A Return to Piracy – February 11th, 2017

Hiddenelephant marks A Return to Piracy (2 players, 40 points)


hiddenelephant (Peter O’Connor on the module) just played his first game in quite some time!

We used our own fleets:

40pt French Introduction Fleet vs. Miniature Englishmen

To keep things fair at 40 points apiece I took out the Gibraltar flotilla and added oarsmen to the Antelope and Sea Tiger.

From top to bottom: the Jaguar and Descharges split up with some help from Deleflote aboard the Bonne Chance, but are pursued by the English gunships.  The Antelope and Snipe team up at the center island, while the Sea Tiger is stuck for a turn after finding the Natives UT.

A Return to Piracy - February 11th, 2017

The English strike successfully, but their meager firepower can’t dismast either French ship.

A Return to Piracy - February 11th, 2017

The Descharges docked home 4 coins, while the Jaguar fought back, dismasting the Bilge with a ram.  The English had a windfall with all 3 gold runners docking on the same turn.

A Return to Piracy - February 11th, 2017

The Bonne Chance finally sailed out, engaging the Cumberland.  However, she was ineffective, only taking out one mast.

A Return to Piracy - February 11th, 2017

The Jaguar docked home gold, while the Bonne Chance repaired after sinking the Cumberland.  The Antelope tries a ram to distract the Descharges while the Sea Tiger is about to load the game’s final coin.

A Return to Piracy - February 11th, 2017

The Descharges sank the Antelope with the help of Deleflote and then stole the final coin from the Sea Tiger!

In the end, hiddenelephant was victorious in his return to piracy!

  1. French: 26 gold
  2. English: 21 gold

Frozen North Pirates! Another 10th Anniversary Game – February 2017

Today (2/14) is the 10th anniversary of Pirates of the Frozen North! Over the course of two sessions on VASSAL a 3 player game using only game pieces from FN was played.

These were the combatants, in the order of play:

Cursed (agiantpie):
Loki’s Revenge, Baba Yaga, Serpent’s Fang

French (xerecs):
La Delacroix, Marie Antoinette, La Dijon

Vikings (a7xfanben):
Muninn, Donar, Sleipnir

We changed the setup rules slightly, with 4 wild islands (just like a 2 player game) and 6 coins of any value or type (as long as the UT’s were from FN) on each island. The VASSAL module doesn’t have icebergs, but the fog banks look great as icebergs and even have the same dice markings on the edges, so fog was ice in this game.

The fleets after a turn:

I forgot to take pictures for a while, and you can see here that a lot of UT’s have been discovered and played. Of the 8 coins that I contributed to the mix, all were UT’s from FN! Throw in an extra Runes of Death and one Odin’s Revenge, and things were bound to get crazy. The Dijon found the first Runes of Death very early in the game. However, she was very close to her home island… but the Loki’s Revenge sank her! A whopping 13 gold was sent to the bottom of the sea, and the French had their main gold runner sunk. The French experienced further woes when the Marie Antoinette found many UT’s at the northeastern island, among them Odin’s Revenge. That UT hurt the Vikings the most, dismasting the Sleipnir. The Vikings were smart to explore with the Sleipnir on their turn, for she found the second Runes of Death that could have been loaded by the Donar! With no crew or masts remaining, death was averted, at least for the time being.

However, the Cursed soon played Runes of Magic, moving an iceberg towards the fragile Viking fleet, whose Muninn and Donar would take damage from the iceberg. The Delacroix and Marie Antoinette descended upon the crippled Viking fleet, but they weren’t as successful as anticipated. The Delacroix took damage from an iceberg and a ram from the Sleipnir, while the Muninn engaged the Marie Antoinette. Runes of Thor was played on the Vikings’ Sigurd Andersen to guarantee an Admiral’s Action, since it looked like the Donar (the ship carrying Runes of Thor) would be captured by the MA.

Frozen North Pirates!  Another 10th Anniversary Game - February 2017

This is when the game began to turn odd. The Delacroix and Marie Antoinette captured the Sleipnir and Donar respectively, temporarily giving the French 4 ships. However, this was but a mirage of success for France, as the Muninn dismasted and captured the MA, while the Delacroix lost her final mast to an iceberg! Suddenly the French only had two usable ships, both former Viking ships with gold aboard. In the west, the Cursed have set out once more, while a double iceberg has been formed between the 3 home islands.

Frozen North Pirates!  Another 10th Anniversary Game - February 2017

The miraculous Viking comeback continues! The Muninn recaptures the Donar, brings her back to unload gold, and uses her reverse captain ability to cripple the Baba Yaga only after the Baba Yaga missed the derelict Donar twice in a row! Not to mention the Marie Antoinette being repaired to full strength, and the mega iceberg dismasting the Baba Yaga! #tombrady #johncena #nevergiveup. lol. (just kidding, the Vikings never had much of a chance in this game, and unfortunately for me they didn’t win at the end heh)

Frozen North Pirates!  Another 10th Anniversary Game - February 2017

The Muninn and MA stopped the Loki’s Revenge from getting home with a coin, but the Serpent’s Fang brought home a few more for the Cursed. The final coins on the northeastern island wouldn’t have mattered, as the game had been decided.

Frozen North Pirates!  Another 10th Anniversary Game - February 2017

1. Cursed: 16 gold
2. French: 5
3. Vikings: 2

The Cursed win a fun one! The French and Vikings got embroiled with UT’s and each other, while the Cursed found a 6 and a 4 early in the game. The Cursed essentially clinched their victory by sinking the Dijon and her 13 gold. The late-game surge by the Vikings (“Frozen North Pirates” of this game) was fitting considering it was an FN-only game, but it turned out to just be some late fireworks. The icebergs were a big factor, and between them and the Runes, it was a very thematic way to celebrate Pirates of the Frozen North.

Frozen North 10th Anniversary Game #1 (Physical Game, 2017)

Today (February 14th, 2017) is the 10th anniversary of Pirates of the Frozen North! To commemorate the occasion I played a game using ONLY stuff from FN, with the exception of generic crew so the game would be more fair.

Here are the fleets in the order of play, as the Vikings rolled to go first!

Viking fleet

My current traveling collection actually has some of the better Viking gold runners, though I was disappointed to leave the Donar out. However, with the Grendel, Sleipnir, and Kalaallit (abbreviated KL) getting gold, the Vikings looked to be in good shape. The Wodin looked to function as a hybrid, with 3 spaces open for gold, the captain and helmsman ability with good guns, and the gold capture ability for yet another option. The Hrothgar was the flagship of the 100 point fleet, carrying two of the best Viking named crew (Shayna Deux and Sigurd Andersen) as well as a proxy helmsman as my Viking crew options are lacking.

The opposition: a conglomeration of ships from the Big 5 factions, which is almost all the other FN ships in my traveling collection!

