Ben

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  • in reply to: Custom Ships (post your custom game pieces here!) #1507
    Ben
    Keymaster

    Funny you mention THC, since just after I posted, I thought about potentially transforming the center “cross” or archipelago islands (some of them anyway) into a potential “Ring of Fire”…. O_O More on that next session I would think….

    Haha, I thought of similar, but more towards rings of power from LotR rather than infinity stone. I guess there are some parallels between both, but I’ll try to keep that to a minimum. XD

    in reply to: Custom Ships (post your custom game pieces here!) #1498
    Ben
    Keymaster

    @All: Sorry for any glitches in the forum such as the tag buttons disappearing; I’m trying to optimize the site and sometimes plugins disable things unfortunately.


    @Xerecs
    (wow, looks like doing that automatically links to a member’s page, nice! XD)
    Mhak: We’ve seen that ability too much already; I find it hard to believe there is some flavor connection in Bionicle that justifies it. XD Perhaps something similar but less practical/OP could work?
    Tihut: Inferior to Le Courageux in multiple ways – since the latter is not underpriced or OP, I could see Tihut at 8 or 9.
    Rehye: Rather simple, 8 should work if you want it cheaper.

    ~~~~~

    Lately I’ve been going through Pirates of the Epic Seas and doing one game piece per faction (or UT/etc) at a time. I’ve gotten down to the SE’s again, and there are so many “unreleased” that I like, it’s tough to know what to reveal! XD I made some more fantasy customs today, some of which are rather amusing. For today, I’m in the mood to go out of order and reveal something I just created today. I’ve wanted to make something with a “Ring of Fire” theme for a while now, somewhat based on the real life volcano chain.

    Ring of Fire (Islands)
    Place these 5 Mysterious Islands in a circle during setup. These islands cannot be chosen as home islands, and should be placed 2L or 3L apart. When a ship docks at this island, roll a d6.
    1 – Catastrophic Eruption: All ships docked at this island have all of their masts (including eliminated ones) replaced with fire masts. All ships within 3L of this island receive 3 fire masts; this effect can sink ships. Eliminate all crew and forts on this island.
    2 – Violent Eruption: All ships docked at this island receive 3 fire masts. Ships within 2L of this island receive 2 fire masts. Eliminate all crew and forts on this island.
    3/4 – Eruption: All ships docked at this island receive 2 fire masts. Ships within L of this island receive 1 fire mast. Eliminate all crew on this island.
    5/6 – No effect.
    *Game pieces that are submerged are not subject to receiving fire masts.

    Ring of Fire (Canoes)
    Faction Affiliation: Mercenary
    Rarity: U
    Type: Ship
    Point Value: 14
    Number of Masts: 1
    Cargo Space: 1
    Base Move: S+S+S
    Cannons: 3L
    Ability: Mercenary. Native Canoe. Captain. Fire Shot.

    Flavor text: Hailing from the most volcanic region in the world, these tribal natives have preyed on worried sailors for centuries. They have learned to detect when an eruption is imminent, and then use the chaos and death of such a cataclysmic event to pillage both victims and survivors. Named after the devastating region they sail around, there have been reports of canoe”rings” surrounding enemy ships and lighting the sails and rigging on fire with flaming arrows, watching from afar as the crew are burned alive and the ship is burnt to the waterline. They are known as perhaps the most clever and secretly evil tribe in the Pacific, and use the speed and agility of their canoes to avoid being wiped out by the frequent eruptions.

    Kinda overdid the flavor text, but it really helps give context to their background and the fleshing out of the “Ring of Fire” concept, especially with Epic Seas having a more Mercenary/tribal/Pacific slant the past few months.

    The last piece of the “saga”, at least for now….

    Ring of Fire
    Unique Treasure
    Ability: When discovered, assign this game piece to a named crew on this ship. If this ship isn’t assigned a named crew, place this treasure face down on a random wild island without revealing the treasure to any players. Once this treasure is assigned to a named crew, it is treated as equipment and cannot be removed from this ship unless the crew is removed. If the assigned crew is eliminated, eliminate this game piece. When this ship shoots, up to 3 hits may be fire hits instead of regular hits (you must declare which cannons are shooting fire shot before rolling). If this ship is within L of a Volcano island, you may eliminate one crew on this ship – if so, one enemy ship within L of this ship cannot move on their next turn.

