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Ben
KeymasterAh interesting, I missed that part from the Code. A little surprising to me – I saw there was nothing in Titan that prevents it, but the sea creature rules do, so I defaulted to no. Makes S-Board a weence more appealing. XD
Ben
KeymasterJust confirming: Titans cannot be S-boarded?
Ben
KeymasterCool!
Akaryu is extremely good, similar to HMS Titan for power level. I’m glad you made USS Constellation really good, but as-is I think it could be a bit more expensive. Looks as good or better than the Franklin or SCS Santa Ana, both extremely powerful 4 masters.
Nice Cursed 6 master! She’ll go on my list of vessels the Cursed would like to launch “soon-ish” in CG4. 🙂 I’d bump The Serpent to 8-9 points though, looks like he’s getting Fear for free.
Ben
KeymasterWith Towing Option #1 (on page 10), can you initiate the tow, then have the towed ship explore the towing ship before any move segments are used? In my most recent game I assumed you could not because you have to complete the move action that started the tow in the first place.
Ben
KeymasterWhat the subtle difference in the MKL does is un-break Le Jongleur (MI-209), which technically wouldn’t be able to use its built-in HI-Raider ability at all if you took them exactly as WK had them written. A side effect is that also allows you to put an Ex-Pat on some other ship with that ability and still use it, but that’s minor to the point of being almost irrelevant.
So the MKL wording is the official, correct wording?
Ben
KeymasterIn the Master Keyword List, Mercenary is listed as: “This ship cannot dock at its own home island, and must begin the game S away from its home island.”
In the scans of MI and SS rules, it is listed differently, especially that it cannot dock at any home island. Which one is correct, and when did Wizkids’ intent change if the MKL version is correct?
Thanks!
Ben
KeymasterJust added a new one: Battle Reports Survey
Ben
Keymaster“This ship may be given up to three actions in a single turn.”
To me this leaves ambiguity on whether or not this is saying that the ship is not subject to the 2-action limit, or can simply be given 3 actions in a turn by default (without needing Sac/EA/etc). I assume the intent is the former, but the latter is a fair interpretation as-is. I recommend this instead: “This ship is not subject to the two action limit.” Woelf may have a better wording of course.
Would this be an absurdly OP custom ability?
Either way, yes. I don’t recommend it. Also worth considering the high likelihood that it gets copied to a 10 master; I don’t like feeling that Copiers have to be considered for all the various “potentially OP” abilities, but it’s still worth noting.
Ben
KeymasterThat clears everything up nicely, thanks a ton!
Ben
KeymasterNot sure how accurate but it’s nice to get a response!

Ben
KeymasterIt’s a weird situation, because both the Kraken and the surrounded ship are basically locked in contact with each other from all directions. So while you can technically target either of them independently with that ability, neither can actually be moved without making contact (again) with the other.
In other words, Tsuro’s ability can’t do anything to the kraken or the surrounded ship.
This confuses me a bit. I’m pretty sure there are some ship types (especially 1 masted sloops) that could be pulled from out of the kraken’s grasp without touching any part of it other than the kraken’s base. Is touching the base enough to cause the ship to be immediately “stuck” again? I also figured it would work because in the Code it talks about how outside forces moving a ship can apply even if the target is pinned or entangled.
Related questions from Personofsecrets at the discord server:
How might the Scorpion and Switchblade ships interact with L move?
Does this also mean that L moving always requires at least one path that isn’t blocked by another ship?
Ben
KeymasterIf a kraken is surrounding a ship and is moved L by Tsuro, does the surrounded ship move with it or does it break the surround?
Ben
KeymasterThe Greatest Prize lore – First Time Story Reveal from the Adventure Book scenario
Ben
KeymasterAre the choices on when the additional 5 points from 0LR+5 crew determined in the same order as the player turn order? Just want to make sure I get the order right. Ex: Player 1 places all crew, then adds their +5 (which may include events or equipment). Player 2 places all crew, then their +5 choices. Then both players place any equipment (?). Or does Player 1 get to see the layout of Player 2’s face down crew choices before they decide their +5 choices?
Ben
KeymasterUpdate: Podcast with Shane Hartley is most likely to happen around June or after that.
Ben
KeymasterA historic reveal of rarely before seen items!
Ben
KeymasterIf anyone has extra pack inserts (with the rules/checklist/etc) or loose contents of what they contain and you don’t want them, feel free to contact me; I’ll take ’em. ?
Ben
KeymasterMaster Spreadsheet fix: Fixed spelling of F&S Cannoneers (111-116) (removed extra e’s).
Last new .xlsx file was 1/26/2023.
