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Viewing 21 posts - 151 through 171 (of 171 total)
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  • #11962
    Jack
    Participant

    What’s extra weird about Fear is it’s only one or two points for Captain Davy Jones. He has the 4 point ability to impress eliminated crew, then if the kraken target ability is one point, fear costs two. And vice versa.

    If Fear worked at the start of *every* player’s turn, then maybe it could be fair at 6. Even then though I’d put it at around 3.

    #11975
    Mr. Wick
    Participant

    What’s the point cost of Parley and/or Secret Hold?

    #11976
    Ben
    Keymaster

    What’s the point cost of Parley and/or Secret Hold?

    Generally Wizkids priced both at 2.  Parley had some variations with crew, sort of costing 1 on the SR version of Captain Mysion (Loyal being -1 is kind of unfathomable), but 3 on Damsel in Distress from PotC.  I prefer Parley at 3 but 2 still feels like a fair cost for it.

    #12013
    Ben
    Keymaster
    #12034
    Woelf
    Moderator

    Maybe the sandbar terrain idea was going to be a thing  

    I’m assuming someone has already come up with possible ideas for sandbars in the past, but here’s a quick take…

    SandbarAt the start of the game, roll a d6:  on a 1-3, place all Sandbar terrain with their “Low Tide” side up; on a 4-6, “High Tide” side up.      At the beginning of each following round, flip all Sandbars in play to their reverse side.

    During Low Tide, ships with 1 or 2 masts may pass over Sand Bars without effect.  Ships with 3 or masts must roll a d6; on a 1 or 2, the ship becomes beached (3-4 mast ships are automatically freed during High Tide).   Ships with 5 or more masts become beached automatically.

    During High Tide, ships with up to 4 masts may pass over Sand Bars without effect.  Ships with 5 or more masts must roll a d6;  on a 1 or 2, the ship becomes beached.

    When a ship is beached, it cannot be given move actions and cannot be moved by any other actions or effects except by towing.  A friendly ship may tow a beached ship even if it is not derelict; the towed ship must be released as soon as it has been freed from the Sand Bar.

    #12044
    Jack
    Participant

    Wouldn’t you want to switch high and low tide there?

    #12045
    Woelf
    Moderator

    D’oh!  Yep, they were flipped.   Fixed now, thanks!

    #12046
    Ochobrazo2298
    Participant

    Hey @Woelf, on the topic of the tide affecting gameplay, Me and my brother were just setting up for a game based on one of my custom sets of ships called; Pirates of the Ferocious Deep.

    For the game we were experimenting with rules of giant waves that affect 2-masters and under.(Except Flotillas)

    Wave Rules:

    Whenever a ship with two masts or under moves roll a d6; On a result of 1 eliminate a mast. On a result of 2 eliminate a cargo. On a result of 3-6 nothing happens.

    #12053
    Ben
    Keymaster

    Random idea inspired by a pic at the FB group: Pirates CSG wrapping paper.  XD

    I’m assuming someone has already come up with possible ideas for sandbars in the past

    Yeah, I’ve used this from a Miniature Trading member a few times before (they were inspired by Cadet-Captain Mike):

    When any part of a ship or sea creature moves onto a sandbar, roll a d6. The result is the sandbar’s rating until the end of that player’s turn. Compare the rating to how many masts or segments the game piece had when it was constructed. If the sandbar’s rating is less than the number of masts or segments, the game piece has run aground and might not be able to move.

    For example, if a 3-mast ship sails over a sandbar with a rating of 4, she may continue her movement across it. If a 4-mast ship sails over a sandbar with a sandbar with a rating of 2, it must stop, even if she could move farther that turn. If the sandbar rating and the number of masts or segments are the same, the ship must stop after sailing over the sandbar, even if she could move farther that turn.

    If a game piece has run aground, you can use its action for the turn to try to free it. Roll a d6. Subtract the current number of masts or segments or the result from whichever is higher. If the result is 1 or less, the game piece is free. It can be given a move action to move normally next turn.

    (This is designed to be an obstacle similar to Sargasso Seas, but targeted for larger ships rather than smaller ships, and not damaging like a Reef)

    At this point I don’t know if I’ve even had to deal with the rules for them yet since in my games ships just sail around them.  Most memorable time with a sandbar so far may have been when an opponent built Ramsgate on the largest one I’ve made.

