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Xerecs replied to the topic Custom Ships (post your custom game pieces here!) in the forum Pirates CSG 5 days, 15 hours ago
We close out this cycle with two more for the Alliance!
Thunderer
Nexus Alliance
Points: 12
Masts: 3
Cannons: 3L-3L-3L
Cargo: 3
Movement: L
Ability: Junk. This ship gets +1 to her cannon rolls against any non-Alliance ship.
Link: Gordon Walker, Christopher Stone
Flavor: The Thunderer was commissioned by Sensei Wu for both Gordon Walker and…[Read more]
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Xerecs replied to the topic Custom Ships (post your custom game pieces here!) in the forum Pirates CSG 1 week ago
Two more for the Alliance!
Stoneheart
Nexus Alliance
Points: ?
Masts: 3
Cannons: 2S-3S-2S
Cargo: 2
Movement: S+S
Ability: Junk. This ship gets +1 to her ramming rolls. If this ship succeeds at a ram, eliminate an extra mast.
Link: Christopher StoneFlavor: The Stoneheart has been fitted with a stone ram below the waterline at her bow. Her…[Read more]
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Xerecs replied to the topic Custom Ships (post your custom game pieces here!) in the forum Pirates CSG 1 week, 1 day ago
Two more for the Nexus Alliance, and a peek at some more of their crew members!
Treader
Nexus Alliance
Points: 14
Masts: 3
Cannons: 3S-2L-4S
Cargo: 2
Movement: S+L
Ability: Junk. If this ship is assigned her linked crew, she gets +1 to her cannon and boarding rolls.
Link: Christopher StoneFlavor: One of the first ships made for Christopher…[Read more]
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Xerecs replied to the topic Custom Ships (post your custom game pieces here!) in the forum Pirates CSG 1 week, 2 days ago
How does Black Mark work on a ship? It’s only worded for crew so I think you’d need to make a new ability. I think I get the general gist, but would it be mandatory to use it? (or declare it’s being used from the start of a game)
Yeah, I need to come up with something, Black Mark was the best option I had at the time and communicated how I wa…[Read more]
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Xerecs replied to the topic Custom Ships (post your custom game pieces here!) in the forum Pirates CSG 1 week, 3 days ago
Another small hiatus, and we are back with two more for the Nexus Alliance!
Blindside
Points: 15
Masts: 3 (B)
Cannons: 2S-2L-2S
Cargo: 5
Movement: S+S
Ability: Black Mark. This ship cannot be shot at by ships within S.Flavor: Sporting impressive fire-power for her size, the Blindside lives up to her name. Quite literally taking most of her…[Read more]
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Xerecs replied to the topic Custom Ships (post your custom game pieces here!) in the forum Pirates CSG 2 weeks, 1 day ago
Daily Customs continue, with two more for the Nexus Alliance!
Stalwart
Nexus Alliance
Points: 11
Masts: 3 (B)
Cannons: 2S-4S-2S
Cargo: 5
Movement: S+S+S
Ability: This ship cannot shoot when she carries treasure. This ship gets +S to it’s base move when 4 or more crew are assigned to her.Flavor: The Stalwart is often tasked with the t…[Read more]
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Xerecs replied to the topic Custom Ships (post your custom game pieces here!) in the forum Pirates CSG 2 weeks, 1 day ago
Hydra is interesting. Cannon ability is too hard to use with Mercenary, but the last ability could allow it to operate at sea for quite some time.
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Hydra’s cannon-generating ability will be nearly impossible to use because you’ll need to go out of your way to have a canceller stationed nea…
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Xerecs replied to the topic Custom Ships (post your custom game pieces here!) in the forum Pirates CSG 2 weeks, 2 days ago
Daily Customs continue, two more for the Nexus Alliance!
Broad Blade
Nexus Alliance
Points: 14
Masts: 3 (A)
Cannons: 3S-3L-3S
Cargo: 4
Movement: L
Ability: Give this ship a move action, but do not move her. Roll a d6; on a result of 5-6 move every enemy ship within L of this ship S away in a straight line.Flavor: The Broad Blade lives up to…[Read more]
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Xerecs replied to the topic Custom Ships (post your custom game pieces here!) in the forum Pirates CSG 2 weeks, 3 days ago
We return to the Nexus Alliance for the next cycle!
Cutlass
Nexus Alliance
Points: 18
Masts: 3 (A)
Cannons: 2S-3L-2S
Cargo: 4
Movement: S+S
Ability: This ship ignores defensive abilities of other ships.Flavor: Built after the ‘failure’ of the Cleaver, the Cutlass succeeds where the Cleaver failed. Her cannons always seem to find their mar…[Read more]
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Xerecs replied to the topic Custom Ships (post your custom game pieces here!) in the forum Pirates CSG 2 weeks, 4 days ago
After a bit of a hiatus, we are back to round out the cycle with some mercenaries!
