@Xerecs: A’ight, I can make L-Range happen. About the same points for that as currently?
I think at one point, I’d adjusted the point cost of the Sacrifice, but that was on my phone when it was being wonky, so 😛
What would you suggest? We talking 14-16 point range?
Hey again, y’all; a late-night post this time
But tonight, I bring you the last standard release Cursed pieces from Eldest Seas!!
So let’s get right into it
–Ship Burner: Once per game if this ship is within S of enemy ships, roll a d6. On 4-6 she explodes, and is immediately removed from the game. For every enemy ship within S,…[Read more]
Alright, I’m back today with the next two Cursed pieces from Eldest Seas.
–HI-Raider: This ship may dock at an enemy Home Island and load one treasure. If able, she must leave on her next turn.
Base Move: L+L
Ability: Once at the beginning of each of your turns for every enemy…[Read more]
@Ben: I like that wording, and I can adjust it to be more like that.
This’ll sound like a rant, but I’m just trying to explain this ship’s ability completely so there’s no more confusion.
The thing with the Ryuk’s ability, is that the ability text of the crew you’re going to eliminate has to match exactly with the crew that’s going to be…[Read more]
Alright, I said I’d have them so here they are: the next two Cursed pieces from Eldest Seas!
–Crew Possession: If an enemy ship is within S of this ship, you can use this ship’s action for the turn to try to possess a target crew on that ship. Roll a d6; on a result of 6, the target is immediately assigned to this ship. Its n…[Read more]
@Woelf: I imagined that in order for the Ryuk to eliminate a crew they must have the exact same ability text. So you can’t just kill a Captain+Helmsman crew using only one of those generic abilities, since that’s only half of the Cap+Helm ability text. You would actually have to sacrifice a Cap+Helm combo to kill a Cap+Helm combo with this ship.…[Read more]
Alright, I hear you all about Lilith.
How’s this for an edited version of her:
Ability: Loyal: The Cursed. (Eternal.) Once per turn, you may choose one friendly ship in play. That ship cannot be affected by the Fear keyword for this turn. Once per turn, give one friendly ship +1 to her cannon rolls for this turn.
I just…[Read more]
@Xerecs: My concern with contradictions is the “exact wording” part.
SOMEONE will be like: “This one says Captain; and that one doesn’t” (no one here; but someone, somewhere would)
I feel like the faction specification in Lilith’s ability might hinder the power a little more than what you may be implying, since only Cursed ships will be getting…[Read more]
Alright, I’m back to edit some things and release the next two Cursed pieces!
So right off the bat, I think I can change some of the broken pieces from the big post
Here are my edit ideas:
Base Move: S+S
Ability: Eternal. Fear. When this ship eliminates the last mast on an enemy ship,…[Read more]
Yeah, no, I know that pretty much everything from that first post is kinda game-breaking 😅😂
I’m really rather torn on what to do. On the one hand, I really want to keep them with abilities as close to what they say now as possible, but on the other, I want them to be usable and used in games and by other people as well.
So I’ll likely make…[Read more]
@Xerecs: Alright, that makes sense. I can adjust his point cost to be a li’l more accurate.
Now, back to Eldest Seas, I’ve got two more Cursed pieces for y’all!
–Privateer: This piece may use its abilities on any ship, but it gains the Loyal: X keyword for its flag faction.
–EA: Once per turn, roll a d6. On a 5-6, give this…[Read more]
@Xerecs: I can make the Alkahest a few more points without problem.
If I reduce the Agramon’s range it will be to L in order to properly maximize her ability.
Jonathan Morgenstern has the Nephilim keyword, because the character in the books that he is based on is something of a “fallen good guy”, and therefore would have the abilities/skills of…[Read more]
Hello again, y’all
Today I bring to you the beginning of the next faction in Eldest Seas: The Cursed
This post will contain quite a few pieces as there are cases of multiple links. Without further ado, let’s get into The Cursed!
(keep in mind, a lot of these will probably be changed)
–Demon: This piece has the Fear and Eterna…[Read more]
@Xerecs: Ok, I see your point, but at the same time, I was going for the “twin ship” idea with the Acclamator II and the Gladiator II. I can make an accurate Acclamator II for after/between sets; if I keep the stats on this ship, what star destroyer class/star wars ship could I change it’s name to?
@Xerecs: While I understand your frustration at the Acclamator II’s name origin vs actual ship, what would you suggest that a “carrier” ship even do in this game? How would it/could it work? Since she’s an English ship, I feel that a purely attack-oriented gunship would best represent a class of star destroyer, in this instance.
@Ben: Ok, so the Acclamator’s flavor text is purely for flavor purposes; I didn’t want an English Battleship with too much cargo to make her bjorken. And, at least by my standards, and not including potential cargo bonuses, she already has enough cargo to be effective with a similar breakdown as what you suggested with a Captain, Helmsman,…[Read more]
Jonathan Bowen replied to the topic What is your biggest accomplishment in Pirates CSG? in the forum Pirates CSG 2 weeks, 3 days ago
Last year’s summer Campaign, I got second place
That’s probably it… 😅😂😂
(I don’t count my custom ship makings as a majority of them require adjustments and ret-conning; so they’re not quite done just yet 😂)
@Xerecs: On the topic of the HMS Abnegation, how many points would you suggest?
And as for Lt. Tremaine, he has the same ability as Quartermaster Hawthorne from Dark Tides, which is 5 points, and the Sub-Hunting ability. So… 7 points?
Also, I know your opinions on North, but before I go completely retconning him, I’d like to get a few more…[Read more]
Hey again, y’all
I’ve got the last three English pieces from Eldest Seas for ya today, so let’s get into it!
–Blockade Runner: This ship gets +1 to ramming and boarding rolls. This ship can’t have her masts rammed off.
–World-Hater: This ship gets +1 to her cannon rolls against any [non-faction] ship
18. HMS…[Read more]
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