Ben

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  • in reply to: The Random (PCSG) Topic Thread #9956
    Ben
    Keymaster
    in reply to: Nastiest or Most Disturbing Flavor Text #9955
    Ben
    Keymaster

    @MagExpress: Wow, I don’t think I had seen the flavor text for the Dance before.  O_O

    in reply to: Real life naval strategies/themes in Pirates? #9952
    Ben
    Keymaster

    Crossing the T is an example of a naval strategy that naturally comes up in a pirates game. Basically maximize your firepower on an enemy ship and minimize the enemies ability to fire back.

    Great point, I forgot about that one.  Can be especially effective against ships with lesser overall striking range (S speed with S cannons for example), or against a 10 master without an extra action where maneuvering for the counterattack can be a nightmare trying to get cannons in range.

    in reply to: Custom Ships (post your custom game pieces here!) #9949
    Ben
    Keymaster

    The Fiendfire is actually the ship I alluded to in a reply to your post about the Combustion on 4-23-19

    Do you have any in-depth opinions on her?

    I think she looks fine!  Was it inspired by the Fiendfyre from Harry Potter?

    I like the various limits the ship has.  (especially the once per turn and d6 roll so it’s not automatic)  🙂  It would be interesting to try and time that ship’s action for the opportune moment.

    in reply to: Custom Ships (post your custom game pieces here!) #9945
    Ben
    Keymaster

    12 is pretty cheap for that ability. Would 16-18 be better?

    Yeah, I just realized it’s like a moveable Cursed Zone.  As usual I like to keep things more expensive to start so games are less likely to be ruined by OP stuff, so 18 sounds good.

    Quite the opposite of my own Calamity, which is a 10 masted junk.  XD

    in reply to: Custom Ships (post your custom game pieces here!) #9943
    Ben
    Keymaster

    I can make L-Range happen. About the same points for that as currently?

    In addition to that, I think it should be more expensive.  That ability makes cannons far less likely to hit, and it makes SAT and EA impossible to use.  (among other things)

    in reply to: The Random (PCSG) Topic Thread #9937
    Ben
    Keymaster
    in reply to: Custom Ships (post your custom game pieces here!) #9934
    Ben
    Keymaster

    At this point I think I’d have to see the Ryuk in play to form a better opinion of the ship.

    Marra is impressive, though I think the ability should say “within L of this ship” so there’s no confusion.  I would probably want her towing a flotilla as part of a battle squadron.

    Great flavor text for the Blue Blood, and seems like the right cost too.

    in reply to: Introduce Yourself! Join the Crew! #9932
    Ben
    Keymaster

    Hi Captain Randy, glad to have you aboard!  Sorry that you weren’t able to post; I’ll be looking at the Pending replies more often from now on. (no idea why yours went there though)

    Loved reading your story and how much you love the game!  Unique to hear about your relationship with Brachyura.  Certainly not a crab you want to mess with!  🙂   I’m a big PotC fan too.

    Thanks Ben for all you do, buddy! You are an asset to the game and to people, like myself, trying to navigate its many aspects.

    Thank you for your patience, and please reach out to me or one of the moderators (Xerecs, Woelf, and Artisturn) if you have trouble with posts going through again.

    in reply to: News and Updates Thread #9917
    Ben
    Keymaster

    For some reason, random posts seem to be going to the moderation queue rather than showing up in the forum.  I don’t know why and I apologize for that issue.  I hope to have time to look into it.

    in reply to: The eBay Sales thread #9911
    Ben
    Keymaster
    in reply to: Factional strengths by ship type #9902
    Ben
    Keymaster

    I used to play some large fleet action games with friends where we would use duplicate ships as others in a “class” based on the namesake.

    That makes sense!  I would have had a large “Mayfair” and “Birkenhead” class.  XD

    For me the overall quality of ship type is dependent on how big a game is being played. If it’s a smaller game, most nations can bring something competitive to the table, if it’s a larger action, the strength of some nations for 5-mast vessels does drop off a bit to the point where it does begin to matter.

    Great point!

    As for 2-3 mast vessels, I need to look into this some more as well. I have some I enjoy a lot for pirates, Britain and Spain, but it’s an area I’ve not given a ton of thought to as a group overall.

    It’s part of the reason I ran out of things to discuss in my post.  I think there’s considerable balance with 2 masters for the most part, though the Pirates and French are probably still the best.

