Pirates with Ben – About Pirates CSG › Pirates CSG Forums › Pirates CSG › The Random Topic Thread
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Ben.
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April 23, 2021 at 2:00 PM #13116
Chris
ParticipantThanks for the info! I’ll look into those options.
May 5, 2021 at 1:36 AM #13137Ben
Keymaster@Bartek: Yes, the Delusion is the GITD ship in the Plunder Pack.
@Countupyourcoyne: I did some 3D printing last year but the folks at the Discord have far outpaced anything I accomplished last fall.May 6, 2021 at 9:43 AM #13149jetmoto-1996
ParticipantHas anybody else seen this?
I think its a pretty cool idea for custom ships!!
May 8, 2021 at 12:48 AM #13157Ben
KeymasterYeah I just saw that video the other day, it’s really cool! I like how you can still take the mast “out” while decreasing risk of breakage.
May 26, 2021 at 8:41 AM #13236jetmoto-1996
ParticipantSo Ive got a question for some of you more Dedicated Pirates collectors, Would you rather buy the Mysterious Islands: Message in a bottle pack or the Nordic Raiders Pack? In terms of both collectability and Game Play? I am wanting to pick one of them up. I feel like Nordic Raiders is the rarer of the two… but message in a bottle has better pieces?
May 27, 2021 at 1:08 AM #13248Ben
KeymasterI feel like Nordic Raiders is the rarer of the two… but message in a bottle has better pieces?
Not sure which one is rarer. Both have some very unique game pieces. USS Mercury is one of the best submarines in the game, and the combos available for the Slipstream are undoubtedly amazing (some combos probably still out there that may not have been tried in games yet). Abandoned Crew is more fun than Odin’s Revenge.
I get a little obsessed with the Serpent’s Fang – she’s such a favorite of mine that I overrate her lol.
December 13, 2021 at 2:15 AM #14117Ben
KeymasterWow. When I recorded this I had no idea that apparently I was right next to a PotC filming location! ?
December 25, 2021 at 6:36 PM #14262Ben
Keymaster2021 Year in Review posted! 😀
June 1, 2022 at 9:59 PM #14822Ben
KeymasterIt’s the Glorious First of June!
June 4, 2022 at 11:16 PM #14849Ben
KeymasterJune 6, 2022 at 2:54 PM #14856Woelf
ModeratorI’d never put any effort into tracking specific release dates, and it’s way too far in the past to remember any of those details, so any info you have on that will be more than I’ve got.
June 10, 2022 at 7:53 PM #14863Ben
KeymasterThe audio from my Pirates CSG blog is now on Spotify.
July 28, 2022 at 6:00 PM #15035Ben
KeymasterLatest unboxing was a great deal from BGG!
July 29, 2022 at 7:43 AM #15036Woelf
ModeratorLatest unboxing was a great deal from BGG!
Looks like a really nice haul! Was someone selling their collection, or were those just extras they had?
July 29, 2022 at 8:44 AM #15037Ben
KeymasterWas someone selling their collection, or were those just extras they had?
Looks like a collection as they were cleaning the basement.
August 15, 2022 at 2:44 AM #15141Ben
Keymaster@Woelf: Do you know if cancellers were costed at 5 points partially to allow players to bring them in with 0LR+5 crew to counter things like Submarines/etc? (or if 0LR+5’s were introduced to allow the kind of “canceller flexibility” that would be helpful in later expansions when things like Submarine/Eternal/etc were introduced – not sure how the plans for sets were developed in regards to future idea implementation)
August 15, 2022 at 9:31 AM #15149Woelf
ModeratorDo you know if cancellers were costed at 5 points partially to allow players to bring them in with 0LR+5 crew to counter things like Submarines/etc? (or if 0LR+5’s were introduced to allow the kind of “canceller flexibility” that would be helpful in later expansions when things like Submarine/Eternal/etc were introduced – not sure how the plans for sets were developed in regards to future idea implementation)
The cancel ability (Nemesio) was already in the game before the 0LR+5 was introduced, but at the time it was still unique/rare, so I don’t think that had much direct effect on the value chosen for the adder. 5 was just a nice, round, easy-to-remember number that gave some flexibility but not too much.
I had no input or insight into what went on with the design back then, but always got the impression that there wasn’t much of an overall plan. There also always seemed to be a large disconnect between which abilities and effects the designers valued and what got the most attention of players (at least, those posting to public forums). A lot of stuff they just kinda threw in because it sounded cool, and many ability costs were just guessed at/estimated. That’s why certain abilities seemed weirdly over- or under- priced, and why some recurring issues like the action limit took so long to be addressed directly in any meaningful way.
ADDED: The later sub-attacking abilities might have been intentionally priced based on the +5 ability, but they definitely weren’t priced with cancellers in mind, because if they had, they would have cost at least a point or two less.
October 17, 2022 at 7:30 PM #15511Ben
KeymasterDecember 24, 2022 at 11:07 AM #16010Ben
KeymasterHappy Holidays! Hope some folks can play Pirates this weekend!
January 12, 2023 at 1:39 AM #16141Ben
KeymasterJanuary 12, 2023 at 8:25 AM #16143Woelf
ModeratorDid you ever find any stats on the actual size of that table? Judging from how it looks in comparison to the ships, it’s way too small to play a regulation game on it even after adding a few more islands. You’d need three more to make a 2×2 square just to get a large enough area.
January 13, 2023 at 12:59 AM #16145Ben
KeymasterDid you ever find any stats on the actual size of that table? Judging from how it looks in comparison to the ships, it’s way too small to play a regulation game on it even after adding a few more islands. You’d need three more to make a 2×2 square just to get a large enough area.
Nope. I agree though, it might not work with the 3L minimum distance.
February 1, 2023 at 8:47 PM #16224Ben
KeymasterPretty cool to see my Black Pearl picture in the Top 10 (#9 of 55) of the 2022 BGG yearly photo contest! Thanks to all who voted!
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