsos was killed, meaning all three Cursed sea monsters were dead. The Serpent’s Fang and Nightmare used abilities (sac and Ghost Ship) to move over and target the Locker. However, they were ineffective.

150 Points At Last - April 16th, 2016

The Serpent’s Fang was sunk, while the Nightmare was captured.

150 Points At Last - April 16th, 2016

The Grampus managed to eliminate some Cursed canoes, but the game was essentially over.

150 Points At Last - April 16th, 2016

The Cursed conceded the remaining gold to the Americans, and won by a score of 47-14!

150 Points At Last - April 16th, 2016

This was a fun game, especially the first 2/3 of it. I was happy to execute my strategy correctly, which allowed the gold game to go uncontested. The Cursed Americans fought well however, capturing or eliminating the entire attack squadron.

After such a large game, we may go the complete opposite route and play tiny games next time to change it up once again!

Cadet-Captain Mike’s Random Pirates Setup Tables – April 10th, 2016

4/10/2016

Three games were played using Cadet-Captain Mike’s Random Pirates Set-Up Tables.

Game 1: 24 points for ships, all crew free

The Americans used the Grampus and USS Sea Tiger, while the Spanish Corsairs went with the Pescados de Plata, Halcon, and Sahara. Both fleets had numerous crew on their home islands to start the game.

Cadet-Captain Mike's Random Pirates Setup Tables - April 10th, 2016
Cadet-Captain Mike's Random Pirates Setup Tables - April 10th, 2016

The Grampus got the Americans off to a fast start in the gold game, while the Sea Tiger took out the only opposing gunship.

Cadet-Captain Mike's Random Pirates Setup Tables - April 10th, 2016
Cadet-Captain Mike's Random Pirates Setup Tables - April 10th, 2016

The Halcon tried to run interference while the Pescado grabbed gold, but was entirely unsuccessful.

Halcon rams ship

The Halcon was quickly dismasted as well, but the Pescado was able to transfer home some gold with the classic SM-only Master Bianco/Bianco’s Haulers combo.

Cadet-Captain Mike's Random Pirates Setup Tables - April 10th, 2016

The Sea Tiger continued her assault, sinking the Sahara and damaging the Pescado.

Cadet-Captain Mike's Random Pirates Setup Tables - April 10th, 2016

The Pescado was sunk, which technically gave the Spanish Corsairs a 14-10 win. However, my opponent was unaware that the game could end in such a way, since in the past we used the house rule where the rest of the game is simulated to give the lone player the remainder of the coins. As a result, the game wasn’t counted.

Game 2: Free ships totalling 10 masts; 4 free crew (No more than 3 ships)

The second game featured a setup I had used before, and once again it was a good opportunity to bring out my Viking ships. This time, I used two new ones I got in a trade: Wodin and Donar, with the Grand Mountain taking up the other 6 masts. The Americans stuck with the Grampus and Sea Tiger, adding the Pequod.

Cadet-Captain Mike's Random Pirates Setup Tables - April 10th, 2016
Minor factions alliance fleet
Cadet-Captain Mike's Random Pirates Setup Tables - April 10th, 2016

The Grand Mountain and Grampus quickly engaged, pitting the two flagships against each other.

Grand Mountain vs. Grampus

The Grand Mountain won the battle of attrition, but couldn’t capture any crew with Dragon Eyes.

Cadet-Captain Mike's Random Pirates Setup Tables - April 10th, 2016

The Donar was going long, far to the east, while the Sea Tiger and Grand Mountain battled it out.

Cadet-Captain Mike's Random Pirates Setup Tables - April 10th, 2016

The minor faction alliance appeared to prevail, but unsurprisingly, my horrid die rolls ruined the day for my fleets.

Ben's bad die rolls a killer

The Wodin managed to snag Diamond Nelson Turner off the Grampus, but Dragon Eyes and the Jade helmsman had fallen in other boarding parties, which meant that the mighty Grand Mountain couldn’t capture any crew.

Cadet-Captain Mike's Random Pirates Setup Tables - April 10th, 2016

The Grand Mountain was able to sink the Sea Tiger and run interference for the Wodin, but the Pequod was coming!

Cadet-Captain Mike's Random Pirates Setup Tables - April 10th, 2016

The Pequod began her reign of terror, first dismantling the Grand Mountain. The Donar has begun her voyage back.

