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XerecsModeratorThe ability is a modified fear. I could nerf it completely and just give it standard fear, however I want it to be effective and used. So I think I’ll make it less automatic like you suggested and possibly make the base move reduction to S. I think with those changes 19 could work as a starting point.
XerecsModeratorRe-work coming for Jan. I’m trying to think of some ‘behind the scenes’ abilities for her that would work well together.
Umarak will keep his fog hopping, but I might raise his cost to 12. I actually got his source character mixed up. Fog hopping is MUCH more appropriate for what the source character does.
I’m not sure if this one is priced too high or not high enough, barring changes.
Turak
Points: 19
Ionic
Masts: 3
Cargo: 3
Cannons: 2L-3L-2L
Movement: S+L
Ability: Once at the beginning of each of your turns for every enemy ship within L, roll a d6. On a 1-3 the target ships base move is reduced to T until the beginning of your next turn. On a 4-6 none of the targets crew or ship abilities may be used until the beginning of your next turn.
XerecsModeratorI can bump the Masque to 21-22 points easy enough. I think she was around there, but then the Man-O-War keyword changed a little so I decreased her to 20.
Interesting that you say that about the Savant and Sub-hunter, as you were the one who suggested their cost of 8 on MT when I first posted them. 😀
Chasseur can come down to 10 points, since I don’t really want to hand out general +1 to d6 abilities.
Cataclysme is probably getting a nerf, range and effect both.
The chateu is based off of a place in the Count of Monte Cristo. A prison I believe.
Hmmmm. Umarak is based off of a character who could transform into a light beam and zip around real fast. I translated that into fog hopping, since turning into light is a little too much for pirates. 😀 I can think about some other kind of ability, since the source character was really fast. Maybe some kind of crazy speed boost?
Yeah, I was thinking Dubois might be a little too cheap. I can bring him up to 8 or 9 points easily enough.
I haven’t figured out a flavor text for Amalie yet….. But I really want to. 😀
Would dropping Jan’s price help, or would an ability re-work be more suitable?
Hmmm. I can raise St. Croix to 10, or I can give him standard world hating. I’m not sure.
I don’t highly value the Doctor ability at all, which is why I put it at around 2 on Bordeuax. I don’t think the ability is very useful, but that could be because I’ve almost never used it or had it used against me. I can put him at 7 but that makes him feel over priced to me.
I thought the last line of his ability text was fairly clear, it’s meant to not be used on consecutive actions and consecutive turns. I’ll probably add some wording to make it more clear, I think I left it like that to avoid his ability text becoming too wordy.
Glad you liked the flavor texts! There’s some overarching plot lines to Spherus Magna, such as the confrontation and meeting of the offspring of Montana Mays and Guy LaPlante, and the adventures of past crew from the various factions and how they interact with the new ‘world power’ that is the Ionics.
Speaking of the Ionics,
Rashki
Points: 15
Nationality: Ionic
Masts: 3
Cargo: 3
Cannons: 2S-3L-2S
Movement: S+L
Ability: Two hits are required in the same shoot action eliminate one of this ships masts.
XerecsModeratorFinally joined! Huzzah! I bring the complete French roster from my most recent set, Pirates of Spherus Magna!
Keywords/short hand:
Man-o-War: Before you give this ship an action roll a d6. On an even numbered result this ship eliminates two masts with each hit for this turn. On an odd numbered result, this ship’s cannons are rank 2 for this turn.
Battleship: This ship has two shots per mast and the Extended Range keyword.
Guardian: This piece is linked to all other pieces with this keyword.
SAT: The same action twice ability.
Re-roll: The re-rolling ability
Fog-Hopper: The fog-hopping ability, as seen on the Hangman’s Joke.
Cancelling: The cancelling ability
Grand Masque
French
Points: 20
Masts: 5
Cargo: 5
Cannons: 3L-3L-3L-3L-3L
Movement: L
Ability: Man-o-war.Flavor: Designed by Ionic shipwrights, the Grand Masque is the newest vessel to bear the tri-colors. Her french crew have no qualms that she was built by possible foes, as they find the decoration on the hull and sails quite pleasant and feel it gives them an edge in battle.
Belle Femme
French
Points: 17
Masts: 4
Cargo: 4
Cannons: 3S-3S-3S-3S
Movement: S+S
Ability: SAT.Ionics Fleau
French
Points: 15
Masts: 4
Cargo: 5
Cannons: 2S-2L-2L-2S
Movement: S+L
Ability: Schooner. This ship gets +1 to her cannon rolls against Ionic ships forts and crew.Flavor: Despite relative peace with the Ionics, the Captain of the Ionics Fleu does not trust them and suspects them of secretly allying with the Cursed, or worse the English.
