Xerecs

  • We close out this cycle with two more for the Alliance!

     

    Thunderer
    Nexus Alliance
    Points: 12
    Masts: 3
    Cannons: 3L-3L-3L
    Cargo: 3
    Movement: L
    Ability: Junk. This ship gets +1 to her cannon rolls against any non-Alliance ship.
    Link: Gordon Walker, Christopher Stone

    Flavor: The Thunderer was commissioned by Sensei Wu for both Gordon Walker and…[Read more]

  • Two more for the Alliance!

     

    Stoneheart
    Nexus Alliance
    Points: ?
    Masts: 3
    Cannons: 2S-3S-2S
    Cargo: 2
    Movement: S+S
    Ability: Junk. This ship gets +1 to her ramming rolls. If this ship succeeds at a ram, eliminate an extra mast.
    Link: Christopher Stone

    Flavor: The Stoneheart has been fitted with a stone ram below the waterline at her bow. Her…[Read more]

  • Two more for the Nexus Alliance, and a peek at some more of their crew members!

     

    Treader
    Nexus Alliance
    Points: 14
    Masts: 3
    Cannons: 3S-2L-4S
    Cargo: 2
    Movement: S+L
    Ability: Junk. If this ship is assigned her linked crew, she gets +1 to her cannon and boarding rolls.
    Link: Christopher Stone

    Flavor: One of the first ships made for Christopher…[Read more]

  • How does Black Mark work on a ship?  It’s only worded for crew so I think you’d need to make a new ability.  I think I get the general gist, but would it be mandatory to use it?  (or declare it’s being used from the start of a game)

    Yeah, I need to come up with something, Black Mark was the best option I had at the time and communicated how I wa…[Read more]

  • Another small hiatus, and we are back with two more for the Nexus Alliance!

     

    Blindside
    Points: 15
    Masts: 3 (B)
    Cannons: 2S-2L-2S
    Cargo: 5
    Movement: S+S
    Ability: Black Mark. This ship cannot be shot at by ships within S.

    Flavor: Sporting impressive fire-power for her size, the Blindside lives up to her name. Quite literally taking most of her…[Read more]

  • Daily Customs continue, with two more for the Nexus Alliance!

     

    Stalwart
    Nexus Alliance
    Points: 11
    Masts: 3 (B)
    Cannons: 2S-4S-2S
    Cargo: 5
    Movement: S+S+S
    Ability: This ship cannot shoot when she carries treasure. This ship gets +S to it’s base move when 4 or more crew are assigned to her.

    Flavor: The Stalwart is often tasked with the t…[Read more]

  • Hydra is interesting. Cannon ability is too hard to use with Mercenary, but the last ability could allow it to operate at sea for quite some time.

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    Hydra’s cannon-generating ability will be nearly impossible to use because you’ll need to go out of your way to have a canceller stationed nea…

    [Read more]

  • Daily Customs continue, two more for the Nexus Alliance!

     

    Broad Blade
    Nexus Alliance
    Points: 14
    Masts: 3 (A)
    Cannons: 3S-3L-3S
    Cargo: 4
    Movement: L
    Ability: Give this ship a move action, but do not move her. Roll a d6; on a result of 5-6 move every enemy ship within L of this ship S away in a straight line.

    Flavor: The Broad Blade lives up to…[Read more]

  • We return to the Nexus Alliance for the next cycle!

     

    Cutlass
    Nexus Alliance
    Points: 18
    Masts: 3 (A)
    Cannons: 2S-3L-2S
    Cargo: 4
    Movement: S+S
    Ability: This ship ignores defensive abilities of other ships.

    Flavor: Built after the ‘failure’ of the Cleaver, the Cutlass succeeds where the Cleaver failed. Her cannons always seem to find their mar…[Read more]

  • After a bit of a hiatus, we are back to round out the cycle with some mercenaries!

