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Xerecs replied to the topic Custom Ships (post your custom game pieces here!) in the forum Pirates CSG 5 days, 17 hours ago
You wouldn’t need to have an extra blank mark for the non-cannon ones, you can just leave them unmarked entirely, and then simplify the text by saying, “Only segments with cannons shown can shoot.”
You don’t need the extra line about reassignment either, unless the segments with cannons are purposely left generic so they can be switched around.…
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Xerecs replied to the topic Custom Ships (post your custom game pieces here!) in the forum Pirates CSG 6 days, 14 hours ago
Finally have a keyword to go with the Leviathan template I made earlier in the year. Keyword is still in rough draft phase, nothing final yet.
Leviathan
A game piece with this keyword is a Sea Creature.
Leviathans have 7 segments (six claws, one head); However Leviathans may not always have cannons assigned to all their segments. Segments that…[Read more]
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Xerecs replied to the topic Questions About Game Rules & The Pirate Code in the forum Pirates CSG 1 week, 6 days ago
It could work, but depending on how the ship model was designed and how the distinction between them was set up, the ability/keyword text explaining it could get pretty complicated.
I was thinking that some masts would have a cannon printed on them, while others did not. For example, a ship that has 3 total masts, but only has cannons assigned to…[Read more]
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Xerecs replied to the topic Questions About Game Rules & The Pirate Code in the forum Pirates CSG 1 week, 6 days ago
If a ship existed that tracked its cannons and number of masts separately from one another, would that ship be compatible with the existing rules, or would it be better in a differently structured game?
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Xerecs replied to the topic Custom Ships (post your custom game pieces here!) in the forum Pirates CSG 2 weeks, 4 days ago
My thoughts on The Pirates who Never Met:
Le Bouscat could be a very interesting ship. Lots of cargo and already decent cannons with an ability that would incline me to put a captain on her, particularly her linked crew a SAC-captain. 15 points seems fair to me for her.
Chamount could be very good as a pure gunship. She’s arguably better than…[Read more]
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dude thanks so much for your input! i think some of the pieces i’ve “overpriced” maybe i think is just more fair to the idea of customs, when creating pieces that other people aren’t as familiar with, i think its good to stay on the side of overpriced so opponents can feel like they aren’t being taken advantage of. Ben and Dan have both frequently…[Read more]
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Xerecs replied to the topic Questions About Game Rules & The Pirate Code in the forum Pirates CSG 1 month, 3 weeks ago
What the subtle difference in the MKL does is un-break Le Jongleur (MI-209), which technically wouldn’t be able to use its built-in HI-Raider ability at all if you took them exactly as WK had them written. A side effect is that also allows you to put an Ex-Pat on some other ship with that ability and still use it, but that’s minor to the point…
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Xerecs replied to the topic Questions About Game Rules & The Pirate Code in the forum Pirates CSG 2 months ago
The Code, pg 3, “Derelict, Sunk, and Wrecked”
A ship is “sunk” when it is hit by a cannon shot and has no masts remaining that can be removed. A sunken ship is removed from the game, unless some ability or effect allows it to return to play.
–emphasis added–
The Code, pg 4, “Removed from the game v Eliminated”
“Removed from the game<…
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Xerecs replied to the topic Custom Ships (post your custom game pieces here!) in the forum Pirates CSG 2 months, 1 week ago
I don’t really like it being called “normal” or even “standard” when there’s a significant modifier added on immediately, but I think it gets the intent across fairly well. The alternative would be to go into much more detail about firing each/all cannons “using the standard rules, but…”
Hmmm. I think I’ll keep the S range for the mortar attack…[Read more]
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Xerecs commented on the post, THE BIGGEST GAME OF ALL TIME | The Reign of Terror has begun…. 2 months, 1 week ago
For certain. I’m beginning the Spanish turn.
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Xerecs commented on the post, THE BIGGEST GAME OF ALL TIME | The Reign of Terror has begun…. 2 months, 1 week ago
Reading to get an understanding of what I have left to work with for my factions. Not looking good for anyone other than the Pirates and Cursed, though the Vikings and Corsairs getting HT’s will certainly make things interesting, along with the UT clarifications.
