Questions About Game Rules & The Pirate Code

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  • #13355
    Woelf
    Moderator

    The Rats UT says it cannot be unloaded from a ship. Does this mean that it cannot be transferred to another ship?

    Correct.  Transfers between ships involve unloading the thing from one ship and loading it onto another, so any abilities that refer to one or the other will apply.

    #13356
    Ben
    Keymaster

    It’s probably not even remotely worth the effort/cost required to do it, but it is possible.

    And then you get the Eye of Maru aboard (from RtSS) for a 16L freak cannon?  XD

    #13357
    Woelf
    Moderator

    And then you get the Eye of Maru aboard (from RtSS) for a 16L freak cannon?  XD

    Yep  : )

    At that point, it’s pretty much “roll a 6 to remove one mast from any opposing ship in play”.

    #13359
    Ben
    Keymaster

    From my game with Captain Randy and Curren in Las Vegas today:

    Can you target a ship that cannot be shot at while docked with Neptune’s Trident?

    Can you finish taking treasures from an island that the Whirlpool UT is found on?

    Can turtles be moved under the hull of a 10 master to essentially stop it when it has to move and immediately hits a turtle?

    #13360
    Woelf
    Moderator

    Can you target a ship that cannot be shot at while docked with Neptune’s Trident?

    The Trident targets an area, not the ship directly, so that defensive ability will not provide any protection against it.

    Can you finish taking treasures from an island that the Whirlpool UT is found on?

    You have to take and apply any other face-up UTs that were on the island, but then your ship gets sent away before you can take any facedown UTs or standard treasure.  The “Useful Lists” section at the very end of the PC goes into much more detail on the precise timing.

    Can turtles be moved under the hull of a 10 master to essentially stop it when it has to move and immediately hits a turtle?

    Nothing can be moved “under” or inside another object, even if the physical pieces would fit there, unless ability/rules text specifically allows it.     Lost is the only exception that comes to mind.

    The best you could do in that scenario is park the turtles tightly against the hull so the ship can’t move or rotate in any way without hitting one.

    #13369
    Xerecs
    Moderator

    How many ships can you board with the S-Board ability on the same turn? Can you even use that ability to board more than one ship in a move action?

    Also, the Brave Selkirk. Can it use it’s ability while submerged?

    #13390
    Xerecs
    Moderator

    Abilities that steal or trade treasure by touching another ship, can those abilities be used by submerged submarines?

    For example, Nikos Cheilos on his linked Fathom Submarine. Would he be able to take treasures from a ship while the Fathom is submerged?

    #13396
    Woelf
    Moderator

    How many ships can you board with the S-Board ability on the same turn? Can you even use that ability to board more than one ship in a move action?

    You can only use it to board a single ship with each move action, but if you gain an additional move action, you can use it again against the same target or a completely different one.

     

    Also, the Brave Selkirk. Can it use it’s ability while submerged?

    Yes.  Just like the S-Boarder ability, it can be used while submerged (or against something submerged) unless specifically prevented by some other ability.

     

    Abilities that steal or trade treasure by touching another ship, can those abilities be used by submerged submarines?

    For example, Nikos Cheilos on his linked Fathom Submarine. Would he be able to take treasures from a ship while the Fathom is submerged?

    Submerged ships cannot touch other ships, so Chelios will have to be on the surface to use his ability.

    The submerged ramming ability is an exception to the no touching part, but allows only for the ramming, not the use of any other abilities.

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