Cadet-Captain Mike's Random Pirates Setup Tables - April 10th, 2016

The Pequod then crushed the Wodin and killed Shayna Deux:

Cadet-Captain Mike's Random Pirates Setup Tables - April 10th, 2016

The Pequod then captured the Donar and prepared to fight the Wodin once more.

Cadet-Captain Mike's Random Pirates Setup Tables - April 10th, 2016

Without a captain, the best the Wodin could do was ram the Donar and hope to steal gold. This allowed the Pequod to dock home her prize. Then the Pequod sailed back out and predictably dismasted the Wodin once more!

Cadet-Captain Mike's Random Pirates Setup Tables - April 10th, 2016

The Americans ended up winning 25-15. The Viking Rebels were only able to get 15 between Turner (worth 8 gold) and a stolen 7 from the Donar.

~~~~~

Since we were running out of time, for the last game we decided to choose the most simple option from the table rather than rolling.

Game 3: 30 points; roll on Normal Crew (No limits or bonuses; single-nation fleets)

The Americans relied on the Grampus and Sea Tiger, while the Corsairs made a return with the Nubian Prince and Sahara.

third game of the day

Once again the two flagships faced off, and once again the Americans came out on top.

Cadet-Captain Mike's Random Pirates Setup Tables - April 10th, 2016

The Grampus sunk the Sahara, and the Nubian Prince was barely able to make it home after a chase around the big island.

Cadet-Captain Mike's Random Pirates Setup Tables - April 10th, 2016

The Americans won 23-6!

These games further demonstrated the excitement of using CCM’s tables; they really throw you for a loop in terms of fleet construction and pregame strategy. I’d highly recommend them for a change of pace!

Other Worlds Part 2 – March 23rd, 2016

A year after the first one, a second “Other Worlds” game has been played! My opponent was different, but the setup remained quite similar. The fleets were 100 points instead of 80. For a change, the winner of the initial die roll deferred to let the other player go first.

French Americans:
USS Hudson + Gus Schultz, captain, helmsman, oarsman
Freedom + captain
USS New Orleans + captain, helmsman, oarsman
Hessian + helmsman
Libellule
La Cleopatre + captain, helmsman, oarsman
L’Emeraude

English Americans:
Grampus + Master CPO Charles Richard, Diamond Nelson Turner, firepot specialist
Pequod + explorer
HMS Dunlap + Major Peter Sharpe, captain
HMS Henry VIII
USS Oregon
USS Shark

Once again the setup featured home islands in one ocean, with one whirlpool that led to two other oceans where the gold was.

Other Worlds Part 2 - March 23rd, 2016
Other Worlds Part 2 - March 23rd, 2016
Other Worlds Part 2 - March 23rd, 2016
Other Worlds Part 2 - March 23rd, 2016
island setup

I didn’t have much luck with whirlpool rolls at first, but that changed on the return trip. Many an oarsman were lost on this day.

Other Worlds Part 2 - March 23rd, 2016

The French Americans were eager to get gold, while the English Americans had a different strategy.

Other Worlds Part 2 - March 23rd, 2016
Other Worlds Part 2 - March 23rd, 2016

As the Freedom and New Orleans collected gold, the Hudson opened fire on the Henry VIII!

Other Worlds Part 2 - March 23rd, 2016

The French Americans were trying to capture the Englishman with the New Orleans’ ability, which may sound familiar…

Other Worlds Part 2 - March 23rd, 2016

And there it is! I made the apparent mistake of sending the battle report of the last game (linked above) to my opponent beforehand. I assumed it would deter them from trying to use a blockade strategy, but I was wrong. Instead, they were inspired to try it because a blockade understandably sounded and looked cool. Though disappointed, I was just as determined as last time to teach a lesson and deter such tactics in the future.

Blockade set up at home island

The other ocean saw lots of French American ships collecting lots of gold.

Other Worlds Part 2 - March 23rd, 2016

After a few turns of waiting, I finally was forced to return home. The Henry VIII continued to hide in the fog, so the New Orleans gave up her pursuit.

Americans return home!

The Freedom started the battle, but missed all three shots.

conflict at home

The English Americans brought the Pequod home, and the Hudson and New Orleans pounced!

Other Worlds Part 2 - March 23rd, 2016