Multinational conglomerate fleet

The rarely used Seminole would try to give the already-deadly Tartessos and Orkney an extra cannon bonus, making for an intimidating gunship squadron. The Marie Antoinette (MA) led a group of four gold runners, the rest of which were small, uncrewed ships. The MA had Leander Arnaud aboard, who would try to take advantage of the MA’s S-boarding and steal lots of Viking loot. This would be my first time using the Seminole, Tartessos, and Ahura Mazda, as they are all recent acquisitions.

Welcome to the Frozen North!!

Frozen North 10th Anniversary Game #1 (Physical Game, 2017)

The Big 5 picked an island near lots of icebergs to be the Viking home island. The Vikings didn’t want to deal with the Orkney and Tartessos, choosing one of the furthest islands away, and hoped the arches and some icebergs could give them trouble. The straws at the upper left and right are the round earth boundaries.

The 3D foam icebergs would function as icebergs numbered 1, 2, and 3, with the largest being 1 and the smallest being 3 since you want to roll high in this game. For their direction, 1=NE, 2=E, 3=SE, 4=SW, 5=W, 6=NW (essentially clockwise from the north with no due north/due south).

6 regular icebergs were also in play, with 6 FN islands making up the home and wild islands. I didn’t use my custom islands (with lots of green foliage heh) since I wanted the setup to be as thematic as possible.

Viking fleet at home in the Frozen North

Arches always seem to lead to great picture opportunities, and this game was definitely no exception.

Frozen North 10th Anniversary Game #1 (Physical Game, 2017)
Frozen North 10th Anniversary Game #1 (Physical Game, 2017)

Both home islands and both arches:

Frozen North 10th Anniversary Game #1 (Physical Game, 2017)

The Big 5 had 7 ships to the Vikings’ 5, but both fleets had plenty of ships on the small side.

Which fleet would weather the cold and emerge victorious?

The west:

The east:

The arch on the left is usually flipped to the right to put gold on it, but here I liked it a bit different, allowing the little nook you see at the closer end. Each island had 6 coins, except for an accidental 7 on the southern island.

Frozen North 10th Anniversary Game #1 (Physical Game, 2017)

They’re off! Eager to take advantage of two nearby northern islands, and to avoid the gunships of the Big 5 fleet, all the Viking ships fittingly sailed north.

Viking longships sail out

The Big 5 is confident that their diverse fleet will prevail. The gold runners scatter while the Orkney, Tartessos, and Seminole begin sailing towards the Vikings.

Frozen North 10th Anniversary Game #1 (Physical Game, 2017)

This was the ideal formation, with the gunships leading from the front but still withing S of the sheltered Seminole. The Orkney and Tartessos were willing to take an iceberg hit if it meant protecting the Seminole and keeping her speed at L+S to keep up with the gunships.

sailing squadron

Bam! The first iceberg hit of the game and the MA is down a mast.

Frozen North 10th Anniversary Game #1 (Physical Game, 2017)

I love how realistic the foam icebergs are. They’re very easy to make, as there’s no painting/gluing/etc involved. I’d recommend trying some, especially if you like icebergs (which I usually don’t lol).

iceberg smash hit

The Sleipnir found the first Rune of the day, Runes of Magic, which could be very valuable with so many icebergs around.

Trying to avoid an iceberg, the formation splits up as the Tartessos prepares to navigate an archway.

Frozen North 10th Anniversary Game #1 (Physical Game, 2017)

The MA has round earthed to the north, while the sneaky Grendel may have similar ideas.

Frozen North 10th Anniversary Game #1 (Physical Game, 2017)

The KL finds more runes! Runes of Thor could have been used on Runes of Wealth to turn the 1 into a 6, but the Vikings figured they might want the 6 for a guaranteed extra action from Sigurd Andersen at some point in the future. There were better treasures than the 1 on the island, but the KL smartly grabbed a 1 and promptly turned it into a 4 via Runes of Wealth with a decent die roll.

Here, an iceberg has smashed up the stern of the Tartessos, while the Wodin has returned to the Viking home island, wary of a possible blockade or attempted interception of the Viking gold runners.

I’d wanted La Tartessos for a long time, especially after she proved herself in VASSAL Campaign Game 1. It was great to build the ship and see the unique artwork on the hull.

La Tartessos

With the Wodin and Hrothgar relatively near, the squadron sails under the arch.

Looking at English, American, and Spanish flags through the arch and seeing Viking flags beyond:

Frozen North 10th Anniversary Game #1 (Physical Game, 2017)

The Cantabrian and MA have reached wild islands; at the top right Grim the Savage aboard the Grendel has realized it will be some time before the Big 5 get some gold to their home island, so he docks at the KL’s island to load gold while postponing any raiding attempts.

Frozen North 10th Anniversary Game #1 (Physical Game, 2017)

Watch out for the imperialists!

Frozen North 10th Anniversary Game #1 (Physical Game, 2017)

The Hrothgar in heavy seas, ready to defend the Sleipnir if necessary.


I love pictures that look through archways: here you can see the massive iceberg beyond the Wodin.

Frozen North 10th Anniversary Game #1 (Physical Game, 2017)

This picture almost makes it look like the ships are sailing very fast:

Frozen North 10th Anniversary Game #1 (Physical Game, 2017)

No more maneuvering – the Wodin attacks! However, after using her stern turn to get both cannons in range, the Wodin utterly fails, missing four consecutive shots, failing to eliminate a mast via the ram, and losing her helmsman in a disastrous boarding party. This time, getting the first shot backfired with very poor dice rolls. The Sleipnir has docked home gold, while the KL and Grendel aren’t far behind with more.

Frozen North 10th Anniversary Game #1 (Physical Game, 2017)
Frozen North 10th Anniversary Game #1 (Physical Game, 2017)

This left the Wodin as a sitting duck for the Orkney, who sank her with the help of the Seminole’s bonus.

Frozen North 10th Anniversary Game #1 (Physical Game, 2017)

The Tartessos has turned around, while the Hrothgar had docked at the Viking home island in a similar fashion as the Wodin, ready to break up a blockade and/or protect the gold runners.

On the Vikings’ next turn, Sigurd Andersen rolled a 6! This gave the Hrothgar two actions and up to 12 shots!! The Hrothgar’s first action sank the Seminole and crippled the Orkney, while her second was a dud. (only 4 cannons were in range of the Orkney on the second action since the Hrothgar returned to the safety of her home island in anticipation of a counterattack)

Hrothgar strikes!

The Tweed has finally reached the southern island, finding valuable gold. The MA, Cantabrian, and Ahura Mazda all have gold for the Big 5.

Frozen North 10th Anniversary Game #1 (Physical Game, 2017)

Chaos reigned during this period of the game, with the Orkney dismasting a departing Sleipnir and the Tartessos basically running away from the Hrothgar, who couldn’t be shot at while docked at her HI.

An impressive sight, but unfortunately for the Big 5 those guns were more useful in last year’s CG1 than this effort.

