April 23, 2021 at 2:00 PM #13116ChrisParticipant
Thanks for the info! I’ll look into those options.May 5, 2021 at 1:36 AM #13137May 6, 2021 at 9:43 AM #13149jetmoto-1996Participant
Has anybody else seen this?
I think its a pretty cool idea for custom ships!!May 8, 2021 at 12:48 AM #13157
Yeah I just saw that video the other day, it’s really cool! I like how you can still take the mast “out” while decreasing risk of breakage.May 26, 2021 at 8:41 AM #13236jetmoto-1996Participant
So Ive got a question for some of you more Dedicated Pirates collectors, Would you rather buy the Mysterious Islands: Message in a bottle pack or the Nordic Raiders Pack? In terms of both collectability and Game Play? I am wanting to pick one of them up. I feel like Nordic Raiders is the rarer of the two… but message in a bottle has better pieces?May 27, 2021 at 1:08 AM #13248
I feel like Nordic Raiders is the rarer of the two… but message in a bottle has better pieces?
Not sure which one is rarer. Both have some very unique game pieces. USS Mercury is one of the best submarines in the game, and the combos available for the Slipstream are undoubtedly amazing (some combos probably still out there that may not have been tried in games yet). Abandoned Crew is more fun than Odin’s Revenge.
I get a little obsessed with the Serpent’s Fang – she’s such a favorite of mine that I overrate her lol.December 13, 2021 at 2:15 AM #14117December 25, 2021 at 6:36 PM #14262June 1, 2022 at 9:59 PM #14822June 4, 2022 at 11:16 PM #14849June 6, 2022 at 2:54 PM #14856
I’d never put any effort into tracking specific release dates, and it’s way too far in the past to remember any of those details, so any info you have on that will be more than I’ve got.June 10, 2022 at 7:53 PM #14863July 28, 2022 at 6:00 PM #15035July 29, 2022 at 7:43 AM #15036
Latest unboxing was a great deal from BGG!
Looks like a really nice haul! Was someone selling their collection, or were those just extras they had?July 29, 2022 at 8:44 AM #15037
Was someone selling their collection, or were those just extras they had?
Looks like a collection as they were cleaning the basement.August 15, 2022 at 2:44 AM #15141
@Woelf: Do you know if cancellers were costed at 5 points partially to allow players to bring them in with 0LR+5 crew to counter things like Submarines/etc? (or if 0LR+5’s were introduced to allow the kind of “canceller flexibility” that would be helpful in later expansions when things like Submarine/Eternal/etc were introduced – not sure how the plans for sets were developed in regards to future idea implementation)August 15, 2022 at 9:31 AM #15149
Do you know if cancellers were costed at 5 points partially to allow players to bring them in with 0LR+5 crew to counter things like Submarines/etc? (or if 0LR+5’s were introduced to allow the kind of “canceller flexibility” that would be helpful in later expansions when things like Submarine/Eternal/etc were introduced – not sure how the plans for sets were developed in regards to future idea implementation)
The cancel ability (Nemesio) was already in the game before the 0LR+5 was introduced, but at the time it was still unique/rare, so I don’t think that had much direct effect on the value chosen for the adder. 5 was just a nice, round, easy-to-remember number that gave some flexibility but not too much.
I had no input or insight into what went on with the design back then, but always got the impression that there wasn’t much of an overall plan. There also always seemed to be a large disconnect between which abilities and effects the designers valued and what got the most attention of players (at least, those posting to public forums). A lot of stuff they just kinda threw in because it sounded cool, and many ability costs were just guessed at/estimated. That’s why certain abilities seemed weirdly over- or under- priced, and why some recurring issues like the action limit took so long to be addressed directly in any meaningful way.