Deja vu! The New Orleans is given an explore action, and she teleports home with the Pequod and all of the gold aboard both ships. However, the Oregon has sank the Freedom.

deja vu

The Oregon and Shark were doing rather well holding off the French Americans, partly because of my typically bad gun rolls. However, the English Americans had a major problem when the New Orleans began shooting at the Dunlap.

Other Worlds Part 2 - March 23rd, 2016

The Libellule towed the Shark to allow the Emeraude to dock home, and the Oregon was sunk. The Grampus sank the Cleopatre, but the English American blockade had failed miserably and they were now fighting an unwinnable fight.

Other Worlds Part 2 - March 23rd, 2016
Other Worlds Part 2 - March 23rd, 2016

The Hudson took on the Grampus, weakening both ships. This allowed the New Orleans to sail back out and dismast the Grampus, while the other French American ships went after the Henry VIII, who was trying to sneak home.

Other Worlds Part 2 - March 23rd, 2016

The game ended in an absolute French American victory after they towed the Henry VIII. The final score was 31-0, mirroring last year’s 32-2 score in a very similar game.

Other Worlds Part 2 - March 23rd, 2016

I was disappointed with how similar the game turned out, but it taught me a lesson as well as my opponent. For the next Other World game, I’m going to change the setup a lot, partly to disincentivize the blockade strategy (which seems particularly alluring with whirlpools around!) and also to incentivize more fighting around the wild islands. One idea I have is to make the HI’s on separate tables, and then have all the gold on one table, possibly with each player controlling 2 or 3 independent fleets.

PS: I may get to use one of my 150 point fleets in April, which is exciting. There may be another game this weekend or next week, but other than that, the attention shifts back to the VASSAL campaign games!

2 Players at 80 Points – March 19th, 2016

3/19/2016

Another game has been played, this one at 80 points.

Americans:
Grampus + captain, helmsman, oarsman
Pequod + explorer
HMS Dunlap + captain, helmsman
Jackal’s Teeth + oarsman
Sea Dragon + explorer

Cursed:
Pestilence + Sammy the Skull, White Crew, helmsman, oarsman
Dark Pact + helmsman, explorer
Hangman’s Joke + captain, helmsman, oarsman
Mist Walker

2 Players at 80 Points
Cursed fleet
Closeup of Mist Walker

The Dark Pact and Pequod sail towards the nearest beach, barely able to fit through the dangerous terrain.

2 Players at 80 Points - March 19th, 2016
2 Players at 80 Points - March 19th, 2016

However, the classic 4 masted schooners were there, dismasting the Dark Pact and spelling major trouble for the Cursed!

2 Players at 80 Points - March 19th, 2016

The Pestilence turned around to interfere:

2 Players at 80 Points - March 19th, 2016
2 Players at 80 Points - March 19th, 2016

The Dunlap and Grampus teamed up to cripple the Pestilence and sink the Dark Pact:

2 Players at 80 Points - March 19th, 2016

The Pestilence continued to fight, winning a boarding party and eliminating the Dunlap’s crew via White Crew. However, the Americans were in control of the area.

2 Players at 80 Points - March 19th, 2016

Boom!

2 Players at 80 Points - March 19th, 2016

The Cursed knew they had almost no shot of winning, but decided to have a little fog-hopping fun. The Hangman’s Joke anticipated a possible American blockade and prepared to sail all the way around the huge island in the hopes of joining up with Mist Walker.

fog hoppers

The Americans have won the battle around the Cursed home island; the Jackal’s Teeth has explored the beach with the most gold on it.

2 Players at 80 Points - March 19th, 2016

The Pequod has sailed out for more gold while the Grampus prepares to intercept the remaining Cursed.

2 Players at 80 Points - March 19th, 2016

When the Grampus sank the Hangman’s Joke the game ended, with the Americans winning 24-0!

2 Players at 80 Points - March 19th, 2016

Teaching 5 Players at a Game Night! March 17th, 2016

Teaching 5 Players at a Game Night!

5 new players were taught at a game night! Due to the sheer number of questions and game pieces, it was a bit chaotic, but the game was played to completion. The circumstances also led to an interesting setup, but each fleet did have about 40 points.

