UNBOXING THE MOTHERLODE | Massive Pirates CSG Collection Haul


Documenting my hoarding habits from purchases made in the time period of November 2020 through September 2021.  Most of it is contained within this youtube playlist, with 18 separate videos showing the stuff I got!

Before it was all unveiled.  The 11 boxes totaled 138 pounds!!

Phase 1 Comics and Games order:

Phase 1 Comics and Games order

The same order at the bottom right.  8 Ocean’s Edge Special Edition boxes from the UK at left, Troll and Toad order at upper right.

Packs of SM, RV, and OE along with some Plunder Packs:

Pirates CSG Packs

Super awesome to get a set of Revolution from Holofernes himself. (one of the most legendary and complete supercollectors ever, and the main editor behind the Wikipedia page for the game as far as I know)

Holofernes Revolution complete set binder

Finished the boxes with one from Matt L.  Quite excited to finally get most of the CC LE’s, MI SR’s, the Independence and HMS Mirage.

This weekend it took quite a while to get everything sorted and organized.  My way of organizing ships is by faction (based on a combination of history, preference, and size), then mast count (biggest to smallest), then ship type (ex: 5 masted square rigged before giant squids), then set (chronological), then collector’s number.  In this way, English 5 masters from SM would be the first ships in my collection, followed by those from CC and so on until the 4 masters start with SM again.

Here are some in progress sorting pics.  The big stack at lower left is 133 Unique Treasures.  Left of that are a bunch of Ocean’s Edge megacard ships, with punched deckplates above those.  In the middle section are each faction’s ship and crew piles, with the huge stacks at the back being the second stacks of unpunched ships for each of the Big 5 factions.

Sorting English ships by mast count:

Absolutely ridiculous towering stacks of unpunched ships and crew:

styrene cards

This is after I got the Big 5 into a 5000 count storage box.  The box can hold over 1000 ships, as it is not full here with 970 unpunched ships in it.  For now I thought it would be fitting to store the UT’s in the treasure chest tin.  🙂

Pirates CSG storage

I’ve always wanted to have a massive card box full of Pirates stuff after seeing artisturn’s collection, and here it is!  Almost 1000 ships!  O_O

970 Pirates CSG ships in 5000 count storage box

And now it is time!  The full grand pictures!



The Motherlode (Pirates CSG)

Unboxing the Motherlode The Motherlode (Pirates CSG)

The Numbers

Unboxing the Motherlode final stats

So there you have it.  870 packs, 3109 ships including over 1100 not even in packs, 509 crew, 133 UT’s, and a dream come true.

I think this concludes UNBOXING THE MOTHERLODE.  XD   I am officially a Hoarder!!

Pirates: 2020 Year in Review

Pirates: 2020 Year in Review

Hi everyone! This is a thread where you can share what Pirates stuff happened over the past year. It can be just about anything, from accomplishments to purchases to cool ideas. If this seems too vague, you can look at mine for an example. There’s also the option of stating your Pirates Goals for 2020.

It will be nice to look back upon the entire year and find joy and amazement in how much we’re capable of. List (possibly with links and/or a short description) everything you accomplished in 2019 in regards to Pirates that you thought was a good thing that happened. Everyone could make their own post and contribute their own things that they did or are currently doing. When I think about this past week for example, I don’t really think much of it, but when I consider everything I’ve personally done in the entire year, I feel amazed at myself! 😀 I think others could share that feeling as well if they look back at everything. Also, little things count too, so it doesn’t have to be all about one particular event or anything. Once everyone has posted, we can talk about what we accomplished as a whole forum.


Pirates Goals for 2020 (set last year)
-I did play at least one game – in fact, a handful of “endable” games.  (as opposed to the next goal lol)
-I played a bunch of ridiculously long and epic CG4 turns.
-I did teach 2 new players.
-I was able to be on Pirates with Ben more than I expected.
-I did a podcast and a bunch of videos!

