Best Combos! (that work)

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  • #11296
    Lukas
    Participant

    Post here your best Combos that worked in games:

    1. Put Cpt. Jack Sparrow + El Phantasma (CC) on a ship and Don Petro

    now u you explore then sac El Phantasma (he s now at your HI) and have an extra action

    than u can explore swap El Phantasma back on Island and ship and go again!!!

    (El Phantasma also can start on another ship at your HI)

    #11299
    Ben
    Keymaster

    It’s a neat idea in theory, but it doesn’t work.  Pirate Code, Page 35.

    -The target crew must be completely eliminated and must remain eliminated for the remainder of the game or this ability cannot be used.

    Since Fantasma isn’t truly eliminated by Sac, you can’t get an extra action from this.  If you could, it would be quite broken and the UPS fleets would look different I think.

    #11301
    Ochobrazo2298
    Participant

    This is one that I’m quite fond of that i use a lot in games.

    Valeroso + Master Bianco (SS Version)+Dominic Freda (ROTF)+ Helmsman

    #11315
    Lukas
    Participant

    ok but if u sac a crew and place the ghost crew fort at the same time

    can you use that crew again?

    #11317
    Jack
    Participant

    Devil’s Maw also doesn’t work with Sac crew abilities. Sad I know 🙁

    Back in the day, the most powerful combo in the game was to double pin by ramming a ship’s bow, using Le Bonaparte or another warship that could not be shot at from within S. This was made illegal for being too broken, but you can attempt the same thing today with a chainshot specialist.

    #11327
    Lukas
    Participant

    ok xD but u have to hit every time then^^

    #11328
    Ben
    Keymaster

    ok but if u sac a crew and place the ghost crew fort at the same time

    can you use that crew again?

    These things wouldn’t happen at the same time – the Sac ability would happen while playing your turn and the crew would stay eliminated as normal.  Forts are only built at the end of your turn.

    #11329
    Ochobrazo2298
    Participant

    This is a nightmare for anyone that gets in it’s way.

    HMS Swallow (RV) + Hermione Gold (ROTF) + Trevor Van Tyne (ROTF) + Helmsman + Professor Clive Defoe + Musketeer.

    This combo makes it move S+S+S+L And can Broadsides a submerged sea creature or kill a kraken. with EIGHT SHOTS at it’s disposal (if it’s roll is correct,) and S+S+S+L  Movement, ANYTHING within it’s movement’s range is in serious danger of sinking, up to a Six-Master.

    #11330
    Xerecs
    Moderator

    A neat idea in theory, but I’m afraid a couple things are going to prevent that from working.

    Firstly, you can’t stack abilities, so you’d only get one helmsman +S movement bonus. It can come from either Hermione or from the regular helmsman, but the ship won’t get both. Same thing applies to Trevor van Tyne.

    “The Pirate Code”

    -If two or more abilities have the exact same “trigger” (or requirements) and produce the exact same effect they are treated as the same ability and cannot be stacked, even if their text is slightly different.

    -If two or more abilities have different triggers and/or different effects they are considered different abilities and may be stacked.

    -The stacking rule applies only when multiple sources of an ability are on a single ship; it does not apply when each source is on a separate ship, even if their effects are applied to the same target.

     

    Next, Broadsides Attack cannot be used with other abilities, as per the last line of it’s ability text.

    “The Pirate Code”

    -Broadsides Attack prevents the use of all other offensive abilities that could apply to the shoot action, including but not limited to the Longship keyword, the Musketeer keyword, abilities that eliminate crew, abilities that eliminate additional masts, and abilities that can modify or re-roll the die.

     

    “Broadsides Attack”

    No other abilities (including re-rolls, die roll modifiers, offensive abilities of this ship, and defensive abilities of the target)can be applied to this shoot action.

     

     

    #11333
    Lukas
    Participant

    you can use griffin for + s

    i think he is one of the best crew out there

    #11335
    Ochobrazo2298
    Participant

    Thank you @Lukas.

     

    #11342
    Jack
    Participant

    Okay I have been trying to think of a way to contribute to this thread with a combo that’s actually legal, and I think I have it.

    Ship: Song (PotC)

    9 points. Junk. Each time this ship unloads treasure at your home island, one of the coins is worth +1 gold

    Crew: Genny Gallows, Silver Explorer.