Hydra
Mercenary
Points: 20
Masts: 4
Cannons: 3S-3S-3S-3S
Cargo: 4
Movement: L
Ability: Mercenary. When this ship is docked at your home island, you may eliminate one treasure. It becomes a rank 3 cannon that shoots short range and can only be eliminated when the…[Read more] -
Xerecs replied to the topic Custom Ships (post your custom game pieces here!) in the forum Pirates CSG 3 weeks, 3 days ago
Two more for the Ionics as we approach the end of this cycle of customs!
Terran
Ionic
Points: 14
Masts: 4
Cannons: 3S-4S-4S-3S
Cargo: 6
Movement: S+S
Ability: This ships crew cannot be eliminated unless she sinks.Flavor: TBD
Sekar
Ionic
Points: 11
Masts: 4
Cannons: 2L-2S-2S-2L
Cargo: 2
Movement: L
Ability: Titan. Friendly ships within S…[Read more] -
Xerecs replied to the topic Custom Ships (post your custom game pieces here!) in the forum Pirates CSG 3 weeks, 3 days ago
The Colina feels expensive for what you get. You have 5 masters from English and America with more cargo hold using the same ability + an Oarsman that still come in cheaper with equivalent or better firepower. 13-14 would be more competitive pricing.
Hmmm, good point on the cost, even at 13 or 14 she might still be too expensive, given the 2 cargo…[Read more]
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Xerecs replied to the topic Custom Ships (post your custom game pieces here!) in the forum Pirates CSG 3 weeks, 5 days ago
Daily Customs continue, two more for the Spanish from the Farthest Shore!
Colina de la Horca
Spain
Points: 17
Masts: 4
Cannons: 2S-2L-2L-2S
Cargo: 2
Movement: L
Ability: Oarsman. This ship gets +1 to her cannon rolls against pirate ships.Flavor: Rumored to be unsinkable, Pirates fear this vessel more than the very Gallows she’s named…[Read more]
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Xerecs replied to the topic Custom Ships (post your custom game pieces here!) in the forum Pirates CSG 3 weeks, 6 days ago
Daily Customs continue! Two more Frenchmen from the Farthest Shore!
Normandie
French
Points: 14
Masts: 3 (B)
Cannons: 3S-2L-3S
Cargo: 3
Movement: S+S
Ability: Ironclad. This ship sinks when her last mast is eliminated.Flavor: The last of the Gloire-class ironclads to be made, Normandie was the first to cross the Atlantic Ocean to support the…[Read more]
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Xerecs replied to the topic Custom Ships (post your custom game pieces here!) in the forum Pirates CSG 4 weeks ago
Daily Customs continue, two more Cursed from the Farthest Shore!
Hom-Dai
Cursed
Points: 16
Masts: 3 (B)
Cannons:2S-2S-2S
Cargo: 2
Movement: S+S
Ability: Demon.Flavor: Built to be the final resting place of a treasonous ancient Egyptian priest, the Hom-Dai is a Curse upon the world. Sightings of her sailing in the regions of the Farthest…[Read more]
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Xerecs replied to the topic Custom Ships (post your custom game pieces here!) in the forum Pirates CSG 4 weeks, 1 day ago
After a Halloween hiatus, we are back with daily customs from Farthest Shore! Two more pirates!
Dark Swan
Pirate
Points: 10
Masts: 3 (A)
Cannons: 2S-3S-2S
Cargo: 4
Movement: S+S
Ability: Cursed crew may use their abilities on this ship.
Link: Killian JonesFlavor: Killian Jones has successfully circumnavigated the globe three times with this…[Read more]
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Xerecs replied to the topic Custom Ships (post your custom game pieces here!) in the forum Pirates CSG 1 month ago
Daily customs continue, with two more for the Americans!
USS Sedgwick
American
Points: 13
Masts: 3 (B)
Cannons: 3S-3S-3S
Cargo: 5
Movement: S+S
Ability: One of this ships treasures is worth +2 gold when unloaded at your home island.Flavor: The personal vessel of the Sable family, the Sedgwick has all the comforts and amenities of a southern…[Read more]
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Xerecs replied to the topic Custom Ships (post your custom game pieces here!) in the forum Pirates CSG 1 month ago
I did indeed try to make a combined canceller and SAC action so I mostly lifted the text from the existing cards and mashed them together. I believe normal cancellers should work that way unless I misread those.
They do indeed work that way. Since this version requires a crew to be eliminated it’s maybe not as good as the actual ones, but it does…[Read more]
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Xerecs replied to the topic Custom Ships (post your custom game pieces here!) in the forum Pirates CSG 1 month ago
So obviously the above is very much flavored/directly lifted from The Goonies background and fluff.
…..Why did I not think of this already? I love that movie!
Interesting ship, always fun to see a Treasure Ship, and with a very interesting ability especially for people who play by the rules. I kind of house-rule that treasure goes down with…[Read more]
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Xerecs replied to the topic Custom Ships (post your custom game pieces here!) in the forum Pirates CSG 1 month ago
Both of those look interesting, and pretty neat. Maybe you’ll use the Vassal on VASSAL in CG4. XD
Heh, there’s a possibility of that happening.
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