Xerecs

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Viewing 30 posts - 511 through 540 (of 1,144 total)
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  • in reply to: The Fleets Thread #13711
    Xerecs
    Moderator

    I’ve used Temple on the fishhook before, but it’s always been in a campaign setting, not a regular game.

    in reply to: The Fleets Thread #13708
    Xerecs
    Moderator

    If you have 10 spare points, you can throw in the cheese set up for Lord Mycron. HMS Patagonia (SCS)+ Robinson (RV)+ Lord Mycron(FS).

    in reply to: The Fleets Thread #13706
    Xerecs
    Moderator

    Thoughts? I know it’s pretty simple, but I told Ben I wanted more fleet discussions, so I figured I better get something out there.

    Not a bad start, but I’d seriously try to find a way to get Christopher Myngs on either ship. SAT is going to be absolutely essential to this working, since you’ll need the speed to catch the enemy runners. If you’re going against a guy with Banshee’s Cry and other such ships, you’ll be hard pressed imo to catch anything and make a meaningful difference.

    Maybe consider switching the Oxford for the London. The London is a little slower (S+S), but does have a pair of L-range cannons, which the Oxford lacks. If you’re willing to sacrifice accuracy, the Dover might not be a bad choice either. She’s cheaper than both the London and the Oxford, but is still a 4 mast ship.

    To be clear, I like this idea and it’s pretty cool. But I think you’re gonna need a point +5 crew and possibly a build total of 50-55 points to really make this shine.

    in reply to: What kind of player are you? #13695
    Xerecs
    Moderator

    The Nice Guy: Often points out different avenues an opponent can take, opening their mind up to great moves they otherwise wouldn’t see that could result in the nice guy losing the game. Great at teaching new players.

    I do this a little bit now, but less so in the past, especially against my brothers. I haven’t had opportunity to teach many new players.

    in reply to: What kind of collector are you? #13692
    Xerecs
    Moderator

    Combination of Penny-Pincher, Deal Hawk and Player. Always have been, most likely will be. Eventually I’ll probably morph into super-collector.

    in reply to: What kind of player are you? #13691
    Xerecs
    Moderator

    As mentioned elsewhere I believe I’m currently a mesh of power-gamer, sophisticated, predictable and unpredictable. I like to use a lot of the best things (like Mycron et.all) since that results in winning the game, which I do enjoy. That I use those pieces a lot trends me into predictable, especially if I’m playing against my brothers. They’ve gotten tired of seeing a decked out Acorazado, Constitution or HMS Grand Temple being thrown at them when we play large pointed games. This leads me to think of new ways to use ships and crew, leading to the sophisticated and unpredictable. I think the closest I got to a sophisticated was when I made the gold race 3 fleet on MT, which utilized CJS, silver and a silver explorer along with other gold bonus crew.

    I’ve only been a tourney gamer for the VASSAL tournaments, and wouldn’t mind a return to one of those. Maybe.

    There have been a few times I was trickster, but it doesn’t happen often. I think the most memorable was when I hid Gus Schultz on the Constitution in a game against my brothers.

    It’d probably be fun to try as the weirdo for a few games, since the Cursed are my favorite flavor faction. 😀

    in reply to: Century of Economy 2021 #13680
    Xerecs
    Moderator

    As of 9/4/2021, live game-play has ended. I’m crossing my fingers that I’ll be able to get reports up and done before October.

    in reply to: Century of Economy 2021 #13661
    Xerecs
    Moderator

    Report 8 is now up!

    in reply to: Custom Ships (post your custom game pieces here!) #13660
    Xerecs
    Moderator

    What model ship is the Mars (Pirates of the Age of Sail)?

    You’d have to ask Ben I think. He made the ship.

    in reply to: Century of Economy 2021 #13652
    Xerecs
    Moderator

    Report 7 is now up!

    in reply to: Questions About Game Rules & The Pirate Code #13641
    Xerecs
    Moderator

    What would happen if Jail!, Celestine’s Charts, and Nemo’s Plans wound up on the same ship? Would the Plans and Jail! basically keep crew from being assigned to that ship? Would the Charts stay on the ship, or be moved as per its own ability text?

    in reply to: Century of Economy 2021 #13612
    Xerecs
    Moderator

    CoEC continues! Report 6 is now up!

    in reply to: Questions About Game Rules & The Pirate Code #13606
    Xerecs
    Moderator

    Just like the S-Boarder ability, it can be used while submerged (or against something submerged) unless specifically prevented by some other ability.

    As a follow-up, what’s the timing on the Selkirk’s ability? The card says “once per turn”. Could it be used like a canceller, which is also a “once per turn”?

    Xerecs
    Moderator

    But it works against smaller ships more so than against big ones.

    Hmmm. That’s true.

     

    If there’s less incentive to ram, there will be less boarding… unless other things make boarding MORE appealing than usual.

    Being able to steal treasure from other ships and not being pinned. I don’t usually go for a board unless I have S-board or I’m boarding a derelict since I don’t want to be pinned. If I didn’t need to worry about being pinned, I’d board a LOT more.

    Xerecs
    Moderator

    I agree with numbers 3-5, but I’m not so certain about 1 and 2. It does seem silly that ramming another ship would severely damage that ship, but I suspect it’s a game balance issue, it gives the smaller ships a slight chance against the bigger ones, especially in swarm fleets.

    Pinning makes a little bit of thematic sense, since ships of the time couldn’t really move sideways. I think they’d have to get poles or something to push the ships apart if collisions happened accidental or not (I could be wrong though).

    Each +1 to boards should be only 1 point each.

    Is this for every form of boarding roll bonus? Or just for the ‘”regular” this ship gets +1 to her boarding rolls.

