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Xerecs replied to the topic Questions About Game Rules & The Pirate Code in the forum Pirates CSG 4 years, 9 months ago
Since the ability does not specify and the Code doesn’t seem to either, what would the timing be on Intermediaro?
If this sea creature is within S of both a wild island and a friendly ship, she can place one treasure from that wild island on that ship as a free action.
“This ability may be used if this sea monster and/or the target ship is…
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Xerecs replied to the topic Custom Ships (post your custom game pieces here!) in the forum Pirates CSG 4 years, 9 months ago
Would a Unique Treasure ability that prevented that treasure from being removed from the game be too powerful?
I’m trying to think of a way for a face-up UT to not be removed by other Treasure’s such as Pirata Codex and Kharmic Idol.
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Xerecs replied to the topic Questions About Game Rules & The Pirate Code in the forum Pirates CSG 4 years, 9 months ago
If Davy Jones copied the ability of Namazu:
Give this sea monster a shoot action. A wave S wide and 2L long leaves the sea monster in one direction. Up to 2 masts of every ship in the path of the wave are eliminated. Eliminate one of this sea monster’s masts.
Would the ship he’s on be able to use the ability? Or would the text refering to a “Sea…[Read more]
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Xerecs started the topic Defeat Davy Jones Fleet Challenge in the forum Pirates CSG 4 years, 9 months ago
Davy Jones has assembled his mightiest and most powerful minions to his side, assembling a dread fleet that will threaten all who sail upon the seas. Not only has Jones called all of his inhuman cronies to him, but he has also summoned and bewitched many mortal men to his calling. The warring powers of the world must put aside their differences to…[Read more]
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Xerecs replied to the topic Questions About Game Rules & The Pirate Code in the forum Pirates CSG 4 years, 9 months ago
Interesting, thanks for clarifying.
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Xerecs replied to the topic Questions About Game Rules & The Pirate Code in the forum Pirates CSG 4 years, 9 months ago
The ship becomes fully Cursed while the BM crewmember is on board
Does that imply that should the BM crew leave the ship, it would revert back to it’s original faction?
The captive becomes “cargo worth … gold”, but doesn’t actually convert it into treasure, so gold modifiers won’t apply.
Ah shucks. I take it then other abilities that modify go…[Read more]
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Xerecs replied to the topic Questions About Game Rules & The Pirate Code in the forum Pirates CSG 4 years, 9 months ago
Black Mark makes the crew and the ship that crew is on cursed. The keyword states that any other crew on the ship retain their original nationalities. Would they be able to use their abilities once the ship becomes cursed or would some other ability need to be present to allow the other crew to use their abilities?
For example; Jacques duc de…[Read more]
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Xerecs replied to the topic Collection Display in the forum Pirates CSG 4 years, 9 months ago
I don’t have a display or anything, I just put the ships into a bin and am careful with them when I get them out. Deckplates I store in a binder, and have them arranged first by set, beginning with Spanish Main; next I order them by faction, so all of the Pirate ships from SM, then the English, and so on; finally I have them ordered by size,…[Read more]
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Xerecs replied to the topic Questions About Game Rules & The Pirate Code in the forum Pirates CSG 4 years, 9 months ago
“If this ship wins a boarding party, she may capture the crew with the highest point cost instead of eliminating it. A captured crew becomes cargo worth its point cost in gold when unloaded at your home island.”
How would this interact with the gold bonus ability, or other affects the modify gold values?
“One of this ship’s treasures is worth +2…
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Xerecs replied to the topic End of Year Creative Fleet Challenge! Potential Prize=Pirate Booty! in the forum Pirates CSG 4 years, 9 months ago
Was Ramsgate excluded for any reason?
I wanted to get a cheap fort option for the fleet, and Brompton was cheaper. The idea/thought process is that the game won’t last too long, either way I tackle it. If I find a 3 coin early on I can rapidly build Brompton giving the Roci a place to dock and potentially repair, alongside the Fishhook.
