First Game Ever for Player in Singapore! July 5th, 2016

I played a game on 7/5/2016 with Aaron in Singapore. It was his first game of Pirates ever! 

He used woelf’s Spanish SM fleet while I used my recent SM English fleet. He wanted a quick and simple game since it was his first game, so we used two wild islands and no terrain.

The English kept their ships together, and the Bolingbroke hit the Joya del Sol.
First Game Ever for Player in Singapore!  July 5th, 2016

Both English ships had lost some crew, but the Dover and Bolingbroke had enough firepower to keep the Joya at bay while crippling the Asesino de la Nave.

First Game Ever for Player in Singapore!  July 5th, 2016

The Asesino managed to hit the Dover, but in the end English guns won the day!

First Game Ever for Player in Singapore!  July 5th, 2016

Hard Fought 3 Player Game – July 3rd, 2016

3 players, 40 points

The fleets went in this order:

Americans:
USS Atlanta + captain, helmsman, oarsman, fire shot, grapple shot
Speedy Return + helmsman, oarsman
+ captain on home island

French:
La Bonne Chance + captain
Le Bonaparte + helmsman, explorer
Enfant Terrible + explorer

English Pirates:
Harbinger + captain
HMS Comet + oarsman
HMS Lucy’s Luck + explorer

I purposely used two new ships I had traded for earlier in the year.

American fleet at home

The single wild island featured three beaches with 6 coins apiece.

USS Atlanta
Atlanta and Speedy Return of Pirates CSG
Hard Fought 3 Player Game - July 3rd, 2016

The Americans set out!

The French aren’t willing to sit around, and immediately begin a conflict! Both of the Speedy Return’s outriggers lay in ruins.

Hard Fought 3 Player Game - July 3rd, 2016

The Americans have something to say about that! The Atlanta turns to starboard and sinks the Bonne Chance with a tremendous broadside!

Hard Fought 3 Player Game - July 3rd, 2016

The Atlanta then turned her wrath on the Pirates, hitting the Harbinger twice at sniping range, including a lucky fire shot hit!

Atlanta sets Harbinger ablaze

Destruction early in the game:

USS Atlanta

The Harbinger managed to put out her fire, but the French weren’t done with the Americans just yet, with the Bonaparte shooting a mast off the Speedy Return.

Hard Fought 3 Player Game - July 3rd, 2016

The Atlanta tried to hit the Harbinger at extra-long range once again, but this time both of her equipment backfired! The Atlanta’s own guns had set her aflame.

fire shot backfires

The Atlanta’s fire spread, a concerning sign. However, she wanted to prevent the English Pirates from getting all the gold they had aboard ships. The Harbinger was dismasted, while the Lucy’s Luck had her only mast rammed off.

Hard Fought 3 Player Game - July 3rd, 2016

The Speedy Return and Enfant Terrible returned home with gold, although the Speedy Return had one of her coins stolen by the Bonaparte during their skirmish at the wild island. The Atlanta captured the Harbinger.

Hard Fought 3 Player Game - July 3rd, 2016

Hoping they could return to the derelict Harbinger, the Americans decided to save their own ship rather than risk her burning to the waterline. Their decision was made easier because the Atlanta had stolen a 7 from the Lucy’s Luck. The Speedy Return headed out to resume the war on France.

American ship on fire

The Lucy’s Luck and Atlanta returned home to repair, with the Atlanta barely making it back in time (her fourth mast was consumed by fire). The Speedy Return engaged the Bonaparte to no avail.

Hard Fought 3 Player Game - July 3rd, 2016

HMS Comet had initially run away from the Atlanta with round earth rules in mind, but she turned back to the Harbinger, looking to transfer her oarsman to the Pirate flagship.

Hard Fought 3 Player Game - July 3rd, 2016

The Americans were having a tough time in this middle part of the game, with the Atlanta out of action following her fire mishap. The Speedy Return was outgunned by the Bonaparte, so she fled north to look for gold. The Comet completed her crew transfer while the Lucy’s Luck sailed back out.

Hard Fought 3 Player Game - July 3rd, 2016

A handful of turns later, and the Speedy Return dismasts the Lucy’s Luck with a ram, but only after she had sunk the Enfant Terrible! The Bonaparte approaches for revenge, but the Atlanta is back in the area and ready to fight once more. In the meantime, the Comet and Harbinger returned home with gold for the English Pirates.