    Ramsgate on sandbar

    #12055
    Ochobrazo2298
    Participant

    Attention, Everyone. Do you know where the black market of ships is?

    What I’m meaning is do you know where people are getting things like; the Scavenger Packs, the Plunder Packs, the sealed Booster Boxes, or the SCS Packs?

    #12058
    Ben
    Keymaster

    Do you know where the black market of ships is?

    What I’m meaning is do you know where people are getting things like; the Scavenger Packs, the Plunder Packs, the sealed Booster Boxes, or the SCS Packs?

    From what I’ve seen the past year or so, people are just overpaying (in my opinion, though I was lucky enough to collect in a buyer’s market ~2011-2014) for that stuff.  There’s a reasonable amount still out there on the obvious sites (eBay/Amazon/Hill’s Wholesale Gaming), it’s just that the prices have gone up.

    People have posted some good deals this year, sometimes through local finds, FB Marketplace, and the occasional eBay find that goes for less than expected.

    #12067
    Woelf
    Moderator

    At this point I don’t know if I’ve even had to deal with the rules for [sand bars] yet since in my games ships just sail around them. 

    You can say much the same for terrain in general, or at least Reefs and Sargasso Seas.   It’s been a long time since I actually sat down to play against anyone, but I can’t even remember the last time anyone sailed across one of those unless there was zero chance of it harming their ship.   Even when using oversized versions that are impossible to sail around in order to reach certain islands, people just make sure to only use ships that can safely cross.  It’s just not worth the hassle of getting stuck or damaged.

    Even icebergs tended to be a non-factor unless you put so many in play that they were unavoidable.

    At least fog banks and trade currents are super useful, so terrain isn’t a completely ineffective concept.

    #12069
    Ochobrazo2298
    Participant

    Thanks, @Ben.

    And I know what you mean when you said good deals on ebay.

    My brother and I purchased some SRs within the past month.

    I got Crusher & Doombox for a ridiculously cheap price.

    And my brother got Shaihulud & Cadara for a decent bargan.

    #12070
    Ben
    Keymaster

    At least fog banks and trade currents are super useful, so terrain isn’t a completely ineffective concept.

    My favorite are actually whirlpools… as some people know.  😉

    #12074
    Bartek
    Participant

    Great picture with the sandbars, do I see a switchblade of the Cursed? 🙂

    #12076
    Ochobrazo2298
    Participant
    #12078
    Ben
    Keymaster

    Great picture with the sandbars, do I see a switchblade of the Cursed?

    Oh yes, the Skin Flayer was fun to use in that game! (battle report linked above)

    #12081
    Xuansho
    Participant

    Hi everyone,

    New matey here who just got back into the game. I bought some packs and I was wondering if you have any tips on how to build ships without scratching the paint on the hull when it goes through the first deck ? (I know it’s unnecessary but it’s just a quirk of mine haha)

     

    #12083
    Ben
    Keymaster

    I bought some packs and I was wondering if you have any tips on how to build ships without scratching the paint on the hull when it goes through the first deck ?

    Welcome back. 🙂  That’s a tough one. With the 4-5 masters, you might be able to angle the hull piece so it only makes contact with the deck on the same line that will be obscured by the edge of the deck (sticking out on the ship’s quarter) when fully constructed. (to try to avoid scraping the hull against the thinner part of the slot)  You could also widen the deck slots slightly before building, but that might not be worth it if the structural integrity is compromised. (too tight is better than too loose in this case, since with the latter the ship can become unusable)

    #12096
    Ochobrazo2298
    Participant

    Mainly how I put the hull ___    pieces through without scratching is I Angle the hull piece and deck in sort of a shape like this                    \

    the little stick being the hull piece and the side of the big stick that the “Hull Piece Stick” is pointing towards being the side with the slot for the hull piece. Although this may not work all of the time it’s worth a shot :D.

    Hope my tip was helpful and Hope you have fun with the game again as well, @xuansho!

    • This reply was modified 18 hours, 8 minutes ago by Ochobrazo2298.
    • This reply was modified 18 hours, 7 minutes ago by Ochobrazo2298.
    #12105
    Ochobrazo2298
    Participant

    @Ben, I sent you a picture of one of my Custom Sets in progress. If you may take a look at it yourself I would appreciate advice.

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