Xerecs

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  • #28411
    Xerecs
    Moderator

    Report 10 for Century of Economy 2026 is now up!

    #28408
    Xerecs
    Moderator

    This fellow seems like he’d pair well with Genny Gallows. Stack the +1 and +2 withe Merchant on top of it.

     

    #28404
    Xerecs
    Moderator

    To clarify and confirm, a Firepot Specialist could give a Sea Creature a fire mast?

    Sea creatures are considered to be ships. Any actions, abilities, or other effects that refer to ships can be applied.
    -Segments/tentacles/etc. are considered masts. Any actions, abilities, or effects that refer to masts can be applied

    Given the above, I think they can, but I’d like to be sure.

    #28384
    Xerecs
    Moderator

    Report 9 for Century of Economy 2026 is now up!

    #28340
    Xerecs
    Moderator

    Report 8 for Century of Economy 2026 is now up!

    #28311
    Xerecs
    Moderator

    Report 7 for Century of Economy 2026 is now up!

    #28294
    Xerecs
    Moderator

    Report 6 for Century of Economy 2026 is now up!

    #28260
    Xerecs
    Moderator

    Report 5 for Century of Economy 2026 is now up!

    #28251
    Xerecs
    Moderator

    Potentially silly question, are islands and terrain considered “game pieces”?

    #28229
    Xerecs
    Moderator

    Thanks woelf!

    Don’t hate me but I’ve got more. 😀

    Smokepot Specialist: “Once per turn when this ship is given a shoot action, you may declare that one of her cannons is shooting a smokepot instead of a cannon; you do not need to target a ship. Simply place the center of a fog bank within S of this ship; it may not touch an island or any ship docked at an island. Remove the fog bank at the beginning of your next turn.”

     

    Smokepot Shot: “Once per turn when this ship is given a shoot action, one of her cannons can shoot a smokepot shot; you do not need to target a ship. Simply place the center of a fog bank within S of this ship; it can’t touch any island or ship. Remove the fog bank at the beginning of your next turn.”

    -emphasis added-

    The Code states that a fog bank placed from either of these sources can’t touch another game piece. Would these two be considered the same, and thus not stackable?

    #28225
    Xerecs
    Moderator

    Got another equipment related question. The various Letters of Marque equipment state: “If this ship shoots at X ship, remove X letter of Marque from the game.”

    Does this mean that if I shoot at whatever is indicated by X, the letter of marque would remove itself, regardless of if I used Parley?

    In other words, if I have American letter of marque on my ship, and I shoot at an American ship, does the letter of Marque remove itself? Even if I haven’t used parley against that specific ship?

    #28222
    Xerecs
    Moderator

    Thanks Woelf!

     

    I’ve got more questions. 😀

    The Code, Stacking Abilities, Pg 16

    “If two or more abilities have the exact same “trigger” (or requirements) and produce the exact same effect they are
    treated as the same ability and cannot be stacked, even if their text is slightly different.”

    Would this also apply to crew abilities and equipment abilities? For example, suppose I assign a Stinkpot Specialist to the same ship as Stinkpot Shot, would the abilities count as the same? Or does the last line of Stinkpot Shot prevent that?

    Specialist:

    Once per turn when this ship is given a shoot action, one of her cannons may shoot a stinkpot at a target within S of her. You must declare which cannon will shoot the stinkpot before rolling the d6. If the stinkpot hits, do not eliminate a mast; instead, the target’s crew cannot use their abilities on the target’s next turn.

    Equipment:

    Once per turn when this ship is given a shoot action, one of her cannons can shoot a stinkpot shot. You must declare which cannon will shoot the stinkpot shot before rolling the d6. If it hits, do not eliminate a mast; instead, the target’s crew can’t use their abilities on her next turn. If the cannon roll is a 1, remove Stinkpot Shot from the game.

    -emphasis added.

     

    #28219
    Xerecs
    Moderator

    Report 4 for Century of Economy 2026 is now up!