The Bonaparte and Lucy’s Luck grabbed some of the last coins, and the Speedy Return and Atlanta headed to intercept the Bonaparte via round earth.

Hard Fought 3 Player Game - July 3rd, 2016

Late game carnage! The Atlanta dismasted the Bonaparte, allowing the Speedy Return to capture the Frenchman and eliminate the French from active play. However, the English Pirates weren’t done, with the Harbinger having repaired a couple masts. She hit twice to sink the Speedy Return after making the round earth trip herself! The Comet approached off the Atlanta’s starboard side.

Hard Fought 3 Player Game - July 3rd, 2016

The Atlanta proved that she was the most dominant ship in these waters, dismasting the Harbinger for the second time and sinking her once and for all. The Comet was outgunned, and the American flagship had the situation under control.

USS Atlanta reigns supreme

The final confrontation: HMS Lucy’s Luck vs. USS Atlanta! Alas, the Lucy’s Luck couldn’t quite block the American ship, so the captured Bonaparte and her 3 coins were docked safely.

Hard Fought 3 Player Game - July 3rd, 2016

However, all 3 coins were 1’s, which didn’t help the Americans much.

end of game (Pirates CSG)

The final gold count:
1. English Pirates: 16 gold
1. French: 16 gold
3. Americans: 15 gold

!

The final scores were as close as they could possibly be! What a finish to a great game. This game was memorable for something I don’t see all that often – the game was truly played to completion. All coins were unloaded at home islands, all ships were in combat in some way, and all fleets played major roles in the game. You can’t ask for much more in a relatively short game of Pirates! (Normally a short game would have decided the tie, but it didn’t happen; the English Pirates win the tiebreakers of most masts standing and most points in play.)

2 VASSAL Games – June 20th, 2016

Myself and Christian Kahn were just on VASSAL!

I rolled to go first in both games.

My fleet for the Mathias01 challenge

C.K.
Divine Dragon + El Fantasma, firepot specialist
Locker + helmsman, firepot specialist

The Locker and Cazador del Pirata got busy gathering gold, while the Divine Dragon headed straight for the Resolucion. The Locker loaded more gold than she could handle, but it was C.K.’s first game in around 8 years, so I let it slide.

2 VASSAL Games - June 20th, 2016

The Resolucion and Divine Dragon duke it out. I sent the Cazador del Pirata into a fog bank in order to attack the Dragon’s port side.

2 VASSAL Games - June 20th, 2016

The Locker returned home, but her comrade was struggling against the combined power of the Spanish guns.

2 VASSAL Games - June 20th, 2016

The Resolucion captures the Dragon, and the Locker’s crew vow revenge.

2 VASSAL Games - June 20th, 2016

The Locker heads for some gold, with the Cazador shadowing her.

2 VASSAL Games - June 20th, 2016

The Locker surfaces to explore, which allows the Cazador to score a hit while the still-damaged Resolucion and Divine Dragon prepare to take up a chase.

2 VASSAL Games - June 20th, 2016

The Locker submerged and avoided the Spanish for a few turns, but eventually Nemesio Diaz cancelled her to the surface and she was blasted to pieces! The Spanish defeat the Cursed 16-8.

2 VASSAL Games - June 20th, 2016

For the second game the build total was increased to 60.

Clones of the Barbary Coast

C.K.
Divine Dragon + El Fantasma, Sammy the Skull
Locker + Edward Low helmsman, firepot specialist
Lizard’s Sting + cannoneer, firepot specialist

https://pirateswithben.com/clones-of-the-barbary-coast/

My strategy was to engage the Divine Dragon with my two primary gunships, the Gallows and Queen of Sheba. The gold runners split up and headed towards 3 of the 4 wild islands.

2 VASSAL Games - June 20th, 2016

The Divine Dragon was quickly crippled, as my luck was above average today. However, the Corsairs nearly lost the Gallows in the process.

2 VASSAL Games - June 20th, 2016

Some Corsairs are headed home with loot, while the Cursed are still distracted by the Queen of Sheba, who is set aflame by the Lizard’s Sting.

2 VASSAL Games - June 20th, 2016

The Griffin captures the Divine Dragon, but the Queen of Sheba burns to the waterline. While all of that is going on, the Gallows returns home to repair as the Corsairs begin to pile up gold.