Ben
KeymasterIf a ship with the S-Exploring ability is L away from an island and has a base move of L remaining, can it move to dock with the island, using the S-Explore during the move segment and then taking advantage to explore the island as soon as it docks?
Once per turn, if this ship is within S of an island, you may mark the island as explored without docking at it. The island becomes unexplored in regards to all other players.
If a hoist loads the Trees UT, can it remain onboard? Should it say “must remain face-down”? As is, it seems like a ship (even if not a hoist) could load it (face up I suppose), and then use it in the middle of battle to spring back to life as a free action.
Trees may remain face-down on its island if the ship that explores that island has all of its masts. When Trees is revealed, fully repair this ship, and then remove Trees from the game.
Radix59 had a question from the Discord server:
Captain Charles Richard is worded slightly differently than Jonah, Robinson, and Princess Arii. They all state that crew always take up cargo spaces, while Richards states that they still take up cargo space – without the always. Since this was printed in Savage Shores, after the rest of the others, I would expect that this wording would be deliberately different – thereby allowing crew that don’t take up cargo space to still function aboard the ship. The “still” to me implies that the crew cargo interactions would function normally as if Richards was not aboard. Would this be an accurate way to interpret this?
Ben
KeymasterSandra said she won’t be on the Pirates CSG Podcast since she doesn’t remember enough of it, and because she oversaw all the games at Wizkids during that time so she didn’t have as much direct involvement as Shane Hartley and the other artists.
Ben
KeymasterFrom this answer:
The rule to reveal treasure immediately is carried over from the illustrated rules, and ties into the “more than half” rule for ending the game. It’s not exactly the best way to handle the endgame, so feel free to continue ignoring those rules and keep using the multiplayer rules for everything instead.
1. Was not using the “reveal treasure at HI’s” intended to be official guidance for 1v1 standard? I generally agree, I just want to make sure I play things right when I call a game “competitive standard”/no house rules/etc, for 1v1 games. Do you know if Wizkids’ intent was to use the multiplayer rules for this as well, and it only made it into the Start Here rules because it might help brand new players understand things?
2. Am I correct in saying that the “starting gold value” is always 30? What if a player has 22 gold on their HI but only 12 of it came from the original 30 – does that trigger the “more than half the starting gold” endgame condition in a 2 player game? (Code makes me think no to the second, just want to confirm)
3. An island contains Blood Money, Pandora’s Box, and Jailhouse Dog. Must you load Jailhouse Dog in order to use it (therefore not being able to interrupt and cancel the Pandora’s Box), or can you use it immediately because it’s already revealed per Blood Money?
4. Can you prevent a ram by shooting off a mast that was rammed? (ex: ramming the bowsprit of another ship and then accidentally shooting it away)
Ben
KeymasterI’m not sure if they’re underrated, but I’ve been growing more attached to Galleys recently. Having a pseudo-Oarsman on them is pretty nice as it often forces your opponent to expend extra time to finishing off a mastless Galley. In some cases it’s still better to just have the Oarsman, but it’s nice as a built-in feature.
Agreed. On a similar note, it always surprises me when people underrate and write off the Barbary Corsairs as a faction because they can’t fight that well. The goal of the game is to get the most gold, and they have plenty of cheap, fast and capacious galleys with which to do that. 🙂
Ben
KeymasterI think most players are well aware of how powerful flotillas can be, especially in deathmatch. You need the right ship to drag one around, but there are numerous good options in every nation that has them.
I’ve certainly vouched for them a lot over the years, but I’ve almost never come across someone else using one. Such great bang for the buck, and recently I realized they can be good for whirlpool raids because they can be given a shoot action after emerging from a whirlpool (without the towing ship needing another action).
Ben
Keymaster2023 visibility bump!
Ben
KeymasterBen
KeymasterCurrently up for auction – CC Mega Pack, Zeus, F&S SR’s, MI complete set, OE SR’s, various assorted set lots and pack lots. 🙂
Ben
KeymasterBen
KeymasterPirates CSG Podcast #55: DHolub1!
Questions of the Day:
(Ben) What would it take for you to come to Tampa next January for Gasparilla Pirate Festival and Pirates CSG events the day before and/or after?
(DHolub1) What is your passion? What would it take for you to help bring more interest to Pirates CSG and help the game come back?Audio version: https://anchor.fm/a7xfanben/
You can also listen on Archive.org.
Thanks for listening! Feel free to answer the Questions of the Day below!
Take the podcast survey! https://goo.gl/forms/CsnwVmi3qhtqik323
Feel free to rate and review the podcast on iTunes: https://itunes.apple.com/us/podcast/pirates-csg-podcast/id1258016060
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