With a…
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Xerecs replied to the topic Questions About Game Rules & The Pirate Code in the forum Pirates CSG 4 years, 9 months ago
Timing question. Let’s say that Commander Temple (SM 068) and Peter Miles (FN 050) are on the Maui’s Fishhook. The Fishhook uses her Hoist arm to explore an enemy derelict. Which ability is applied first? Would Miles be able to steal most of the treasure on the target ship before Temple’s ability kicks in? Or would Temple’s ability take precedence…[Read more]
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Xerecs replied to the topic 2021 End of Year Awards in the forum Pirates CSG 4 years, 10 months ago
I only have a couple to contribute.
Game of the Year: In-person game with Ben when he visited.
Video of the Year: CoEC 2021 Report 19
Picture(s) of the year: I couldn’t decide between these two. I’d have chosen almost all of the sunlight shots from CoEC otherwise.


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Xerecs replied to the topic The Fleets Thread in the forum Pirates CSG 4 years, 10 months ago
though I think the Salient has 2 cargo open (CRGO links and oarsman doesn’t take up space).
So it does! I think I was thinking of my original bare-boned version, which didn’t include Gunn or CRGO.
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Xerecs replied to the topic Questions About Game Rules & The Pirate Code in the forum Pirates CSG 4 years, 10 months ago
Potentially silly question.
Under point reducers and modifiers, The Code says:
-The point cost of a crew cannot be reduced below zero.Can a crew be reduced to zero points? For example, an oarsman on the same ship as Countess Diana Doone. Is the point cost of the oarsman reduced to 0 or does it stay at 1?
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Xerecs replied to the topic What am I missing? in the forum Pirates CSG 4 years, 10 months ago
Unique treasures (I think there were a couple in Revolution)
Unique Treasures (UT’s) have been around since day one, Spanish Main has 6, CC and RV each have between 8 and 9. That sort of holds true for most of the sets going forward from there, somewhere between 7 and 10 UT’s per set.
exciting new things in the game? Would I be limiting my game…
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Xerecs replied to the topic The Fleets Thread in the forum Pirates CSG 4 years, 10 months ago
A by-product of the creative fleet challenge:
HMS Salient(20)+ Sir Peter Miles(6), Thomas Gunn(5), Sir Christopher Myngs(3), Commodore Rhys Gryffyn Owen(0), oarsman(1)
Maui’s Fishhook(20)+ Commander Temple(6), Hermione Gold+Trevor van Tyne(5+2), oarsman(1)
El San Francisco(8)+ Bianco’s Haulers(3)
Similar in concept to my actual entry for…[Read more]
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Xerecs replied to the topic End of Year Creative Fleet Challenge! Potential Prize=Pirate Booty! in the forum Pirates CSG 4 years, 10 months ago
My Entry for the challenge!
Rociante(18) + Nikos Chelios(5), helmsman(2), oarsman(1)
Maui’s Fishhook(20) + Commander Temple(6), Thomas Gunn(5), Sir Christopher Myngs(3), Commodore Rhys Gryffyn Owen(0), oarsman(1)
La Santa Isabel(13) + Bianco’s Haulers(3), captain(3), helmsman(2), oarsman(1)
Fortaleza Dorada, Fort Brompton
Treasures: Natives,…[Read more]
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Xerecs replied to the topic Battle Reports in the forum Pirates CSG 4 years, 10 months ago
Epic! If it happens we’ll just make sure to plan it really well in advance.
Indeed, and perhaps not just me, but one or both of my brothers. Imagine, a genuine 6-7 player game….. We’d need more than 6 islands! 😀
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Xerecs commented on the post, 100 Point Game vs. Witch – December 21st, 2021 4 years, 10 months ago
Wow, that’s one intense game. Kind of funny seeing Chielos on the Frontier, considering my plans for the creative fleet challenge….. 😀
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Xerecs replied to the topic Battle Reports in the forum Pirates CSG 4 years, 10 months ago
Thank you to Xerecs for inspiring me to do my first video battle report:
Yoooooo! You finally did one! Awesome!
I think the difference in collections especially showed, but also I think play styles too. Your fleet clearly had a purpose built objective with some strats and combos you wanted to pull off and did. The other fleets seemed to lack…[Read more]
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