2 VASSAL Games - June 20th, 2016

The Corsairs used Fantasma’s Fear to slow down the Lizard’s Sting, which allowed the Griffin to escape. With an advantage in the gold game, the Corsairs weren’t concerned with keeping the Divine Dragon.

2 VASSAL Games - June 20th, 2016

As the Corsairs regroup and repair, the Lizard’s Sting takes back the Divine Dragon. The Cursed don’t want to lose her twice in as many games!

The Gallows heads out for another raid, this time hurting the Locker. However, she is once again dismasted!

The Corsairs are able to gather ALL of the gold on the map, and emerge with a whopping 40-0 victory!

These 2 VASSAL games were fun, and both of us were extremely happy to see Christian playing again. Like a lot of new or inexperienced players, he went for the “cool” and combative stuff, which is fun. I personally was happy to see two of my past challenge fleets do quite well.

As always, looking forward to more!!

Current VASSAL standings:
1. a7xfanben: 8 wins in 13 games
2. Ownage98: 2 wins in 2 games
3. Xerecs: 2 wins in 9 games
4. El Cazador: 1 win in 2 games
4. Captain Vendari: 1 win in 2 games
6. Volt: 0 wins in 1 game
7. C.K.: 0 wins in 2 games

A7XfanBen vs. Captain Vendari – June 16th, 2016

A7XfanBen vs. Captain Vendari

Captain Vendari
Lady’s Scorn + Calico Cat, “Cannonball” Gallows, captain, helmsman, oarsman
San Pedro + fire shot
El Algeciras + captain

A7XfanBen
Large Fry – Spanish Swarm

The Morning Star hides from the Lady’s Scorn:

A7XfanBen vs. Captain Vendari - June 16th, 2016

The MS comes out and tries to distract the Scorn, while the San Cristobal and Neptuno head towards the enemy gold runners!

A7XfanBen vs. Captain Vendari - June 16th, 2016

The Algeciras was dismasted, but the Lady’s Scorn predictably won her battle against the Morning Star.

A7XfanBen vs. Captain Vendari - June 16th, 2016

At this point, it looked like my game to lose. However, luck made that happen. The Scorn damaged the SC, who did no damage whatsoever in return. On the next turn, the Scorn used an EA to cripple both ships. After the San Pedro was sunk, Vendari used her gold to build Fortaleza Dorada, sealing his victory!  You can also check out his BR of the game.

A7XfanBen vs. Captain Vendari - June 16th, 2016

Current VASSAL standings:
1. a7xfanben: 6 wins in 11 games
2. Ownage98: 2 wins in 2 games
3. Xerecs: 2 wins in 9 games
4. El Cazador: 1 win in 2 games
4. Captain Vendari: 1 win in 2 games
6. Volt: 0 wins in 1 game

Davy Jones’ Curse 10th Anniversary Game! May 31st, 2016

Today (5/31/2016) is the 10th anniversary of the release of Davy Jones’ Curse!

Xerecs and I played a game on the VASSAL module to commemorate the occasion (though it was played about a week in advance).

The game had a 60 point build total, and only game pieces from DJC were allowed.

Xerecs played as the Cursed, I as the Americans.

Cursed:
Executioner + El Fantasma, captain, helmsman, oarsman
Spilled Salt + explorer, oarsman
Fiddler’s Green + explorer

Americans:
Paul Revere + captain, helmsman, oarsman
Swamp Fox + captain, helmsman
Saratoga + captain
Brandywine

The Americans got the first shot, blasting two masts off the Executioner.

The Executioner and Paul Revere duked it out, with the Paul Revere finally winning the battle. However, she was severely damaged from the encounter. The Brandywine and Spilled Salt explored for their respective fleets, while the Swamp Fox missed a Broadsides Attack against the Spilled Salt. The Fiddler’s Green has turned north.

Davy Jones' Curse 10th Anniversary Game!  May 31st, 2016

The Cursed gained a bit of momentum, with the Fiddler’s Green holding up the Paul Revere while the Spilled Salt hit twice on the Swamp Fox, who missed another BA.

Davy Jones' Curse 10th Anniversary Game!  May 31st, 2016

The Swamp Fox finally hit with a Broadsides Attack! Combined with a successful ram, and the Spilled Salt was derelict. The Fiddler’s Green had sunk the Paul Revere and dismasted the Swamp Fox with a ram, but the Cursed were running out of options. The Brandywine had unloaded gold for the Americans and was headed towards the battle area.

