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Tagged: Custom Ships
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Xerecs.
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May 25, 2023 at 2:58 PM #16623
Woelf
ModeratorLeviathans have 7 segments (six claws, one head); However Leviathans may not always have cannons assigned to all their segments. Segments that do not have cannons assigned to them have a blank |_| where a cannon would be. Leviathans cannot re-assign cannons from one segment to another.
You wouldn’t need to have an extra blank mark for the non-cannon ones, you can just leave them unmarked entirely, and then simplify the text by saying, “Only segments with cannons shown can shoot.”
You don’t need the extra line about reassignment either, unless the segments with cannons are purposely left generic so they can be switched around. (I’d recommend against leaving them flexible, because it adds a lot of complexity for little gain. It works for forts only because they can’t maneuver to line up shots on their own, but even then there’s not much variance in available cannons.)
A leviathan may shoot at other ships, regardless of submerged status. A leviathan may be shot at only when it is on the surface, but its segments cannot be eliminated or replaced.
Being able to shoot while submerged but only be shot at while on the surface could become very problematic. Any opponent that didn’t bring along a canceller or a sub-shooter (or lost it during play) will be nearly helpless to stop one of these from picking their fleet apart one-by-one. Running away isn’t much of an option either, with the unlimited movement ability.
If its segments cannot be eliminated, how do you defeat it without a canceller? A ship that can’t be destroyed without a very specific counter but that can still attack others freely creates a whole pile of other gameplay issues. That’s getting into Whitebeard/Sleigh territory.
When a leviathan is given a shoot action you may make one 2L+L+L lighting attack, measured from the cannon on the leviathan’s head(it may make no other attacks). Roll a d6, on a result of 3-6 eliminate up to two masts from the target ship, as well as any other ship in the line of fire with the attack.
Can this be used while submerged? As written it can, but using lightning underwater raises some thematic questions.
Is there a reason why it’s written as “2L+L+L” instead of 4L? I’m assuming you didn’t mean that it’s a rank-2 attack with a range of 3L, because the following line specifies the die result needed.
What do you mean by “in the line of fire with the attack”? Does the initial attack ignore line-of-sight so you can target a ship further away and also hit everything in between, or does the attack continue past the initial target to hit anything else in a straight line beyond it?
If it continues beyond, is there a maximum range or number of targets limit? Without limits of some kind, scaling quickly becomes a serious issue when playing on a larger table with a lot of players and/or ships. Even in a smaller game, this would create potential for sniping ships on the far side of the table if you lined up your initial shot correctly.
Does this attack distinguish between friend or foe when it comes to those secondary targets?
May 26, 2023 at 10:10 AM #16624Xerecs
ModeratorYou wouldn’t need to have an extra blank mark for the non-cannon ones, you can just leave them unmarked entirely, and then simplify the text by saying, “Only segments with cannons shown can shoot.”
You don’t need the extra line about reassignment either, unless the segments with cannons are purposely left generic so they can be switched around.
I”ll adjust the wording accordingly. I was concerned about someone potentially trying to shift a cannon around if a segment was somehow eliminated.
If its segments cannot be eliminated, how do you defeat it without a canceller?
Would Broadsides Attack work, when its a viable target on the surface?
Can this be used while submerged? As written it can, but using lightning underwater raises some thematic questions.
Is there a reason why it’s written as “2L+L+L” instead of 4L? I’m assuming you didn’t mean that it’s a rank-2 attack with a range of 3L, because the following line specifies the die result needed.
Yes, it can use the lightning attack while submerged. I did mean a rank-2 attack with a 3L range. I was modelling the language off of the DJC monsters Tiamat and Leviathan. I’ll re-word to clear it up.
The keyword is based on this, hence why it can use the lightning underwater, can be shot at but not damaged (for now).
What do you mean by “in the line of fire with the attack”? Does the initial attack ignore line-of-sight so you can target a ship further away and also hit everything in between, or does the attack continue past the initial target to hit anything else in a straight line beyond it?
If it continues beyond, is there a maximum range or number of targets limit? Without limits of some kind, scaling quickly becomes a serious issue when playing on a larger table with a lot of players and/or ships. Even in a smaller game, this would create potential for sniping ships on the far side of the table if you lined up your initial shot correctly.
Does this attack distinguish between friend or foe when it comes to those secondary targets?
Yes, the initial attack ignores the line of sight and does continue beyond up to the 3L range of the lightning attack. The target ship, and any other ship between or beyond would be hit if the attack succeeds. Regarding the secondary targets, I’m going to say that for now it would not distinguish between friend or foe.
Cleaned up some wording, draft two of the keyword:
Leviathan
A game piece with this keyword is a Sea Creature.
Leviathans have 7 segments (six claws, one head); However Leviathans may not always have cannons assigned to all their segments. A Leviathan can only shoot with segments that have cannons printed on them.
At the beginning of your turn decide if a Leviathan is submerged or on the surface. If on the surface, a leviathan’s printed base move becomes unlimited, it ignores all terrain, islands and ships when moving but cannot end any movement overlapping a ship; it cannot ram or be rammed, pin or be pinned, board or be boarded. If submerged, a leviathan moves with its printed base move; it may ram another ship, the rammed ship becomes pinned instead, and it may board.
A leviathan may shoot at other ships, regardless of submerged status. A leviathan may be shot at only when it is on the surface, but its segments cannot be eliminated or replaced.
When a leviathan is given a shoot action you may make one 3L range, rank-2 lighting attack, measured from the cannon on the leviathan’s head (it may make no other attacks). If the attack hits, eliminate up to two masts from the target ship, as well as any other ship in the line of fire with the attack.
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