    I ask since you can have multiple variations of boarding roll bonuses, such as +1 for every crew assigned to a ship; +1 against ships with more/less masts; +1 to boarding rolls against X faction.

    Xerecs
    Moderator

    Not long ago I was in favor of having the player order determined by all the initiative rolls, with the second-highest roll going second and so on.

    We’ve done that, but it usually feels like either oldest to youngest player or the other way around, since there are only 3 of us normally. We have yet to get a meaningful game in with all 5 of us, but I’ve tried a couple times in the past.

    in reply to: Looking for Opinions and Discussion on Rules/etc. #13590
    Xerecs
    Moderator

    What fixes or clarifications would you make there?

    Taking a look at the complete game rules section, it seems like WK brought a lot of the language from the Sea Monster keyword into the Sea Creature category. I think distinguishing it from Sea Monster might go a ways to clearing it up.

    During T1 and T2, did you enjoy having some control over your half of the gold contribution?

    Eh….. I don’t really remember how I felt when setting the fleets up, I remember the actual game-play more.

    I find it more enjoyable to be random with the treasure selection. As I said, players don’t contribute the gold, the “house” does. We basically agree to a number of random coins on every island along with how many (if any) random UT’s. Typically we have about 10 coins per island.

     

    We used it in the VASSAL tournaments, but I definitely get your points.

    The VASSAL tournaments were all 1v1, and highly competitive, which I almost never play. If it’s not a campaign game, it’s a 3-way 60-80 point game between me and my brothers. Since I play those more often than 1v1 a lot of the 1v1 rules I’m not totally familiar with or use too often.

    Xerecs
    Moderator

    I typically play 3 player games (when not in campaign mode), and determine player order a couple of ways. All players roll dice and highest goes first, with play continuing to the left. Oldest player goes first and descends to the youngest, and vice-versa.

    Xerecs
    Moderator

    I don’t think it should be added as a general action (for now), but I do think you should be able to board a ship if the ships are touching, and not just rammed and pinned. Additionally you could revamp the S-Board ability and include that as part of a general mechanic instead of a niche ability on certain crew and ships.

    I do like the back-and-forth option you mentioned, since that does make a lot of thematic sense, and could open up new abilities and what-not.

    Boarding in general should/could be overhauled.

    Xerecs
    Moderator

    From reading this, it seems I’ve been playing gold bonus ships and crew wrong. When a ship unloads treasure and has a bonus, I get a new coin to represent that bonus and place it on the home island.

    For example: La Santa Isabel docks at home and unloads 3 coins. The gold bonus kicks in, giving one of them a +2 to value. I go and get a spare 2 coin from outside the game and add it to the home island.

    I keep track of bonus coins by placing them face-up, since I never place normal gold face-up during games.

    in reply to: Looking for Opinions and Discussion on Rules/etc. #13550
    Xerecs
    Moderator

    Hmmmmm. Bit of a tough one for me. Some point costs are absolutely silly, especially among the Cursed, Americans, and Vikings. That said, I do enjoy the “power pieces” that are low cost like Banshee’s Cry. 😀

    I do believe that fixing, or clarifying rulings would be slightly more important, especially where Creatures are concerned.

    Do people think the standard treasure rules (8 coins worth 15 gold) are GOOD for the game?  Why or why not?

    Not particularly. It feeds into the “Half of starting gold wins” condition, which I don’t like. It makes the game feel less like a game and more like an expanded math equation, especially when people start running gold calculations to see if they’ve won or if they’re close to winning. I like unpredictability, which is why I use random coins when I play regular games. Furthermore, players don’t input the gold, the “house” does. We agree upon a number of coins per island, and if and how many random UT’s we use.

     

    What is your biggest issue with the rules?  How would you go about fixing it?

     

    The win condition. I’ve literally never used it, and it makes the game go too quickly as well as putting an emphasis on quick capacious gold ships. I’m not sure how to fix it without “unbalancing” the game. The situation I outlined above works for me and my brothers, but I suspect just wouldn’t fly for most other people that play. Seems people like order and knowing as opposed to chaos and unknowing.

    in reply to: Century of Economy 2021 #13549
    Xerecs
    Moderator

    We are back! Report 5 is now up!

    in reply to: Questions About Game Rules & The Pirate Code #13390
    Xerecs
    Moderator

    Abilities that steal or trade treasure by touching another ship, can those abilities be used by submerged submarines?

    For example, Nikos Cheilos on his linked Fathom Submarine. Would he be able to take treasures from a ship while the Fathom is submerged?

    in reply to: Questions About Game Rules & The Pirate Code #13369
    Xerecs
    Moderator

    How many ships can you board with the S-Board ability on the same turn? Can you even use that ability to board more than one ship in a move action?

    Also, the Brave Selkirk. Can it use it’s ability while submerged?

    in reply to: Century of Economy 2021 #13368
    Xerecs
    Moderator

    Due to some personal stuff, CoEC will likely not update again until next Saturday, the 24th.

    in reply to: Century of Economy 2021 #13367
    Xerecs
    Moderator

    Report 4 is now up! What could the Cursed have found!?

    in reply to: Century of Economy 2021 #13366
    Xerecs
    Moderator

    Report 3 is now up! What else is hidden out there?

    in reply to: Century of Economy 2021 #13365
    Xerecs
    Moderator

    Can’t wait to see this game in person in a few days!

    Hopefully I’ll get another two reports up before then!

    in reply to: Century of Economy 2021 #13363
    Xerecs
    Moderator

    Report 2, is now up! What could the Americans have found?

    in reply to: Century of Economy 2021 #13362
    Xerecs
    Moderator

    Hyped that the game has begun!

    Me too! Report 1 only covers about half of the first DAY of action! 0.0 Stuff’s been happening almost every day since then!

Viewing 30 posts - 511 through 540 (of 1,144 total)