I was fortunate to have more free time than I expected this year, which allowed me to exceed my own Pirates expectations and goals for the year.

General accomplishments:
-Bought a 3D printer and made some ships from it!
-Recorded 29 videos with one still in the works. +1 podcast.
-Helped some creators with custom game piece feedback and expanded the Customs Database.

-Played 5 games (Of the 5 games, 2 were teaching new players and 1 was introducing a player to VASSAL)
-Continued CG4… and then some. To say the least. 🙂
-Played with 3D printed ships and wood paste ships for the first time

As a side note, the (extremely fun) time I spent playing CG4 this year probably would equate to 100+ games of “standard” games (1v1 at 40 points)…. One of the reasons I don’t care about yearly game count anymore.  It does already feel healthier to go with “impact” and fun factor with games played. Though I still miss my relatively gargantuan totals from 2011-2017.

I know it’s boring, but my goals for next year are for now going to be nearly identical to this year.

Pirates Goals for 2021
-Play at least one game.  (Tentative goal: Play a game on water)
-Play my turns in CG4 when/if I am able.
-Teach at least one person how to play the game.
-Check in to and maintain Pirates with Ben when I can.
-If able, contribute to the Pirates realm of 3D printing/etc, with testing/creating 3D print files/looking into an artwork solution/etc.
-I’d love to do a podcast episode and maybe a few videos, but these seem less likely than the above.

Feel free to comment below with your own 2020 Year in Review!  Or post your submissions for the 2020 End of Year Awards!

Cheerleaders Aren’t Useless! (barely)

Cheerleaders Aren’t Useless

But only in the most niche of circumstances

“Friendly ships within S of this ship get +1 to their cannon rolls.”

Ah, the “cheerleading” ability.  Sometimes the bane of a player’s existence – as soon as you see this ability, you know the ship is almost definitely downright unusable.  I mean, Le Solitaire is probably the worst ship in the entire game.  17 points for a 1 master moving L with a 5L cannon!  C’mon!!  XD

However, cheerleaders aren’t useless… at least, not quite always.

Cheerleaders have a very niche use in massive games. They can be worth it believe it or not. They are best as behind-the-lines cheerleading ships that try to absolutely MAX OUT how many cannon bonuses they can give out in a single turn. It comes down to ship movement logistics, which are key in a campaign game, especially during large battles. The order in which you give gunships and support ships actions becomes very tactical, in order to sink or tow enemies at the right time, or to make room for a new gunship/etc.

Cheerleaders in CTO

Solitaire and Crete Argentee at the bottom there in an optimal situation where there is a defined “front” rather than a pell-mell battle

With cheerleaders, most of them are small and can hide behind the big gunships on the front lines. Before giving the cheerleader’s move action for the turn, shoot with the ships within range of the ability to get the bonus. Include more ships by moving captained ships within range of the ability to max out the “first round”. This can easily be 3-4+ ships in a serious battle that get the +1 to cannons bonus, which stacks with World Hater (“This ship gets +1 to her cannon rolls against non-faction ships”) and potentially other cannon bonuses available. With most gunships at 3+ cannons overall, this could easily result in 10+ cannons getting boosted, which is no small thing if you can get it on multiple turns in said battle.

Then you try to get it again with a whole new “batch” of ships. You still get to move the cheerleader. It’s best to have a helmsman, and sometimes there’s a slight chance of it getting an AA (Admiral’s Action – “Once at the beginning of each of your turns, roll a d6. On a result of 6, any ship in your fleet can be given two actions that turn.”) just because of how many cannons it might be able to improve. Move the cheerleader down the battle line. New gunships within range are now boosted as well and you can move even more gunships within range to max out bonuses. In a big battle it’s quite possible to give 6+ ships cannon bonuses in a single turn, which is like having an extra World Hater ability on all those ships for that turn (WH normally 4 points so ~24 point “value” for example), but still stacks with WH and other bonuses.

