Questions About Game Rules & The Pirate Code

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  • #16585
    Ben
    Keymaster

    Just confirming: Titans cannot be S-boarded?

    #16601
    Woelf
    Moderator

    Just confirming: Titans cannot be S-boarded?

    The Titan keyword doesn’t specifically prevent being boarded, so you CAN use that ability against one.

     

    ADDED (from the PC):

    “As part of a move action, this ship may initiate a boarding party against a ship up to S away from her, without having to ram. The boarded ship may not use any boarding bonuses.”

    -This ability may be used to board a sea creature, unless some other ability (such as the sea creature’s keyword) specifically prevents it from being boarded.

    #16602
    Ben
    Keymaster

    Ah interesting, I missed that part from the Code.  A little surprising to me – I saw there was nothing in Titan that prevents it, but the sea creature rules do, so I defaulted to no.  Makes S-Board a weence more appealing.  XD

    #16616
    Woelf
    Moderator

    Ah interesting, I missed that part from the Code.  A little surprising to me – I saw there was nothing in Titan that prevents it, but the sea creature rules do, so I defaulted to no.  Makes S-Board a weence more appealing.  XD

    You can’t do it with a standard ram/boarding because of the sea creature rules, but the S-Board gives you that nice ability vs. rule override, so it still works.

    #16618
    Xerecs
    Moderator

    If a ship existed that tracked its cannons and number of masts separately from one another, would that ship be compatible with the existing rules, or would it be better in a differently structured game?

    #16619
    Woelf
    Moderator

    If a ship existed that tracked its cannons and number of masts separately from one another, would that ship be compatible with the existing rules, or would it be better in a differently structured game?

    It could work, but depending on how the ship model was designed and how the distinction between them was set up, the ability/keyword text explaining it could get pretty complicated.

    Bombardiers, Flotillas, Marines, and the “shoot from eliminated masts” ability already do things that are vaguely similar.

    #16620
    Xerecs
    Moderator

    It could work, but depending on how the ship model was designed and how the distinction between them was set up, the ability/keyword text explaining it could get pretty complicated.

    I was thinking that some masts would have a cannon printed on them, while others did not. For example, a ship that has 3 total masts, but only has cannons assigned to 2 of those 3. I might expand upon this further in Custom Ships.

    #16621
    Woelf
    Moderator

    It could work, but depending on how the ship model was designed and how the distinction between them was set up, the ability/keyword text explaining it could get pretty complicated.

    I was thinking that some masts would have a cannon printed on them, while others did not. For example, a ship that has 3 total masts, but only has cannons assigned to 2 of those 3. I might expand upon this further in Custom Ships.

    Having a mast with no die shown at all is functionally almost the same thing as the handful of BC galleys with 6-rank masts; extra hit points without adding extra firepower (or cost).    I think your idea would work fine, as long as it’s explained somewhere that it’s not an error or misprint.

    If the ship type comes with its own keyword for other purposes, that would be the best place to add a note about the rank-less masts, similar to how Sea Monsters/Dragons/etc. originally had extra text explaining that their segments worked just like masts.

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