Forum Replies Created
-
AuthorPosts
-
XerecsModeratorThat’s a pretty good one! Bianco and his haulers are a very good combination on almost any Spanish treasure ship. I’ve had some success with them on Nuestra Senora de los Siglos (the Spanish 5 mast from Golden Seas), El Neptuno and La Manila.
Another nifty combo I’ve had success with recently is:
Le Courageux(RV)+ Capitaine Arathiel(CC), helmsman, explorer x2, oarsman.
Gives you a nice little gunship package with excellent first strike capability, especially against some smaller gold ships.
XerecsModeratorCombined game rules
Ability text (found on the fronts of cards) overrules these rules; that is, abilities are meant to beexceptions to these rules.
————————————————-
You can’t shoot at ships docked at their home islands, and you can’t shoot at a ship in your own fleet.
Can you target a ship that cannot be shot at while docked with Neptune’s Trident?
The Trident targets an area, not the ship directly, so that defensive ability will not provide any protection against it.
Ability of Namazu, Return to Savage Shores:
Sea Monster. Give this sea monster a shoot action. A wave S wide and 2L long leaves the sea monster in one direction. Up to 2 masts of every ship in the path of the wave are eliminated. Eliminate one of this sea monster’s masts.
Can Namazu and Neptune’s Trident be used to target ships docked at their home islands?
XerecsModeratorVery quick. Seems a good option for a gold runner, either in an all Portuguese fleet or mixed in with other ships and crew. I’d probably give her a helmsman and pair her with an equally fast ship to double team islands.
XerecsModeratorA very nice linked combo. Sao Gabriel is a solid gold runner and Vasco has two very handy abilities rolled into one.
XerecsModeratorSanta Maria is interesting for her second ability. It opens up all kinds of interesting situations. You could trade a crew on the ship for the gold used to build an opposing fort. Or you could trade a crew for something on an opposing home island. It’s not straight home island raiding and not limited to treasure for treasure, but cargo for cargo. Fascinating.
I’m not too pleased to see Limit on Columbus. But he does have a nice mesh of abilities, and the Spanish are in need of SAT/EA crew that aren’t repeats of previous crew. Looking at Castro, de Alva, and Freda specifically.
XerecsModerator
XerecsModeratorStoked that plans are in the works for next year!
We’ve established turn order, but not much else. We’re discussing changes to certain mechanics and also which factions will be used.
XerecsModeratorNo CoEC report this week, we’re caught up to real time as of the last report. Instead, we time warp to Campaign Game 4!
XerecsModeratorThat’s an incredibly useful crew. The Cursed are starved for good sources of Extra/ Same actions, without re-using one of their few existing ones.
I suspect Maortiheel the Exalted One will see action mostly on gunship builds, though putting him on the Grinder or Hades Realm would make for an interesting Hybrid scenario.
XerecsModeratorSuppose I station a Marine or two on my home island. Can they be targeted by an enemy ship’s shoot action?
XerecsModeratorThe cargo space on this one is more interesting to me than anything. With cargo space and built in captain it’s ripe for equipment shenanigans. The ability is nice too, and quite devastating. Do you plan on having a Ma’at at some point, either in the booty box or Epic Seas? (Ma’at being the opposite of Apophis as I understand it)
XerecsModeratorThanks Woelf!
I have a question about forts. When you’re shooting at a fort, do you have to aim for the fort itself, or would hitting the island it is built on be enough to target it?
XerecsModeratorThis fellow seems like he’d pair well with Genny Gallows. Stack the +1 and +2 withe Merchant on top of it.
XerecsModeratorTo clarify and confirm, a Firepot Specialist could give a Sea Creature a fire mast?
Sea creatures are considered to be ships. Any actions, abilities, or other effects that refer to ships can be applied.
-Segments/tentacles/etc. are considered masts. Any actions, abilities, or effects that refer to masts can be appliedGiven the above, I think they can, but I’d like to be sure.
XerecsModeratorPotentially silly question, are islands and terrain considered “game pieces”?
XerecsModeratorThanks woelf!
Don’t hate me but I’ve got more. 😀
Smokepot Specialist: “Once per turn when this ship is given a shoot action, you may declare that one of her cannons is shooting a smokepot instead of a cannon; you do not need to target a ship. Simply place the center of a fog bank within S of this ship; it may not touch an island or any ship docked at an island. Remove the fog bank at the beginning of your next turn.”
Smokepot Shot: “Once per turn when this ship is given a shoot action, one of her cannons can shoot a smokepot shot; you do not need to target a ship. Simply place the center of a fog bank within S of this ship; it can’t touch any island or ship. Remove the fog bank at the beginning of your next turn.”
-emphasis added-
The Code states that a fog bank placed from either of these sources can’t touch another game piece. Would these two be considered the same, and thus not stackable?
XerecsModeratorGot another equipment related question. The various Letters of Marque equipment state: “If this ship shoots at X ship, remove X letter of Marque from the game.”
Does this mean that if I shoot at whatever is indicated by X, the letter of marque would remove itself, regardless of if I used Parley?
In other words, if I have American letter of marque on my ship, and I shoot at an American ship, does the letter of Marque remove itself? Even if I haven’t used parley against that specific ship?
-
AuthorPosts
