Xerecs

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  • in reply to: Century of Economy 2022 #28711
    Xerecs
    Moderator

    -Checks calendar-

    Better late than never I suppose.

    Report 1 for CoEC 2022 is now up!

    in reply to: Battle Reports #28680
    Xerecs
    Moderator

    Stoked that plans are in the works for next year!

    We’ve established turn order, but not much else. We’re discussing changes to certain mechanics and also which factions will be used.

    in reply to: Battle Reports #28669
    Xerecs
    Moderator

    The Finale is here! Report 14 for Century of Economy 2026 is now up!

    in reply to: Battle Reports #28636
    Xerecs
    Moderator

    No CoEC report this week, we’re caught up to real time as of the last report. Instead, we time warp to Campaign Game 4!

    in reply to: Custom Ships (post your custom game pieces here!) #28605
    Xerecs
    Moderator

    That’s an incredibly useful crew. The Cursed are starved for good sources of Extra/ Same actions, without re-using one of their few existing ones.

    I suspect Maortiheel the Exalted One will see action mostly on gunship builds, though putting him on the Grinder or Hades Realm would make for an interesting Hybrid scenario.

    in reply to: Questions About Game Rules & The Pirate Code #28600
    Xerecs
    Moderator

    Suppose I station a Marine or two on my home island. Can they be targeted by an enemy ship’s shoot action?

    in reply to: Custom Ships (post your custom game pieces here!) #28594
    Xerecs
    Moderator

    The cargo space on this one is more interesting to me than anything. With cargo space and built in captain it’s ripe for equipment shenanigans. The ability is nice too, and quite devastating. Do you plan on having a Ma’at at some point, either in the booty box or Epic Seas? (Ma’at being the opposite of Apophis as I understand it)

    in reply to: Battle Reports #28590
    Xerecs
    Moderator

    Report 13 for Century of Economy 2026 is now up! The longest report yet!

    in reply to: Battle Reports #28522
    Xerecs
    Moderator

    Report 12 for Century of Economy is now up!

    in reply to: Questions About Game Rules & The Pirate Code #28507
    Xerecs
    Moderator

    Thanks Woelf!

    I have a question about forts. When you’re shooting at a fort, do you have to aim for the fort itself, or would hitting the island it is built on be enough to target it?

    in reply to: Battle Reports #28486
    Xerecs
    Moderator

    Report 11 for Century of Economy 2026 is now up!

    in reply to: Battle Reports #28411
    Xerecs
    Moderator

    Report 10 for Century of Economy 2026 is now up!

    in reply to: Custom Ships (post your custom game pieces here!) #28408
    Xerecs
    Moderator

    This fellow seems like he’d pair well with Genny Gallows. Stack the +1 and +2 withe Merchant on top of it.

     

    in reply to: Questions About Game Rules & The Pirate Code #28404
    Xerecs
    Moderator

    To clarify and confirm, a Firepot Specialist could give a Sea Creature a fire mast?

    Sea creatures are considered to be ships. Any actions, abilities, or other effects that refer to ships can be applied.
    -Segments/tentacles/etc. are considered masts. Any actions, abilities, or effects that refer to masts can be applied

    Given the above, I think they can, but I’d like to be sure.

    in reply to: Battle Reports #28384
    Xerecs
    Moderator

    Report 9 for Century of Economy 2026 is now up!

    in reply to: Battle Reports #28340
    Xerecs
    Moderator

    Report 8 for Century of Economy 2026 is now up!

    in reply to: Battle Reports #28311
    Xerecs
    Moderator

    Report 7 for Century of Economy 2026 is now up!

    in reply to: Battle Reports #28294
    Xerecs
    Moderator

    Report 6 for Century of Economy 2026 is now up!

    in reply to: Battle Reports #28260
    Xerecs
    Moderator

    Report 5 for Century of Economy 2026 is now up!

    in reply to: Questions About Game Rules & The Pirate Code #28251
    Xerecs
    Moderator

    Potentially silly question, are islands and terrain considered “game pieces”?

    in reply to: Questions About Game Rules & The Pirate Code #28229
    Xerecs
    Moderator

    Thanks woelf!

    Don’t hate me but I’ve got more. 😀

    Smokepot Specialist: “Once per turn when this ship is given a shoot action, you may declare that one of her cannons is shooting a smokepot instead of a cannon; you do not need to target a ship. Simply place the center of a fog bank within S of this ship; it may not touch an island or any ship docked at an island. Remove the fog bank at the beginning of your next turn.”

     

    Smokepot Shot: “Once per turn when this ship is given a shoot action, one of her cannons can shoot a smokepot shot; you do not need to target a ship. Simply place the center of a fog bank within S of this ship; it can’t touch any island or ship. Remove the fog bank at the beginning of your next turn.”

    -emphasis added-

    The Code states that a fog bank placed from either of these sources can’t touch another game piece. Would these two be considered the same, and thus not stackable?

    in reply to: Questions About Game Rules & The Pirate Code #28225
    Xerecs
    Moderator

    Got another equipment related question. The various Letters of Marque equipment state: “If this ship shoots at X ship, remove X letter of Marque from the game.”