It also gets crazier because with two cheerleaders in one area, you might even be able to double up because the ability is not getting stacked on ships in range of more than one cheerleader (ability is on different ships).  The Pirates, French and Americans each have multiple cheerleader ships to pull this off with.  You can easily find them by searching for the ability text from the top of the post in the consolidated Master Spreadsheet.

They are terrible in 40 point games, and need a build total of 100+ (preferably 150+) to really even consider using them.

The Pirates have launched multiple cheerleaders in CG4 (being played with @Xerecs and PirateAJ14) including the Fantasia and Scepter. (read from the beginning if you don’t want to get spoiled; then you can continue with the CG4 tag)

So here I am in 2020 after all these years defending one of the worst ship categories in the game. XD  Only after over 400 games of experience and hundreds or thousands of hours playing massive campaign games.

TL;DR – Cheerleaders aren’t useless and can be extremely effective in large battles.

Question of the Day: Have you used the cheerleader ability in a game before?

Gimmicks For The Win – Unorthodox Strategies for Success

Gimmicks For The Win
How Using Unconventional Gameplay Methods Can Occasionally Pay Off

For a long time I’ve been interested in using “gimmicks” in Pirates CSG games – this is generally any kind of strategy that uses weird abilities or funky game piece combinations to win.  The opposite would be speedy gold fleets, Sac Captains, etc.  Over the years I have seen gimmick fleets win a surprising number of times – perhaps not against hyper-competitive tournament fleets, but impressive victories nonetheless.  This post will highlight some of the most successful gimmicks with links to the fleets and/or games they’ve been involved in.  Feel free to comment below what gimmick fleets you’ve used to win!  (game pieces can be found in the Master Spreadsheet)


Mind Control

This is a fleet designed to control the enemy’s fleet using a combination of All-Powerful, L-movers, and powerful Mysterious Island effects.  I created it back in 2012, my second year in the online community.  It’s still my favorite gimmick fleet and sometimes my favorite fleet overall.  Against some other gimmick fleets it went 4-1 in 5 games!

“Invincible” Home Island Raiders

Using the “This ship cannot be shot at while docked” ability, you can make home island raiders even scarier than they normally are.  Dock, take a coin or several with Grim the Savage, then redock next turn to take more or simply stall out while your opponent can’t shoot.  When combined with a 10 master (very difficult to take down with ramming and boarding) and/or Ghost Ship/Secret Hold (very hard for opponent to take gold back before you dock it home), this is one of the nastiest combos I’ve ever seen.  This is a strategy I’ve pulled off a few times – first with 200 point Water World (one of the only games I’ve ever played where EVERYTHING went right; 35-0 victory), and also in a VASSAL game with my Best Raiders of Spain fleet (29-15-0 victory).  There were some house rules in play, but the Cursed fleet that won my 6×150 game used the wild Guichuan combo to devastating effect.  Check out this crazy turn!  This was absolutely filthy.


Grim the Savage teamed with Bianco’s Haulers for an international stealing party for the ages, raking in a TON of gold. I think the Guichuan may have stolen 6 coins from the Golden Cranes fleet and another 6 from the JV’s home island. If someone had been stupid enough to sink her and trigger Neptune’s Figurehead, there’s a solid chance she would have sunk the Eighth Wonder at the end or even gone after the French or EM HI’s for more booty.

Now that it has succeeded twice, it can honestly be called a very viable combo in large games.

Capture Everything

I piled all of the ship-stealers (Commander Temple ability) into one fleet.  I used it to win a narrow Circle of Blood game 85-81.

Calypso in Small Games

These fleets needs to be tested more, but it showed some potential.  This fleet won 55-0.  Even in a non-Pirate fleet, Calypso’s whirlpool creation ability can be used to dramatically shorten gold running voyages and allow for sneak attacks on enemy positions. (including a win over a fast Pirate fleet)

Calypso Jade fleet wins - Gimmicks for the win!