    Flavor text: This mysterious ring bears an inscription that starts with a “V”… many scholars have attempted to decode what the name means, but they always end up murdered for the ring’s power. Multiple “giants” have been seen wielding the ring for evil purposes in the Pacific, leaving a trail of smoke in their wake….

    So there you have it. Pretty convoluted already, and it might get more wordy and complicated if I add things to the concept. Funny enough I already have an epic volcano-based 10 master with linked crew combo, so if I get them involved… yikes…. O_O

    Man, sometimes I find it surprisingly easy to create a lot of fantasy customs. So many things to draw inspiration from, either just a simple word like “dove” or some complex convoluted backstory of chaos. XD Just looking up “cursed art” in google images gives me plenty of random ideas! Epic Seas is about to reach 700 total game pieces, and it’s inevitable that someday I will break 1,000 on that set, and eventually many more I hope. In times like this I have to consciously try to stop staring at what I’ve created or plan to create, just so I don’t spend many hours a day doing it! XD

    ~~~~~

    Historical Custom of the Day #248

    John Watling
    Pirate
    Crew
    3 points
    Ability: Captain. This ship gets +1 to her d6 rolls against ships with the Chieftain keyword aboard. This ship gets -1 to her d6 rolls against forts.
    Link: Bartholomew Sharp

    Strange abilities, but read his brief and strange story for why I gave them to him. Almost some weird parallels with Captain Jack Sparrow.

    You can find my custom sets here: Pirates of the Age of Sail and Pirates of the Epic Seas

    in reply to: Custom Ships (post your custom game pieces here!) #1495
    Ben
    Keymaster

    Ahoy J.W. Darkhurst, thanks for joining my site! 🙂 I’m not a huge fan of bringing LotR into Pirates but the game pieces look fair and appropriately costed so far.

    Cryptic Scroll
    Unique Treasure
    Ability: You may unload this treasure at your home island. If so, roll a d6. On a 1, eliminate the crew on this ship with the highest point cost. If this ship has no crew, instead eliminate all crew on one friendly ship docked closest to this ship. On a 6, this treasure is worth 9 gold. On a 2-5, place this treasure face down on the wild island farthest from your home island.

    Historical Custom of the Day #247

    Scourge of Malice
    Faction Affiliation: English
    Rarity: C
    Type: Ship
    Point Value: 13
    Number of Masts: 3
    Cargo Space: 5
    Base Move: L
    Cannons: 2S-4L-3S
    Ability: This ship gets +1 to her cannon rolls against the Spanish. This ship gets +1 to her boarding rolls against sea creatures. This ship can use Parley against Dutch ships.
    Link: George Clifford, Henry Middleton, David Middleton, William Keeling, James Lancaster, Thomas Best

    Some very specific abilities, but all based on her story of course. (which is quite interesting by the way, especially considering all the voyages she was a part of) The anti-creature bonus is due to a legitimate whaling incident. XD

    You can find my custom sets here: Pirates of the Age of Sail and Pirates of the Epic Seas

    in reply to: Custom Ships (post your custom game pieces here!) #1485
    Ben
    Keymaster

    Not sure why the Hirun is so expensive given some of the decent 2 masters out there (Cutlass for example) that are far better for less points. Seems like cargo has been underpriced on your customs lately, though the Viso’s ability does hold her back enough to justify only 4 points I think (especially given that the Paradox is good but not quite OP, and quite similar overall). I think Hirun at 5 or 6 makes sense. Viso is basically a more useful ship; there’s not a lot you can do with the Hirun.
    To me weird usually means interesting, which I like given the basic nature of some of the other pieces in the set so far.