La Tartessos broadside

Through an arch: Viking flags, a desperate Englishman, and the carnage of battle.

Frozen North 10th Anniversary Game #1 (Physical Game, 2017)

The KL has returned home with gold, while the Grendel is almost back. The loss of the Wodin was not in vain, as the event partially helped the Vikings turn the tide.

With perfect timing, the Vikings reveal their secret weapon – Runes of Thor! This UT changed Sigurd Andersen’s die roll to an automatic 6, allowing the Hrothgar another pair of devastating actions!

Runes of Thor used

The Hrothgar’s guns are mediocre, but the sheer volume of firepower allowed her to sink the Orkney…

Hrothgar strikes again

…and dismast the Tartessos.

Wrath of the Hrothgar longship

The Grendel docks and the KL goes out for more gold:

Frozen North 10th Anniversary Game #1 (Physical Game, 2017)

All four of the Big 5 gold runners are close to unloading, while at the right, the Tartessos tries to run with her helmsman and oarsman. You may have noticed something terrible happening to the Grendel…

Frozen North 10th Anniversary Game #1 (Physical Game, 2017)


MASSIVE iceberg slams into small ship

Unlucky enough to get smashed by an iceberg at her own home island, the unthinkable then occurred: the EXACT same die rolls were made for icebergs at the beginning of the Viking turn, which slammed the iceberg into the Grendel once more, this time dismasting her! I nearly made a house rule where icebergs could sink derelicts (or the giant iceberg eliminated two masts per hit, etc), but it wouldn’t be fair to the Viking fleet in particular to make it up on the spot.

Grendel dismasted

Luckily the oared Sleipnir was nearby to try a rescue attempt:

huge iceberg hits Viking fleet

The Hrothgar sinks the Tartessos, eliminating the last remnant of the Big 5’s gunship squadron. The Hrothgar has had an impressive game indeed, in no small part because of her excellent crew.

Frozen North 10th Anniversary Game #1 (Physical Game, 2017)

The Tweed, knowing the faster Hrothgar would likely come after her, took a risk that didn’t pan out! She sailed too close to an iceberg, which moved to dismast her at the beginning of a turn. The MA sails out to rescue her, but the Hrothgar is faster than any of the ships remaining in the Big 5 fleet. At the top left, the Ahura Mazda will try to add value to each coin the Cantabrian brings back. The Sleipnir has successfully taken the poor Grendel under tow, while the KL loads gold from the southern island.

Frozen North 10th Anniversary Game #1 (Physical Game, 2017)

With another AA from Andersen, the Hrothgar wrecks any chance of getting the Tweed’s 8 gold home. The MA is sunk and the Vikings look close to being able to control the final part of the game.

Indeed, the Vikings have the momentum here. The KL unloads yet more gold, while the Sleipnir and Grendel repair.

The Hrothgar prepares to annihilate the final two ships in the Big 5 fleet, but the Ahura Mazda stays docked at home and the Cantabrian sails out for more gold with Runes of Speed.

Frozen North 10th Anniversary Game #1 (Physical Game, 2017)

Knowing both ships must survive somehow, the Pirates go into desperation mode, ramming a mast off the Hrothgar while the Cantabrian looks to evade or get lucky if the Hrothgar misses. To make matters worse for the Big 5, the Grendel is fully repaired and Grim the Savage is finally ready for his highly anticipated home island raid!

Frozen North 10th Anniversary Game #1 (Physical Game, 2017)

BAM! The KL dismasts the Ahura Mazda, while Grim steals 3 coins from the Big 5 home island!

Grim the Savage home island hoard!

The Hrothgar intercepts the Cantabrian and dismasts her, abruptly ending the game!

Hrothgar dismasts Cantabrian

The Big 5 has no future move actions available, while most gold has been unloaded to home islands.

Frozen North 10th Anniversary Game #1 (Physical Game, 2017)

The Vikings win 21-6! If not for Grim’s last-minute raid, it would have turned out 21-16, so in reality the game was much closer and quite exciting!

gold scores revealed, Vikings win!

It was great to pay homage to the Frozen North set, which has never been one of my favorite sets actually. However, it has some very cool stuff in it, and I like all the sets heh. It was nice to play some ships that are new to my collection. Fittingly, the Vikings won! The Hrothgar was definitely the “MVS” (Most Valuable Ship), sinking or dismasting the entire opposing fleet! The Runes of Destruction and Magic were also used, but not with much consequence. I didn’t want to use Runes of Odin since it’s a bit OP heh, especially when combined with Runes of Magic.

Thanks for reading!

A Brief Experiment with Return Fire – February 4th, 2017

A Brief Experiment with Return Fire

I was joined on VASSAL by agiantpie! The setup was for 80 points.

I went with a French fleet that had also hired El Fantasma aboard the Hades’ Realm, while agiantpie went with an all-SM English fleet. Plenty of fog was around. (you can find all the game pieces in the Master Spreadsheet)

In addition, we decided to experiment using basic return fire rules! Once a ship was done shooting at another ship, the second ship could return fire with any cannons it had left, though they would get -1 to their rolls.

With an SAT, the Hades’ Realm (HR) made it into a fog bank near the English home island.
A Brief Experiment with Return Fire - February 4th, 2017

The Soleil Royal, Royal Louis, and King Edward all reached wild islands. The HR got an SAT coming out of the fog, and hit the Dover and King Edward with consecutive attacks! The Dover only lost one mast, but the King Edward was nearly dismasted, and Fantasma stole a 5 coin.

A Brief Experiment with Return Fire - February 4th, 2017

With yet another SAT, the HR eventually sank the Dover! This was too much for the English, and the Titan finally caught the Cursed menace and dismasted her. In the meantime, the Montreal had taken up station in the fog bank where the HR was hiding earlier.

A Brief Experiment with Return Fire - February 4th, 2017

The Titan captured the HR and towed her into a fog bank to avoid the Montreal and get the stolen 5 back in English possession. The King Edward docked home gold and started repairing, while the Lord Algernon would explore the middle island. The Royal Louis and Soleil Royal sought the untouched southern island.

A Brief Experiment with Return Fire - February 4th, 2017

The Royal Louis has loaded gold, while the Soleil Royal prepares to defend her, waiting in the fog. The remaining English ships head southwest, while the captured HR repairs.

The Royal Louis parleyed her way out of some sticky situations, but that started to decrease the French gold advantage. The Soleil Royal lost a battle to the Titan after going 2/5 (including losing her grape shot on a 1) and taking major return fire damage (the Titan went 3/3). The Montreal did what she could to help, but it wouldn’t be enough. The Royal Louis ended up pinned, which further ruined French hopes. In the end, although the French parley gamble worked for a while (the lowest value coins from the HI were given up), the gold differential kept tilting towards the English, while the French fleet was soundly defeated in the south. The Royal Louis’ masts finally fell when she couldn’t afford to give away more gold, and the game was over!

