January 14, 2019 at 10:48 PM #2712
This is another thread idea from MT. Use it to talk strategy and gameplay with your fellow Pirates players!
For me personally, I’m definitely going to focus on campaign game play for a while. After playing a TON from 2011-2017, 2018 and beyond will finally see some much lower games/year numbers for me. I’d like to concentrate on The Hourly Campaign when I’m not involved in CG4 and The Caribbean Game.July 9, 2019 at 6:54 PM #7383
My Turtle Mania game featured a bizarre and extremely niche new gameplay idea.
And that is where a new (?) concept or game idea was born: chain capturing. At the upper right, the Floating Stone of Tsai’s fleet was able to capture the remaining two ships of the other Jade fleet by herself (Hansan Island had been recently sunk). Back and forth they went, with each fleet controlling 1 or 2 ships each turn of the three pictured. Eventually Tsai’s fleet was able to chain together enough successful moves, and the captured Dragon’s Talon was within capturing distance (S+S rowing distance in this case) of Tsai’s own ship, the Proud Tortoise. The PT was reclaimed for his own Jade fleet (this is hard to even put into words because of how confusing it is lol), completing the chain of captures that led to the elimination of the other Jade fleet! XD This is one of those bizarre occurrences that would only happen in a very similar situation, with lots of oared ships that are “capturable” (aka no oarsmen) and moving amongst each other and jockeying for towing position on just about every turn.December 5, 2019 at 10:01 AM #10474
Relevant post: Gimmicks For The Win – Unorthodox Strategies for SuccessDecember 5, 2019 at 9:16 PM #10485XerecsModerator
Since CG1 it’s become somewhat of a norm in my campaigns (and the ones that I play with you) for the Spanish to use as many of or all of their ships with the +1/+2 gold bonus ability. I’m not sure if you’re the first person to figure this out for a campaign or not, but it does represent a sound strategy that few factions can match, since the Spanish have the most of those kind of ships and crew.December 5, 2019 at 10:42 PM #10486
I’m not sure if you’re the first person to figure this out for a campaign or not, but it does represent a sound strategy that few factions can match, since the Spanish have the most of those kind of ships and crew.
I think that’s where the “publicity” aspect of “modern” campaign games comes into play. It’s quite probable that someone played a campaign style game with the Spanish using a lot of gold bonuses, but they either didn’t write about it, or they did but the reports have been lost to the impermanence of internet forums/sites/etc.
It’s possible (or even very likely) that many more hours were spent in the 2000’s playing campaign-style games than in the 2010’s due to the sheer volume of players and games happening compared to today. It’s just that today, you and I record and publish nearly every turn of a campaign game that sees action. XD
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