    I feel like most of the factions have a lot of great 3 masters, which is one of my favorite ship sizes due to the competition, point levels, and hybrids.  From the Fleet Review I did, I remember the Americans having a weird advantage in some niche 3 master class types – arguably the best hoist (Frontier), longship (Kettering), AND submarine (Mercury).  However, they don’t have some of the awesome square-rigged 3 masters that the Big 4 factions have, although their excellent and quick 3 masted schooners make up for it somewhat.

    in reply to: Custom Ships (post your custom game pieces here!) #9895
    Ben
    Keymaster

    The ability text for Ryuk could be: “Instead, select one crew assigned to this ship, and one crew with the exact same abilities on any other ship in play.”  Not that it helps much.  As Woelf said, you could just sit at home and start picking off enemy captains right before they fight your own battle squadron.

    I do think Eternal Curse could be 1-2 points more expensive.  The Diamond Strike has Sac built-in and essentially has 2S cannons with her ability.  This ship is faster with better cannon ranges, in addition to her other ability.

    SAC is a very good ability and worth 3 points when on a crew.

    It’s pretty much objectively worth more than that, Wizkids just never priced it correctly.

    On the other hand, Possession is rather terrible and almost always ineffective.  I cut the cost to 4 for my customs, which I think is fair.  (less than 3 is probably not enough)  I like Eternal at 3 so Aiestel would be cool at 9.

    in reply to: Promo Edition? #9891
    Ben
    Keymaster

    Seems as though the mystery may be solved… I’m so glad I saved this picture from old_man that he posted to Miniature Trading a while back:

    Scandinavian home islands pack (Pirates CSG)

    in reply to: Buy/Sell/Trade collection-based Master Spreadsheet? #9888
    Ben
    Keymaster

    New Version

    Now the first sheet contains all the game pieces (except the 1 of 1’s), with each set still present as well with its own sheet.  For the first sheet, I consolidated the info so it is all trade-based and doesn’t include gameplay stats.

    I may just leave it as-is; you can hit File>Download to get your own copy!  Feedback welcome.

    in reply to: All Pirates CSG Surveys #9884
    Ben
    Keymaster
    in reply to: Custom Ships (post your custom game pieces here!) #9881
    Ben
    Keymaster

    Lilith
    Points: 13/14
    Ability: Loyal: The Cursed. (Eternal.) Once per turn, you may choose one friendly ship in play. That ship cannot be affected by the Fear keyword for this turn. Once per turn, give one friendly ship +1 to her cannon rolls for this turn.

    This actually seems too expensive.  I don’t see that Fear immunity being worth more than 2 points, so I think this version could be 11 points even with Eternal.

    in reply to: News and Updates Thread #9877
    Ben
    Keymaster

    Once again I must apologize for all the mistakes in the Master Spreadsheet.  Most of them should be fixed now.

    Corrections: Divers point cost from 2 to 1, RV #138 from Oarsmen to Oarsman, deleted “showing” from BC Serpiente’s ability text, fixed Admiral Yi’s ability text, SCS 030 cost changed from 6 to 2, added cost of 2 to SCS 085, changed DJC Fantasma ability from Captain to Reverse Captain, gave cost to DJC #062, changed abilities of La Catedral del Mar and Dark Fox to Fear from the written-out keyword text, Santos Romanos masts from 3 to 2, fixed Monte Cristo’s masts and point cost, fixed ability of L’Eroica, added cannons for Baochuan, fixed mispelling of HMS Auckland and San Theodora, changed Grendel’s mast cound from 3 to 2, fixed cost of USS Cheyenne, fixed Squalo’s point cost and segment count, fixed Teach’s segment count, deleted Ochobrazo from RotF sheet, fixed misspellings of Bombardier, added Explorer ability to F&S Scepter.

    in reply to: Custom Ships (post your custom game pieces here!) #9874
    Ben
    Keymaster

    I think you might be better off making her like Roberto Santana, choosing one ship to give her bonus or whatever to.

    Indeed.  Anything that gives a bonus to ALL ships in your fleet is usually OP by default.  I think you could also make it affect a specific number of ships, such as a maximum of 3 friendly Cursed ships. (when you reveal the crew, or simply from the start of gameplay if you wanted her to start the game face up)

    I could limit her ability to just one keyword instead of both?

    I don’t think that’s enough, simply because it’s still effectively unlimited.  Cargo Master is OP because there’s no cap on it.  I can certainly imagine a submerged sea monster squadron in next year’s CoEC swarming around with Fear getting rolled for dozens of times each turn.

    Normally I wouldn’t think it is such a big deal, but recall the 2017 game, with all the monsters concentrated in one area, each rolling for Fear for multiple ships. Evey target ship was hit with BOTH outcomes of Fear. Do you see my point?