A Brief Experiment with Return Fire - February 4th, 2017

The English were up 21-15 at that point, when we decided to call it. The Montreal would have rowed home to repair, allowing the English to get the rest of their gold home and make the final score 33-15.

It was definitely a good game, if not frustrating for both of us lol. The return fire aspect was interesting, though I’m not sure the -1 to cannon rolls is enough moving forward… more playtesting is needed, and hopefully other forms of this oft-discussed but rarely-played house rule will see the light of play.

First Games of 2017 – January 7th, 2017

Played two games on VASSAL with agiantpie.

For his first game in quite some time, we went with a standard setup at 40 points.  He went Spanish with the Acorazado and Pescados de Plata, while I fielded a Pirate fleet with the Arabella, Zanzibar, and Fleur de la Mort.

The Arabella and Fleur de la Mort got tangled with the Battleship, whose amazing defenses saved her from terrible dice luck.

First Games of 2017 - January 7th, 2017

After a double shoot action by the Acorazado, the Pirates were in bad shape:

The Arabella took a mast off the Pescado before both her and the Fleur were sunk by the Acorazado.  The Zanzibar was chased down and the Spanish won in a shutout, 7-0!

The second game was at 50 points, with two strings of terrain added.  A line of reefs and sargasso seas stretched out from the middle island.  I completely overhauled my fleet and went with a Crimson Coast Pirates theme, with the Victoire, Raven, and Royal James.  agiantpie added the Picador with a captain and cannoneer.

First Games of 2017 - January 7th, 2017

The Raven and Royal James took a nice amount of gold from the center island, while the Victoire headed north.  Both Spanish gunships headed straight for the tag team of Pirate schooners.

First Games of 2017 - January 7th, 2017

The Pirates were too quick for the Acorazado, who temporarily retired to the south.  The Victoire decided to take the more exciting route (which turned out to be a mistake heh, but at least it was more interesting) and use the Sextant UT to cross the dangerous reefs to attack the Picador, who had sailed north.

The Raven and Royal James wanted to avoid the Acorazado and get more gold, possibly with El Phantasma aboard the Raven.

First Games of 2017 - January 7th, 2017

However, the Acorazado got an SAT from Castro and dismasted the Royal James!  The Raven’s escort was smashed, but the RJ managed to effectively block the Acorazado by rowing up to her, allowing the Raven to escape.

The Royal James and Picador were sunk by the respective flagships!  This left both fleets with 2 ships left.

The Raven managed to sneak by the Pescado after a brief scuffle, stealing a 4 coin from the Spanish HI!  The Victoire prepared to run interference if necessary, and she also carried the Letter of Marque UT if there was a chance to repair at the Spanish HI.

First Games of 2017 - January 7th, 2017

But the Acorazado is too much for mere Pirates!  Within two turns the Victoire was sunk and the Acorazado barely damaged.

After a closer chase than El Phantasma anticipated, the Raven docked home her stolen loot.

However, the Pescado had time to run off to the northwestern island, bringing back a 6 and 4!  We were running out of time, and concluded that the 3 left in play would be sunk or stolen even if the Raven managed to get it without the Acorazado sinking her first.  The Spanish won a fun game by a 21-19 margin!  This further proves how amazing the Acorazado is, as if we needed more proof.  Even in standard smaller games she can shine as the best gunship in history.  Congratulations to agiantpie for 2 victories in his triumphant return to Pirates!

First Games of 2017 - January 7th, 2017

Spooky Deathmatch Fleet Challenge Games – Late 2016

Spooky Deathmatch Fleet Challenge

8/2/2019: These were some of the most shocking and unexpected game results I’ve ever had playing Pirates.


The Spooky Deathmatch fleet challenge has begun.

The first matchup:

Spooked into oblivion  vs.   No One Expects… (commanded by volt)

As I had planned, I kept my fleet together in a tight formation.

Spooky Deathmatch Fleet Challenge Games - Late 2016

I realized that I didn’t have the setup I wanted, since I wanted the Faerie Fire (the one ship without cancelling) to be in reserve since she had no defense.  The result was some maneuvering that made it look like I was boxing my fleet into a corner lol.

Spooky Deathmatch Fleet Challenge Games - Late 2016

At last battle was joined!  The higher speeds of the cancelling fleet allowed them to get the first shot, and the Kettering and Ghost Walker teamed up to dismast the Cristal.  The Guinee was quickly sank by the Spanish, after Grinder got some hits outside of cancelling range.  The Rye has maneuvered to cancel the flotilla keyword, which meant that Armada couldn’t be towed.

Spooky Deathmatch Fleet Challenge Games - Late 2016

Armada had missed the Rye four times in a row, which allowed the Ghost Walker to sink it.

Spooky Deathmatch Fleet Challenge Games - Late 2016

The Faerie Fire and Catedral came to blows, with the Catedral getting the better of the encounter.  However, the Kettering was there to finish off the Spaniard.  The Ghost Walker took out the Desesperanza, and the Faerie Fire damaged the Grinder before the Kettering ended the game on the following turn.

Spooky Deathmatch Fleet Challenge Games - Late 2016

Spooked into oblivion moves on, where it will face the fleets of xerecs and evanglazier in the finals.


Spooked into oblivion vs. Spooks of the Sea!

We maneuvered for a while:

Spooky Deathmatch Fleet Challenge Games - Late 2016

The Guinee and Ghost Walker (GW) started combat, blasting a mast off the Executioner.

Spooky Deathmatch Fleet Challenge Games - Late 2016

Here’s the cancelling and chaos in full swing.  The GW and Guinee have been dismasted by the Executioner and Deliverance, while the Black Pearl escapes doom at the hands of the Kettering and Faerie Fire.

Spooky Deathmatch Fleet Challenge Games - Late 2016

The Executioner is sunk, but my fleet is down to 5 masts against 9 for Xerecs’ fleet.

After more shots were exchanged, only three ships remained, almost all in perfect health: the Black Pearl (missing one mast) and Deliverance against the Kettering.  I put the Kettering right between the two ships and let loose!  Somehow I hit 5/6 to dismast the Black Pearl (her guns being much more dangerous than those of the Deliverance) and smash the Deliverance a bit.

The Deliverance rammed and shot to take out a mast, but the Kettering won the battle.  In the end, the Kettering was left afloat with one mast for a very narrow victory!

Spooked into oblivion vs. Spooky McSpookface Challenge (commanded by Xerecs)

My fleet was more aggressive in this one, and the Kettering managed to dismast the Loki’s Revenge at the start of combat.

Spooky Deathmatch Fleet Challenge Games - Late 2016

The Kettering and Abomination were soon crippled, leaving my fleet with a firepower advantage.

Spooky Deathmatch Fleet Challenge Games - Late 2016

After I sank the Pyre and Abomination, my rolls started to go south, and the Nightmare went on a nice run of hits!