    #28212
    Xerecs
    Moderator

    Xerecs, July 19, 2021

    How many ships can you board with the S-Board ability on the same turn? Can you even use that ability to board more than one ship in a move action?

    Woelf, July 22, 2021
    You can only use it to board a single ship with each move action, but if you gain an additional move action, you can use it again against the same target or a completely different one.

     

    In the above I was wondering how many I could board with S-Board alone, and you answered one, per move action. Would that counter my above scenario where I’m ramming and using S-Board? Or would that still be allowed since I’m ramming one of the ships?

    #28184
    Xerecs
    Moderator

    A point of clarity, if possible. Should the ability of the Inquistor from RotF be considered the same as the ability of the White Crew?

    Inquisitor: If this ship succeeds at a boarding party, she can eliminate all of the other ship’s crew.

    WC: If this ship succeeds at a boarding party, she may eliminate all of the other ship’s crew.

     

    I tried looking in the code, but this ability doesn’t seem to have an entry.

    #28183
    Xerecs
    Moderator

    Suppose I have a ship with S-Board. I move that ship to ram an opposing ship, and at the same time I get within S of a different opposing ship. Am I able to board both ships? One with traditional ram+board, and the other with the S-Board ability?

    This ability may be applied immediately before or after any movement segment, including a “stern turn”

    This line from the code is making me think that I could, though I’d have to S-Board before I rammed the other ship.

    #28169
    Xerecs
    Moderator

    Report 3 for CoEC 2026 is now up!

    #28163
    Xerecs
    Moderator

    You have to decide as soon as your ship touches the whirlpool if you’re going to use it or not. If you stop to tow the derelict, that puts you past that moment, so you’ll have to wait for another move action to tow the ship through.

    Would this also apply to shooting with a captain?

    #28152
    Xerecs
    Moderator

    Thanks for the replies Woelf. I’d like some more clarification, if possible.

    Suppose there is a derelict ship on a whirlpool. I want to capture that ship and use the whirlpool to tow the ship away. Does my ships move action end when it initiates the tow?

    I couldn’t find anything in the code about the move action ending, but I could have sworn it did. Also, if I initiate the tow, can I go through the whirlpool with that same move action?

     

    Got a separate one about Carbon Charlie.

    Carbon Charlie

    When this ship is docked at your home island, you may eliminate one treasure. It becomes a rank 3 cannon that shoots short range and can only be eliminated when the ship sinks.

    His ability doesn’t specify once per turn, only when. Suppose I use his ability on a ship at my home island. Could I free transfer him to a different ship at my home island and make a cannon on that ship? Or would this line from the Code prevent that?

    You may create only one cannon per ship per turn.

     

    Additionally,

    Woelf

    “It’s not tied to any specific action,…”

    Could I create a cannon with that ability, and then fire the cannon as part of a shoot action?

    #28144
    Xerecs
    Moderator

    The Code, Lord Mycron, pg 29

    “If you use this ability, this ship cannot be given any other actions this turn regardless of how many it could generate or would normally have available. This restriction also applies to free actions such as making a scuttle attempt or
    transferring crew to or from an island.”

    Just to be sure, this prevents using the free transfer rule to move crew with that ability around, either from ship to island or ship to island to different ship? You couldn’t use the free transfer to move Mycron or some other crew around a circle of different ships to dole out actions, right?

    #28143
    Xerecs
    Moderator

    Thanks Woelf, got another couple questions but about Sea Dragons.

    “The Code, Sea Dragon, pg 37”

    A swoop attack is considered a shoot action, so it cannot be used to attack a ship docked at its own home island.

    The ability of Bianco’s Haulers would also prevent being shot at correct, or any similar ability?

    Bianco’s Haulers

    This ship can’t be shot at while docked.

     

    Does a swoop attack need a line of sight to target a ship, or does the target ship simply need to be within L+L of the Sea Dragon’s base?