ADDED: The later sub-attacking abilities might have been intentionally priced based on the +5 ability, but they definitely weren’t priced with cancellers in mind, because if they had, they would have cost at least a point or two less.October 17, 2022 at 7:30 PM #15511December 24, 2022 at 11:07 AM #16010
Happy Holidays! Hope some folks can play Pirates this weekend!January 12, 2023 at 1:39 AM #16141January 12, 2023 at 8:25 AM #16143
Did you ever find any stats on the actual size of that table? Judging from how it looks in comparison to the ships, it’s way too small to play a regulation game on it even after adding a few more islands. You’d need three more to make a 2×2 square just to get a large enough area.January 13, 2023 at 12:59 AM #16145
Did you ever find any stats on the actual size of that table? Judging from how it looks in comparison to the ships, it’s way too small to play a regulation game on it even after adding a few more islands. You’d need three more to make a 2×2 square just to get a large enough area.
Nope. I agree though, it might not work with the 3L minimum distance.February 1, 2023 at 8:47 PM #16224
Pretty cool to see my Black Pearl picture in the Top 10 (#9 of 55) of the 2022 BGG yearly photo contest! Thanks to all who voted!June 24, 2023 at 6:44 PM #16669
After I think 5+ years I think it may be time to retire the second of my primary measuring deckplate cards. At the left you can see that it has finally broken between the edge and bottom pennant hole. It’s also breaking between the pennant hole and main deck. I think this was the main measuring card I used during my epic 2017 campaign game Command the Oceans, so it’s seen it’s share of usage.
The last one (the “original” for me) was an HMS King Edward duplicate deckplate. I think that one got more white from even more severe usage, probably from 2011-2017 including various campaign games. That one broke on the opposite end though I believe, between the S edge and stern flag slot nub.
For the next one, I might try using a “whole” deckplate that is unpunched – I’ve got some orphans that would work well. Though, I think the parts might get accidentally punched out during usage, especially if I try to use it for 5+ years of playing haha!
Maybe the next one should be Spanish – I’ve used English and now French, and the Spanish are next in my “collection faction order” for organizing.August 10, 2023 at 6:30 PM #16992
What is the IDEAL number of players in a Pirates game? (a specific quantity, not a range)August 11, 2023 at 10:46 AM #16997XerecsModerator
What is the IDEAL number of players in a Pirates game? (a specific quantity, not a range)
I’d say 4, even though the game is designed with 2 players in mind.November 25, 2023 at 1:43 AM #17489
I would argue that Unique Treasures and rare coins (such as 0’s, shiny silver, etc) are one of the most irreplaceable types of game pieces.
Crew are proxied all the time, and new copies are easily made. They are also usually on the “sidelines” of a game where having a perfect back (showing the faction flag) is often not considered, or can have any discrepancies easily explained. Ships can be 3D printed, whether for proxy or replicas. Custom islands and terrain are arguably better than the official versions, with the cardboard versions extremely cheap and widely available.
Special coins, on the other hand, must conform to a certain standard. It’s important that they have identical backs, and preferably a sheen close to what Wizkids produced. Common coins such as 1-6 can be scratched off to make proxy UT’s, but it’s tough to beat the original artwork quality on such a small piece.
Coins also go through more wear and tear than almost any other game piece. This fact is also nearly unavoidable, compared to crew stored in their cards in card sleeves and ship masts that are not taken out for fear of excess wear or breakage. Shuffling coins and moving them around during a game is essential, which can cause some scratching over time, further exacerbating the eventual need for replacements (and most special coins are Rare, if not even higher rarity).
New coins could be 3D printed/etc, but it would be very hard to get them to a distinct quality to where they are indistinguishable from Wizkids coins. If it’s too easy to tell them apart (or if they have rough edges, decals falling off, etc), players can gamify what they see on islands after the treasure distribution is finalized.
Just a random thought I’ve been having for a year or so now. It’s part of why I don’t have many UT’s up for trade – in an ideal world, over the decades I’ll play enough to where I’ll need duplicate UT replacements when a primary copy gets scratched/changed enough to where it’s easy to spot it on an island.December 1, 2023 at 4:30 PM #17554
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