I nearly lost and decided to retreat.  Scuttle attempts on the GW and Guinee failed, allowing the Nightmare to capture both.  Xerecs made a nice move and grabbed the Guinee’s captain and helmsman since the Nightmare’s captain had fallen in battle.  Then the Nightmare towed home the GW to repair.  The Faerie Fire would repair at my HI, but the Rye was essentially useless once the GW started sailing again.

The Cursed had gained the firepower advantage and went on to win the game!

Spooky Deathmatch Fleet Challenge Games - Late 2016

These games were unique since both featured come-from-behind victories.  My fleet was down 9 to 5 in masts but managed to win.  Selvaxri’s fleet lost its best ship (the Loki’s Revenge) before she could fire a shot, but managed to pull out a nice win.  Another game will be played; if selvaxri wins, he wins the fleet challenge.  If Xerecs wins, volt will likely decide the winner.


The Spooky Deathmatch Fleet Challenge has concluded!

Spooks of the Sea! vs. Spooky McSpookface Challenge (commanded by a7xfanben)

The fleets move out, with Xerecs having a vast speed advantage.

Spooky Deathmatch Fleet Challenge Games - Late 2016

Battle is joined, with the Executioner taking out two masts on the Abomination.  The Abomination and Pyre purposely were maneuvering to try and protect the Loki’s Revenge and Nightmare.

That turn put the Loki’s Revenge in perfect position for a double attack.  Saccing an oarsman, she sunk the Executioner and Deliverance with help from the Pyre and Abomination!  The Nightmare then started chipping away at the Black Pearl, who put up a good fight.  In the end, the firepower disparity was too much, and the Cursed defeated the Pirates!  Selvaxri has won the fleet challenge!

Mysterious Islands 10th Anniversary Game! November 15th, 2016

Pirates of the Mysterious Islands – 10th Anniversary Game


Today is the 10th anniversary of Pirates of the Mysterious Islands being released!

To celebrate, a 50 point game with all-Mysterious Islands stuff (except for generic crew).

The fleets in the order of play:

La Sirviente + Luis Zuan, helmsman, musketeer
La Manila + The Mask, helmsman, explorer, oarsman

Spanish deckplates

Santa Molina + Christian Fiore, captain, helmsman
Barracuda + helmsman, oarsman
Devil Ray + helmsman, explorer

Mercenary deckplates

Here is the setup, with all 4 wild islands being mysterious. Wary of the Sirviente attacking on the first turn, the Santa Molina guarded the Barracuda while the Devil Ray started on the other side of the Merc HI.

Mysterious Islands 10th Anniversary Game!  November 15th, 2016 Mysterious Islands 10th Anniversary Game!  November 15th, 2016 Mysterious Islands 10th Anniversary Game!  November 15th, 2016
Mysterious Islands 10th Anniversary Game!  November 15th, 2016

It quickly became apparent that the Mercenaries would not have the luck of their own set on their side, with the Barracuda rolling a 1 on the first island she docked at. However, the Mercs were able to rectify the situation somewhat by tossing two coins towards the island the Devil Ray was pursuing.

Mysterious Islands 10th Anniversary Game!  November 15th, 2016

Luis Zuan aboard the Sirviente knows he must get the first strike, but with Christian Fiore aboard the Santa Molina, only half of his cannons (with the musketeer as the fourth) will be in range, and that only with some good maneuvering! Zuan is desperate to win the battle, as the Santa Molina is a former Spanish ship.

Mysterious Islands 10th Anniversary Game!  November 15th, 2016

The Sirviente descends off a swell, while the “Manila galleon” is about to load gold.

Spanish ships at sea

After another turn, the Manila also rolls a 1 at a mysterious island – the Mercs will move her on her next turn. The Sirviente and Santa Molina eye each other from afar, while the Barracuda loads gold and the Devil Ray reaches the island in the far east, which now has 6 coins on it.

Mysterious Islands 10th Anniversary Game!  November 15th, 2016

The Mercs move the Manila away from her home island, while the Sirviente sails away from the Santa Molina to ambush the Devil Ray when she surfaces!

La Manila Spanish ship of Pirates CSG

With a view from the mizzenmast of the Manila, the Devil Ray’s crew decide to ram the Sirviente rather than risk getting attacked! However, the ram fails.

Mysterious Islands 10th Anniversary Game!  November 15th, 2016

With the Devil Ray submerged and the Manila back to normal, the Spanish turn back around.

Mysterious Islands 10th Anniversary Game!  November 15th, 2016

The Devil Ray is finally able to dock and explore! The need for a crew/treasure swap became apparent…

Mysterious Islands 10th Anniversary Game!  November 15th, 2016

…as the Devil Ray loaded both Screw Engine and Power Cannons! A regular coin was loaded as well, while the explorer would have to sit the rest of the game out.

Devil Ray deckplate card

Christian Fiore cancels the Barracuda’s Mercenary keyword, allowing the Mercs to score first.

Mysterious Islands 10th Anniversary Game!  November 15th, 2016

Luis Zuan saw his opportunity! After consulting with his expert helmsman, it was obvious that he could bring all of his long range firepower to bear on the Santa Molina. Cheering his gun crews on, the Sirviente scored two hits! The Santa Molina’s firepower had been cut in half, and the Spanish were successful in their first strike.

Sirviente hits Santa Molina

Between these two ships and La Manila, every “ship” in the game had red or orange sails! The Sirviente is a particularly becoming vessel.

Colorful ships of Pirates CSG

With a lot of luck the Santa Molina absolutely crushes the Spanish!! Both shots connected, killing the musketeer, and the ram dismasted the Sirviente, leaving her derelict. Fiore’s boarding party overwhelmed that of Zuan’s, and the Spanish helmsman was cut down in the action. In one action the Sirviente had lost all of her masts and 2/3 of her crew complement. In the background, the Devil Ray has used Screw Engine to move almost all the way home.

Sirviente dismasted

The nature of the game has changed, as the Mercs have 3 ships available to the 1 for Spain.

Mysterious Islands 10th Anniversary Game!  November 15th, 2016

The Santa Molina takes a few shots at the Sirviente while getting into position to support the Devil Ray’s landing. Naturally, both shots miss, leaving Zuan yelling on deck about how “why couldn’t the earlier shots have missed?!” Fiore finally cracks a smile, his first in quite some time.

Mysterious Islands 10th Anniversary Game!  November 15th, 2016

With her gold finally unloaded, the Manila is free to pursue the Santa Molina. Since the Merc subs are faster than the Manila, Spain’s best hope is to kill Fiore and thus stop any future gold deliveries at the Merc home island. The Mask has a secret weapon to help him do just that: Targeting Scope. The Sirviente has been sunk.