    This means that a silver coin unloaded to your HI from the Song is worth +4 gold, since I do not believe any of these value buffs count as duplicates, since they’re all different. The downside is obviously that you only have one cargo spot left on the boat. I imagine you could try doing something like using the Banshee’s Cry to collect the gold at the nearest island and just ferry the gold over to her.

    #11346
    Ben
    Keymaster

    This means that a silver coin unloaded to your HI from the Song is worth +4 gold, since I do not believe any of these value buffs count as duplicates, since they’re all different. The downside is obviously that you only have one cargo spot left on the boat. I imagine you could try doing something like using the Banshee’s Cry to collect the gold at the nearest island and just ferry the gold over to her.

    It’s definitely legal, and a pretty cool combo.  It was done pretty much to perfection by darrin in UPS 4.0 – Silver Crane.  A fleet that Xerecs and I used in VASSAL Tournament #2.  The key is to use CJS to fling one coin at a time to the Sea Crane (better ship with the same ability) so you can max out bonuses.

    The Song has 4 cargo, so you would have 2 spaces available in your setup.  However, that would go to 1 if you added a helmsman to make the redocking combo used with CJS.

    #11349
    Xerecs
    Moderator

    I actually asked about this in the rules thread a while ago, since I found this in the code:

    If treasure is transferred to a ship that is already docked at its home island, it does not automatically unload.  That ship must move away from the island and re-dock or it must be given an explore action targeting the home island, at which point all treasure worth gold is immediately unloaded.

    Emphasis added. Woelf replied:

    The ship that received the treasure would have to be given its own explore action targeting your home island to unload, or it has to undock and then return later to unload automatically.

    So you don’t NEED to move away and re-dock. Either way the ship the coins wind up on is given an action, either to move and re-dock or explore the home island to unload her treasure.

    #11351
    Ochobrazo2298
    Participant

    This one i’m sure is correct:

    Deliverance(OE) + Crimson Angle(OE) + Captain Mission + Captain  Jack Sparrow(019) + Jonah + TG Captain.

    #11352
    Jack
    Participant

    La Resolucion (SM)

    – Nikos Chelios

    – Bianco’s Haulers

    – Master Bianco

     

    There’s probably better ways to set this up, maybe with a galley or ghost ship to avoid being pinned. But with this, you can steal three coins for free and thanks to Bianco, bypass the mercenary keyword so you can actually unload the treasure.

    #11372
    Ochobrazo2298
    Participant

    This one gives the Spanish a great instrument of war:

    El Acorazado(SM) + Victor De Alva(F&S) + Helmsman + Almirante Devante Del Nero(BC)

    + Commandante Antonio De Silva(BC) + Oarsman + Double Shot.

    #11373
    Xerecs
    Moderator

    You want a true terror for Spain you go:

    El Acorazado (SM)+ Luis Zuan (MI), Captain Alarico Castro (SM), Joaquin Vega (SM), Nemesio Diaz (SM), Helmsman, Duque Marcus Vaccaro (BC).

     

    Vega’s ability to ignore the first hit stacks up with the Acorazado’s built in defense, meaning you’d have to hit her three times to eliminate her first mast, assuming you’re able to get past Diaz’s cancelling ability.

    On offense, Zuan gives a handy bonus to already decent cannons, and Vaccaro’s re-roll can be used either on Castro or anything else that needs a die roll.

    #11378
    Jack
    Participant

    Ugh, you’re making me want to buy Vega and Diaz.

    My Spanish battleship suggestion is El Cristobal del Obsipo with Captain Castro, Duques Vacarro, The Inquisitor, a Helmsman, Inquisitor Blanco, a shipwright, and Don Rafael y de Theresa. Two inquisitors give it a nice thematic fair, but more importantly the idea here is to take advantage of the Obsipo’s already decent speed to potentially move 6S and wipe out the crew on the enemy flagship.  The doctor is actually useful here, minimizing the risks to boarding. As is the shipwright. Angle your ram correctly and Obsipo shouldn’t take any damage from return fire.

    #11380
    Ochobrazo2298
    Participant

    The idea ran past me to put Zuan, Castro and, Diaz on there but I Couldn’t seem to make it work thanks for your input @Xerecs And  @Jack .

    #11391
    Xerecs
    Moderator

    It should be noted that Duque Marcus Vaccaro is misprinted with a point cost of 5, he should be 0 points.

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