    Zeafaran
    Faction Affiliation: Mercenary
    Rarity: U
    Type: Ship
    Point Value: 19
    Number of Masts: 4
    Cargo Space: 4
    Base Move: S+L
    Cannons: 2S-3L-4L-3L
    Ability: Mercenary. Schooner. This ship gets +S to her base move with a named crew aboard. Spanish crew can use their abilities on this ship.

    Flavor text: Collaborating on logistics and duties, the Spanish and Mercenary crew of this vessel work together in surprising harmony. Under proper leadership, she can be one of the more effective vessels in the Pacific.

    Historical Custom of the Day #246

    Frescheville Holles
    English
    Crew
    4 points
    Ability: Captain. This ship gets +1 to her cannon rolls against the Dutch. The Dutch get +1 to their cannon rolls against this ship.
    Link: Preston, HMS Cambridge, Robert Holmes

    You can find my custom sets here: Pirates of the Age of Sail and Pirates of the Epic Seas

    in reply to: Custom Ships (post your custom game pieces here!) #1482
    Ben
    Keymaster

    I think you should literally reverse the point costs on those. Bara is a fantastic gold runner/small hybrid who probably won’t need to repair much anyway. (either safe at home with loot, or captured/sunk by opposition) On the contrary, Ekop is a very middling ship even without factoring her cost into the equation, which makes her pretty much unplayable. Unless I’m missing something in the ability – I assume she could not only pass over icebergs instead of hitting them, but also perhaps be immune to damage if they collided with her?
    Bara should be 13, though you could probably get away with 6 for Ekop.
    I’m noticing a lot of short names in this set due to the Bionicle influence – quite the opposite from some of mine! XD (though I’m a little obsessed with the epic convoluted weird names, which we’ll see more of eventually)

    in reply to: Custom Ships (post your custom game pieces here!) #1480
    Ben
    Keymaster

    Storm’s Eye
    Faction Affiliation: Viking
    Rarity: C
    Type: Ship
    Point Value: 24
    Number of Masts: 3
    Cargo Space: 4
    Base Move: L
    Cannons: 3L-3L-3L
    Ability: Longship. Extended Range. Canceller [Once per turn, one crew or ship within S of this ship cannot use its ability that turn.]. This ship’s cannons cannot hit targets unless they are outside of the normal range of the cannon. [Campaign Game ability: This ship is not negatively affected by storm terrain.]

    Flavor text: Having weathered many brutal Atlantic storms, the veteran crew of this commanding vessel know what it takes to sail the seven seas and not lose any hands. After surviving a hurricane, they now characterize their offense by employing special cannons and a unique strategy. Get close, and you might make new friends – if you survive the hellish approach.

    Historical Custom of the Day #245

    James Lancaster
    James Lancaster
    English
    Crew
    9 points
    Ability: Captain. Musketeer. Filching Gold. Ship treasure trading [Once per turn, if this ship carries treasure and is within S of an enemy ship, you may randomly trade one treasure with that ship.]. This ship’s crew cannot be eliminated or removed from the game by unique treasures.
    Link: Scourge of Malice, John Watts

    You can find my custom sets here: Pirates of the Age of Sail and Pirates of the Epic Seas

    in reply to: Custom Ships (post your custom game pieces here!) #1478
    Ben
    Keymaster

    I think the Moonbeam’s ability could be easy to keep track of. You could purposely wait until the end of the turn to shoot with her, or simply give up in situations where you needed her to take actions before other ships. Although some weirdness could occur if she was the last ship you shot with on a turn, but long before your turn ended so you might forget to apply the bonus. XD

    Not a big fan of high-cargo gold running submarines, even with those negative abilities. It’s just such a defensive keyword that I could see them being a bit OP. In addition, most 2 masted subs have 2-3 cargo, and I like keeping things somewhat in line with what has been laid out in terms of reasonable cargo holds by ship type. I like to think they did that due to how much technology would be required to even have the MI subs in an “Age of Sail” environment – things would be quite cramped on board, with nowhere near as much room as the cargo hold of a sailing galleon/etc.

    in reply to: Custom Ships (post your custom game pieces here!) #1465
    Ben
    Keymaster

    Moonbeam
    Faction Affiliation: Pirate
    Rarity: C
    Type: Ship
    Point Value: 9
    Number of Masts: 3
    Cargo Space: 3
    Base Move: S+S
    Cannons: 4L-3L-3S
    Ability: If this ship is the last ship to shoot on your turn, she gets +1 to her cannon rolls.