     

    Hydra
    Mercenary
    Points: 20
    Masts: 4
    Cannons: 3S-3S-3S-3S
    Cargo: 4
    Movement: L
    Ability: Mercenary. When this ship is docked at your home island, you may eliminate one treasure. It becomes a rank 3 cannon that shoots short range and can only be eliminated when the…[Read more]

  • Two more for the Ionics as we approach the end of this cycle of customs!

     

    Terran
    Ionic
    Points: 14
    Masts: 4
    Cannons: 3S-4S-4S-3S
    Cargo: 6
    Movement: S+S
    Ability: This ships crew cannot be eliminated unless she sinks.

    Flavor: TBD

     

    Sekar
    Ionic
    Points: 11
    Masts: 4
    Cannons: 2L-2S-2S-2L
    Cargo: 2
    Movement: L
    Ability: Titan. Friendly ships within S…[Read more]

  • The Colina feels expensive for what you get. You have 5 masters from English and America with more cargo hold using the same ability + an Oarsman that still come in cheaper with equivalent or better firepower. 13-14 would be more competitive pricing.

    Hmmm, good point on the cost, even at 13 or 14 she might still be too expensive, given the 2 cargo…[Read more]

  • Daily Customs continue, two more for the Spanish from the Farthest Shore!

     

    Colina de la Horca
    Spain
    Points: 17
    Masts: 4
    Cannons: 2S-2L-2L-2S
    Cargo: 2
    Movement: L
    Ability:
    Oarsman. This ship gets +1 to her cannon rolls against pirate ships.

    Flavor: Rumored to be unsinkable, Pirates fear this vessel more than the very Gallows she’s named…[Read more]

  • Daily Customs continue! Two more Frenchmen from the Farthest Shore!

     

    Normandie
    French
    Points: 14
    Masts: 3 (B)
    Cannons: 3S-2L-3S
    Cargo: 3
    Movement: S+S
    Ability: Ironclad. This ship sinks when her last mast is eliminated.

    Flavor: The last of the Gloire-class ironclads to be made, Normandie was the first to cross the Atlantic Ocean to support the…[Read more]

  • Daily Customs continue, two more Cursed from the Farthest Shore!

     

    Hom-Dai
    Cursed
    Points: 16
    Masts: 3 (B)
    Cannons:2S-2S-2S
    Cargo: 2
    Movement: S+S
    Ability: Demon.

    Flavor: Built to be the final resting place of a treasonous ancient Egyptian priest, the Hom-Dai is a Curse upon the world. Sightings of her sailing in the regions of the Farthest…[Read more]

  • After a Halloween hiatus, we are back with daily customs from Farthest Shore! Two more pirates!

     

    Dark Swan
    Pirate
    Points: 10
    Masts: 3 (A)
    Cannons: 2S-3S-2S
    Cargo: 4
    Movement: S+S
    Ability: Cursed crew may use their abilities on this ship.
    Link: Killian Jones

    Flavor: Killian Jones has successfully circumnavigated the globe three times with this…[Read more]

  • Daily customs continue, with two more for the Americans!

     

    USS Sedgwick
    American
    Points: 13
    Masts: 3 (B)
    Cannons: 3S-3S-3S
    Cargo: 5
    Movement: S+S
    Ability: One of this ships treasures is worth +2 gold when unloaded at your home island.

    Flavor: The personal vessel of the Sable family, the Sedgwick has all the comforts and amenities of a southern…[Read more]

  • I did indeed try to make a combined canceller and SAC action so I mostly lifted the text from the existing cards and mashed them together. I believe normal cancellers should work that way unless I misread those.

    They do indeed work that way. Since this version requires a crew to be eliminated it’s maybe not as good as the actual ones, but it does…[Read more]

  • So obviously the above is very much flavored/directly lifted from The Goonies background and fluff.

    …..Why did I not think of this already? I love that movie!

     

    Interesting ship, always fun to see a Treasure Ship, and with a very interesting ability especially for people who play by the rules. I kind of house-rule that treasure goes down with…[Read more]

  • Both of those look interesting, and pretty neat.  Maybe you’ll use the Vassal on VASSAL in CG4.  XD

    Heh, there’s a possibility of that happening.

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