    O_O  And I wrote that before even seeing this comment!  XD   Xerecs’ suggestion would work, though if you want to keep it more similar, I think giving Eternal+Fear to a max of 3 Cursed ships would work too.  (and theoretically that cost is in line with 12, since if Eternal and Fear generally come to 4 points combined (maybe 5 but Fear could be 1), 4×3 ships would be the 12 points)

    The edits definitely help curb the Cursed craziness.  🙂  If you’re looking for a point cost on the Agramon, I think 30 would be a minimum place to start at.  Assuming the cancellation can occur on an enemy turn as soon as their ship moves into range.

    I think the Ryuk’s ability text is fine.

    in reply to: Century of Economy 2019 #9865
    Ben
    Keymaster

    Never seen a dragon fight before! XD
    Wow, the Spirit sinking the ST has to go down as one of the biggest mismatches or upsets in any Pirates game.
    3:28 Ah, perhaps they haven’t seen each other since CTO in 2017, 2 years ago! XD
    5:17 Not rooting for the French but that is an epic shot. Love the combination of flames, smoke, and wreckage.
    6:12 I feel that the Sea Wind is weirdly underrated. She’s too expensive, but the overall package is great in a game like this. I loved using her in CG3, and CTO too I think.
    7:13 Did the Americans also run out of Mercenaries/privateers to launch?
    7:27 Another great shot, mastless ships and all that debris really make that Portal an intense bottleneck.
    8:19 Yay go English!
    8:27 Awesome picture.
    11:32 WHAT THE HELL IS THAT?!?! ?? https://www.youtube.com/watch?v=wYVjsvZD69E
    You can’t even sail through the area! XD That really illustrates that if the Spanish don’t win this game, it’s a big loss for them.
    13:04 Love the strategy/diplomacy going on …..
    Impressive showing by the French, not letting the English keep their foothold.

    I hope ALL customs are available for next year’s game (or the next one overall), so factions won’t run out of ships to launch.

    in reply to: The non-eBay Sales & Trades thread #9864
    Ben
    Keymaster

    Few small sales on HWG.

    in reply to: Custom Ships (post your custom game pieces here!) #9860
    Ben
    Keymaster

    Abaddon seems really overpowered.  That removal ability is arguably too good, period.  It makes Oarsman, capturing, towing back home to repair, and Eternal all moot.  I think what happens to the cargo should be specified to avoid confusion (also removed from play?).  The negative ability is not enough to hold the ship back, and I think she should be at least 35 points.

    Crew within S+S of this ship cannot use their abilities. (this ship’s crew are unaffected by this ability)

    I’m pretty sure Woelf said that an L-canceller is broken, and shouldn’t exist.  And that is for the regular canceller ability where you choose one crew or ship ability.  This does all crew?  Even though that includes friendlies, this is beyond broken.  What about limiting it to crew that cost 2 points or less? (though that could be a headache each turn)  I don’t think you need the part in parentheses.

    Ravener
    Points: 17
    Masts: 4
    Cannons: 1L-2S-2S-1L
    Cargo: 3
    Base Move: S+S
    Ability: Eternal.  Fear.  If this ship wins a boarding party, you may eliminate all of the other ship’s crew or eliminate up to two masts from that ship.

    This is essentially what the ship looks like with the Demon keyword applied.  I think it’s pretty clear that she should be more than 17 points, I think at least 20.

    I think the Forsaken could be more expensive as well.  Sinking with the last mast eliminated is basically great due to Eternal – the ship is pretty much impossible to capture, and quite powerful for a 3 master.  That said I don’t think more than 15 or 16 would be necessary.

    Alkahest is cool but extremely powerful.  That’s the perfect weapon to nullify an Acorazado, Endeavour, or Treasure Ship (imagine having to boot a ton of stuff off when the ability gets shut down).  It’s basically a global canceller that can be used as an interrupt to cause mass chaos.  Cargo master would be my target – imagine that getting hit with the Spanish in this year’s CoEC – you’d have to dump dozens of cargo all at once.  To be fair, Treasure Ship and Cargo Master are both somewhat OP in the first place, but this is an ability that is going to get really crazy in actual gameplay.  No idea what the cost should be but I wouldn’t be surprised if 30+ was necessary.