    Can a Sea Dragon “land” on the same island as an enemy Marine crew? If it can, could the Marine shoot at it, or would the line of fire be blocked, as this section seems to suggest:

    “The Code, Sea Dragon, Pg. 37”

    If a sea dragon lands in the center of an island, that island will block line of fire to and from the sea dragon except where parts of it (particularly the wingtips) extend outside of the island.

    Or is that section meant to mostly cover when a ship is shooting at a Sea Dragon?

    Could a Sea Dragon target an enemy Marine on an island with a swoop attack, or can it only target “ships”? If it can target an enemy Marine on an island with a swoop attack, would the attack’s two damage eliminate the Marine?

    #28142
    Xerecs
    Moderator

    Report 2 for CoEC 2026 is now up!

    #28138
    Xerecs
    Moderator

    Suppose I have a source of All-Powerful in my fleet and I roll a 6. I send a target ship through a whirlpool and roll badly. Who chooses what gets eliminated? Me, the person temporarily controlling the ship, or the ships actual controller/owner?

    #28107
    Xerecs
    Moderator

    Century of Economy is back! Report 1 for CoEC 2026 can be found here!

    #28106
    Xerecs
    Moderator

    Gonna have to find a ship for this guy once he arrives IRL. Teaming him up with your version of Nelson will be epic if and when it happens in CoEC.

    #28078
    Xerecs
    Moderator

    An impressive ship! Like the original WK ability, setting it on fire might be a decent way to get around it. Can’t wait to get my hands on this one, the English might need it in CoEC.

    #28006
    Xerecs
    Moderator

    Suppose I have Savage Shores Wraith in my fleet, and he has snagged a couple crew. Can the crew that he saves be unloaded from the ship, or are they stuck there with him?

    Ability: Whenever any crew is eliminated, roll a d6; on a result of 6, assign the crew to this ship. Its nationality changes to match the nationality of this ship and it becomes linked to this crew.

    The Code entry doesn’t specify, but does have this line:

    “If this ability is cancelled, eliminated, turned facedown, or removed from this ship, any previously recovered crew cannot use their abilities (unless allowed by some other ability or effect), they take up one cargo space each, and do count against the point limit of the ship. If this results in an illegal situation (the combined crew exceed the ship’s cargo and/or point limit) you must immediately resolve it by removing the excess crew from the game.”

    The part about “cannot use their abilities” is meant to be applied for the ship they’re on, correct? Not what would happen if they were moved somewhere else in the fleet?

    #27825
    Xerecs
    Moderator

    With no island involved in the transfer I think it would work. I don’t see anything in the Ransom keyword or its Code entry that prohibits transferring a Ransom crew between friendly ships.

    It’s not part of the keyword I realized, but part of the ability text on some of the Limit/Ransom crew. The +5 crew specifically were what I was looking at.

    “Limit. Ransom. Place this crew face up during setup. You may build your fleet using 5 more points than the game’s build total. This crew cannot leave this ship unless captured or eliminated.”

    emphasis added.

    That last line would prevent that crew from being transferred/unloaded in any way, correct?

    #27808
    Xerecs
    Moderator

    A question about crew with the Ransom keyword. The Code states that they cannot be unloaded to an island unless captured, but says nothing about transferring them to another ship. Would it be possible to transfer a crew with ransom from one ship to another ship, by direct contact with an explore action? Or is the ransom crew “locked” onto whichever ship it is placed on during set-up?

    #27576
    Xerecs
    Moderator

    Collier would go nicely with other cannon bonuses against the Americans, or by himself on a decent mid sized gunship. I don’t think his second ability would come up too often, but it could be pretty powerful, depending on the fort and how much treasure is inside it.

    Wallace sounds like a great crew for dealing with fire masts, especially if you’re on the wrong end of a fire squad. Nice to see the Silver Explorer ability again.

Viewing 30 posts - 1 through 30 (of 1,125 total)