    Flavor text: Adept at finding targets during the dead of night, the crew of this vessel use natural light to guide their shots home.

    Historical Custom of the Day #244

    Richard Hawkins
    English
    Crew
    5 points
    Ability: Captain. Explorer. This ship gets +1 to her boarding rolls against the Spanish.
    Link: John Hawkins

    You can find my custom sets here: Pirates of the Age of Sail and Pirates of the Epic Seas

    in reply to: Custom Ships (post your custom game pieces here!) #1464
    Ben
    Keymaster

    Some interesting slow gold runners there…. so Agi would be S+S+S for 7 points for 4 cargo on the way out, and S+S with about 4 coins on the way back… seems reasonable I suppose. The second one (reminds me of some Savage Shores pronunciations) is neat. I don’t think Nui’s ability is going to help her much, but perhaps there could be some niche situations.

    Weird but funny one here:
    Leaping Francis
    Spanish
    Crew
    1 point
    Ability: This crew can move between ships within L of each other if cargo space allows for it. (You may assign this crew to an enemy ship within L of this ship.)

    Flavor text: Sailors often laugh at this bizarre oddity. A nun who was scared out of her own life by some unknown horror, “Leaping Francis” jumps from ship to ship as if the Devil himself were following her every step.

    Historical Custom of the Day #243

    Captain Thompson
    Pirate
    Crew
    6 points
    Ability: Captain. This ship gets +2 to her equipment and specialist rolls.

    You can find my custom sets here: Pirates of the Age of Sail and Pirates of the Epic Seas

    in reply to: Custom Ships (post your custom game pieces here!) #1460
    Ben
    Keymaster

    The inspiration behind the Nurak was a character that compelled people to go back to their job/task. I translated it as best I could without making it too similar to existing mind control pieces.

    Kinda weird for Pirates; maybe the ships that get hit cannot shoot at Nurak on their next turn? What makes the most sense to me would be forcing them to repeat the same action they took last turn, but that gets ugly trying to remember (especially in bigger games).

    With those changes in mind, do you see their point costs changing much?

    Nope – I think playtesting would be required to see what they’re like for further changes.

    Sayarath
    French
    Crew
    5 points
    Ability: Reroll. Once per action you may double the range of one of this ship’s cannons.

    Flavor text: This sailor has traveled among the French fleet, giving out his luck in large quantities. It seems that any gun crew that works with him becomes more accurate and effective in a short period of time.

    ~~~~~

    Historical Custom of the Day #242

    Ralph Delaval
    English
    Crew
    10 points
    Ability: Captain. Once per turn you may give any English ship within S of this ship +1 to her cannon rolls this turn. This ship gets +1 to her cannon rolls against French ships.

    You can find my custom sets here: Pirates of the Age of Sail and Pirates of the Epic Seas

    in reply to: Custom Ships (post your custom game pieces here!) #1458
    Ben
    Keymaster

    Solemn Farewell
    Faction Affiliation: American
    Rarity: U
    Type: Ship
    Point Value: 15
    Number of Masts: 4
    Cargo Space: 6
    Base Move: S+S
    Cannons: 4L-4L-4L-4L
    Ability: Sniping. [You may double the range of this ship’s cannons each turn, but you must roll a 6 to hit.]

    Flavor text: Named after citizens who reluctantly accepted the new independence from Great Britain, this vessel is a prime example of a defensive cargo hauler. Her supremely long range cannons have sunk a few ships by now, giving the crew greater confidence to travel alone with valuable stores.

    Historical Custom of the Day #241

    Benjamin Gonson
    English
    Crew
    5 points
    Ability:
    Link: Shipwright. Once per turn, roll a d6. On a 5-6, you may repair one mast on any English ship in your fleet as a free action. This crew may use their abilities on land.