    Christopher should be at least 12.  Fear-2, Eternal-3 (IMO; 2 is okay but keep in mind the keyword is awesome on crew specifically, where it seldom appeared on WK pieces), true World Hater-5 (as Xerecs said), so 10 before Sac is applied.  Sac is worth far more than the 2 that Wizkids priced it at sometimes, but if you cost it “right” and go to ~15, you’ll have two linked crew that total 31 points.  O_O

    Couldn’t Ghoullugger be linked to The Phantom?  Even if there isn’t another version of that ship in this set, it wouldn’t be the first cross-set link.

    Love the flavor text!  Brine is quite interesting and sounds like a story that could play out across multiple sets or campaign games.  (I don’t dislike most of the pieces, they’re just pretty game breaking I think)

    in reply to: The eBay Sales thread #9859
    Ben
    Keymaster
    in reply to: The non-eBay Sales & Trades thread #9856
    Ben
    Keymaster

    There are a few prices for Spanish Main partial sets in my eBay history spreadsheet, but most of them were from a while back.  The first edition would probably command a little more money than unlimited, but I don’t think a lot more.

    Whether punched or unpunched, any 5 masters from that set might do pretty well as singles.

    in reply to: The non-eBay Sales & Trades thread #9846
    Ben
    Keymaster

    Some stock here apparently… just found the store for the first time.

    in reply to: Questions About Game Rules & The Pirate Code #9845
    Ben
    Keymaster

    @Woelf: What do you think the “UT Hoard” ability is really worth? (Once per turn, if this ship is touching another ship, reveal all face-down treasure aboard the other ship. This ship can take as much unique treasure from the other ship as she can carry.)

    The original WK price of 4 definitely seems too high, but I know you’re a big fan of Rollando.  I think I like 2 points for it.  I’m even considering going to 1 for my “total recosting” since other abilities are getting a redress as well….

    in reply to: The Continuing Committee #9844
    Ben
    Keymaster

    Pardon my frustration and venting.

    I didn’t see it as that, I just sometimes feel the need to clarify that I cannot take on all the projects that the Pirates community would love to see done, at least not anytime soon.

    I promise not to sell or profit from it.

    I wish you could – I certainly have no problem with that.  😀  Based on what others have said over the years though, someone doing it might get Wizkids/NECA on their tail unfortunately.

    I may end up 3D printing my own ships when it is all said and done (with some pre-painted, de-constructing aspect per Ben’s request).

    It is a very promising field that should benefit all kinds of board games.  Feel free to keep us updated on your progress with that if it comes to fruition!

    in reply to: Promo Edition? #9843
    Ben
    Keymaster

    One “solution” is to track down a copy of the actual magazine and hope that the contents are intact.  😀

    In 2017 or 2018 I did some research and was able to find some information.  I think the first link originally went to a page where you could potentially buy the issue, but it looks like they’ve already changed their website since then.

    Donald Duck? (Scandinavian home islands) (others from 2006) (issue)

    Donald Duck 2006 magazine cover

    in reply to: The Continuing Committee #9837
    Ben
    Keymaster

    There is a site called The Continuing Committee that well, continues the Star Trek: CCG from Decipher when it officially became out of print and not being produced anymore.

    That is a very cool site, I love their detailed info on tournaments and stats.  I am trying to continue Pirates CSG here at Pirates with Ben but I have limited time and resources with which to do that.

    I think there are about twelve different types of ships in the game.

    Way more.  My collection was still missing some (Turbine at least) when I took this picture for the 2014 Fleet Review.

    Pirates CSG ship types

    Riz did upload templates at BGG and I’m sure more could be created.

    Although I do not think anyone has a complete collection of all cards across all thirteen expansions and promos.

    old_man certainly does, and Holofernes/Dholub1 and others are there or extremely close if you don’t count 1 of 1’s like the SiaB’s.

    People making their own ships has been discussed various times, but not much seems to have come of it due to costs, prototyping, and legal issues (which can understandably scare people off even without a profit motive).

    in reply to: Promo Edition? #9836
    Ben
    Keymaster

    I wonder if this is what this pack is? Do we know who added this entry to the wiki page?

    Great point.  That seems like the most likely possibility as of now, especially because two 1 card ships and two islands is what you think the pack contains.  However, putting them in an SM pack that says copyright 2005 is interesting, since one of the ships is from 2006 (SCS).

    Holofernes did a ton of the Wikipedia page, and like I said I’ve messaged him about this topic.

    If it is the Scandinavian Islands pack, you’ve got something very rare.  Though I was thinking it might be a 1 of 1 promotional/prototype thing.

    If you don’t mind me asking, did you get it in an eBay lot?

Viewing 30 posts - 1,321 through 1,350 (of 2,314 total)