Dead Man’s Chest UT Fleet

LordStu’s funny idea has real potential – it went 2-1 in a 3 game series against the original UPS fleet!  I’m not finding the fleet archived from MT or in a saved picture, but it basically uses ships stuffed with oarsmen to win if you can get the DMC UT home and convert all the oarsmen into 16 gold.  XD

Thanks for reading about how you can use gimmicks for the win!  Comment below your own improbable victories using gimmick fleets!

Pirates: 2019 Year in Review

Pirates: 2019 Year in Review

Hi everyone! This is a thread where you can share what Pirates stuff happened over the past year. It can be just about anything, from accomplishments to purchases to cool ideas. If this seems too vague, you can look at mine for an example. There’s also the option of stating your Pirates Goals for 2020.

It will be nice to look back upon the entire year and find joy and amazement in how much we’re capable of. List (possibly with links and/or a short description) everything you accomplished in 2019 in regards to Pirates that you thought was a good thing that happened. Everyone could make their own post and contribute their own things that they did or are currently doing. When I think about this past week for example, I don’t really think much of it, but when I consider everything I’ve personally done in the entire year, I feel amazed at myself! 😀  I think others could share that feeling as well if they look back at everything. Also, little things count too, so it doesn’t have to be all about one particular event or anything. Once everyone has posted, we can talk about what we accomplished as a whole forum.


Pirates Goals for 2019 (set last year)
-Didn’t end up teaching any players. 🙁
-I did make a bunch of videos and podcasts about the game.
-I didn’t play The Hourly Campaign a lot, but I found a lot of satisfaction in playing a handful of games that could actually be finished.
-I made some improvements to Pirates with Ben and saw the site grow quite a bit. I finished reposting ALL of my past Battle Reports, which was great. I did set a new personal record for a one month affiliate marketing total, so the site is sometimes paying for itself in some months.
-Although no real progress was made on the NECA/Wizkids front, I did do some “big” podcasts, along with my first physical game with another member of the online community.

General accomplishments:
-Helped with somewhat successful transition from Miniature Trading to PwB/FB groups/etc.
-Produced 13 podcast episodes, including those with James Ernest, Mike Selinker, Jason Mical, Tiffany O’Brien, and Tony Vigil.
-Produced 76 videos for Pirates CSG, including plenty of game footage.
-Created 6 fleets
-Got to 3,000 posts and 300 followers on Instagram (though now it’s lower lol).

-Played 11 games
-Continued CG4 and THC
-For the first time, played a physical game with another member of the Pirates CSG community
-Did what I set out to do with specific game objectives: Legend of the Giant Turtle, 4 fleets at 100 points, 6×150, game with Captain Randy, November game with family, and the final (for now) game with Xerecs.

Pirates Goals for 2020
-Play at least one game.
-Play my turns in CG4 when/if I am able.
-Teach at least one person how to play the game.
-Check in to and maintain Pirates with Ben when I can.
-I’d love to do a podcast episode and maybe a few videos, but these seem less likely than the above.

Feel free to comment below with your own 2019 Year in Review!

All Time Records – Staggering Stats from Pirates CSG

Pirates CSG Records

This post is dedicated to preserving Pirates CSG game history and bringing all time records into the spotlight.  This post was last edited in October 2020, so records set after that date may take some time to appear here.  Most of the battle reports for the games mentioned can be found in the Huge Game Legacy Thread, and I also tried to link to them for at least the first time each game is mentioned.


“Biggest” Records

Largest games of all time

1. Command the Oceans: 9,078 total points in play, 509 ships

Sea of Allost, Command the Oceans 2017

Only one of the three oceans used for the game!