Davy Jones' Curse 10th Anniversary Game!  May 31st, 2016

The Saratoga finally got into action and sunk the Spilled Salt! This left the Cursed with no gold on their home island or ships, and the Saratoga and Brandywine were still in the way.

Davy Jones' Curse 10th Anniversary Game!  May 31st, 2016

After a short battle the Americans won the game 10-0!

Americans win DJC 10th anniversary game

My favorite part of this Davy Jones’ Curse game was that every ship was able to play a combat role – no ships were left unnoticed.

150 Points At Last – April 16th, 2016

A 150 point game has been played! This was a new record high build total for my opponent.

He rolled to go first, using a Cursed American fleet. He used some new ships, such as the Poor Adams, Locker and Pyre. He also pulled a Needle from an RotF pack, giving him a fog hopper.

150 Points At Last - April 16th, 2016

I was finally able to use the fleet I’d been looking forward to for a while.

Monsters, hoists, and canoes!

Slarg Gubbit was subbed in for Champ, allowing for a third oarsman on the Serpent’s Fang. One of my Cursed canoes has disappeared, so the Scepter was used as a proxy canoe.

Monsters, hoists and canoes! Pirates CSG fleet

The outer four islands contained 8 coins apiece, with the center island having 10.

150 Points At Last - April 16th, 2016

All three sea monsters got both +L bonuses on the first turn, swimming submerged across the sea and towards the enemy fleet. To my dismay the Pequod found the Cursed Conch!

150 Points At Last - April 16th, 2016
150 Points At Last - April 16th, 2016
150 Points At Last - April 16th, 2016

Master Scribe put a trade current in front of the Cursed gunships, while the Buscador hoisted gold from the center island.

150 Points At Last - April 16th, 2016

The Pequod tried to return home but was quickly struck by Slarg Gubbit and Tiamat! The Cursed couldn’t eliminate the Conch, but at least they had the ship pinned.

giant squid attacks sailing ship

At this point, chaos reigned for a while. Slarg Gubbit was quickly taken out, while Tiamat suffered damage.

chaos in naval game

The sea monster assault allowed the Cursed to run gold without any threat of interference.

150 Points At Last - April 16th, 2016

The Nightmare and Tiamat teamed up to sink the Pequod, but not before the Nightmare stole the Cursed Conch. El Fantasma sacced an oarsman to get the Serpent’s Fang in on the carnage, hitting the Needle. Calypsos surfaced and rammed the Shark, winning a boarding party to eliminate DNT and a captain.

150 Points At Last - April 16th, 2016
150 Points At Last - April 16th, 2016

The Americans fight back, killing Tiamat and damaging both Calypsos and the Serpent’s Fang.

Americans fighting sea creatures

Calypsos was killed, meaning all three Cursed sea monsters were dead. The Serpent’s Fang and Nightmare used abilities (sac and Ghost Ship) to move over and target the Locker. However, they were ineffective.

150 Points At Last - April 16th, 2016

The Serpent’s Fang was sunk, while the Nightmare was captured.

150 Points At Last - April 16th, 2016

The Grampus managed to eliminate some Cursed canoes, but the game was essentially over.

150 Points At Last - April 16th, 2016

The Cursed conceded the remaining gold to the Americans, and won by a score of 47-14!

150 Points At Last - April 16th, 2016

This was a fun game, especially the first 2/3 of it. I was happy to execute my strategy correctly, which allowed the gold game to go uncontested. The Cursed Americans fought well however, capturing or eliminating the entire attack squadron.

After such a large game, we may go the complete opposite route and play tiny games next time to change it up once again!

Cadet-Captain Mike’s Random Pirates Setup Tables – April 10th, 2016

4/10/2016

Three games were played using Cadet-Captain Mike’s Random Pirates Set-Up Tables.

Game 1: 24 points for ships, all crew free

The Americans used the Grampus and USS Sea Tiger, while the Spanish Corsairs went with the Pescados de Plata, Halcon, and Sahara. Both fleets had numerous crew on their home islands to start the game.

Cadet-Captain Mike's Random Pirates Setup Tables - April 10th, 2016
Cadet-Captain Mike's Random Pirates Setup Tables - April 10th, 2016

The Grampus got the Americans off to a fast start in the gold game, while the Sea Tiger took out the only opposing gunship.