    You can find my custom sets here: Pirates of the Age of Sail and Pirates of the Epic Seas

    in reply to: Custom Ships (post your custom game pieces here!) #1454
    Ben
    Keymaster

    “Perfect shoot action” needs to be more specific. All cannons hit, or just the ship’s regular cannons? (not including a Musketeer/etc) Must roll only 6’s?
    Last part of Bohrdak’s ability could say “you may give the target ship an action”.
    Nurak’s ability is a bit strange and as usual I don’t like the teleportation aspect of it. (nearest wild island could be very far away in some circumstances – would also be very amusing in round earth)

    Bhargava
    Barbary Corsair
    Crew
    6 points
    Ability: Captain. This ship cannot be shot at while docked.

    Flavor text: Bhargava is a captain who enjoys both lucrative trade deals and killing enemy sailors. Over the past 11 years, he has developed considerable skill at keeping himself in a position that favors him rather than his superiors.

    Historical Custom of the Day #240

    Juan Alonso Idiáquez
    Spanish
    Crew
    3 points
    Ability: Captain. This ship gets +1 to her cannon rolls against Dutch ships. French ships get +1 to their cannon rolls against this ship.

    You can find my custom sets here: Pirates of the Age of Sail and Pirates of the Epic Seas

    in reply to: Custom Ships (post your custom game pieces here!) #1452
    Ben
    Keymaster

    Sea Breeze
    Faction Affiliation: Jade Rebellion
    Rarity: C
    Type: Ship
    Point Value: 13
    Number of Masts: 2
    Cargo Space: 3
    Base Move: S+L
    Cannons: 3L-2L
    Ability: Junk. If this ship has a crew with the Captain keyword, she gets +S to her base move.

    Flavor text: The veteran crew of this vessel use their vast knowledge of the wind and water currents to guide their ship to new heights of pure speed.

    Historical Custom of the Day #239

    Jesús María
    Faction Affiliation: Spanish
    Rarity: C
    Type: Ship
    Point Value: 10
    Number of Masts: 3
    Cargo Space: 5
    Base Move: L
    Cannons: 4S-3S-4S
    Ability: None.
    Link: Gabriel de Castilla

    You can find my custom sets here: Pirates of the Age of Sail and Pirates of the Epic Seas

    in reply to: Custom Ships (post your custom game pieces here!) #1450
    Ben
    Keymaster

    The new Vaki ships look like a conundrum. The ability to not carry crew severely hurts them, to the point where both may be overpriced.

    Hmmm…… Would bringing their costs down to around 12-13 be better?

    That might be a little too cheap, but I wouldn’t be opposed to that for playtesting purposes.

    in reply to: Custom Ships (post your custom game pieces here!) #1448
    Ben
    Keymaster

    The towing would work as if towing a derelict. If the Putrid Atrocity is too good once used, I’ve thought about simply dropping the Switchblade part. Ships being towed automatically dock at islands when the towing ship docks, so getting gold slowly isn’t completely out of the question. Something like Hades’ Realm would be really nasty to tow it with, maybe even OP I think. So I might jack up the cost a bit when considering the possibilities.
    Yes, Newborn Menace must be eliminated first (and stay eliminated) to even target an enemy crew in the first place.

    The new Vaki ships look like a conundrum. The ability to not carry crew severely hurts them, to the point where both may be overpriced.

    in reply to: Custom Ships (post your custom game pieces here!) #1446
    Ben
    Keymaster

    Today I am tentatively announcing a return to daily reveals of my fantasy customs, from my fantasy set Pirates of the Epic Seas (link at bottom of post)

    Putrid Atrocity
    Faction Affiliation: Cursed
    Rarity: U
    Type: Ship
    Point Value: 14
    Number of Masts: 4
    Cargo Space: 5
    Base Move: T
    Cannons: 2L-3S-3S-2L
    Ability: Switchblade. This ship must be towed. When shooting, any of this ship’s cannons may shoot stinkpot shots.
    Link: Newborn Menace

    Flavor text: So weighed down by the mass of corpses, filth, and accumulated “droppings” in her hold and on her decks, the Putrid Atrocity is no longer capable of moving under sail. Her sails have fallen off and bones have been hung from the yardarms instead. Some hardy fiends still man the cannons, which are often filled with maggots and old feces.