2. Century of Economy (CoEC) 2020: 6,981 total points, 386 ships

3. Century of Economy (CoEC) 2019: 5,651 total points, 291 ships

4. VASSAL Campaign Game 4: 5,297 points in play, 250 ships

5. VASSAL Campaign Game 1: 3,516 total points in play (at 198 ships; 208 ships soon afterwards)

VASSAL Campaign Game 1, biggest virtual Pirates game

6. Economy Edition: 2,846 points in play (at 163 ships; 181 ships later on)

Economy Edition 2015 Pirates CSG game

Largest fleets of all time

1. Spanish fleet of CoEC 2020: 3,209 points (163 ships)

2. Pirate fleet of CoEC 2020: 2,675 points (158 ships)

3. Pirate fleet of VASSAL Campaign Game 4: 2,533 points (107 ships)

 Another Pirate megalaunch from their military port

4. American fleet at the end of VASSAL Campaign Game 3: 2,414 points (127 ships)

Huge American fleet at the end of CG3

5. Pirate fleet in Command the Oceans: 2,347 points (131 ships)

Honorable mentions

From Command the Oceans: Pirates at 105 ships, 1,840 points; French at 101 ships, 1,804 points; Americans at 96 ships, 1,660 points; various others from that game surpassed 1,000 points as well.

Pirate fleet in EE (2015): 104 ships, ~1,800 points

Spanish fleet in CG1: 111 ships, 1,631 points

American fleet in CoEC 2019: 77 ships, 1,591 points

Largest non-campaign games of all time

-Three 500 point games between 5 fleets for a grand total of 2,520 total points in each of the three games. (2011-2012)

Largest virtual game of all time: CG4 at 5,297 total points in play

Largest single-turn launchings

1211 gold – Pirates in CG4 (41 ships launched)

Honorable mention: 628 gold (English battle fleet from CG1)

Largest oceans: 2015 Century of Empires game at ~160 square feet (Xerecs), 2011 cumulative game at ~72 square feet.  Using a pixel-to-feet converter, the ocean size of CG4 could be about 163 square feet! (I believe 3000 pixels per ocean tile in the VASSAL module; the ocean is 6×4 tiles, so 18000×12000 pixels, which comes out to 15.625 feet x 10.42 feet)


Unofficial/Assumed Records

These are more debatable, but many are likely true records.

Longest campaign game by turn count: Command the Oceans? (~112 total rounds)

Longest campaign game by calendar months: CG2 for a finished game (10 months); CG4, The Caribbean Game, and The Hourly Campaign are all technically “ongoing” but have no end (or in some cases, continuation) in sight.

Most ships ever used in a non-campaign game: 165? (second 2500 point game)

Largest deathmatch ever?  Defence of St. Helens scenario game from 2012 (2,520 total points at start)

Most ships ever sunk in a single day’s action: 74 (Command the Oceans, December 9th 2017)

Most ships ever sunk in one turn by a single ship: ~10, Santisima Trinidad of CoEC 2019)

Most cannons ever seen on a ship: 20, Santisima Trinidad of CoEC 2019 (honorable mention: HMS Dreadnought with 16 during CG1)

Most cancellers ever seen in a fleet: 9 from American fleet in CG3

Most players ever seen in a campaign game? (impossible to know for sure): 6 in CG3

Most players ever seen in a virtual/VASSAL campaign game: 6 in CG3

Most 10 masters used in a game by a fleet: 7 for the English in CG2

Most native canoes used in a game by a fleet: 35 (7 Spanish sets of canoes in CG1)

Fastest Battle Report (BR) turnaround: ~1 minute for the PotC anniversary game(I was writing the report at Miniature Trading as we were playing the game, and submitted it right after the game ended)

Links to All Things Pirates CSG

This is the “list of links” – a post that has a TON of information all in one place.

