In my opinion, I like the idea of Marines being able to target specific crew. It makes sense to me if they ignore defensive abilities on an island, but I think if they’re on a ship, maybe count as one of the ship’s cannons/guns, at least in the way of the Vega/Algernon ability. However, I think for a generic crew, what WK made might work on its…[Read more]
@Woelf: Perhaps I could give the Mirage an ability similar to that of Dr. Faust from Fiends of the Blood Islands? His ability reads: “Once at the beginning of each of your turns,roll a d6. On a result of 6, instead of giving this ship an action, you may give an enemy ship an action.”
Would this make the Mirage a little less broken?
Alright; I’ll add that to the Mirage. You think points would stay about the same?
However, it’s only against the Barbary Corsairs, who are a minor faction, which is why I don’t think the ability is worth a lot of points.
Yeah, ok, that’s fair. 😅😂
So if this ability were to appear targeting a major faction (i.e. England or America) it would lik…[Read more]
Perhaps depending on how broken it is in playtesting, I could give it a semi-severe negative ability? I was thinking of adding “Masts eliminated in this way cannot be repaired.” Does that seem too negative, or basically make the Mirage pointless?
Very interesting ability on the Parasitic Legion. Don’t think I’d use her, but I’m pretty sure that…[Read more]
Alrighty; it’s late, but I’ve got one last post of standard release for Seas of Doom. So here we go!
– Ironclad: You must roll a 5 or 6 to hit this ship.
– HI-Raider: This ship may dock at an enemy Home Island and load one treasure. If able, she must leave on her next turn.
Masts: 3 (jib)
@Ben: So given the combination of Captain, Ex-Pat, and the new ability, would you say Julie is good at 6 points, or should go to 7?
Wow!! 😮😮😮 At first glance, I was unsure if I’d ever use the Inferno, but with that defensive backlash from sinking her, her usability greatly increases 😄(at least IMO). Paladin Arnaustas seems just a little OP to me;…[Read more]
Alright, it’s been waaay too long. So here’s the next few Mercenary pieces from Seas of Doom!
– Repeating Guns: When this ship is given a shoot action, you may declare that she is using repeating guns. If all cannons hit during that shoot action, each cannon may shoot again. (This action does not count towards the two action…[Read more]
Hi, it’s been a long time 😅😅
@Ben: In response to your question about the Mountain Banshee, yes, I could make her a Double Catamaran, but there are two major problems with that. Firstly, I do plan on one day bringing most if not all of this set off the paper and into real models, and I highly doubt we’ll have a spare Double Catamaran to butcher.…[Read more]
@Ben: Both the Wondrous Voyage and King Tharsis look like solid pieces to me. The Voyage is a tad slow for my tastes, but with 6 cargo, adding a helmsman doesn’t harm her carrying capabilities. Would use both in a game; just, probably not together 😂😀
Hello again, all; Thank you for your feedback! 😃😃😃
I have edited my Google Doc with the appropriate changes to make the previous Mercenaries more playable.
And so now, I’ve got a few more to post for y’all’s consideration. 😀
(No Relevant Keywords this time)
10. Crossed Axes
Masts: 3 (square)
Base Move:…[Read more]
Forgot to add this to my last post 😅😅
@Xerecs: The smaller changes can be made to the crew to make them easier to understand; I probably short-handed Leif’s ability, leading to your confusion
I don’t think the Balrog needs to be that expensive, since I don’t think the ability would come into play except in a campaign
So, how many points do you…[Read more]
@Xerecs: When it comes to Gimli and Leif, I probably used WK pieces as my point base, and then added onto them for Ex-Pat. Chances are, though, that WK over-priced them, especially the Marine.
And yes; it is a reference to Salem from FoBI 😜😀😀
@Ben: Looking at King Fergus, I could probably ditch the Crew Protection to keep him at a usable price?…[Read more]
Heeeyyyyy….. It’s been a long time 😅😅😅
But I’ve got more Mercenaries from Seas of Doom, and after them, I swear the set’s almost over 😂😂
Just one relevant keyword today 😀
1. World-Hater: This ship gets plus one to her cannon rolls against any ship of a different nationality.
Now on to the pieces!
4. Lord John Gimli
Ability: Ex-Patri…[Read more]
@Ben: I think the typo is probably what threw me off the most 😅
-The Kingdom’s first ability is the most immediately useful in my opinion, and the one I would utilize and remember most.
-The “Crew Possessing” ability that it has seems a little weird to me, but that’s just because most forts can’t be “assigned” crew like ships are.
-As for its…[Read more]
Hello all, it’s been a while!!
Personally, the ability of the Kingdom of Horrors throws me off of it a bit, but I would totally use it as a well-armed staging area for combat-oriented ships. I don’t like most sea monsters of any kind, but with that ability, Lucifer’s Serpent immediately becomes the most likely for me to use. 😀😀
The Fleeting Star…[Read more]
@Xerecs: ok, I will keep the WK phrasing in mind from now on. Although when I write the keyword abilities in posts, I’m actually copying and pasting them from my Google Doc. So I’ll try to edit the wording in the keyword texts in my Docs.
@Ben: ok, I can fix the Baron’s point cost no problem. Given what the Tiger Lily does, I was honestly more…[Read more]
It’s been a while, so tonight/this morning, we’re getting double!
We are continuing with the French from Seas of Doom
–Blockade Runner: This ship gets +1 to ramming and boarding rolls. This ship can’t have her masts rammed off.
–Man-O’-War: Once per turn, before you give this ship a shoot action, roll a d6. On a…[Read more]
The Clarity and Berry seem like good pieces to me. I’d definitely use both of them in a game, assuming I was pirate. 😀
Here’s a couple more French from Seas of Doom! And no relevant keywords this time! 😮
13. Oeil d’Onyx
Masts: 3 (square)
Cannons: 3S, 3S, 3S
Base Move: S+S
Ability: This ship cannot be captured or made to c…[Read more]
@Ben: Thank you for your feedback! 😃 I hear you about the Fleur, and we’ll be sure to play-test the piece probably this summer. As for the Saphir, I totally did not see the similarities between the her and Belle; probably because…I don’t know, actually 😅😅😅 But I see your point, and have changed her point cost on my Doc.
Also: I have mixed…[Read more]
Hello once again, everyone
Today’s/tonight’s/whenever its now’s post is brief and to the point:
Seas of Doom; French; Two more; Let’s go.
–World-Hater: This ship gets plus one to her cannon rolls against any ship of a different nationality.
11. Fleur de Lis
Cannons: 3S, 3L, 3L, 3S
Base Move:…[Read more]
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