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Xerecs replied to the topic Questions About Game Rules & The Pirate Code in the forum Pirates CSG 2 weeks, 5 days ago
Thanks Woelf, had an idea about getting Explosives on the Skin Flayer. Should be fun to try it out…..
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Xerecs replied to the topic Questions About Game Rules & The Pirate Code in the forum Pirates CSG 2 weeks, 5 days ago
What would happen if you got Explosives onto a switchblade? If it hits more than one ship with it’s blades and rams another ship, which ship can Explosives be applied to? Could it be applied to all of the affected ships, or just to one of them? If just to one of them, which one?
On a similar tangent, would an Eternal ship that used Explosives…[Read more]
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Xerecs replied to the topic Defeat Davy Jones Fleet Challenge in the forum Pirates CSG 3 weeks, 1 day ago
Has playing the fleets started yet?
Sadly no, not yet. However I do have everything set-up on VASSAL, I just need some time to run the fleets and record it.
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Xerecs replied to the topic Questions About Game Rules & The Pirate Code in the forum Pirates CSG 3 weeks, 3 days ago
“Infin8Ouroboros said”
To be clear, a “ghostly” ghost ship only ignores terrain while physically in motion, not during the entire move action(and associated free actions), correct?
This has generated some rules discussion on Discord, including whether a Ghostly Ship can shoot from within a terrain (such as an iceberg or Fog) while said ship is…[Read more]
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Xerecs replied to the topic Questions About Game Rules & The Pirate Code in the forum Pirates CSG 1 month ago
Does towing an enemy derelict count as “capturing” that ship, for the purposes of meeting the requirements of the Ransom keyword?
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Xerecs replied to the topic News and Updates Thread in the forum Pirates CSG 1 month ago
old_man tells me he has sold his entire Pirates CSG collection with the exception of his custom made Vieil Homme.
That…… is very sad to hear. First Holo, now old_man. 🙁
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Xerecs replied to the topic Questions About Game Rules & The Pirate Code in the forum Pirates CSG 1 month, 2 weeks ago
What other questionable ones are out there that need it, besides the Runes and the Cross?
Has this already been covered with the orange text?
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Xerecs replied to the topic Questions About Game Rules & The Pirate Code in the forum Pirates CSG 2 months, 1 week ago
“The Code, Nemo’s Plans”
If a UT applies to, modifies, or is triggered by a specific action or situation (other than exploring the wild island) it may be used once, each time that action or situation occurs.
Does this mean that if Cross of Coronado (or a similar treasure) were on the same ship as the Plans, you could use the Cross every time…[Read more]
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Xerecs replied to the topic Questions About Game Rules & The Pirate Code in the forum Pirates CSG 2 months, 1 week ago
Once each time this ship is given an action, you can roll 2d6 any time you would roll a d6. Choose the result you want to use.
Can this ability be applied to extra action, SAT, or other such die-rolling ability? The Code is not clear.
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Xerecs replied to the topic Questions About Game Rules & The Pirate Code in the forum Pirates CSG 2 months, 2 weeks ago
“Code entry for Intermediario”
Placing the treasure is treated as if the target ship loaded it directly from the island. If the target ship does not have at least once cargo space open or some other ability would prevent it from loading the treasure, it cannot be targeted by this ability.
I assume that the “cannot load treasure” part of the…[Read more]
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Xerecs commented on the post, A Pair of Games: 4 Players, 60 Points in LA! (January 29th, 2022) 2 months, 3 weeks ago
I feel you, happens to me almost every year during the summer game. “What ship is that over there again? Looks like this one. Could also be this one.” Turns out to be neither of those ships. 😀
It certainly is a unique ability, and one that could make Sea Monster fleets more “viable”, especially if more than one set of canoes are involved,…[Read more]
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Xerecs commented on the post, A Pair of Games: 4 Players, 60 Points in LA! (January 29th, 2022) 2 months, 3 weeks ago
Small correction, game one I didn’t have the Slipstream (I wish I did :D), I had the Devil Ray, I just forgot to bring the deckplate with me.
The co-op game was real fun, especially when I pulled off the Native Canoe repairing and healed both the Barnacle and Intermediaro. I’d love to give co-op another go, either with 3 teams of 2, or 2 teams of 3. 0.0
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Xerecs replied to the topic Questions About Game Rules & The Pirate Code in the forum Pirates CSG 2 months, 3 weeks ago
Suppose that Jonah is on the same ship as Papa Doc. Would Jonah’s ability force any possessed crew to take up cargo space, or would the possessed crew not take up cargo space, per the Code entry?
For reference,
Ability of Jonah:
“Always place this crew face up; it cannot be eliminated unless its ship sinks. Crew placed on this ship cost no…[Read more] -
Xerecs commented on the post, 6 Players, 100 Points in Los Angeles! January 22nd, 2022 2 months, 4 weeks ago
I made a fleet building error and forgot to include Calico Cat on La Victoire. I don’t think it would have mattered too much though. My attempt to win with gold-capture failed spectacularly. 😀
I did however manage to pull off a gold-capture win the next weekend I think, capturing a Zeus’s worth of crew to seal the deal.
Rambling aside, this…[Read more]
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Xerecs replied to the topic Questions About Game Rules & The Pirate Code in the forum Pirates CSG 3 months, 1 week ago
Suppose you decide to cancel a friendly Submarine to the surface. At the end of your turn what happens to the submarine? Does it return to a submerged status or does it remain on the surface?
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Xerecs replied to the topic Defeat Davy Jones Fleet Challenge in the forum Pirates CSG 3 months, 2 weeks ago
deadline tonight
Deadline is tomorrow night, when the 1st becomes the 2nd, so you’ve still got some time.
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Xerecs replied to the topic Questions About Game Rules & The Pirate Code in the forum Pirates CSG 3 months, 3 weeks ago
If I choose to use the ability of the English Native canoes (below), would I have to apply it to all of them in the set, or however many I chose, since all of the canoes are technically being given a move action.
Give this ship a move action but do not move her. Instead, roll a d6. On a result of 5 or 6, you may repair one mast on ships within S…
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Xerecs replied to the topic Custom Ships (post your custom game pieces here!) in the forum Pirates CSG 3 months, 3 weeks ago
I don’t want to reveal the whole ability yet, but you’re close with that first guess. I’ll probably redo bits of the main ability before the reveal. However, this might be some time from now, as the UT involved is part of the SR set for my next set.
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Xerecs replied to the topic Defeat Davy Jones Fleet Challenge in the forum Pirates CSG 3 months, 3 weeks ago
You’ll need to edit that fleet Ben, Castro is part of the Dread Fleet and cannot be used.
You may not use an alternate version of any crew or ship that has been “ensnared” by Davy Jones, and you may not use any of the ensnared ships or crew.
Looks interesting though, taking advantage of the number of cancelers available to you.
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Xerecs replied to the topic Custom Ships (post your custom game pieces here!) in the forum Pirates CSG 3 months, 3 weeks ago
That would depend entirely on what else the UT did.
Something that stayed face-up on an island once revealed.
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