Game Pieces and Master Spreadsheet variations
Pirates CSG Master Spreadsheet (shared Google Sheet)
Pirates CSG Master Spreadsheet (.xlsx file download)
Total Recosting (my attempt to fix point costs)
Buy/Sell/Trade Master Spreadsheet (File>Download to make your own copy)

Start Here Rules
Complete Game Rules
Master Keyword List
The Pirate Code (FAQ)
Reference Diagrams

Useful Information
Wikipedia Page (credit to Holofernes and others for creating and updating!)
eBay history spreadsheet (links at the top are affiliate links)
Pirates – Complete Assembly Diagrams (Comprehensive list of build guides, created by E. Kasnick of the Facebook  group)
How to Build the Ships – PDF document (with official diagrams, created by C. Neill of the Facebook group)

Pirates CSG Survey (results)
Pirates CSG video survey (results)
Podcast survey (results)
Preferences Survey (results)
These two require more knowledge of the game; take them only once you have a decent amount of experience playing.
Rules Survey (results)
Ability Costs Survey (results)

Places to Buy
The links to eBay and Amazon are affiliate links. These links are NOT endorsements in terms of quality of the vendor or in terms of pricing. Some of these may be out of date.
RainTyger Games (recommended)
Hill’s Wholesale Gaming
House Atreides
Phase 1 Comics and Games
Paladins Game Castle
BV Traders
All In One Collectibles
Noble Knight
Potomac Distribution
Dave and Adam’s Card World
CCGCastle (untrustworthy – there have been multiple confirmed reports of them selling resealed packs)

Saved from Miniature Trading
Google Drive folder of MT database pictures in folders (.zip version)
Google Drive folder of all MT database pictures (all sizes)
Google Drive folder with full page screen captures of all Pirates database pages
Google Drive folder with saved MT Forum pages/threads/etc.
Folder with Fleets
Folder with Miniature Reviews
Miscellaneous Folder
Folder with original Command the Oceans thread
Folder with a few Battle Reports
Imgur folder of MT Forum pictures
Imgur folder of MT database set pictures
Imgur folder of Rankings threads
Imgur folder of messages shared in Death of MT thread
Imgur folder of Other Fleets

Other Great Places to find Pirates CSG
Not mentioned elsewhere in this post
Facebook group
Buy/Sell/Trade Facebook group
Board Game Geek
Pojo forums
Cadet-Captain Mike’s fansite
Captain Vendari’s fansite
YouTube channels: A7XfanBen and Xerecs
My Instagram: @piratescsg/
Canon Wiki
Sites visible on the Internet Archive: Miniature Trading, Corsairs of Douglas County

Custom Sets
A7XfanBen: Pirates of the Age of Sail and Pirates of the Epic Seas
Xerecs: Return of Davy Jones  |  Fiends of the Blood Islands  |  Pirates of Spherus Magna
El Cazador: Pirates of the Cursed Seas: The Great Sea  |  Pirates of the Cursed Seas: Rise of the Moon Sorcerer
Pirates of the Cursed Seas – The Vengeance of the Cadet Captain
Riz customs on Facebook
Riz customs on photobucket
Pirates of the Tolling Depths (alanqsmithee)
Pirates: Treachery on the High Seas (vladsimpaler)
Pirates: The Golden Age (vladsimpaler)
Pirates of the Kraken Sea (mr_awesome)

All Time Records from gameplay over the years
Command the Oceans original MT pages (missing one page since it was too big to capture)

Points in Play + Gold – An Intriguing House Rule

Points in Play PLUS Gold for the win – An Intriguing House Rule

This “points in play” thing is a concept I started really liking in 2017, and now it’s one of my favorite house rules despite needing more time to playtest it.

– Whoever has the most points in play AND gold in play at the end of the game is the winner.

Here’s an example. Two people set up for a 40 point game, so both start the game with 40 points. These points can fluctuate throughout, but you’d rather have that number go up (through captures) than down (through sinkings and deaths). Player A captures two 5 point ships from Player B, giving him a 50-30 point advantage at the end. Player B collects 15 gold to Player A’s 7, resulting in a 57-45 victory for Player A.

This can’t be new, but I also haven’t seen it discussed that I remember. There are variations you could try, such as those in the thread linked above. Perhaps ships are only worth their full point cost if they have all their masts. Each lost mast could be -2 to the final tally.