Mysterious Islands 10th Anniversary Game!  November 15th, 2016

With the Manila approaching, the Mercenaries pulled off a brilliant move. The Devil Ray moved into contact with the Santa Molina, who was given an explore action. Christian Fiore descended into the Devil Ray, while the Santa Molina loaded the DR’s Power Cannons. This way, Fiore would be safe underwater, since he could cancel The Mask’s S-boarding technique as soon as he came within S range of the Devil Ray. In addition, the Santa Molina would be better equipped to fight off the Manila, since guns with 2L range would be quite effective against such a slow ship. The Barracuda had found Enemy of the State, but it essentially had no effect since the ship was already Mercenary.

Mercenaries deckplates

The Mercs do their exchange, while the Manila looks to get some gold since she can’t get in range of the Santa Molina just yet.

Mysterious Islands 10th Anniversary Game!  November 15th, 2016

Another great turn by the Mercenaries: the Devil Ray submerges, and Fiore cancels to let the Barracuda unload gold. The Santa Molina opens fire on the Manila at extreme range, scoring a hit and eliminating the Spanish oarsman!

Mysterious Islands 10th Anniversary Game!  November 15th, 2016
Mysterious Islands 10th Anniversary Game!  November 15th, 2016

The Manila is immune to ramming, and thus had nothing to fear from the two submarines. She charged in with guns blazing, but only the one with the targeting scope hit! The S-board attempt also failed, allowing the Santa Molina to steal a coin!

Mysterious Islands 10th Anniversary Game!  November 15th, 2016

This allowed the Santa Molina to shine again, and she did. The Manila lost another mast, along with her explorer. The Mask was furious.

Mysterious Islands 10th Anniversary Game!  November 15th, 2016

The Manila finally dismasted the Santa Molina, but somehow lost another boarding party to lose her other coin!

orange and red ships battle it out at sea

Soon afterwards, the Manila looted the derelict to get her gold back, and then sank the Santa Molina for good as she returned to the Spanish home island. Meanwhile, the Mercs load more gold from the far east.

Mysterious Islands 10th Anniversary Game!  November 15th, 2016

With the Mercs likely in the lead with gold, the Manila has no time to repair after dropping off the two coins. Spain’s best hope to win lies with The Mask’s S-boarding ability, which could be used to steal one or both of the Barracuda’s coins. The problem is, the Merc subs are faster than the Manila, and Fiore could cancel The Mask if the Devil Ray and Barracuda stick together.

Mysterious Islands 10th Anniversary Game!  November 15th, 2016

As the debris of three ships floats away, the odds are against the Spanish.

La Manila chasing submarines

And indeed, the Mercs get to their HI first! The Devil Ray stays underwater, and Fiore allows the Barracuda to unload for a whopping third time in the game. The Devil Ray still has a coin on board, but it’s irrelevant since the Manila cannot get it with Fiore around.

Mysterious Islands 10th Anniversary Game!  November 15th, 2016

1. Mercenaries: 16 gold
2. Spanish: 10 gold

With 3 gold left in play, the Mercs were declared the winner! It was an impressive victory, with great shooting by the Santa Molina and effective cancelling by Christian Fiore. Both of those game pieces utilized their abilities to full effectiveness. The Spanish were a bit less lucky, but both fleets had some nasty MI rolls. The loss of the Sirviente gave the Mercs the decisive advantage for the remainder of the game, though the rest of the game was probably more fun! In hindsight, it may have been slightly better to have a shipwright on one of the submarines (to be transferred to the Santa Molina as needed) instead of the explorer and oarsman. The Santa Molina would only be able to repair if she transferred Fiore to a submarine and then had the sub stay within S at the Merc HI.

How fitting that the Mercenaries, of all factions, win the 10th anniversary of Mysterious Islands game!

A Foggy Affair – Fog Home Islands on October 28th, 2016

A Foggy Affair

This game was between 5 fleets at 50 points each.

Here are the fleets in the order of play:

The English were looking to combine extra actions with the Hoist keyword and Commander Temple’s capture ability to snatch enemy ships.

A mixed Corsair/Viking fleet had a big focus on gold. With lots of cargo available, the Donar’s defensive ability, and HI raider Grim the Savage, this fleet looked competitive.

The French were next – similar to the English, they had a “pokeship” along with a 3 masted ship for gold running. The Grand Vainqueur carried a firepot specialist and reroll ability to increase her effectiveness, while the Auguste looked to get bonuses on stolen coins via Maurice Aristide.

The Pirates had two big bad ships and two tiny cheap ones. The Shadow was at the forefront – she would try to steal gold, using Mysion’s Parley ability to escape. The Greed’s Hammer would cause trouble for opponents and act as a hybrid, possibly trying to get the +2 bonus on coins the Shadow stole from enemy HI’s.

Pirate fleet

Finally, the Americans. I saw Crenshaw aboard the Saratoga in one of Cadet-Captain Mike’s battle reports, and decided to try the combo. Exploding shot and fire shot were added to make the ship more deadly, while the Colonial Trader and Argo would get treasure.

American fleet

But something odd happened during setup. The crews found no islands to dock their ships at! Instead, ships had to seek shelter in fog banks. To unload gold, a ship had to enter it’s home fog bank, and HI raiders would have to do the same. However, since ships cannot be shot at while inside fog banks, HI raiders were invulnerable while stealing!

A Foggy Affair - Fog Home Islands on October 28th, 2016

Drawing from stuff at the bottom of my Game Ideas post, there would be fog home islands.

fog home islands
Fog home island game

The MF took the first action of the game, and here she extends her crane to find some gold and a UT.

Hoist ship explores

Moments later, the French strike! Throwing caution to the wind the Grand Vainqueur (GV) goes after the CV fleet, sinking the Donar! The Grendel has been set alight, and it’s a terrible start for the new allies.

The Pirates create some chaos of their own, as the Greed’s Hammer dismasts the MF! The Hammer had actually gotten Requin’s SAT roll, but Thomas Gunn gave him some kind of potion or brew of some sort, and Requin thought better of attacking again.

A Foggy Affair - Fog Home Islands on October 28th, 2016

Continuing the assault on different fleets, the Americans join the fray! The Mermaid is quickly doomed at the hands of the Saratoga’s powerful gun battery.

The Turn 1 chaos:

A Foggy Affair - Fog Home Islands on October 28th, 2016

The Corsairs get gold but the GV is intent on destroying their entire fleet!!

A Foggy Affair - Fog Home Islands on October 28th, 2016

As cool as it looks, the GV managed to miss both fire shots, even jamming the flamethrower cannon. Her latter two shots connected to dismast the Dervish.

Bombardier flamethrower ship attacks!

The Pirates have pulled off an amazing turn. The Fancy explored and found Letter of Marque, meaning a ship could repair inside another fleet’s home fog bank. The Shadow got an SAT to grab some gold from that same beach, and then move back to deposit the loot in her fog bank. The Greed’s Hammer captured the MF, and the English were down to the Ajax…

A Foggy Affair - Fog Home Islands on October 28th, 2016

And now the Ajax is in trouble! She had loaded some great coins, but the Saratoga sped around the island and set her stern on fire!

