@John White: That’s a very interesting combo of abilities on both Captain Mullen and the Reparation. Definitely a ship I would use in a small fleet game, probably as some kind of “island-camper” to keep other ships away. And Mullen would likely be extremely useful on a gold-runner, with island proximity being a key factor of his second…[Read more]
Alrighty y’all, a few more Spaniards from Eldest Seas to start the day! (yes, I know that even in my own time zone, the day started many hours ago; plz don’t make me re-write thi-)
–Fleet Admiral: Once, at the beginning of your turn, roll a d6. On a 6, give any one ship in your fleet an extra action.
–Repeating Guns: When this…[Read more]
I might make Fray’s ability explicitly one mast per turn. Like, you can only take one mast from one attacking ship. As is, it’s kinda vague.
@Woelf: So, I should’ve probably explained what I meant there 😅
So when I said “Upgraded Island”, to me, that means any island where there’s a fort, town, port, or colony (based off Xerecs’s/Ben’s COEC rules). I couldn’t think of any better way to word it 😛
Admittedly, I didn’t think about this ship at the beginning of a game. I play a lot of…[Read more]
Hello again, everybody
Today I’ve got the last Pirates from Eldest Seas for ya, so let’s get right to it!
Cannons: 3S, 3S, 3S
Base Move: S+S
Flavor: The Milano is a relatively small vessel, but her motley crew always finds space in her limited cargo hold to smuggle more goods than…[Read more]
Looks like fun! 🙂
Consider it cannon now 😜
(yes, that’s supposed to be a pun. … I’ll see myself out, now…)
Ah, ok. I like that idea! 😃
How does this sound?
15. Dark Aster
Cannons: 3S, 3S, 3S, 3S, 3S
Base Move: S
Ability: Hoarding Gold. This ship ignores the first hit she takes each turn so long as she has all of her masts.
I feel like the wording of Maximum Gunpowder will probably always be a little weird 😅
But I think you should maybe switch “cannons” and “lines of fire”; to me that would just sound a little better and less confusing.
And both for only two points? Wow, I would definitely use these for sure 😂😁 I’m just imagining using Maximum Gunpowder on the RNS…[Read more]
Based on the name and implied history, I’d say eliminating a mast on a 1 would be fair. I also think that Xerecs’ point cost suggestion is probably a good idea.
But overall, that’s a very interesting equipment; definitely something I’d use in a game.
@Woelf: Ok; so if I removed the extra text, would the Red Dragon be priced correctly?
I like that idea of accidental friendly fire, and may suggest suggest implementing it into our next summer campaign. Overall, I see your point about the ability wording though.
The Red Dragon, in my opinion, is kinda meant to be a wild card. It’s mostly got the ability for flavor reasons, but also, of all the factions, Pirates would more likely be susceptible to friendly fire. I figure that the player can do with that what they want.
And on the topic of friendly fire, that’s a game mechanic that I honestly wish WK had…[Read more]
Hello again, all!
I’ve got a couple more Pirate pieces from Eldest seas for ya today, and this time, I didn’t forget to properly introduce them! 😂😜
–World-Hater: This ship gets +1 to her cannon rolls against any [non-faction] ship.
–Cargo Killer: When this ship his an enemy ship, eliminate a cargo from the enemy ship.
12. Cirr…[Read more]
Oh I did an oopsie 😅
Normally, I do say what faction at the beginning of the post; this time, I forgot because I’m a derp 😂😛
As for the Coastal Ranger’s ability, I could give her normal World-Hating, but with all 2-rank cannons already, I feel like that’s kinda unnecessary. Also, though I know it’ll be confusing as heck, I think her ability makes…[Read more]
@Ben and Xerecs: Thank you both for your feedback! 😀
It’s been far too long since I’ve posted here, so double today!
–Reroll: Once per turn, you may reroll any die roll you make for this ship; you must use the second die roll result
Cannons: 2L, 3L, 3S
Base Move: S+L
Ability: Scorpion…[Read more]
I see what you mean about Helmsman+SAT. Will probably change Nautilus’s ability so it’s not that combo. Perhaps replacing SAT with that ability to off-load cargo from within S of your HI? Would that be better, and would it affect his current point cost drastically?
Ok, I can reduce the Neverland’s base move to L. Same points though?
Since I’m here, I might as well send more Pirates from Eldest Seas!
5. Nicholas Nautilus
Ability: Loyal: Pirate. Helmsman. SAT.
Flavor: The loyal helmsman of the Storm Stalker, Nautilus always knows how to get a ship to port as fast as possible. However, it’s still…[Read more]
From Wizkids, a few come to mind…
“Does a man seek the shadows or is he forced there by the machinations of others? Some whisper of a horrific betrayal, some of years spent isolated in a French prison, and others of unspeakable torture at the hands of the Moors. Whatever the truth, El Phantasma and his sepulchral crew do not intend…[Read more]
Hello again, all. Time to show-and-tell some more Pirates from Eldest Seas! 😀
–Armed Merchant: Once per turn, as a free action, one of this ship’s canons may shoot at one enemy target in range. This shot cannot have its range or rank increased. (A captain crew is not needed for this action)
–Privateer: This piece may use i…[Read more]
Shall I assume that this is limited to WizKids pieces?
Alrighty, might as well send y’all some new stuff!
Let’s get started with the pirates from Pirates of the Eldest Seas!
1. William Slank
Ability: Captain. Sac.
Link: Little Richard
Flavor: William Slank is a man who wants power. He aspires to be a Pirate Lord, and is willing to do anything, and kill anyone to get what he wants.
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