Cadet-Captain Mike's Random Pirates Setup Tables - April 10th, 2016
Cadet-Captain Mike's Random Pirates Setup Tables - April 10th, 2016

The Halcon tried to run interference while the Pescado grabbed gold, but was entirely unsuccessful.

Halcon rams ship

The Halcon was quickly dismasted as well, but the Pescado was able to transfer home some gold with the classic SM-only Master Bianco/Bianco’s Haulers combo.

Cadet-Captain Mike's Random Pirates Setup Tables - April 10th, 2016

The Sea Tiger continued her assault, sinking the Sahara and damaging the Pescado.

Cadet-Captain Mike's Random Pirates Setup Tables - April 10th, 2016

The Pescado was sunk, which technically gave the Spanish Corsairs a 14-10 win. However, my opponent was unaware that the game could end in such a way, since in the past we used the house rule where the rest of the game is simulated to give the lone player the remainder of the coins. As a result, the game wasn’t counted.

Game 2: Free ships totalling 10 masts; 4 free crew (No more than 3 ships)

The second game featured a setup I had used before, and once again it was a good opportunity to bring out my Viking ships. This time, I used two new ones I got in a trade: Wodin and Donar, with the Grand Mountain taking up the other 6 masts. The Americans stuck with the Grampus and Sea Tiger, adding the Pequod.

Cadet-Captain Mike's Random Pirates Setup Tables - April 10th, 2016
Minor factions alliance fleet
Cadet-Captain Mike's Random Pirates Setup Tables - April 10th, 2016

The Grand Mountain and Grampus quickly engaged, pitting the two flagships against each other.

Grand Mountain vs. Grampus

The Grand Mountain won the battle of attrition, but couldn’t capture any crew with Dragon Eyes.

Cadet-Captain Mike's Random Pirates Setup Tables - April 10th, 2016

The Donar was going long, far to the east, while the Sea Tiger and Grand Mountain battled it out.

Cadet-Captain Mike's Random Pirates Setup Tables - April 10th, 2016

The minor faction alliance appeared to prevail, but unsurprisingly, my horrid die rolls ruined the day for my fleets.

Ben's bad die rolls a killer

The Wodin managed to snag Diamond Nelson Turner off the Grampus, but Dragon Eyes and the Jade helmsman had fallen in other boarding parties, which meant that the mighty Grand Mountain couldn’t capture any crew.

Cadet-Captain Mike's Random Pirates Setup Tables - April 10th, 2016

The Grand Mountain was able to sink the Sea Tiger and run interference for the Wodin, but the Pequod was coming!

Cadet-Captain Mike's Random Pirates Setup Tables - April 10th, 2016

The Pequod began her reign of terror, first dismantling the Grand Mountain. The Donar has begun her voyage back.

Cadet-Captain Mike's Random Pirates Setup Tables - April 10th, 2016

The Pequod then crushed the Wodin and killed Shayna Deux:

Cadet-Captain Mike's Random Pirates Setup Tables - April 10th, 2016

The Pequod then captured the Donar and prepared to fight the Wodin once more.

Cadet-Captain Mike's Random Pirates Setup Tables - April 10th, 2016

Without a captain, the best the Wodin could do was ram the Donar and hope to steal gold. This allowed the Pequod to dock home her prize. Then the Pequod sailed back out and predictably dismasted the Wodin once more!