    Newborn Menace
    Newborn Menace
    Cursed
    Crew
    8 points
    Ability: Horror [For each enemy ship within S of this ship at the beginning of this ship’s turn, roll a d6. On a result of 3-6, one of the enemy ship’s crew cannot use their abilities on their turn.]. You may eliminate this crew to target one other crew in play. Roll a d6. On a 6, the target crew is removed from the game.
    Link: Putrid Atrocity

    Flavor text: Only from a stinking hellhole like the Putrid Atrocity could something like this be produced. The “Newborn Menace” is a deranged “girl” with an elongated neck, whose fascination with chewing out neck bones and obsessing over child torture has perturbed even “her” own crew. Exhibiting magical qualities is the only reason she is captain.

    Artwork is not mine, it comes from an old picture on a youtube video of Merzbow’s song “I’m Coming to the Garden”.

    ~~~~~

    Historical Custom of the Day #238

    Gabriel de Castilla
    Spanish
    Crew
    3 points
    Ability: Reverse Captain. Explorer.
    Link: Jesús María, Luis de Velasco

    You can find my custom sets here: Pirates of the Age of Sail and Pirates of the Epic Seas

    in reply to: Custom Ships (post your custom game pieces here!) #1442
    Ben
    Keymaster

    Historical Custom of the Day #237

    Thomas Wyndham
    English
    Crew
    6 points
    Ability: Captain. Firepot Specialist. This ship gets +1 to her cannon rolls against forts within S of her.

    You can find my custom sets here: Pirates of the Age of Sail and Pirates of the Epic Seas

    in reply to: Custom Ships (post your custom game pieces here!) #1441
    Ben
    Keymaster

    With Rotoz at L speed, I’d be fine with her at 15 points. (mostly just extended chainshot)
    Zuva could maybe go to 16, but it’s too early to say that definitively.

    in reply to: Custom Ships (post your custom game pieces here!) #1436
    Ben
    Keymaster

    Historical Custom of the Day #236

    Jean Le Vacher
    French
    Crew
    7 points
    Ability: Parley. Doctor. This crew is not affected by negative effects of unique treasures.

    You can find my custom sets here: Pirates of the Age of Sail and Pirates of the Epic Seas

    in reply to: Custom Ships (post your custom game pieces here!) #1432
    Ben
    Keymaster

    I think Kluun could be 13 and Grok 15.

    Speaking of speeding things up, I think I’ll start posting fantasy customs again very soon, earlier than I expected to.

    in reply to: Custom Ships (post your custom game pieces here!) #1425
    Ben
    Keymaster

    For stuff like the Grok, I think you should at least have a full draft before posting it. It’s really hard to give feedback as-is.

    in reply to: Custom Ships (post your custom game pieces here!) #1423
    Ben
    Keymaster

    Historical Custom of the Day #235

    Abraham Duquesne
    French
    Crew
    12 points
    Ability: Hostile: Pirates, Spain, Barbary Corsairs. Captain. EA. This ship gets +1 to her d6 rolls against the Spanish. This ship gets +1 to her cannon rolls against the Pirates and Barbary Corsairs. This crew may use their abilities on Swedish ships.

    This admiral was in SO many battles and wars; a beast! XD Making him “Rare” based on his success.

    You can find my custom sets here: Pirates of the Age of Sail and Pirates of the Epic Seas

    in reply to: Custom Ships (post your custom game pieces here!) #1420
    Ben
    Keymaster

    @Xerecs: I think the Marto could be 15. Very basic and simple Bombardier.

    Historical Custom of the Day #234

    Edward Michelborne
    English
    Crew
    4 points
    Ability: Once per turn as part of a move action, this ship can randomly take one treasure from any ship up to S away from her. Pirate crew may use their abilities on this ship.
    Link: John Davis

    You can find my custom sets here: Pirates of the Age of Sail and Pirates of the Epic Seas

    in reply to: Custom Ships (post your custom game pieces here!) #1418
    Ben
    Keymaster

    I haven’t decided on a point cost for this one yet, though I’m thinking somewhere around 15-17 points.