I went first to demonstrate taking a turn, and the race was on! There were 4 wild islands with 3 coins on each of them. As you can see here, the rares pulled from the OE packs included HMS Grand Temple, USS Constitution, and Maxehebel. In addition, I believe 3 of USS Sea Tiger made it out of the 10 packs given away. The small table required a small ocean, which would naturally decrease the importance of speed and increase the excitement at the islands.

A handful of conflicts broke out; the Gold Eagle dismasted the Afrique, but was soon sunk by the Afrique’s fleet mate the Grand Temple. The Georgetown damaged the Atlanta, but she was able to return home with gold. In the east, Maxehebel picked on the Clear Wind, but was eliminated by the Constitution before he could sink anything. One of the players had to leave during the game, taking their islands with them.

Teaching 5 Players at a Game Night!   March 17th, 2016

The last third of the game saw the two gunships dominate the sea. HMS Grand Temple crushed all opposition in the west, while the east saw the Constitution kill Maxehebel and dismast the Lady Newport.

Teaching 5 Players at a Game Night!   March 17th, 2016

The Constitution chased the tiny Colibri away, missing with both of her S-range guns. I suddenly realized that the Colibri had gold on her, so she sailed back, lucky to escape. In the meantime, the Atlanta repaired and the Georgetown was towed back.

Teaching 5 Players at a Game Night!   March 17th, 2016

After a Sea Tiger and the Lady Newport were towed back, the game ended in a tie!  (looks like the HMS Grand Temple fleet would win the tiebreakers of both points in play and most masts standing)

Teaching 5 Players at a Game Night!   March 17th, 2016

1. HMS Grand Temple/USS Constitution fleets: 9 gold
3. Maxehebel/Lady Newport fleet: 4 gold
4. Colibri fleet: 1 gold
5/6. Georgetown/HMS Concorde fleets: 0 gold

2 players, 60 points and 4 fleets, 20 points – March 12th, 2016

3/12/2016

Two games were played: one at 60 points and another at just 20. The first game featured an English fleet taking on a Mixed fleet.

HMS Lord Kettering and HMS Bath set out:

How gorgeous:

2 players, 60 points and 4 fleets, 20 points
2 players, 60 points and 4 fleets, 20 points
2 players, 60 points and 4 fleets, 20 points

The Dunlap ambushes the Bath, and it’s English civil war!

2 players, 60 points and 4 fleets, 20 points

The Lord Kettering takes care of some Pirate scum.

2 players, 60 points and 4 fleets, 20 points

The Bath survived the attack, and the English have brought back a bunch of gold.

2 players, 60 points and 4 fleets, 20 points

The civil war continues as the Empress takes on the Dunlap!

2 players, 60 points and 4 fleets, 20 points

As the 1v1 battle rages, the Pequod loses a mast to the Lord Kettering but gets home with a Homing Beacon.

2 players, 60 points and 4 fleets, 20 points

The Lord Kettering sank the Black Mongoose on her way to the Pequod:

HMS Lord Kettering

The Lord Kettering round earthed her way to the west, dismasting the Moulin Rouge. The Empress was victorious against the Dunlap, and the Bath had the final treasure coin.

2 players, 60 points and 4 fleets, 20 points

Total carnage! The fleets wage war with ferocity, with masts and spars falling everywhere.

War at sea in Pirates CSG

In the end, the English were victorious 36-22!

2 players, 60 points and 4 fleets, 20 points

The second game featured 4 20 point fleets, with each person controlling 2 fleets. The stipulation was that similar to CG1, each person had to play their fleets independently.

5 island setup for Pirates game
Pirate fleet docked at custom island
Spanish ship docked at island
2 players, 60 points and 4 fleets, 20 points

The Selkie started the action, going 1/3 on a sniping run against the Santo Columba.

Selkie sniping ability

The Sea Nymph and Pequod became locked in a fierce engagement, with the captained Pequod predictably getting the better of it.

Ships locked in battle at sea

The Selkie also took damage from the Pequod, who dropped her explorer at the island for more gold. I controlled the Spanish, so it was no surprise that I played them aggressively because of CG1.

2 players, 60 points and 4 fleets, 20 points

After some more cannon fire and round earth shenanigans, the Pirates appeared to be the only fleet not in the running.