Cadet-Captain Mike's Random Pirates Setup Tables - April 10th, 2016

The Americans ended up winning 25-15. The Viking Rebels were only able to get 15 between Turner (worth 8 gold) and a stolen 7 from the Donar.

~~~~~

Since we were running out of time, for the last game we decided to choose the most simple option from the table rather than rolling.

Game 3: 30 points; roll on Normal Crew (No limits or bonuses; single-nation fleets)

The Americans relied on the Grampus and Sea Tiger, while the Corsairs made a return with the Nubian Prince and Sahara.

third game of the day

Once again the two flagships faced off, and once again the Americans came out on top.

Cadet-Captain Mike's Random Pirates Setup Tables - April 10th, 2016

The Grampus sunk the Sahara, and the Nubian Prince was barely able to make it home after a chase around the big island.

Cadet-Captain Mike's Random Pirates Setup Tables - April 10th, 2016

The Americans won 23-6!

These games further demonstrated the excitement of using CCM’s tables; they really throw you for a loop in terms of fleet construction and pregame strategy. I’d highly recommend them for a change of pace!

Other Worlds Part 2 – March 23rd, 2016

A year after the first one, a second “Other Worlds” game has been played! My opponent was different, but the setup remained quite similar. The fleets were 100 points instead of 80. For a change, the winner of the initial die roll deferred to let the other player go first.

French Americans:
USS Hudson + Gus Schultz, captain, helmsman, oarsman
Freedom + captain
USS New Orleans + captain, helmsman, oarsman
Hessian + helmsman
Libellule
La Cleopatre + captain, helmsman, oarsman
L’Emeraude

English Americans:
Grampus + Master CPO Charles Richard, Diamond Nelson Turner, firepot specialist
Pequod + explorer
HMS Dunlap + Major Peter Sharpe, captain
HMS Henry VIII
USS Oregon
USS Shark

Once again the setup featured home islands in one ocean, with one whirlpool that led to two other oceans where the gold was.

Other Worlds Part 2 - March 23rd, 2016
Other Worlds Part 2 - March 23rd, 2016
Other Worlds Part 2 - March 23rd, 2016
Other Worlds Part 2 - March 23rd, 2016
island setup

I didn’t have much luck with whirlpool rolls at first, but that changed on the return trip. Many an oarsman were lost on this day.

Other Worlds Part 2 - March 23rd, 2016

The French Americans were eager to get gold, while the English Americans had a different strategy.

Other Worlds Part 2 - March 23rd, 2016
Other Worlds Part 2 - March 23rd, 2016

As the Freedom and New Orleans collected gold, the Hudson opened fire on the Henry VIII!

Other Worlds Part 2 - March 23rd, 2016

The French Americans were trying to capture the Englishman with the New Orleans’ ability, which may sound familiar…

Other Worlds Part 2 - March 23rd, 2016

And there it is! I made the apparent mistake of sending the battle report of the last game (linked above) to my opponent beforehand. I assumed it would deter them from trying to use a blockade strategy, but I was wrong. Instead, they were inspired to try it because a blockade understandably sounded and looked cool. Though disappointed, I was just as determined as last time to teach a lesson and deter such tactics in the future.

Blockade set up at home island

The other ocean saw lots of French American ships collecting lots of gold.

Other Worlds Part 2 - March 23rd, 2016

After a few turns of waiting, I finally was forced to return home. The Henry VIII continued to hide in the fog, so the New Orleans gave up her pursuit.

Americans return home!

The Freedom started the battle, but missed all three shots.

conflict at home

The English Americans brought the Pequod home, and the Hudson and New Orleans pounced!

Other Worlds Part 2 - March 23rd, 2016

Deja vu! The New Orleans is given an explore action, and she teleports home with the Pequod and all of the gold aboard both ships. However, the Oregon has sank the Freedom.

deja vu

The Oregon and Shark were doing rather well holding off the French Americans, partly because of my typically bad gun rolls. However, the English Americans had a major problem when the New Orleans began shooting at the Dunlap.

Other Worlds Part 2 - March 23rd, 2016

The Libellule towed the Shark to allow the Emeraude to dock home, and the Oregon was sunk. The Grampus sank the Cleopatre, but the English American blockade had failed miserably and they were now fighting an unwinnable fight.

Other Worlds Part 2 - March 23rd, 2016
Other Worlds Part 2 - March 23rd, 2016

The Hudson took on the Grampus, weakening both ships. This allowed the New Orleans to sail back out and dismast the Grampus, while the other French American ships went after the Henry VIII, who was trying to sneak home.

Other Worlds Part 2 - March 23rd, 2016

The game ended in an absolute French American victory after they towed the Henry VIII. The final score was 31-0, mirroring last year’s 32-2 score in a very similar game.

Other Worlds Part 2 - March 23rd, 2016