Heh, the point total at the end put a smile on my face. The technical grand total…[Read more]
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Xerecs replied to the topic Custom Ships (post your custom game pieces here!) in the forum Pirates CSG 2 months, 1 week ago
The repair-move part is a little ambiguous. Is that meant to be a free move after repairing, or is it intended to be a full action that counts toward the increased action limit? If it’s meant to be a free move, you should use the exact same wording as the Reverse Captain so it’s clear what else works with it (specifically, not a Captai…
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Xerecs replied to the topic Custom Ships (post your custom game pieces here!) in the forum Pirates CSG 2 months, 1 week ago
Is that meant to be a free move after repairing, or is it intended to be a full action that counts toward the increased action limit?
Meant to be free, like the reverse captain example.
Does the mortar attack still obey the keyword’s base minimum range of S, or is it exempt from that because it’s specifically referred to as different from a reg…
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Xerecs replied to the topic Custom Ships (post your custom game pieces here!) in the forum Pirates CSG 2 months, 1 week ago
If the intent was just to raise the action limit by 1 without actually generating those actions it gets a little more interesting, but the wording as-is wouldn’t work because that implies it’s also giving the ship those actions.
That was my intent. Whatever ship or keyword this would appear on/in would be able to be given more than 2 act…[Read more]
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Xerecs replied to the topic Custom Ships (post your custom game pieces here!) in the forum Pirates CSG 2 months, 1 week ago
A ship cannot be given more than two full (non-free) actions on a single turn unless an ability clearly and specifically states that it allows more than two actions. No such ability exists.
If such an ability were to exist, how would it need to be worded?
“This ship may be given up to three actions in a single turn.”
Would the above satisfy…[Read more]
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Xerecs replied to the topic Questions About Game Rules & The Pirate Code in the forum Pirates CSG 2 months, 3 weeks ago
Correct, at least the normal ones printed on the cards separate from ability text; they could technically be overridden by abilities.
Would Jonah override a Link then?
Pirate Code, Ability Conflict Heirarchy, pg 15
When an ability and a rule conflict the ability always
takes precedence regardless of the terms used, unless specifically stated… -
Xerecs replied to the topic Questions About Game Rules & The Pirate Code in the forum Pirates CSG 2 months, 3 weeks ago
Links are rules, not abilities, correct?
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Xerecs replied to the topic Questions About Game Rules & The Pirate Code in the forum Pirates CSG 4 months, 2 weeks ago
If a ship with the “Two hits from the same shoot action are required to eliminate one of this ship’s masts.” ability is hit by something with “Once per turn when this ship hits an enemy ship, also eliminate one crew from that ship.” does it still eliminate a crew if it only scores one successful hit, so not causing a mast to be lost?
Li…
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Xerecs replied to the topic The Fleets Thread in the forum Pirates CSG 4 months, 2 weeks ago
150 point Dragon Fleet
After seeing the 100 point Dragon Fleet, and some minor discussion on Discord, I went and created this fleet. Similar in concept to the original, Rapto Maw, Angelica, and Shal-Bala will fly around the map with EA provided by Mycron, LeBeaux, and Deleflote to move into position and then fire their “cannons”. Supporting them…[Read more]
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Xerecs replied to the topic Custom Ships (post your custom game pieces here!) in the forum Pirates CSG 4 months, 3 weeks ago
Nereides feels a little cheap, but only just. The first half of your Ironclad keyword scales with the size of the ship, on a small one, it’s almost useless as the small ship is susceptible to ramming. Your keyword solves this a little by throwing in “ramming cannot eliminate this ships masts” ability. Then again, it does move…[Read more]
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Xerecs replied to the topic Custom Ships (post your custom game pieces here!) in the forum Pirates CSG 4 months, 4 weeks ago
Nautilus could maybe go up one point to 17, the auto success on any ram attempt is pretty strong, effectively enabling her to ram a mast off of a healthy ten mast.
Polaris seems okay, but I think the wording of the Torpedo keyword could be refined.
Hephaestus is likely okay at 15, but could go up to match the point cost of the original…[Read more]
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