January 14, 2019 at 10:48 PM #2712
This is another thread idea from MT. Use it to talk strategy and gameplay with your fellow Pirates players!
For me personally, I’m definitely going to focus on campaign game play for a while. After playing a TON from 2011-2017, 2018 and beyond will finally see some much lower games/year numbers for me. I’d like to concentrate on The Hourly Campaign when I’m not involved in CG4 and The Caribbean Game.July 9, 2019 at 6:54 PM #7383
My Turtle Mania game featured a bizarre and extremely niche new gameplay idea.
And that is where a new (?) concept or game idea was born: chain capturing. At the upper right, the Floating Stone of Tsai’s fleet was able to capture the remaining two ships of the other Jade fleet by herself (Hansan Island had been recently sunk). Back and forth they went, with each fleet controlling 1 or 2 ships each turn of the three pictured. Eventually Tsai’s fleet was able to chain together enough successful moves, and the captured Dragon’s Talon was within capturing distance (S+S rowing distance in this case) of Tsai’s own ship, the Proud Tortoise. The PT was reclaimed for his own Jade fleet (this is hard to even put into words because of how confusing it is lol), completing the chain of captures that led to the elimination of the other Jade fleet! XD This is one of those bizarre occurrences that would only happen in a very similar situation, with lots of oared ships that are “capturable” (aka no oarsmen) and moving amongst each other and jockeying for towing position on just about every turn.December 5, 2019 at 10:01 AM #10474
Relevant post: Gimmicks For The Win – Unorthodox Strategies for SuccessDecember 5, 2019 at 9:16 PM #10485XerecsModerator
Since CG1 it’s become somewhat of a norm in my campaigns (and the ones that I play with you) for the Spanish to use as many of or all of their ships with the +1/+2 gold bonus ability. I’m not sure if you’re the first person to figure this out for a campaign or not, but it does represent a sound strategy that few factions can match, since the Spanish have the most of those kind of ships and crew.December 5, 2019 at 10:42 PM #10486
I’m not sure if you’re the first person to figure this out for a campaign or not, but it does represent a sound strategy that few factions can match, since the Spanish have the most of those kind of ships and crew.
I think that’s where the “publicity” aspect of “modern” campaign games comes into play. It’s quite probable that someone played a campaign style game with the Spanish using a lot of gold bonuses, but they either didn’t write about it, or they did but the reports have been lost to the impermanence of internet forums/sites/etc.
It’s possible (or even very likely) that many more hours were spent in the 2000’s playing campaign-style games than in the 2010’s due to the sheer volume of players and games happening compared to today. It’s just that today, you and I record and publish nearly every turn of a campaign game that sees action. XDJuly 31, 2020 at 3:19 PM #11547
How the heck are you supposed to make use of the Fear keyword? Since it happens at the start of your turn, the canceller ability isn’t as useful. You can’t protect yourself by cancelling a captain on a ship that’s going to attack you for instance. And the S-move result isn’t that good either, because again it happens at the start of your turn. You have to be within S of a ship already to do it so you’ve already caught it. If it happened at the start of every turn then it might be playable.July 31, 2020 at 3:30 PM #11549
How the heck are you supposed to make use of the Fear keyword?
Moved your post here since it’s appropriate.
It’s not a good ability, but it can be better while submerged. In that case it could be combined with other abilities that work while submerged, such as cancelling or Marines. Other than that, make sure to always remember to roll for it when you have multiple enemies in range. If you can roll for it 3+ times in a turn, there’s a solid chance it will actually affect something. Though that happens more in crowded battlefields and campaigns than most 1v1 action.
I would suggest a reroller, but EA/SAT/etc are better abilities to pair a reroller with anyway lol. Those are the best ways I can think of – try to scare a bunch of enemies at the same time in a crowded space, and/or submerge it so it can possibly survive longer to have more of an effect. The latter is one of the reasons (along with cost) that Squalo is the one shark I do try to use on occasion.July 31, 2020 at 4:29 PM #11550
Didn’t even know this thread existed lol. Well I’m still tracking down the Terror. Otherwise I don’t have any way in my collection to combine fear and something submerged. I’ve thought about putting the Unblinking 99 on board the Fallen Angel, since she’s very fast and can’t be shot at by most ships, but then I remembered ramming is a thing. Fallen Angel + 99 + low cost Cursed crew saved by Devil’s Maw would be super gimmicky but in theory gets you a way to quickly move a fear crew into the middle of a fight on a ship that would be very hard to hit I suppose.August 3, 2020 at 9:48 PM #11600
There’s a couple of threads I suppose this could go in but I’d love this one to be more active so I’m putting it here now.
One of my favorite fleets is a hybrid French fleet using ships from PotR. I’d long used La Belle Etoile as the flagship. But recently I got Le Soleil Royale, and I’m wondering which ship people would think is better. Both are 13 points with 5 cargo. (Side note, can someone summon volt here because he’s also a Francophile who loved the French faction if I remember right.)
LBE: S+L move, 3S-3L-3S guns, cargo killer, schooner.
LSR: L-move, 2S-3L-3L-3L-2S guns, once per turn crew kill.
La Belle Etoile has a speed/agility advantage and even a more devastating potential. Le Soleil Royale is sturdier with better guns.August 4, 2020 at 10:21 AM #11613
I’d love this one to be more active
… though it’s hard to provide feedback when the information given out is incorrect. Check the cannons. I like both ships a lot but I like the Soleil Royal better.August 4, 2020 at 1:39 PM #11625
Should be fixed now.
In a test game against a similar pirate fleet led by Don Gilbert and the Panda, LSR’s extra durability came in big because Panda was able to swoop in and get two shoot actions off. But then again, LBE is faster than Panda so it might have avoided being hit in the first place so :shrug:
- You must be logged in to reply to this topic.