Masque Royal
Points: 18
Masts: 4
Cargo: 4
Cannons: 4S-4S-4S-4S
Movement: S+S
Ability: Battleship. Eliminate one of this ships masts when she rolls a 1 on any cannon roll.Flavor: Built for the son of a wealthy noble, the Masque Royal has all the trappings of a modern warship, but rarely leaves port. When she does leave port, she is almost always crewed by greenies, who barely know how to fire a cannon.
Grand Colisee
French
Points: 28
Masts: 5
Cargo: 5
Cannons: 3L-3L-3L-3L-3L
Movement: S
Ability: This ships cannons may not be eliminated (masts still may be). If derelict she cannot shoot. Once per turn give this ship a shoot action. A shockwave S wide and L+L long leaves the ship in one direction. Eliminate up to two masts and one crew from every ship in the path. This ship cannot be given actions equal to the number of ships affected.Savant
French
Points: 8
Masts: 2
Cargo: 3
Cannons: 3S-4S
Movement: S+S
Ability: This ship gets +1 cargo spaces when she does not carry treasure.Maître de l’eau
French
Points: 8
Masts: 2
Cargo: 2
Cannons: 4S-4S
Movement: L
Ability: This ship does not roll for effect for whirlpools. This ship may shoot at submerged targets within S of it.Chasseur de l’Ombre
French
Points: 15
Masts: 2
Cargo: 3
Cannons: 3S-2L
Movement: L
Ability: This ship get +2 to her cannon rolls against Cursed ships forts and crew. L-range cannons cannot hit this ship.Grand Cataclysme
French
Points: 18
Masts: 2
Cargo: 4
Cannons: 2S-2S
Movement: L+S
Ability: Once at the beginning of each of your turns roll a d6. On a result of 6 every ship within L+L of this ship loses one mast, one cargo and has their base move reduced to S on their next turn.Chateau de la Solitude
French
Gold: 5
Flags: 6
Cannons: 3L-3L-4L-4L-4L-4L
Ability: Ships within L of this fort have their base move reduced to SJordan LaPlante
French
Points: 7
Ability: Captain. This ship gets +1 to her cannon rolls against any non-French ship.Flavor: Jordan is just as committed to the French cause as his father, Guy. However he did not expect that his duties would bring him into conflict with his half-brother.
Umarak
French
Points: 6
Ability: Hostile: Ionic. Black Mark. Fog-hopper.Flavor: The one man who Ambassadeur Dubois trusts, shadows cling to Umarak whereever he goes. Some say he brings shadows with him, others say that he IS a shadow. Despite his mysterious nature one thing is clear, his hatred for the Ionic people.
Jean Blacktooth
French
Points: 5
Ability: Helmsman. Re-roll.Ambassadeur Jacques Delacour
French
Points: 4
Ability: Parley. Ionic crew may use their abilities on this ship.Flavor: Jacques is well-respected by his peers in the French court and by politicians around the globe. He was among the first to extend the olive branch of peace to the Ionic peoples.
Ambassadeur Phillipe Dubois
French
Points: 6
Ability: Black Mark. Fear. Cancelling.Flavor: Ambassadeur Dubois carries an air of malevolence about him. He regards everyone he meets as a potential enemy of France, and is rumored to have dealings with the Cursed.
Amalie Godiva
French
Points: 3
Ability: Place this crew face-up during set up. Reduce the cost of all other crew placed on this ship by 2.Vicomtesse Jan de Richelieu
French
Points: 7
Ability: This crew takes up no cargo space when revealed. When revealed place a crew worth 4 points or less on this ship. This ship gets +1 cargo spaces.Flavor: Inheriting her mother’s angelic looks and cunning mind, Jan is skilled at getting people to do what she wants. Her abilities have attracted the attention of Ambassadeur Dubois, both in a professional manner and in a romantic manner.
Capitan Louis St. Croix
French
Points: 8
Ability: SAT. This ship gets +1 to her boarding and cannon rolls.Flavor: Rumors abound that Louis is the son of Vicomtesse de Richeliu, born out of wedlock. Louis lets his sword and pistol do the talking when he is asked about these matters.
Amiral Pierre Bordeaux
French
Points: 5
Ability: Captain. When another face-up crew on this ship would be eliminated, turn it face down instead.Flavor: Pierre carries on his grandfather’s tradition, protecting the interests of France, and saving the souls of men.
Krakua
French
Points: 11
Ability: Guardian. Give this ship a shoot action. A sound wave S wide and S+S long leaves this ship in one direction. Eliminate up to two masts, flags or segments from every game piece in the path of the wave. This ability cannot be used consecutively.Flavor: Found adrift in Ionic waters by French Merchants, Krakua was accepted into the navy based on his knowledge of the Ionic navy and his ability to amplify sounds. What the Admiralty does not know is that he has been placed by the Ionics as a part of some larger scheme.
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