-
Ben replied to the topic All Pirates CSG Surveys in the forum Pirates CSG 2 days, 3 hours ago
Just added a new one: Battle Reports Survey
-
Woelf replied to the topic Questions About Game Rules & The Pirate Code in the forum Pirates CSG 3 days, 14 hours ago
My question is; does Runes of Odin technically sink a ship, or is something else happening?
As written, Runes of Odin skips the “sinking” part and completely removes the ship plus anything else on it. It will not trigger Eternal.
Don’t mess with the All-father.
-
Xerecs replied to the topic Questions About Game Rules & The Pirate Code in the forum Pirates CSG 5 days, 4 hours ago
The Code, pg 3, “Derelict, Sunk, and Wrecked”
A ship is “sunk” when it is hit by a cannon shot and has no masts remaining that can be removed. A sunken ship is removed from the game, unless some ability or effect allows it to return to play.
–emphasis added–
The Code, pg 4, “Removed from the game v Eliminated”
“Removed from the game<…
-
Xerecs replied to the topic Custom Ships (post your custom game pieces here!) in the forum Pirates CSG 1 week, 1 day ago
I don’t really like it being called “normal” or even “standard” when there’s a significant modifier added on immediately, but I think it gets the intent across fairly well. The alternative would be to go into much more detail about firing each/all cannons “using the standard rules, but…”
Hmmm. I think I’ll keep the S range for the mortar attack…[Read more]
-
Woelf replied to the topic Custom Ships (post your custom game pieces here!) in the forum Pirates CSG 1 week, 1 day ago
How would the wording need to change to allow a mortar attack to target something within S of the ship?
Shifting the text around a little would do it.
Remove the “cannot shoot within S” line from the first paragraph, then add it as a modifier to the “normal” shoot action in the second section.
When an —keyword— is given a shoot action you may cho…
-
Xerecs replied to the topic Custom Ships (post your custom game pieces here!) in the forum Pirates CSG 1 week, 2 days ago
The repair-move part is a little ambiguous. Is that meant to be a free move after repairing, or is it intended to be a full action that counts toward the increased action limit? If it’s meant to be a free move, you should use the exact same wording as the Reverse Captain so it’s clear what else works with it (specifically, not a Captai…
-
Woelf replied to the topic Custom Ships (post your custom game pieces here!) in the forum Pirates CSG 1 week, 2 days ago
I was actually going to ask you that, though for a different reason. I tacked on the Broadsides Attack “no other abilities” line to the very end. I’m not certain if that would “overrule” so to speak the S range requirement.
The “no other abilities” text wouldn’t help in that case, for the same reason you can’t use BA against anything with the “…[Read more]
-
Xerecs replied to the topic Custom Ships (post your custom game pieces here!) in the forum Pirates CSG 1 week, 3 days ago
Is that meant to be a free move after repairing, or is it intended to be a full action that counts toward the increased action limit?
Meant to be free, like the reverse captain example.
Does the mortar attack still obey the keyword’s base minimum range of S, or is it exempt from that because it’s specifically referred to as different from a reg…
-
Woelf replied to the topic Custom Ships (post your custom game pieces here!) in the forum Pirates CSG 1 week, 3 days ago
I intend for the ability to be part of a new keyword for future custom ships. If copying is such a concern, would adding text into the keyword that specifically prevent the keyword from being copied work? I believe that you can pick and choose what abilities to copy if a target has more than one, but you cannot cherry pick a keyword, correct?
You…[Read more]
-
Xerecs replied to the topic Custom Ships (post your custom game pieces here!) in the forum Pirates CSG 1 week, 4 days ago
If the intent was just to raise the action limit by 1 without actually generating those actions it gets a little more interesting, but the wording as-is wouldn’t work because that implies it’s also giving the ship those actions.
That was my intent. Whatever ship or keyword this would appear on/in would be able to be given more than 2 act…[Read more]
-
Woelf replied to the topic Custom Ships (post your custom game pieces here!) in the forum Pirates CSG 1 week, 4 days ago
If such an ability were to exist, how would it need to be worded?
“This ship may be given up to three actions in a single turn.”
Would the above satisfy the clearly and specifically stated part? Would this be an absurdly OP custom ability?That wording would probably work; the intent is clear, at least. Specifically saying “three” means ther…[Read more]
-
Ben replied to the topic Custom Ships (post your custom game pieces here!) in the forum Pirates CSG 1 week, 4 days ago
“This ship may be given up to three actions in a single turn.”
To me this leaves ambiguity on whether or not this is saying that the ship is not subject to the 2-action limit, or can simply be given 3 actions in a turn by default (without needing Sac/EA/etc). I assume the intent is the former, but the latter is a fair interpretation as-is. I rec…[Read more]
-
Xerecs replied to the topic Custom Ships (post your custom game pieces here!) in the forum Pirates CSG 1 week, 5 days ago
A ship cannot be given more than two full (non-free) actions on a single turn unless an ability clearly and specifically states that it allows more than two actions. No such ability exists.
If such an ability were to exist, how would it need to be worded?
“This ship may be given up to three actions in a single turn.”
Would the above satisfy…[Read more]
-
Ben wrote a new post 2 weeks, 4 days ago
Pirate Posters – Unique Collector's Items
Pirate Posters A little-known aspect of collecting Pirates CSG “things” are the pirate posters thatContinue reading→
-
Ben wrote a new post 2 weeks, 5 days ago
40 Point VASSAL Game with Gazerbeam543 – March 12th, 2023
40 Point VASSAL Game with Gazerbeam543 3/12/2023 I played a 40 point VASSAL game with Gazerbeam543! Continue reading→
-
Ben replied to the topic Questions About Game Rules & The Pirate Code in the forum Pirates CSG 3 weeks, 2 days ago
That clears everything up nicely, thanks a ton!
-
Woelf replied to the topic News and Updates Thread in the forum Pirates CSG 3 weeks, 2 days ago
It looks like a standard canned response that doesn’t commit to anything in either direction, but it is at least nice that they responded.
-
Woelf replied to the topic Questions About Game Rules & The Pirate Code in the forum Pirates CSG 3 weeks, 2 days ago
This confuses me a bit. I’m pretty sure there are some ship types (especially 1 masted sloops) that could be pulled from out of the kraken’s grasp without touching any part of it other than the kraken’s base. Is touching the base enough to cause the ship to be immediately “stuck” again? I also figured it would work because in the Code it talk…
-
Ben replied to the topic News and Updates Thread in the forum Pirates CSG 3 weeks, 3 days ago
Not sure how accurate but it’s nice to get a response!
-
Ben replied to the topic Questions About Game Rules & The Pirate Code in the forum Pirates CSG 3 weeks, 4 days ago
It’s a weird situation, because both the Kraken and the surrounded ship are basically locked in contact with each other from all directions. So while you can technically target either of them independently with that ability, neither can actually be moved without making contact (again) with the other.
In other words, Tsuro’s ability can’t…
- Load More