2 players, 60 points and 4 fleets, 20 points

The Santo Columba used her S-boarding ability to rob the Black Mongoose, and after losing two more masts she was able to get it home. However, the Henry VIII was home with more gold for the English Pirates.

In the end, the Spanish were too shortsighted, going after the Pequod as the biggest threat but not paying enough attention to the English Pirates!

1. English Pirates: 24 gold
2. Spanish: 20
3. Americans: 15
4. Pirates: 0

What a great pair of games! The second one was especially intriguing for me, and the fun of playing tiny games with lots of fleets cannot be understated.

Another Player Introduced to Pirates CSG! March 5th, 2016

Another player introduced to Pirates! They were given a few spare OE ships, 1 pack of BC, 1 pack of OE, and of course the MI Convention Pack. Two 40 point games were played.

Game 1

Mixed:
HMS Dunlap + captain, helmsman
Jackal’s Teeth + explorer
Black Mongoose

Pirates:
Sea Fox + captain, helmsman
Proud Tortoise + captain
Barnacle + explorer

The setup featured three wild islands with 6 coins each.

The Jackal’s Teeth reached an island on the first turn, and both fleets split their ships up.

Another Player Introduced to Pirates CSG!  March 5th, 2016

The Proud Tortoise engages the Black Mongoose! Naturally, she misses with her lone cannon. The Sea Fox knows the Dunlap is hunting the Barnacle, but the Pirates have to get gold somehow!

Another Player Introduced to Pirates CSG!  March 5th, 2016
Another Player Introduced to Pirates CSG!  March 5th, 2016

Fighting on both sides of the sea! The Black Mongoose has rammed the Proud Tortoise derelict, while the Sea Fox connected once on the Dunlap. Things aren’t looking good for the Pirates, as the Dunlap has sunk the Barnacle.

Another Player Introduced to Pirates CSG!  March 5th, 2016

The Dunlap sank the Sea Fox as well! The Mixed fleet seemed content to let the Proud Tortoise get away, though she had some trouble between her slow oar power and a big wave. Her captain was abandoned for a coin, as the Pirates hoped to avoid a total shutout.

Another Player Introduced to Pirates CSG!  March 5th, 2016

The Mixed fleet played the game out to the end and they got almost all the gold for a whopping 44-3 victory!

Game 2

Franco-Spanish: (This game is in a different universe from CG1)
La Charlemange + captain, helmsman
La Espada de Dios + Bianco’s Haulers, helmsman
(A little taste of my fleet challenge entry!)

(vs. the same Mixed fleet)

The second game featured a much different setup, with the huge 5-beach island in the center. Flat earth rules were once again used, and some terrain was placed to mix things up. The outer beaches had 3 coins each while the middle ones had 4, to incentivize potential conflict. A southern beach could only be accessed through a fog bank.

big Pirates CSG ocean setup
Franco Spanish sailing out

The Jackal’s Teeth is already headed back with gold, while the Espada has to wait to explore.

Another Player Introduced to Pirates CSG!  March 5th, 2016
Another Player Introduced to Pirates CSG!  March 5th, 2016
Another Player Introduced to Pirates CSG!  March 5th, 2016

The Charlemagne grew frustrated trying to dock through the fog, so she came out and went after the Mixed fleet. She caught up with them on the northern side of the island, sending two masts over the side of the Jackal’s Teeth. The Black Mongoose had lost a mast to a whirlpool and also looked like a potential target. In the meantime, Bianco’s Haulers were preparing for a raid.

Another Player Introduced to Pirates CSG!  March 5th, 2016

The French have sunk the Jackal’s Teeth and dismasted the Black Mongoose, while the Spanish rob their enemies! The Mixed fleet doesn’t have any ships to counter the Espada with, though she can’t be shot at while docked regardless.

The French captain aboard the Charlemagne didn’t want to steal the BM’s gold and sulk away; instead he set full sail towards the Dunlap!

Another Player Introduced to Pirates CSG!  March 5th, 2016

The Dunlap shot first, but the Franco-Spanish were eventually victorious!

Another Player Introduced to Pirates CSG!  March 5th, 2016

The final score was 9-0. Look for another CG1 report soon!

Portal Game at 30 Points – February 11th, 2016

