@ochobrazo2298
Active 2 years, 2 months agoForum Replies Created
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Ochobrazo2298ParticipantHey @Woelf, on the topic of the tide affecting gameplay, Me and my brother were just setting up for a game based on one of my custom sets of ships called; Pirates of the Ferocious Deep.
For the game we were experimenting with rules of giant waves that affect 2-masters and under.(Except Flotillas)
Wave Rules:
Whenever a ship with two masts or under moves roll a d6; On a result of 1 eliminate a mast. On a result of 2 eliminate a cargo. On a result of 3-6 nothing happens.
Ochobrazo2298ParticipantYeah @Jack, I totally agree that Benito should be 5-6 points and I love that your using fear as 1 point!
I find it outrageous that WK priced fear at 6 points. In fact Eternal is 2 points and that’s why Beastie (POTC) is 22 points and if you compare Beastie and Ochobrazo you’ll notice they have almost identical stats like; Cannons and Movement but the only thing not matching up is the abilities.
Beastie has Eternal which is 2 points whereas Ochobrazo has fear which is usually 6 or 2 points but they gave him Fear for an outrageous 7 points considering he is 27 points.
Also they gave Pestilence(ROTF) Fear for 7 Points and how I figured that out is I compared Crusher And Pestilence. You’ll Figure It Out 😀
Ochobrazo2298Participant@Ben , I think you’ll love these:
Necromancer
Rarity: LE
Faction Affiliation: Cursed
Link: El Fantasma
Number Of Masts: 5
Point Cost: 27
Cargo: 6
Base Move: S
Cannons: 4S-2L-2L-2L-2L
Abilities: Tall Ship, Ghost Ship, Broadsides Attack. Whenever any crew would be eliminated roll a d6; On a result of 6, Assign the crew to this ship. It’s nationality changes to match the nationality of this ship and it becomes linked to this ship. This ship’s crew cannot be eliminated unless she sinks. Once per turn, This ship may give +S to the base move of any Sea Monster in this ship’s fleet.
Tall Ship Keyword: As Long as this ship has all of her masts she gets +L to her Base Move
El Fantasma
Rarity: LE
Faction Affiliation: Cursed
Link: Necromancer
Point Cost: 11
Abilities: Loyal: Cursed, Eternal, Captain, Fear. If this ship succeeds at a boarding party, She may eliminate all of the other ship’s crew.
Ochobrazo2298ParticipantCould a Ghost Ship tow a Flotilla?
And would Poseidon’s Breath blow off one of a turtle ship’s shell panels instead of it’s mast?
Also if there is a captain of say the USS Stephens would that not be bad if there are a bunch of S-Cancelers in the game?
And also(This is the last thing) on the same note of S-Cancelers, if you have an S-Canceler on your boat can you cancel the ability of that boat or a crew onboard?
Ochobrazo2298ParticipantI’m about to get three scavenger packs, If I get demon gate i’ll let you know.
Ochobrazo2298ParticipantI just got my first Scavenger Pack and Plunder Pack for my birthday and they contained: (Scavenger) Valeroso, Akua Lapu, Rook’s folly, L’épée de L’ange, Nene-Nui, HMS Lucy’s Luck, Spanish Native Canoes, Splinter, HMS Ram, Gold eagle, Hancock, Master Bianco, Dr. Richard Scott/Lenoir, Dominic Freda/Griffin, Cargo Master(AM), Navigator(BR), Musketeer(FR), Explorer(PIR), And Celestine’s Charts. (Plunder) Delusion/Fitzgerald, Skipping Stone, Ghost Walker, Pioneer, Lady Newport, HMS Sea Phoenix, El Algeciras, Cat’s Claw, Sea Rat, Proud Tortoise, Cavendish/Musketeer, Master CPO Charles Richard/Cannoneer, Crimson Angel. And I Can’t remember the rest of the PP, But the point is Iv’e had a lot of fun with the Akua Lapu.
Ochobrazo2298ParticipantI Have pretty much no Idea what Padre Francisco, Sensei Xu, Cameron the Cabin Boy and all other crew with that ability. I’m thinking that it would work with the SAC Ability maybe?
Ochobrazo2298Participant@E. Wolfe, What do you want for all of these?
one of the Super Rare Packs
051 Celtic Fury card 1/3,
046 Speedy Return
105 island Paradise 1x
109 Great Turtle 1x
Crimson Coast: 094 Buried Treasure
Ochobrazo2298Participant@Robin, how much money could I trade for Raptor Maw?
And also @Jack, What are some ships you would want for the Black Swan?
Ochobrazo2298ParticipantThis one is sort of like a gold runner but…
Kinda Not. 😉
Name: HMS Letdown
Type: Ship
Faction Affiliation: English
Rarity: R
Point Value: 4
Number of Masts: 1
Cargo Space: 0
Base Move: L+L+L
Cannons: 6S
Ability: Explorer. Any friendly ships within L of this ship get -2 to all of their cannon rolls,
Barbary Corsair crew may use their abilities on this ship, Barbary Corsair crew take up no cargo space on this ship.