A Foggy Affair - Fog Home Islands on October 28th, 2016

After another turn, the French and Pirates have unloaded gold. The GV sank the Dervish and nearly dismasted the Sultan’s Sword, who managed to win a boarding party against the Frenchman. The Grendel has repaired, but doesn’t want to leave the fog because the GV is so close by. The Saratoga has round earthed to the west, while one of her victims, the Ajax, burns in the east.

A Foggy Affair - Fog Home Islands on October 28th, 2016

Possibly my favorite picture from this game:

Pirates CSG is awesome!

After only a few turns, the English are out of the running.

HMS Ajax burns to waterline

The Grand Vainqueur turns around to finish the job.

ship on fire

It’s happened! Likely the first-ever home fog raid! The Shadow takes a coin from the French, and not only can the French not do anything about it on their next turn, the Shadow has Captain Mysion and his Parley ability to protect her if the French do manage to attack.

Fog home raid stealing

The Greed’s Hammer grabbed the MF’s 5 coin rather than tow the ship back home. The Argo dropped off some high value coins for the Americans, and the Colonial Trader is almost back with more.

A Foggy Affair - Fog Home Islands on October 28th, 2016

The Auguste set out to steal gold from the Pirates, but she was caught by the Shadow! The Greed’s Hammer came out to assist, and the Auguste was sunk.

The Saratoga’s fire shot backfires, but her other 3 shots hit, leaving the GV a burning wreck!

Fire and smoke everywhere on the sea battlefield

Just like that, the French have been eliminated! It happened in an instant – they looked like one of the better fleets, but now they have no chance at winning, especially after the Shadow stole a coin.

A Foggy Affair - Fog Home Islands on October 28th, 2016

The Pirates’ next target was the Americans, who looked to have the most gold outside of the Pirates and potentially the French.

The Saratoga’s fire spreads, and the Fancy somehow isn’t hit by any shots!

Fancy has early luck against Saratoga schooner.

That gave the Fancy an opportunity to do something remarkable – a 1 masted sloop dismasting a 4 masted schooner with a successful shoot and ram. The Fancy had found an abandoned captain the turn before, which was perfect timing. Alas, the Fancy couldn’t deliver, rolling consecutive 1’s on the shot and ram, and then losing the boarding party 8-7 after both ships rolled 6’s. That gave the Saratoga a 5 coin, and to continue the sudden reversal of fortune for both ships, put out both her fires while hitting the Fancy with exploding shot! It was truly a momentum battle, with the Fancy having all the luck early and a chance to win, before the Fancy failed miserably and the Saratoga completely took over. That exploding shot meant the Fancy would burn to the waterline, and also eliminated the abandoned captain lol. A quick turnaround indeed!

A Foggy Affair - Fog Home Islands on October 28th, 2016

The game soon ended, with the Greed’s Hammer capturing the Argo and sinking the Saratoga. That left the Colonial Trader, whose slow speed and inaccurate cannons stood no match for the combined might of the Shadow and Greed’s Hammer. At the right you can see the Grendel made a late-game dash to steal a fortune from the Pirates, but she didn’t stand a chance.

A Foggy Affair - Fog Home Islands on October 28th, 2016

The Pirates had won a considerable victory:
1. Pirates: 29 gold
2. Americans: 19
3. French: 6
4/5. English and Corsair Vikings: 0

This was a fun quick little game. The Pirates simply had the luck on their side. Almost everything went right for them, from the coins they found, SAT luck, and cannon accuracy. Combine that luck with the fact that they’re already the best faction in the game, and it’s no surprise that they emerged victorious. The coin the Shadow stole from the French was a 6, so they would have won 23-19-12 if not for that raid. The Americans got to pick their fog bank first as the last player, so they had a nice location for the Argo and Colonial Trader to grab gold while the Saratoga went crazy setting no less than 4 ships aflame. It’s tough to award an MVS (Most Valuable Ship) here; both the Shadow and Greed’s Hammer played perfect games, using their abilities and taking no damage. The Shadow got more gold, but the Greed’s Hammer’s cannoneers were simply excellent, barely missing at all and dismasting the MF and Argo. The Saratoga and Grand Vainqueur performed well, but the chaos they caused didn’t help their fleets win. The French looked great early on, destroying any hope the CV’s had. The English and CV’s were essentially doomed after a few turns. The Americans played a good game but couldn’t compete with the sheer luck and talent the Pirates possess.

I’d like to do fog home islands again at some point – next time I may have them move each turn, like rolling fog! (originally an event from SCS)

Maxing out ship point costs – October 8th, 2016

Another solitaire game has been played. As before, the Water World rules were the basic rules. However, similar to last time, there would be no home forts.

This time, instead of maxing out the cargo space of each ship, each ship had to carry crew up to its point cost! This meant that a 15 point ship would have 15 points worth of crew aboard.

As you can see, this led to some interesting setups! Unfortunately I forgot about some of the Water World rules when making the fleets, partly because I was in a rush.

The English were ready to go with guns blazing. The Auguste looked formidable for the French. Originally their plan was to use Calypso (aboard the Floating Stone) to have the Auguste raid enemy home islands, but there were none! The French then wanted to use Calypso to let the Auguste get to islands before the opposition. Maurice Aristide’s bonus would count towards any gold aboard the Auguste at the end of the game, since it couldn’t be unloaded. Carcharodon was an interesting way to “cheat” the setup restriction – with no cargo space the French were free to add the monster without maxing out the point cost with crew!

Maxing out ship point costs - October 8th, 2016

The Spanish went with a couple of 3 masted schooners. That face down equipment is actually my custom equipment:

Bow Chasers
Faction Affiliation: Neutral
Type: Equipment
Point Value: 5
This ship gains two additional cannons that can only shoot from the foremost mast of the ship. The cannons follow the range of the foremost mast of the ship, but they have 4 rank and the Extended Range keyword. The cannons can only fire in a straight line directly forward of the ship’s bow. Other pieces of equipment cannot be used with Bow Chasers.

In addition to the extra forward-firing guns, the Sirviente was ready for a fight. She also carried Fire Shot (courtesy of Master Bianco aboard the Cervantes). She had S-boarding, +1 to boarding rolls, and reroll! What a stacked ship! The reroll was multipurpose: use it for a botched S-board, rerolling a 1 with fire shot, or try to get another hit with the chasers. The Cervantes was by far the best gold ship in all the fleets, with 4 open cargo spaces in addition to the Secret Hold, explorer, and S-explorer abilities. The Spanish looked competitive given the restrictions.

The Pirates went next with their own batch of fun. The Greed’s Hammer had an eclectic mix: Barstow, helmsman, oarsman. Barstow would try to grab both coins and enemy crew (crew wouldn’t have to be unloaded b/c no HI’s), assisted by the other Pirate ships. They were ready to fight, and fight they would.