I was disappointed with how similar the game turned out, but it taught me a lesson as well as my opponent. For the next Other World game, I’m going to change the setup a lot, partly to disincentivize the blockade strategy (which seems particularly alluring with whirlpools around!) and also to incentivize more fighting around the wild islands. One idea I have is to make the HI’s on separate tables, and then have all the gold on one table, possibly with each player controlling 2 or 3 independent fleets.

PS: I may get to use one of my 150 point fleets in April, which is exciting. There may be another game this weekend or next week, but other than that, the attention shifts back to the VASSAL campaign games!

2 Players at 80 Points – March 19th, 2016

3/19/2016

Another game has been played, this one at 80 points.

Americans:
Grampus + captain, helmsman, oarsman
Pequod + explorer
HMS Dunlap + captain, helmsman
Jackal’s Teeth + oarsman
Sea Dragon + explorer

Cursed:
Pestilence + Sammy the Skull, White Crew, helmsman, oarsman
Dark Pact + helmsman, explorer
Hangman’s Joke + captain, helmsman, oarsman
Mist Walker

2 Players at 80 Points
Cursed fleet
Closeup of Mist Walker

The Dark Pact and Pequod sail towards the nearest beach, barely able to fit through the dangerous terrain.

2 Players at 80 Points - March 19th, 2016
2 Players at 80 Points - March 19th, 2016

However, the classic 4 masted schooners were there, dismasting the Dark Pact and spelling major trouble for the Cursed!

2 Players at 80 Points - March 19th, 2016

The Pestilence turned around to interfere:

2 Players at 80 Points - March 19th, 2016
2 Players at 80 Points - March 19th, 2016

The Dunlap and Grampus teamed up to cripple the Pestilence and sink the Dark Pact:

2 Players at 80 Points - March 19th, 2016

The Pestilence continued to fight, winning a boarding party and eliminating the Dunlap’s crew via White Crew. However, the Americans were in control of the area.

2 Players at 80 Points - March 19th, 2016

Boom!

2 Players at 80 Points - March 19th, 2016

The Cursed knew they had almost no shot of winning, but decided to have a little fog-hopping fun. The Hangman’s Joke anticipated a possible American blockade and prepared to sail all the way around the huge island in the hopes of joining up with Mist Walker.

fog hoppers

The Americans have won the battle around the Cursed home island; the Jackal’s Teeth has explored the beach with the most gold on it.

2 Players at 80 Points - March 19th, 2016

The Pequod has sailed out for more gold while the Grampus prepares to intercept the remaining Cursed.

2 Players at 80 Points - March 19th, 2016

When the Grampus sank the Hangman’s Joke the game ended, with the Americans winning 24-0!

2 Players at 80 Points - March 19th, 2016

Teaching 5 Players at a Game Night! March 17th, 2016

Teaching 5 Players at a Game Night!

5 new players were taught at a game night! Due to the sheer number of questions and game pieces, it was a bit chaotic, but the game was played to completion. The circumstances also led to an interesting setup, but each fleet did have about 40 points.

I went first to demonstrate taking a turn, and the race was on! There were 4 wild islands with 3 coins on each of them. As you can see here, the rares pulled from the OE packs included HMS Grand Temple, USS Constitution, and Maxehebel. In addition, I believe 3 of USS Sea Tiger made it out of the 10 packs given away. The small table required a small ocean, which would naturally decrease the importance of speed and increase the excitement at the islands.

A handful of conflicts broke out; the Gold Eagle dismasted the Afrique, but was soon sunk by the Afrique’s fleet mate the Grand Temple. The Georgetown damaged the Atlanta, but she was able to return home with gold. In the east, Maxehebel picked on the Clear Wind, but was eliminated by the Constitution before he could sink anything. One of the players had to leave during the game, taking their islands with them.

Teaching 5 Players at a Game Night!   March 17th, 2016

The last third of the game saw the two gunships dominate the sea. HMS Grand Temple crushed all opposition in the west, while the east saw the Constitution kill Maxehebel and dismast the Lady Newport.

Teaching 5 Players at a Game Night!   March 17th, 2016

The Constitution chased the tiny Colibri away, missing with both of her S-range guns. I suddenly realized that the Colibri had gold on her, so she sailed back, lucky to escape. In the meantime, the Atlanta repaired and the Georgetown was towed back.

Teaching 5 Players at a Game Night!   March 17th, 2016

After a Sea Tiger and the Lady Newport were towed back, the game ended in a tie!  (looks like the HMS Grand Temple fleet would win the tiebreakers of both points in play and most masts standing)

Teaching 5 Players at a Game Night!   March 17th, 2016

1. HMS Grand Temple/USS Constitution fleets: 9 gold
3. Maxehebel/Lady Newport fleet: 4 gold
4. Colibri fleet: 1 gold
5/6. Georgetown/HMS Concorde fleets: 0 gold