A ninth game has been played between myself and xerecs.  The game featured a Portal, one of the hallmarks of xerecs’ Economy Edition game.

The Portal game featured a return to the 30 point format, with both fleets being comprised coincidentally of SM-only game pieces.

Spanish: (xerecs)
Asesino de la Nave + captain, helmsman
La Joya del Sol + explorer

Pirates: (a7xfanben)
Longshanks + captain
Silver Dagger
El Chico
Treachery

The Portal is represented by the formation in the middle, while the numbers at the wild islands tell you which island you dock at after going through the Portal.

Portal Game at 30 Points - February 11th, 2016

The Pirates sent most of their ships through the Portal, and were very lucky to have a different ship dock at each of the wild islands!

The Pirates come out to meet the Spanish:

Portal Game at 30 Points - February 11th, 2016

The Asesino de la Nave dismasted the Chico, but two other Pirate ships were racing home with gold.

Portal Game at 30 Points - February 11th, 2016

The Silver Dagger also fell to the Asesino.  We experienced some strange cloning issues in this game; I’d advise not hitting “sychronize” after the game starts when right-clicking a person’s name, but I’m not sure if that’s what caused the problems.

Portal Game at 30 Points - February 11th, 2016

The Pirates went back through the Portal, but the Longshanks wasn’t close to the Asesino.  However, she had lost her helmsman in a boarding party to the Silver Dagger.

The Longshanks catches the Asesino!

Portal Game at 30 Points - February 11th, 2016

They battled it out a bit, but by that point the Pirates already had the game well in the bag.  The Pirates won 28-10.

Portal Game at 30 Points - February 11th, 2016

Current VASSAL standings:

  1. a7xfanben: 5 wins in 9 games
  2. ownage98: 2 wins in 2 games
  3. xerecs: 2 wins in 6 games
  4. El Cazador: 0 wins in 1 game
  5. Captain Vendari: 0 wins in 1 game

Note: This was our last game on VASSAL before CG1 started.

VASSAL Game 8 – February 6th, 2016

Game 8 on VASSAL

2/6/2016

Another game was played between ownage98 and myself, with a 50 point build total.

ownage98

Flying Dutchman + Davy Jones, captain, helmsman

Mourning Star + captain, helmsman

a7xfanben

My Common Fleet Challenge Entry

The Lady Provost couldn’t quite make it to an island, and the Cursed had the advantage of going first.

The Victor got an SAT from Chads and missed twice on the Dutchman and failed the ram and board to lose her captain.  Then the Lord Walpole went 0/3!

VASSAL Game 8 - February 6th, 2016

Then Davy Jones rolled a 6 and the Lord Walpole sunk the Victor!  The Mourning Star finished off the Lord Walpole while the Flying Dutchman sank the Lady Provost!  The game ended with ownage98 winning by eliminating the entire English fleet, with no gold unloaded to home islands!

VASSAL Game 8 - February 6th, 2016

Current VASSAL standings: (as of 2/6/2016)

  1. a7xfanben: 4 wins in 8 games
  2. ownage98: 2 wins in 2 games
  3. xerecs: 2 wins in 5 games
  4. El Cazador: 0 wins in 1 game
  5. Captain Vendari: 0 wins in 1 game

South China Seas 10th Anniversary Game! February 6th, 2016

This game was played on 2/6/2016. It was a 60 point game, notable for being possibly the last physical game I’ll play with the first person I ever taught Pirates to (but maybe not the last!). Also, as part of the upcoming 10th anniversary of South China Seas, I’ve got quite a lot of South China Seas in my current traveling collection.

Jade Rebellion:
Grand Mountain + Dragon Eyes, helmsman, oarsman
Sea Wind + captain
Hansan Island + captain, helmsman, fire shot

Mixed:
HMS Victor + captain, oarsman
Templar + helmsman
HMS Clear Wind + helmsman
Scorpion + explorer
El Duque + helmsman, explorer

The setup featured the shipwreck cove, as well as three places to get gold. There were two coins placed on a beach on the same island where the home beaches were located. A few more coins were on an island near the main wild island, which lay in the cove.

SCS 10th anniversary

Almost 10 years since the release of South China Seas, and the junks look as good as ever!

South China Seas 10th Anniversary Game!  February 6th, 2016

After the relative monotony of VASSAL pictures, it was refreshing and almost stunning to see this quality return!

Chinese junks sail out
South China Seas 10th Anniversary Game!  February 6th, 2016

