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Xerecs replied to the topic Questions About Game Rules & The Pirate Code in the forum Pirates CSG 5 years, 5 months ago
Interesting, would creating a house-rule that allowed for Sea Monsters (or creatures for that matter) to have treasure transferred to them be game-breaking or inherently unfair in any way that you can imagine?
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Xerecs replied to the topic Custom Ships (post your custom game pieces here!) in the forum Pirates CSG 5 years, 5 months ago
Nifty idea, I’m quite intrigued by that ability. I could absolutely see it being use or abused in a campaign setting with a SAC captain.
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Xerecs replied to the topic Questions About Game Rules & The Pirate Code in the forum Pirates CSG 5 years, 5 months ago
Silly question, but a Sea Monster that has cargo space can have treasure transferred to it, correct?
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Xerecs replied to the topic Custom Ships (post your custom game pieces here!) in the forum Pirates CSG 5 years, 5 months ago
We’re already thinking of re-wording the Olmak to be similar to the Necklace of the Sky from SS. I suppose that the Ignika could be abused on a SAC build ship, but you’d still need to get good rolls, which rarely a guarantee.
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Xerecs replied to the topic Custom Ships (post your custom game pieces here!) in the forum Pirates CSG 5 years, 5 months ago
Do people care much about flavor text on custom pieces?
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Xerecs replied to the topic Custom Ships (post your custom game pieces here!) in the forum Pirates CSG 5 years, 5 months ago
I think the Olmak is more powerful than the Ignika. A string of bad rolls with the Ignika will leave you with no crew.
Thinking about their source material, I think the Olmak needs to change. Something like docking the ship at an island, similar to Necklace of the Sky from SS.
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Xerecs replied to the topic Pulls/Purchases Thread in the forum Pirates CSG 5 years, 5 months ago
I’d like to be able to trade them for cards we’re missing from the checklist.
Which checklist? Ocean’s Edge (OE) specifically or in general?
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Xerecs replied to the topic Questions About Game Rules & The Pirate Code in the forum Pirates CSG 5 years, 5 months ago
There was some discussion about it on the Discord server. Does the treasure have to be random? How is it handled in a multi-player game? Do the Who Picks rules apply to the ability? As in, does the person being raided choose which treasure the raider takes?
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Xerecs replied to the topic Psst… want to know how much a "complete set" of Pirates sells for? in the forum Pirates CSG 5 years, 5 months ago
I was also surprised by how high some of the auctions got – F&S going for a whole $300 more than SCS was maybe the craziest thing to me.
The FS set had ALL the LE things. All the Morning Stars and Sea Lizards, plus the historical pirates pack, Raptor Maw, Chum Maker and more. I suspect that’s why it went for so much.
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Xerecs replied to the topic Questions About Game Rules & The Pirate Code in the forum Pirates CSG 5 years, 5 months ago
Where in the Code is the home island raiding ability covered?
“This ship may dock at an enemy home island and load one treasure. If able, she must leave on your next turn.”
I’ve looked in the code and can’t find a specific entry for this ability or the few variants of it. Am I just not seeing it?
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Xerecs replied to the topic Questions About Game Rules & The Pirate Code in the forum Pirates CSG 5 years, 6 months ago
#1 Correct, in order to build say, a French Fort, you need to have at least one French ship in your fleet.
#2 I’m not entirely sure. They changed how 3-mast schooners are configured in later sets so that their masts don’t overlap.
#3 I think so. I’ve played it that way in the past, but I could be wrong.
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Xerecs replied to the topic The Random (PCSG) Topic Thread in the forum Pirates CSG 5 years, 6 months ago
I have a nephew I’m looking to introduce Pirates to. He has an interest in dragons and other fantasy elements. Which faction(s) offer the most in that realm?
The Cursed and the Pirates mostly. They have Sea Dragons in the Ocean’s Edge expansion. They’re a little difficult to get ahold of however, since they came on mega sized cards and were only a…[Read more]
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Xerecs replied to the topic Questions About Game Rules & The Pirate Code in the forum Pirates CSG 5 years, 7 months ago
would prevent other players from using them against your ship.
Even UT’s that don’t affect the ship directly? Like Altar of the Loa, etc.?
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Xerecs replied to the topic Questions About Game Rules & The Pirate Code in the forum Pirates CSG 5 years, 7 months ago
I have a question about a custom UT (not my own)
This ship cannot be affected by unique treasures unless you permit it. This treasure cannot be unloaded.
The way that the above is worded, would it be prevent UT’s from affecting the ship ONLY when it explores a wild island, or would it prevent a UT from affecting the ship period?
For example, if…[Read more]
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Xerecs replied to the topic Pulls/Purchases Thread in the forum Pirates CSG 5 years, 7 months ago
Nice pull! The FS Super Rares are pretty decent game-play wise. Granted, the Skin Flayer is expensive, and for the same amount of points you can get the Endeavor.
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Xerecs replied to the topic The Random (PCSG) Topic Thread in the forum Pirates CSG 5 years, 8 months ago
Interesting. I’m not familiar with types of ship, at least historically. Are they similar to a Trireme?
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Xerecs replied to the topic The Random (PCSG) Topic Thread in the forum Pirates CSG 5 years, 8 months ago
Really? What are they more like then?
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Xerecs replied to the topic Questions About Game Rules & The Pirate Code in the forum Pirates CSG 5 years, 8 months ago
Since none of them can be activated more than once during a turn, they effectively wash each other out and whatever other ability was involved gets to function normally. The specific timing of which canceler goes first doesn’t actually matter.
I take it then, that if an opponent tried to cancel something else (like a captain for instance) th…[Read more]
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Xerecs replied to the topic Custom Ships (post your custom game pieces here!) in the forum Pirates CSG 5 years, 8 months ago
How did it perform?
With EA possible along with Parley to give it a second layer of defense, I imagine it was hard to damage.
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Xerecs replied to the topic Questions About Game Rules & The Pirate Code in the forum Pirates CSG 5 years, 8 months ago
I’m fairly certain I’ve asked this, but I can’t find where. What happens when two sources of the cancel ability get within range of each other? Do players have an option to use their cancellation on something other than the opposing canceller if in range?
A matter of timing as well. Lets say that I have a ship with a canceller, and it is my turn.…[Read more]
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