Questions About Game Rules & The Pirate Code

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  • #17267
    Ben
    Keymaster

    Can Behemoth benefit from copying All-Powerful from a crew after kraken cancelling shuts down the All-Powerful ability?  (Each turn roll a d6, on a result of 5 or 6 no crew abilities can be used this turn.)

    Can a kraken surround a titan that is on an island? If so, do you move the titan into the kraken once the kraken is as close to the island as possible?

    #17268
    Woelf
    Moderator

    Can Behemoth benefit from copying All-Powerful from a crew after kraken cancelling shuts down the All-Powerful ability?  (Each turn roll a d6, on a result of 5 or 6 no crew abilities can be used this turn.)

    Even though it’s copied from a crew, Behemoth isn’t one, so it can still use that ability normally.

    Can a kraken surround a titan that is on an island? If so, do you move the titan into the kraken once the kraken is as close to the island as possible?

    Short answer is no.

    Longer answer is that this question has revealed an error in the Pirate Code.  There’s a line under Kraken/Octopus that refers to surrounding docked ships (the only line in green text, incidentally), but in the Master Keyword List the keyword’s text specifically states that “it cannot surround a docked ship”.  That line of green text never should have been added!

    #17324
    Ben
    Keymaster

    If a ship has both of these abilities aboard:

    -Masts on this ship cannot be eliminated by shots unless the cannon roll is a 6.

    -Two hits from the same shoot action are required to eliminate one of this ship’s masts.

    Does the first hit of each pair also have to be a 6, or can it be any regular hit because only the second hit would actually eliminate a mast?

    #17325
    Woelf
    Moderator

    If a ship has both of these abilities aboard:

    -Masts on this ship cannot be eliminated by shots unless the cannon roll is a 6.

    -Two hits from the same shoot action are required to eliminate one of this ship’s masts.

    Does the first hit of each pair also have to be a 6, or can it be any regular hit because only the second hit would actually eliminate a mast?

    The specific hit that eliminates a mast would have to be a 6, but any non-6 hits in between will still count toward the “two hits” ability as long as they’re high enough for the cannon(s) used.

    Other hit-based abilities still function normally throughout too, even if the rolls aren’t high enough to actually eliminate masts.

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