Going last would be the Cursed, with Davy Jones and a captain aboard the Scythe. The Demon Gate got a rare appearance, crewed by none other than RtSS Papa Doc (canceller and +1 to boarding rolls) and a helmsman.

Maxing out ship point costs - October 8th, 2016

4 wild islands with 5 coins apiece. The other coins are at the low point of the arch on the other side.

On the first turn Davy Jones rolled a 6! The Hibernia opened fire on the Orkney and shot two masts into the water with the help of Nigel Hardwicke!

Maxing out ship point costs - October 8th, 2016

Careful to stay out of Papa Doc’s cancelling range, the English respond by dismasting the Demon Gate!

Maxing out ship point costs - October 8th, 2016

Chaos! The Scythe blades the Orkney but misses with her cannon. Her other cannons were destroyed by the Plague of the East! The Pirates were eager to capture Davy Jones and Papa Doc with Barstow, who could turn them into 20 gold total!

Maxing out ship point costs - October 8th, 2016

A closeup of the action: Davy Jones uses an extra action to blade the Hibernia as well!

closeup of naval battle

Unpredictable seas were a factor today; here the Orkney rolls to port as the Scythe rips down another mast.

Maxing out ship point costs - October 8th, 2016

In the meantime, the French were struggling. Calypso’s rolls failed, so the Floating Stone simply trailed the Auguste, who found not only Wolves on the southeastern island, but also the abandoned musketeer who was supposed to eliminate the Wolves! This left Nigel Hardwicke as the only way to get the island’s gold, and he was fighting for his life against the Cursed. Carcharodon got bored and swam off to eat people.

Maxing out ship point costs - October 8th, 2016

More fighting in the southeast as the English get the better of the Scythe. The Orkney’s ram took the Cursed out of the game! However, this made the English a target of the Pirates, who still wanted the Cursed crew for gold payouts. Now that they noticed the English, the Pirates began sizing up the pricey English crew as well…

Maxing out ship point costs - October 8th, 2016

During all of this, the Spanish Cervantes had made off with some riches. The Sirviente protected her, but knew she’d have to fight sooner or later. The Spanish tentatively headed south towards the French, with Carcharodon following.

Maxing out ship point costs - October 8th, 2016

Tensions in the south: the Fancy and Greed’s Hammer look to join the fray against the English, who were severely weakened in their battle against the Cursed.

Maxing out ship point costs - October 8th, 2016

Commander Temple strikes! I didn’t want him to be a complete waste of 6 points, so I house ruled his ability to say “wild island” instead of home island. The English explored the Scythe and warped both ships to the nortwestern arch, furthest from the hostile Pirates.

English nab Scythe

The only problem was that it left the Hibernia alone to battle the Pirates. She grabbed the Demon Gate to capture Papa Doc and gain his valuable canceller ability.

Maxing out ship point costs - October 8th, 2016

But the Pirates simply ram, and then own the south! The Demon Gate is captured, while Barstow captures Nigel Hardwicke (ending any possibility of getting gold from the southwestern island, which is fine with the Pirates) after ramming the Hibernia’s second mast off. It was truly a great turn for the Pirates, as the Fancy even rolled a 6 at doubled range to snipe a mast off the Auguste, who had sailed to the southeastern island after discovering Wolves.

Maxing out ship point costs - October 8th, 2016

But here come the Spanish! With a surprise attack, the Bow Chasers are run out and fired at the Greed’s Hammer! Surprisingly they both hit!

Bow Chasers hit!

The angry Pirates suddenly split, and give up control of the south to the French, who have moved in with their entire fleet. The Pirates turn their wrath on the Sirviente, but they only manage one hit in four tries! The Greed’s Hammer has no captain and decides to run for it. At the bottom of the picture, the Cervantes is biding her time, hoping for the game to end while she still has all her gold aboard. At the left, the English experienced a miracle at the arch. The Orkney explored and found the Trees UT! This repaired 3 of her fallen masts and the dangerous English gunship was ready to fight once more!

Maxing out ship point costs - October 8th, 2016
Maxing out ship point costs - October 8th, 2016

Absolutely relentless, the Spanish pursue the Greed’s Hammer! With improbable luck and help from Miranda’s reroll, they score two more hits!! The Greed’s Hammer sinks!

Spanish sink Greed's Hammer

At this point the game devolved into chaos. The Pirates, more furious than ever, sank the Sirviente. However, the damage was done. South of them, Carcharodon munches on Cursed helmsman. The French are still under the radar, with a gold plan. The Cervantes and Orkney are still important…

Maxing out ship point costs - October 8th, 2016

The Cervantes turned around, but the Plague of the East hit 2/2. The Auguste had failed an S-board, and was then dismasted by the Fancy. The French had their plan in place though: the Floating Stone dumped Calypso on an island to load 7 gold, while the Auguste carried another 3 with a 1 +2’d by Aristide. The problem was keeping that gold alive.

Maxing out ship point costs - October 8th, 2016

The Pirates dismasted the Cervantes, but the shark dismasted the Fancy. The Floating Stone looks to make a getaway.

Maxing out ship point costs - October 8th, 2016

The Orkney managed to miss a bunch of times, but eventually dismasted the Plague of the East and sank the Cervantes!

Maxing out ship point costs - October 8th, 2016

At this point the Floating Stone had to tow the Demon Gate (with Papa Doc still aboard) in order to contest the Orkney, who easily killed Carcharodon.

Maxing out ship point costs - October 8th, 2016

Blam! In an impressive display of firepower, the Orkney hits 2/2 with her L-range guns (avoiding the canceller) to pulverize the turtle ship’s defenses.

Maxing out ship point costs - October 8th, 2016

The Floating Stone rammed on her next turn, but her attack failed. The English were victorious with just 3 gold! They had captured the Auguste with her 1 gold, which was worth 3 with Aristide’s bonous. However, the English had also outlasted all the other fleets, albeit with some help from a house rule concerning Commander Temple and some lucky Trees!

I would recommend these odd restrictions on crew! They make for a nice change of pace, and a fun challenge when building fleets.

70 Point Water World – A7XfanBen vs. El Cazador on October 7th, 2016

70 point Water World


A 70 point game of Water World was played between myself and El Cazador.  He went with a Pirate fleet with three ships each having double action crew aboard, while I went multi-faction with the Grand Path, Rocinanate, and Renard a Ailes (latter two from RtSS).

The Pirates attacked immediately, with the Akua Lapu going 4/4 to cripple the Grand Path.  The Cassandra flew through a whirlpool and came out to dismast the Renard.  The Rocinante hit the Cassandra twice but the Grand Path’s counterattack failed.

70 Point Water World - A7XfanBen vs. El Cazador on October 7th, 2016

The Pirates then sank the GP and Renard, leaving the Rocinante alone.

70 Point Water World - A7XfanBen vs. El Cazador on October 7th, 2016

The Rocinante put up a fight but the Pirates sank her to win the game!

70 Point Water World - A7XfanBen vs. El Cazador on October 7th, 2016