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Xerecs replied to the topic Submit your questions for Pirates game piece creator + designer Mike Mulvihill! in the forum Pirates CSG 1 year, 10 months ago
Thought of a few more, hopefully not too late.
What determined how many game pieces a set received? Was there a limit on how much could go into one set? If so, who imposed that limit or how was that limit determined?
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Woelf replied to the topic Questions About Game Rules & The Pirate Code in the forum Pirates CSG 1 year, 10 months ago
Can Behemoth benefit from copying All-Powerful from a crew after kraken cancelling shuts down the All-Powerful ability? (Each turn roll a d6, on a result of 5 or 6 no crew abilities can be used this turn.)
Even though it’s copied from a crew, Behemoth isn’t one, so it can still use that ability normally.
Can a kraken surround a titan that is…
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Ben replied to the topic Questions About Game Rules & The Pirate Code in the forum Pirates CSG 1 year, 10 months ago
Can Behemoth benefit from copying All-Powerful from a crew after kraken cancelling shuts down the All-Powerful ability? (Each turn roll a d6, on a result of 5 or 6 no crew abilities can be used this turn.)
Can a kraken surround a titan that is on an island? If so, do you move the titan into the kraken once the kraken is as close to the island…[Read more]
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Xerecs replied to the topic Custom Ships (post your custom game pieces here!) in the forum Pirates CSG 1 year, 10 months ago
Some sort of ship synergy effect could be cool. Like links, but ship-to-ship instead of through crew. They might all be kinda crappy individually, but when you have a set of them together in a fleet they all get significantly boosted stats.
Interesting, I like that. I don’t know if I’ll be able to implement that into Farthest Shore, but I sh…[Read more]
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Woelf replied to the topic Custom Ships (post your custom game pieces here!) in the forum Pirates CSG 1 year, 10 months ago
Not really, I’ve envisioned it as an empty gold ship for use in larger games or campaigns. I may expand upon it in a latter set with an Assembly 2, 3, 4, and so on.
Some sort of ship synergy effect could be cool. Like links, but ship-to-ship instead of through crew. They might all be kinda crappy individually, but when you have a set of them…[Read more]
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Xerecs replied to the topic Custom Ships (post your custom game pieces here!) in the forum Pirates CSG 1 year, 10 months ago
Does this ship have some secret, or at least non-obvious intended purpose?
Not really, I’ve envisioned it as an empty gold ship for use in larger games or campaigns. I may expand upon it in a latter set with an Assembly 2, 3, 4, and so on.
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Woelf replied to the topic Custom Ships (post your custom game pieces here!) in the forum Pirates CSG 1 year, 10 months ago
Assembly INexus AlliancePoints: 9Masts: 4Cannons: 2L-4S-4S-2LCargo: 6Movement: SAbility: This ship cannot carry crew. This ship gets -1 to her cannon rolls when carrying treasure.
Does this ship have some secret, or at least non-obvious intended purpose? It’s very inexpensive for a 4-mast ship, especially one with 6 cargo, but the base move o…[Read more]
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Xerecs replied to the topic Custom Ships (post your custom game pieces here!) in the forum Pirates CSG 1 year, 10 months ago
Closing out this cycle with two more for the Nexus Alliance, daily customs will resume with some Englishmen on Tuesday!
Bilge
Nexus Alliance
Points: 19
Masts: 4
Cannons: 3S-3S-3S-3S
Cargo: 7
Movement: S
Ability: Pirate crew may use their abilities on this ship. If this ship is within S of both a wild island and a friendly ship, she can place…[Read more] -
Xerecs replied to the topic Custom Ships (post your custom game pieces here!) in the forum Pirates CSG 1 year, 10 months ago
Daily customs continue, two more for the Nexus Alliance!
Assembly I
Nexus Alliance
Points: 9
Masts: 4
Cannons: 2L-4S-4S-2L
Cargo: 6
Movement: S
Ability: This ship cannot carry crew. This ship gets -1 to her cannon rolls when carrying treasure.Flavor: The first of a new fleet of treasure ships, the Assembly 1 was built solely with the…[Read more]
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Woelf replied to the topic Custom Ships (post your custom game pieces here!) in the forum Pirates CSG 1 year, 10 months ago
I’m not totally sure how it would work, especially with the point cost changing. The Keyword would likely need to either be re-worded or modified, or a new keyword to address what happens and cover any potential problems.
Renaming it wouldn’t hurt, just to avoid any confusion with the crew version. “Black Sails”, or “Marked”, or something els…[Read more]
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Xerecs replied to the topic Custom Ships (post your custom game pieces here!) in the forum Pirates CSG 1 year, 10 months ago
Is this ship immune to anything that would create fire masts, or do those simply eliminate the masts instead?