    Lurker
    Points:
    Ionic
    Masts: 3
    Cargo: 4
    Cannons: 4S-4S-4S
    Movement: S+S
    Ability: Submarine. This ship may eliminate up two masts on a successful ram.

    Yeah, between that speed, cargo, and ability, I could see this starting at 16. Without thinking too hard it seems possibly “abusable”, but playtesting would be required on that front of course.

    Fitting name for a variety of reasons. XD (hopefully there won’t be many “lurkers” on this forum)

    in reply to: Custom Ships (post your custom game pieces here!) #1416
    Ben
    Keymaster

    Historical Custom of the Day #233

    Desire
    Faction Affiliation: English
    Rarity: C
    Type: Ship
    Point Value: 8
    Number of Masts: 2
    Cargo Space: 3
    Base Move: S+S
    Cannons: 3L-4L
    Ability: Once per turn, you may reroll any terrain roll you make for this ship; you must use the second die roll result.
    Link: Thomas Cavendish, John Davis

    You can find my custom sets here: Pirates of the Age of Sail and Pirates of the Epic Seas

    in reply to: Custom Ships (post your custom game pieces here!) #1310
    Ben
    Keymaster

    Historical Custom of the Day #232

    Thomas Cavendish
    English
    Crew
    7 points
    Ability: Captain. Explorer. This ship gets +1 to her d6 rolls against the Spanish.
    Link: Desire, Richard Grenville, John Davis

    You can find my custom sets here: Pirates of the Age of Sail and Pirates of the Epic Seas

    in reply to: Custom Ships (post your custom game pieces here!) #1304
    Ben
    Keymaster

    Historical Custom of the Day #231

    John Davis
    English
    Crew
    4 points
    Ability: S-Explorer. Once per turn, this ship may look at one face-down treasure on any island. This crew does not count against the point limit of this ship.
    Link: Desire, David Middleton, George Clifford, Thomas Cavendish, Edward Michelborne

    You can find my custom sets here: Pirates of the Age of Sail and Pirates of the Epic Seas

    in reply to: Custom Ships (post your custom game pieces here!) #1227
    Ben
    Keymaster

    Enemy ships within L of this ship get -2 to their cannon rolls.

    This seems problematic. I suggest limiting it to cannon rolls against the ship with the ability. Love the Rashi. Rocos seems like a simple gold runner, reminds me of the Algiers.

    Historical Custom of the Day #230

    Francis Leslie
    Pirate
    Crew
    1 point
    Ability: This ship can use Parley against English ships.

    You can find my custom sets here: Pirates of the Age of Sail and Pirates of the Epic Seas

    in reply to: Custom Ships (post your custom game pieces here!) #1191
    Ben
    Keymaster

    Historical Custom of the Day #229

    Edward Fenton
    English
    Crew
    4 points
    Ability: Helmsman. This ship gets +1 to her cannon rolls against Spanish ships. Once per turn you may look at one face down treasure on an island within L of this ship.
    Link: Martin Frobisher

    You can find my custom sets here: Pirates of the Age of Sail and Pirates of the Epic Seas

    in reply to: Custom Ships (post your custom game pieces here!) #1164
    Ben
    Keymaster

    Historical Custom of the Day #228

    Aid
    Faction Affiliation: English
    Rarity: C
    Type: Ship
    Point Value: 12
    Number of Masts: 2
    Cargo Space: 4
    Base Move: L
    Cannons: 3S,3L
    Ability: This ship cannot sink, but she can be scuttled.
    Link: Martin Frobisher, Anthony Jenkinson

    I might be a little biased after seeing the Triton’s Fury in last night’s awesome podcast, but I gave the Aid her ability because she survived a lot of missions and wasn’t sunk by the opposition. A grand total of about 37 years of life, quite good for a well-used ship in the 1500’s.

    You can find my custom sets here: Pirates of the Age of Sail and Pirates of the Epic Seas

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