Flavor Text: Found shipwrecked on the barrier reef in Australia, The “Letdown” was christened by Ismail after he had lost a whole load of spices in a freak Rip-tide accident ten minutes after leaving port.
Ochobrazo2298ParticipantHey Privateers!
I Just MADE MY OWN Ochobrazo!
So how I did it was I Outlined on to polystyrene Terrox’s card with a pencil then, I cut the pieces out assembled the pieces into the mighty Ochobrazo!
and also I did the stats on a mega-card that the Pieces were cut out of.
So Ha! I Made One!
Ochobrazo2298ParticipantI think that the HMS Endeavour and the HMS Dauntless are pretty good for war but a think my favorite is the HMS Swallow.
Ochobrazo2298Participant
Ochobrazo2298ParticipantHey, Everyone!
I just found this ships lot on ebay and it has the Revenant, some cool 3D islands and pretty much the whole set of spanish main.
I’m looking at you mainly, @Lukas
Ochobrazo2298ParticipantOk I’m just trying to make sure I can post a picture.
iu-11.jpeg
Ochobrazo2298ParticipantThanks @Ben!
Also I just last night came up with a terrain type that is a cave.
Caves are built into islands and available to sail through, and you have to give an explore action to move through it.
The turn after exploring the cave, you place your ship at the entrance of any other cave in play.
No negative effects are gained by going through the caves.
But if you want to go through the cave in one turn, then you have to have an Explorer and a Firepot Specialist.
The specialist lights the way through the cave! 😀
Ochobrazo2298ParticipantOk, Please someone tell me what the resources idea is. I’ve been hearing that idea bounced around but have no clue what it means.
Ochobrazo2298ParticipantMAN @XERECS!!!!!!!
THIS GAME IS EPIC!!!!!!!!
Also just wondering where do you mateys get the 3D Islands from?
Ochobrazo2298ParticipantJust curious, how many of you Privateers other than @Ben have SR Packs?
and at that witch ones?
I just have the RV SR 😀
Ochobrazo2298ParticipantThanks for that @Ben, why I thought it was 3 Points is because Cargo Wrecking is 4 Points.
Also I just took apart my Valeroso and matched it up to some non-mega cards and it could have been fitted into three normal-sized cards.
and last but not least @Ben, have you ever tried putting the shell on the Titan Crabs the other way?
Because I’ve seen it on the instructions and have always put the shell the other way.
Ochobrazo2298ParticipantI’m willing to trade Soul Crusher, Tepant, Papa Doc, and, Unblinking 99.
Papa Doc and Unblinking 99 are unpunched but Tepant and Soul Crusher are punched.
Ochobrazo2298ParticipantI’m looking for:
American Native Canoes + Tribal Chieftain.
Buscador.
3rd card to the Shui Xian.
I prefer that they are all unpunched but i’ll take them all punched as long as none of the pieces are broken.
Ochobrazo2298ParticipantYour looking at the Cannibal King, It’s Pirate.
Ochobrazo2298Participant| Is there a comprehensive (or moderately so) guide to the creation of custom ships/crew/etc. point wise?
@Mr. Wick, I found this thing out a while ago.
Just take a ship that has the ability of a crew like;
Le Soleil Royal
Point cost: 13
Ability: Once per turn when this ship hits an enemy ship, also eliminate one crew from that ship.
The ability shown above is 3 Points, And I’m saying this because the text says; “Once per turn” unlike Cargo Wrecking how it says; “When this ship hits an enemy ship”.
So back to the Soleil Royal, This ship without it’s ability is 10 Points, I know that sounds odd but looking at the Pyre, this ship’s ability is Ghost ship, Which according to Wizk!dz Ghost Ship is 8 whopping Points. So Pyre is supposedly 6 Points without the Ghost Ship keyword.
Ochobrazo2298ParticipantYes it is canceled for the whole round including the enemy ship’s turn.
Ochobrazo2298Participant
Ochobrazo2298ParticipantAlso if you have someone with SAC and someone with the Doctor ability on the same ship can you SAC the second Oarsman thats on that ship and then flip it face down due to the Doctor on that ship, And if so would you get the extra action from the SAC Ability?
Ochobrazo2298ParticipantHey @Woelf, I’ve been wondering can you put a Tribal Chieftain of a different nation Say the Cursed Chieftain on the HMS Concorde, Would the Chieftain still be able to command the Cursed Native Canoes?
And also, can you stack the S-Cancel abilities?
Ochobrazo2298ParticipantI Think that his point cost should be 12, But if you put the Limit Keyword on him it would probably be 10 or 11.
Ochobrazo2298ParticipantThanks Matey!
One of my brothers found This song that I think my fellow Privateers would enjoy.
Tell me how you like it! 🙂
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