Immune to anything that would create fire masts, from specialists to equipment, breath attacks, and sometimes UT’s. It’s meant to be a “fire-proof” ship.
Does the explore restriction apply only to ships in your own fleet, or does any…
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Woelf replied to the topic Custom Ships (post your custom game pieces here!) in the forum Pirates CSG 1 year, 10 months ago
Catching up on a few previous ones…
Bloody FistAbility: Mercenary. This ship cannot be given fire masts. When this ship is assigned her linked crew, she gets +S to her base move. Viking crew may use their abilities on this ship.
Is this ship immune to anything that would create fire masts, or do those simply eliminate the masts i…[Read more]
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Woelf replied to the topic Strategy/Gameplay discussion thread in the forum Pirates CSG 1 year, 10 months ago
How to use Double Shot….
Once per turn when this ship is given a shoot action, one of her cannons can shoot a double shot. Declare which cannon will shoot the double shot before rolling the d6. If it hits, the cannon can shoot again. If either cannon roll is a 1, remove Double Shot from the game and eliminate a mast from this ship.
I assume i…
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Xerecs replied to the topic Custom Ships (post your custom game pieces here!) in the forum Pirates CSG 1 year, 10 months ago
Two more for the Alliance!
Fire Lotus
Nexus Alliance
Points: 12
Masts: 4
Cannons: 4S-3L-3L-4S
Cargo: 6
Movement: L
Ability: Jade Rebellion and Cursed crew may use their abilities on this ship.Flavor: The history of the Fire Lotus is complicated. At one point the ship was cursed, and was one of the first ships to be used against the Jade…[Read more]
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Woelf replied to the topic Questions About Game Rules & The Pirate Code in the forum Pirates CSG 1 year, 10 months ago
If a ship with only fire masts is wrecked on a reef, does the ship stay in play with the fire masts still there (permanently until game end), or does the automatic scuttle still happen and take her and her cargo out of play?
Becoming wrecked on a reef overrides/prevents the fire scuttle, similar to how a ship on fire can still be shot and sunk…[Read more]
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Xerecs replied to the topic Custom Ships (post your custom game pieces here!) in the forum Pirates CSG 1 year, 10 months ago
Daily Customs continue, two more for the Alliance!
Gwenevire
Nexus Alliance
Points: 15
Masts: 4
Cannons: 3S-4S-4S-3S
Cargo: 4
Movement: L
Ability: Once per turn as a free action, you can transfer one treasure from a friendly ship within S of this ship to this ship.Flavor: Similar to the crew of the Smooth, the souls that man the Gwenevire…[Read more]
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Xerecs replied to the topic Custom Ships (post your custom game pieces here!) in the forum Pirates CSG 1 year, 10 months ago
Two more for the Nexus Alliance!
Brute
Nexus Alliance
Points: 15
Masts: 4
Cannons: 3L-5S-5S-3L
Cargo: 6
Movement: S
Ability: Forts cannot hit this ship. This ship cannot be the first ship to explore an island. This ship gets +1 to her cannon rolls when she carries treasure.Flavor: The crew of the Brute keep her low in the water, weighed down…[Read more]
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Xerecs replied to the topic Custom Ships (post your custom game pieces here!) in the forum Pirates CSG 1 year, 10 months ago
Daily Customs continue! Two more for the Nexus Alliance!
Autumn Dance
Nexus Alliance
Points: 20
Masts: 4
Cannons: 3S-4L-4L-3S
Cargo: 3
Movement: L
Ability: Clipper Ship.Each time this ship unloads gold at your home island, one treasure coin is worth +1 gold. Once per turn as a free action, you can transfer one treasure from a friendly ship…[Read more] -
Xerecs replied to the topic Custom Ships (post your custom game pieces here!) in the forum Pirates CSG 1 year, 10 months ago
Daily customs continue!
Huwhere
Nexus Alliance
Points: 15
Masts: 4
Cannons: 2S-4L-4L-2S
Cargo: 7
Movement: L
Ability: Cursed crew may use their abilities on this ship. This ship gets +S to her base move if a captain and musketeer crew are assigned to this ship.Flavor: Dalgaard keeps several powerful relics in the hold of the Huwhere. That…[Read more]
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Ben replied to the topic Questions About Game Rules & The Pirate Code in the forum Pirates CSG 1 year, 10 months ago
If a ship with only fire masts is wrecked on a reef, does the ship stay in play with the fire masts still there (permanently until game end), or does the automatic scuttle still happen and take her and her cargo out of play?
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