Hello I’m back yet again! And while I doubt what I have to share next will be Earth-shatteringly broken, stuff will eventually get to that level. 😅
But anyways! I’ve got a few more Unique Treasures to share with y’all, also unreleased from Dark Tides, so buckle up, because today, you’re getting six of ’em!
154. The Pakari: Once per turn, roll a…[Read more]
Hmmm, alright. Seems pretty fair. Would you want to come up with the proper wording for it, or do you want me to draft up the retcon? (Moreover, do you just want to copy Necklace of the Sky lol)
Hey-o! How’s everybody doing? Yes, I still exist; I’m just as surprised as you all.
Anyway, I come bearing some old customs that didn’t get released because they weren’t finished! So buckle up, because we’re going aaalllll the way back to Pirates of the Dark Tides!
These pieces are Unique Treasures that I had ideas for, but never really gave…[Read more]
Hello! I see there’s been some reactions to my most recent custom pieces, so here I am to reply
I see your point about Master Gunner and Holy Sword; adjustments can be made in costing pieces in the future, and I can post a retconned ability definition probably by tomorrow if I can remember to post lol.
On the topic of most of the ships at…[Read more]
Hello once again, everyone! This is going to be the conclusion of Pirates of the Eldest Seas!
*cheering noises yay*
It’s been a very long time since this set started; and now, it’s coming to an end.
Hello again, all! As promised, I have the second to last post from Eldest Seas!
This post is kind of special, because it would be a Mail Order Special, like the Zeus from Ocean’s Edge. For this particular piece I took inspiration from an old Japanese movie called “The Hidden Fortress” that I saw in a film class. Sadly, though, the movie was not…[Read more]
It’s been a bit longer than I promised, but I’m still here! And now, we’re moving into the final legs of Pirates of the Eldest Seas!
But before I begin, I will restate what Xerecs has said in regards to the Holy Sword keyword. Yes, it seems a little OP, but it can only affect The Cursed, and it’s effect is limited to your turn. So it…[Read more]
Hello again, everyone. I totally dropped off the face of the Earth for a while, and I can confirm, it is not flat. But now that I’m back, I can finish posting my custom set, Pirates of the Eldest Seas!
*insert cricket noises here*
Yeah, it’s been a looooong time. I will be continuing where I left off, with the French, right before the end of the…[Read more]
Alright, I’m back again, and this time I’m not about to pass out from sleep deprivation.
So let’s get into the next couple of French pieces from Eldest Seas!
Sniper: You may double the range of this ship’s cannons each turn, but you must roll a 6 to hit.
Privateer: This piece may use its abilities on any ship, but it gains the…[Read more]
Hello again, all
I have brought the next two French pieces from Eldest Seas!
This will be short and to the point because I’m awake at *insert post time* and I probably need sleep
–Armed Merchant: Once per turn, as a free action, one of this ship’s canons may shoot at one enemy target in range. This shot cannot have its range or rank i…[Read more]
I was thinking, for the Axiom, that I might just change her ability to be a speed boost on that one turn. It’ll just make it easier all around, while still maintaining a similarity to the original draft idea.
I have once again fallen behind on posts; so double today!
Coming at you now are the first French pieces of Eldest Seas
@Woelf: I can see what you mean about Axiom’s ability as breakable. I’ve written up a possible edit for her second ability though
1. Once per turn, if this is at her cargo limit, and you can draw a straight line to her Home Island, you may eliminate one of this ship’s crew. If you do, she gets +S+S to her base move, but can only be given move…[Read more]
Well, it has been more than too long since I’ve posted here.
So I do believe a double post is in order tonight.
–Ambassador: Crew of any nationality may use their abilities on this ship.
–Repeating Guns: When this ship is given a shoot action, you may declare that she is using repeating guns. If all cannons hit during that…[Read more]
@Xerecs: I like that ability as-is, but that’s probably because I helped you make it lol
Yes, I have returned. But I didn’t bring pizza, I brought a couple more American pieces from Eldest Seas! So let’s get into it!
–Blockade Runner: This ship gets +1 to ramming and boarding rolls. This ship can’t have her masts rammed off.
15. USS…[Read more]
Alright, Xerecs I hear you there about the Subjugator.
I can start edit works on her, and release an official retcon at or near the end of this faction.
Until then, I’ve got the next two American Pieces from Eldest Seas! A couple of crew this time.
–Reroll: Once per turn, you may reroll any die roll you make for this ship; you…[Read more]
Alright, I lied. Ima post more today, not yesterday
SO, back to the Americans of Eldest Seas! (skipping #10 for now because it has Repeating Guns)
–Canceler: Once per turn, one crew or ship within S of this ship cannot use its ability this turn.
–Privateer: This piece may use its abilities on any ship, but it…[Read more]
@Xerecs: Yes; the second shots happen after all of the first ones.
Also, yes; ALL viable cannons must be fired and hit in order to activate Repeating Guns.
One of the reasons why (I think) the majority of RG ships have one cannon rank across the board, or have very similar/close ones.
Not an update post, but a question.
On my custom Keyword, Repeating Guns, should I make the following changes:
Repeating Guns: When this ship is given a shoot action, you may declare that she is using repeating guns. If all cannons hit during that shoot action, each cannon may shoot again. (This action does not count…[Read more]
An extra cargo can probably be arranged. How would that affect the point cost?
Also, there is one crew, of the eight Americans, that has no link 😅😂
Alrighty, who’s ready for some more Americans from Eldest Seas?
’cause here they are! 😃
–Man-O’-War: Once, before you give this ship a shoot action, roll a d6. On a result of an odd number, her cannons become 2-rank for this turn. On a result of an even number, she eliminates two masts with each hit for this…[Read more]
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