The Duque grabs the nearby gold, while all the other ships make for the far islands.

South China Seas 10th Anniversary Game!  February 6th, 2016
Jade Rebellion fleet

Here the Sea Wind’s colors actually blend in well with the ocean.

South China Seas 10th Anniversary Game!  February 6th, 2016
South China Seas 10th Anniversary Game!  February 6th, 2016
Jade Rebellion ships

The fleets converge on the main wild island:

South China Seas 10th Anniversary Game!  February 6th, 2016

The Sea Wind explores as the Hansan Island and Grand Mountain split up. All three Jade ships have captains.

South China Seas 10th Anniversary Game!  February 6th, 2016

The Jade Rebellion declares war! The Hansan Island sets the Victor ablaze, while the Sea Wind sprints for home and hits 2/2 on the Duque in passing.

South China Seas 10th Anniversary Game!  February 6th, 2016
Jade Rebellion attacks!
South China Seas 10th Anniversary Game!  February 6th, 2016

The Victor repaired at sea, only to have the Hansan Island connect again with another fire shot! The Grand Mountain dismasted the Templar, and the Jades were doing well.

South China Seas 10th Anniversary Game!  February 6th, 2016
South China Seas 10th Anniversary Game!  February 6th, 2016

Dragon Eyes got busy capturing crew, but the Clear Wind rammed the Hansan Island derelict, ending that threat.

battle at the wild island
South China Seas 10th Anniversary Game!  February 6th, 2016

The Sea Wind returns for more gold, but loses a mast trying to go the shorter way over the treacherous reefs.

South China Seas 10th Anniversary Game!  February 6th, 2016
South China Seas 10th Anniversary Game!  February 6th, 2016

The Clear Wind has captured the Hansan Island!

coins on island
South China Seas 10th Anniversary Game!  February 6th, 2016

The Victor hits the Grand Mountain, and the momentum is shifting!

Grand Mountain under attack

The Grand Mountain fights back and captures the Victor’s captain!

South China Seas 10th Anniversary Game!  February 6th, 2016

As the Hansan Island is towed away, the Jade Rebellion is becoming surrounded.

South China Seas 10th Anniversary Game!  February 6th, 2016

The Sea Wind re-engages the Duque but fails to inflict damage and loses another mast to the reef! The Grand Mountain and Victor are locked in battle.

South China Seas 10th Anniversary Game!  February 6th, 2016

A great shot of the failed ram and board, and a good shot of the wrecked Flying Dutchman with her stern in the air.

failed ram and board
South China Seas 10th Anniversary Game!  February 6th, 2016

As the battle rages, the Grand Mountain loses her oarsman.

naval battle rages on

The Duque rams the Sea Wind derelict! The Scorpion tries to sink the junk but misses.

Sea Wind is derelict
South China Seas 10th Anniversary Game!  February 6th, 2016

The Duque captures the Sea Wind, while the Clear Wind drops the Hansan Island to help the Victor against the Grand Mountain.

South China Seas 10th Anniversary Game!  February 6th, 2016
South China Seas 10th Anniversary Game!  February 6th, 2016

The Jade Rebellion has only one ship left, and it’s doubtful that she’ll make it home safely. However, at this point she has 8 points of captured crew aboard in addition to 2 gold!

South China Seas 10th Anniversary Game!  February 6th, 2016

The Victor has fully repaired while the Grand Mountain slowly sails home.

South China Seas 10th Anniversary Game!  February 6th, 2016

As expected, the Grand Mountain has been cornered by the Mixed fleet. Note the unintentional (weak) line of battle sailing to the Mixed HI! They now control 7 of the 8 ships in the game.

South China Seas 10th Anniversary Game!  February 6th, 2016

Just a turn from her HI, the Grand Mountain is rammed and blocked!

Grand Mountain in trouble again

The Grand Mountain shot a mast off the Scorpion, but the galley’s block meant she couldn’t get home…

South China Seas 10th Anniversary Game!  February 6th, 2016

After all that carnage, the Mixed fleet rammed the Grand Mountain derelict to end the game!

end of the game. South China Seas 10th Anniversary Game!  February 6th, 2016

1. Mixed fleet: 19 gold
2. Jade Rebellion: 13

(If the Grand Mountain had just an extra turn to return home, it would have been 23-13 in favor of the Rebellion! Another great game!)