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Xerecs commented on the post, 6 Players, 100 Points in Los Angeles! January 22nd, 2022 4 years, 6 months ago
I made a fleet building error and forgot to include Calico Cat on La Victoire. I don’t think it would have mattered too much though. My attempt to win with gold-capture failed spectacularly. 😀
I did however manage to pull off a gold-capture win the next weekend I think, capturing a Zeus’s worth of crew to seal the deal.
Rambling aside, this…[Read more]
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Xerecs replied to the topic Questions About Game Rules & The Pirate Code in the forum Pirates CSG 4 years, 7 months ago
Suppose you decide to cancel a friendly Submarine to the surface. At the end of your turn what happens to the submarine? Does it return to a submerged status or does it remain on the surface?
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Xerecs replied to the topic Defeat Davy Jones Fleet Challenge in the forum Pirates CSG 4 years, 7 months ago
deadline tonight
Deadline is tomorrow night, when the 1st becomes the 2nd, so you’ve still got some time.
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Xerecs replied to the topic Questions About Game Rules & The Pirate Code in the forum Pirates CSG 4 years, 7 months ago
If I choose to use the ability of the English Native canoes (below), would I have to apply it to all of them in the set, or however many I chose, since all of the canoes are technically being given a move action.
Give this ship a move action but do not move her. Instead, roll a d6. On a result of 5 or 6, you may repair one mast on ships within S…
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Xerecs replied to the topic Custom Ships (post your custom game pieces here!) in the forum Pirates CSG 4 years, 7 months ago
I don’t want to reveal the whole ability yet, but you’re close with that first guess. I’ll probably redo bits of the main ability before the reveal. However, this might be some time from now, as the UT involved is part of the SR set for my next set.
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Xerecs replied to the topic Defeat Davy Jones Fleet Challenge in the forum Pirates CSG 4 years, 7 months ago
You’ll need to edit that fleet Ben, Castro is part of the Dread Fleet and cannot be used.
You may not use an alternate version of any crew or ship that has been “ensnared” by Davy Jones, and you may not use any of the ensnared ships or crew.
Looks interesting though, taking advantage of the number of cancelers available to you.
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Xerecs replied to the topic Custom Ships (post your custom game pieces here!) in the forum Pirates CSG 4 years, 7 months ago
That would depend entirely on what else the UT did.
Something that stayed face-up on an island once revealed.
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Xerecs replied to the topic Questions About Game Rules & The Pirate Code in the forum Pirates CSG 4 years, 7 months ago
It’s one treasure per ship per turn, so if you have multiple ships nearby, you could use it once for each. They do not all have to occur at the same time.
Thanks, I have an idea for a fleet involving Intermediaro and ships that can submerge. 😀
I think it could be pretty neat to have some MI effects that would only function while a fort was pr…
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Xerecs replied to the topic Questions About Game Rules & The Pirate Code in the forum Pirates CSG 4 years, 7 months ago
I’m not sure what the question is. Did some additional text get cropped out of your post by accident?
I wanted to know how often Intermediario could use his ability, if it was a once per turn, once per your turn, etc.
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Xerecs replied to the topic Questions About Game Rules & The Pirate Code in the forum Pirates CSG 4 years, 7 months ago
Apologies for another one, but I’d like some clarification. The Isle of Fire island from Savage Shores is a Mysterious Island, or is treated as one. Ergo if a fort was built on one the effects of the island (below) would not function in accordance to the code ruling? I ask because the code doesn’t mention them and I’d rather not assume.
Isle of…
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Xerecs replied to the topic Questions About Game Rules & The Pirate Code in the forum Pirates CSG 4 years, 7 months ago
Since the ability does not specify and the Code doesn’t seem to either, what would the timing be on Intermediaro?
If this sea creature is within S of both a wild island and a friendly ship, she can place one treasure from that wild island on that ship as a free action.
“This ability may be used if this sea monster and/or the target ship is…
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Xerecs replied to the topic Custom Ships (post your custom game pieces here!) in the forum Pirates CSG 4 years, 7 months ago
Would a Unique Treasure ability that prevented that treasure from being removed from the game be too powerful?
I’m trying to think of a way for a face-up UT to not be removed by other Treasure’s such as Pirata Codex and Kharmic Idol.
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Xerecs replied to the topic Questions About Game Rules & The Pirate Code in the forum Pirates CSG 4 years, 7 months ago
If Davy Jones copied the ability of Namazu:
Give this sea monster a shoot action. A wave S wide and 2L long leaves the sea monster in one direction. Up to 2 masts of every ship in the path of the wave are eliminated. Eliminate one of this sea monster’s masts.
Would the ship he’s on be able to use the ability? Or would the text refering to a “Sea…[Read more]
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Xerecs started the topic Defeat Davy Jones Fleet Challenge in the forum Pirates CSG 4 years, 8 months ago
Davy Jones has assembled his mightiest and most powerful minions to his side, assembling a dread fleet that will threaten all who sail upon the seas. Not only has Jones called all of his inhuman cronies to him, but he has also summoned and bewitched many mortal men to his calling. The warring powers of the world must put aside their differences to…[Read more]
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Xerecs replied to the topic Questions About Game Rules & The Pirate Code in the forum Pirates CSG 4 years, 8 months ago
Interesting, thanks for clarifying.
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Xerecs replied to the topic Questions About Game Rules & The Pirate Code in the forum Pirates CSG 4 years, 8 months ago
The ship becomes fully Cursed while the BM crewmember is on board
Does that imply that should the BM crew leave the ship, it would revert back to it’s original faction?
The captive becomes “cargo worth … gold”, but doesn’t actually convert it into treasure, so gold modifiers won’t apply.
Ah shucks. I take it then other abilities that modify go…[Read more]
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Xerecs replied to the topic Questions About Game Rules & The Pirate Code in the forum Pirates CSG 4 years, 8 months ago
Black Mark makes the crew and the ship that crew is on cursed. The keyword states that any other crew on the ship retain their original nationalities. Would they be able to use their abilities once the ship becomes cursed or would some other ability need to be present to allow the other crew to use their abilities?
For example; Jacques duc de…[Read more]
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Xerecs replied to the topic Collection Display in the forum Pirates CSG 4 years, 8 months ago
I don’t have a display or anything, I just put the ships into a bin and am careful with them when I get them out. Deckplates I store in a binder, and have them arranged first by set, beginning with Spanish Main; next I order them by faction, so all of the Pirate ships from SM, then the English, and so on; finally I have them ordered by size,…[Read more]
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Xerecs replied to the topic Questions About Game Rules & The Pirate Code in the forum Pirates CSG 4 years, 8 months ago
“If this ship wins a boarding party, she may capture the crew with the highest point cost instead of eliminating it. A captured crew becomes cargo worth its point cost in gold when unloaded at your home island.”
How would this interact with the gold bonus ability, or other affects the modify gold values?
“One of this ship’s treasures is worth +2…
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Xerecs replied to the topic End of Year Creative Fleet Challenge! Potential Prize=Pirate Booty! in the forum Pirates CSG 4 years, 8 months ago
Was Ramsgate excluded for any reason?
I wanted to get a cheap fort option for the fleet, and Brompton was cheaper. The idea/thought process is that the game won’t last too long, either way I tackle it. If I find a 3 coin early on I can rapidly build Brompton giving the Roci a place to dock and potentially repair, alongside the Fishhook.
With a…
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