The problems include making combat too important, and making the treasure game almost irrelevant if low value coins are used. In games with this (or similar) rule, perhaps only coins with a value of at least 4 could be used.

Here is a game played with this house rule!

Please leave a comment below saying what you think of this Points in Play and Gold for the win as a house rule!

I’m interested in the way the game is played in regards to points afloat and making it more of a practical game. In reality, there weren’t gold-laden islands lying around waiting to be explored ad infinitum. The real value was in resources, political power, and of course winning engagements in a decisive manner.

Points In Play AND Gold For the Win - July 29th, 2017

The last picture taken from the first game in which I tried this house rule, played against Repkosai and Wifey on the VASSAL module.

On a similar tack:

Canceled user wrote:
Prize Value Ships are valuable beyond their cannons and sails; some have excellent rigging–others have above average food stores on board. Some ships are just better constructed. Set up per usual. For each ship in your fleet roll one of the mini dice: the number rolled represents the ship’s prize value for the rest of the game. Place the die on the bow of the ship for all to see. If the ship is captured and remains in posession of the capturing player until the end of the game, its prize value in gold is added to the capturing player’s total gold. Prize value is only counted if the ship changes hands at least once.

This is an intriguing idea, and could really incentivize capturing ships in smaller and shorter games when it’s usually less practical. However, I find the die roll a bit too random. Perhaps the prize is worth 1/3 or 1/4 of its point value in gold. Or, make it a full 50% (the Bragi could round down to 4, for example) and completely change the game. This could be a way to alleviate the emphasis on getting gold, which is one thing that some players dislike.

Pirates Constructible Strategy Game Online

Pirates Constructible Strategy Game Online

I never got to play the Pirates Constructible Strategy Game Online version released by SOE (Sony Online Entertainment).  I have learned a lot about it from the radio show hosted by RedDragon and Captain Ron.

Available for Download

You can actually grab the game here if you want to mess around with the basics a bit.  I finally downloaded it just now to see what it looked and sounded like.  Made me miss a game I never even played!  Don’t get too excited though – as far as I can tell, you cannot actually play the game at all, just access the fleet builder.

I had some trouble at first.  You can get an error message like the one I got (shown below) if you try to run the wrong file.

Pirates Constructible Strategy Game Online SOE demo error

Luckily someone at the Pirates CSG Facebook group was able to help me out.  You need to go into the directory of files from the download and run “pirates.exe”.  For me the chain was Windows (C:)>Program Files (x86)>Sony>Worlds Apart>Pirates CSG Online>pirates.exe.  Last edited 10/26/2006!  O_O   Very cool!  😀

Flaws Evident

Although the game looks better than the current way to play Pirates virtually, it wasn’t without some flaws.  From the aforementioned podcast/radio show (really good – give it a listen!), it sounds like there were numerous bugs.  Some tactics that were made illegal in the tabletop (“TT”) version were some of the best ways to win in the online version – reverse pinning with a ship that can’t be hit by ships within S of her, getting more than 2 full actions for one ship during a turn, etc.  That would definitely provide a learning curve for someone like me, who has played the main version extensively but without such overpowered tactics being legal.  In addition, the game was flawed due to the lack of sets.  Not all of the sets were available, so fleet building and combos would be limited compared to having the full scope of game pieces available either in the physical version or on the VASSAL module.  Finally, there was a timeout system where you could win the game by taking your turns faster than your opponent, similar to how a chess clock works.  That is definitely an aspect that I would not like to see, so although I wish I had gotten involved (I didn’t know about anything to do with Pirates CSG in the virtual/internet world until early 2011), I love playing on VASSAL due to the freedom it allows.

Check out the trailer for the game here: (not my video of course)


Did you ever play Pirates Constructible Strategy Game Online?  Did you like it?  What is your favorite memory of the game?  Please comment below your thoughts!  😀