    Does this mean that if I shoot at whatever is indicated by X, the letter of marque would remove itself, regardless of if I used Parley?

    In other words, if I have American letter of marque on my ship, and I shoot at an American ship, does the letter of Marque remove itself? Even if I haven’t used parley against that specific ship?

    in reply to: Questions About Game Rules & The Pirate Code #28222
    Xerecs
    Moderator

    Thanks Woelf!

     

    I’ve got more questions. 😀

    The Code, Stacking Abilities, Pg 16

    “If two or more abilities have the exact same “trigger” (or requirements) and produce the exact same effect they are
    treated as the same ability and cannot be stacked, even if their text is slightly different.”

    Would this also apply to crew abilities and equipment abilities? For example, suppose I assign a Stinkpot Specialist to the same ship as Stinkpot Shot, would the abilities count as the same? Or does the last line of Stinkpot Shot prevent that?

    Specialist:

    Once per turn when this ship is given a shoot action, one of her cannons may shoot a stinkpot at a target within S of her. You must declare which cannon will shoot the stinkpot before rolling the d6. If the stinkpot hits, do not eliminate a mast; instead, the target’s crew cannot use their abilities on the target’s next turn.

    Equipment:

    Once per turn when this ship is given a shoot action, one of her cannons can shoot a stinkpot shot. You must declare which cannon will shoot the stinkpot shot before rolling the d6. If it hits, do not eliminate a mast; instead, the target’s crew can’t use their abilities on her next turn. If the cannon roll is a 1, remove Stinkpot Shot from the game.

    -emphasis added.

     

    in reply to: Battle Reports #28219
    Xerecs
    Moderator

    Report 4 for Century of Economy 2026 is now up!

    in reply to: Questions About Game Rules & The Pirate Code #28212
    Xerecs
    Moderator

    Xerecs, July 19, 2021

    How many ships can you board with the S-Board ability on the same turn? Can you even use that ability to board more than one ship in a move action?

    Woelf, July 22, 2021
    You can only use it to board a single ship with each move action, but if you gain an additional move action, you can use it again against the same target or a completely different one.

     

    In the above I was wondering how many I could board with S-Board alone, and you answered one, per move action. Would that counter my above scenario where I’m ramming and using S-Board? Or would that still be allowed since I’m ramming one of the ships?

    in reply to: Questions About Game Rules & The Pirate Code #28184
    Xerecs
    Moderator

    A point of clarity, if possible. Should the ability of the Inquistor from RotF be considered the same as the ability of the White Crew?

    Inquisitor: If this ship succeeds at a boarding party, she can eliminate all of the other ship’s crew.

    WC: If this ship succeeds at a boarding party, she may eliminate all of the other ship’s crew.

     

    I tried looking in the code, but this ability doesn’t seem to have an entry.

    in reply to: Questions About Game Rules & The Pirate Code #28183
    Xerecs
    Moderator

    Suppose I have a ship with S-Board. I move that ship to ram an opposing ship, and at the same time I get within S of a different opposing ship. Am I able to board both ships? One with traditional ram+board, and the other with the S-Board ability?

    This ability may be applied immediately before or after any movement segment, including a “stern turn”

    This line from the code is making me think that I could, though I’d have to S-Board before I rammed the other ship.

    in reply to: Battle Reports #28169
    Xerecs
    Moderator

    Report 3 for CoEC 2026 is now up!

    in reply to: Questions About Game Rules & The Pirate Code #28163
    Xerecs
    Moderator

    You have to decide as soon as your ship touches the whirlpool if you’re going to use it or not. If you stop to tow the derelict, that puts you past that moment, so you’ll have to wait for another move action to tow the ship through.

    Would this also apply to shooting with a captain?

    in reply to: Questions About Game Rules & The Pirate Code #28152
    Xerecs
    Moderator

    Thanks for the replies Woelf. I’d like some more clarification, if possible.

    Suppose there is a derelict ship on a whirlpool. I want to capture that ship and use the whirlpool to tow the ship away. Does my ships move action end when it initiates the tow?

    I couldn’t find anything in the code about the move action ending, but I could have sworn it did. Also, if I initiate the tow, can I go through the whirlpool with that same move action?

     

    Got a separate one about Carbon Charlie.

    Carbon Charlie

    When this ship is docked at your home island, you may eliminate one treasure. It becomes a rank 3 cannon that shoots short range and can only be eliminated when the ship sinks.

    His ability doesn’t specify once per turn, only when. Suppose I use his ability on a ship at my home island. Could I free transfer him to a different ship at my home island and make a cannon on that ship? Or would this line from the Code prevent that?

    You may create only one cannon per ship per turn.

     

    Additionally,

    Woelf

    “It’s not tied to any specific action,…”

    Could I create a cannon with that ability, and then fire the cannon as part of a shoot action?

Viewing 30 posts - 1 through 30 (of 1,136 total)