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Ben
KeymasterStellan Stoneblade
Faction Affiliation: Viking
Rarity: C
Type: Crew
Point Value: 6
Ability: Captain. This ship gets +2 to her boarding rolls.Flavor text: Wielding a giant stone broadsword from centuries ago, this joysome old warrior is formidable to catch a glimpse of, let alone fight.
~~~~~
Historical Custom of the Day #286
James Fife
Pirate
Crew
7 points
Ability: Captain. If this ship wins a boarding party on a 6, she may capture the crew with the highest point cost instead of eliminating it. A captive becomes assigned to this ship, takes up no cargo space, and can use its abilities. The captive cannot leave this ship.
Link: Portsmouth, ElizabethYou can find my custom sets here: Pirates of the Age of Sail and Pirates of the Epic Seas
Ben
KeymasterBlazanar
Faction Affiliation: Pirate
Rarity: C
Type: Crew
Point Value: 5
Ability: Captain. Firepot Specialist.Flavor text: Called “scum pudding” by Rupert Hargreaves, this pyromaniac has a penchant for arrogance and shouting matches with his enemies. Some crews even report that you can hear his grandiose “terms of surrender” and brash remarks before you even see his ship.
Historical Custom of the Day #285
John Evans
Pirate
Crew
5 points
Ability: Captain. Filching Gold.
Link: ScowererScowerer
Faction Affiliation: Pirate
Rarity: R
Type: Ship
Point Value: 7
Number of Masts: 1
Cargo Space: 3
Base Move: S+S+S
Cannons: 4S
Ability: Schooner.
Link: John EvansYou can find my custom sets here: Pirates of the Age of Sail and Pirates of the Epic Seas
Ben
KeymasterBlazing Inferno
Faction Affiliation: Cursed
Rarity: C
Type: Ship
Point Value: 14
Number of Masts: 3
Cargo Space: 4
Base Move: L
Cannons: 2S-3S-2S
Ability: Firepot Specialist. At any time during one of this ship’s actions you may replace any number of her masts with fire masts. If this ship has any fire masts and touches an enemy ship, replace one of that ship’s masts with a fire mast.Flavor text: Not only do the crew of the Blazing Inferno rain flaming projectiles upon their foes, they even sabotage their own ship to set enemies alight. After a brief masquerade as a fireship, the undead Cursed fiends run out new sails from deep in the hold to begin their next journey – to the flames of Hell.
Historical Custom of the Day #284
Lewis Ferdinando
Pirate
Crew
4 points
Ability: This ship gets +1 to her cannon rolls against targets without all their masts.You can find my custom sets here: Pirates of the Age of Sail and Pirates of the Epic Seas
Ben
Keymaster@Xerecs: For Makuta, that’s far less OP and actually far more interesting to me. Playtesting would be required to determine a decent cost though.
Pacifica
Faction Affiliation: Spanish
Rarity: R
Type: Ship
Point Value: 20
Number of Masts: 5
Cargo Space: 5
Base Move: S+S
Cannons: 3S-3S-3S-3S-3S
Ability: Secret Hold. S-Explorer. Ship treasure trading.Flavor text: Constructed in the age and spirit of exploration, the Pacifica is a veteran presence in the Spanish navy, having been rebuilt multiple times throughout her prestigious career spanning four decades. She is a familiar sight to merchants in the Pacific Ocean, where her crew have had the opportunity to name islands, meet exotic species, and mingle with foreign tribes all for the glory and benefit of Spain.
Historical Custom of the Day #283
Francis Fernando
Pirate
Crew
6 points
Ability: Captain. Parley.
Link: BennettBennett
Faction Affiliation: Pirate
Rarity: R
Type: Ship
Point Value: 6
Number of Masts: 1
Cargo Space: 3
Base Move: S+L
Cannons: 3L
Ability: This ship gets +1 to her cannon rolls against Spanish ships.
Link: Francis FernandoYou can find my custom sets here: Pirates of the Age of Sail and Pirates of the Epic Seas
Ben
KeymasterI have given away a lot of cards trying to get people into the game over the years with little luck, must of been the fact they were Ocean’s Edge,this is pretty much when I shifted into just a hardcore collector.
Because OE is a bad set? I’ve found that despite giving stuff away, people need my initiation to play, period. If I don’t keep things up they’re not going to play on their own or teach anyone else, which is part of the reason I don’t give as much away anymore. Even the most “gamer” type person I’ve taught (who I think liked the game more than anyone else I’ve taught) gave their ships back to me when they left college and we wouldn’t be able to play anymore.
Ben
KeymasterI’ve actually used Jordan, he’s made his way into Savage Seas!
O_O Wow that’s awesome! I guess we’ll just have to wait to see if he performs well. XD (kind of a funky hybrid crew with mainly “normal” abilities)
Once per turn roll a d6. On a 1-3 place a crew worth 4 points or less on any ship in your fleet; it’s nationality changes to match the nationality of that ship. On a 4-6 place a crew worth 5-10 points on any ship in your fleet; it’s nationality changes to match the nationality of that ship.
This refers to outside the game, correct? (not redistributing crew already in play) Assuming that’s the case, it completely breaks the game. One die roll can immediately make up for that ability’s entire 8-9 point cost. In general almost nothing should allow for things outside the game to be introduced, let alone a guarantee.
Ben
KeymasterGetting back more into playing now and got the kids into a game the other weekend.
Nice! Welcome aboard the ship.
Ben – Not quite your long term goal of playing on a sailing ship but I have played games on an aircraft carrier, pier-side though, not underway.
Very cool, I’d love to see an aircraft carrier someday. Was it Pirates you were playing while aboard, or a different game?
Ben
KeymasterJordan Birrella
Faction Affiliation: French
Rarity: C
Type: Crew
Point Value: 7
Ability: This ship gets +1 to her cannon rolls against ships within S of her. This ship gets +1 cargo spaces. This crew takes up no cargo space.Flavor text: A master of cargo planning and carronade firing, Jordan’s services are always in high demand among French captains. His premier capabilities often mean that he goes to the flagships of the French fleet.
Historical Custom of the Day #282
Francis Demont
Pirate
Crew
4 points
Ability: This crew can use the Gold Capture ability if at least 3 other crew are assigned to this ship. [Gold Capture: If this ship wins a boarding party, she may capture the crew with the highest point cost instead of eliminating it. A captured crew becomes cargo worth its point cost in gold when unloaded at your home island.]You can find my custom sets here: Pirates of the Age of Sail and Pirates of the Epic Seas
Ben
Keymaster@All: Thank you so much for signing up!
Catharacta, that is quite the interesting story. Awesome that you are a true seafarer as well! One of my random long term goals with Pirates is to play a game aboard a sailing ship while sailing around. 🙂 XD
Torpere, great story – I wasn’t aware of all that. Impressive origin story, and thank you for the kind words.
Who will be the next to clamber aboard the ship? XD
Ben
KeymasterCanceller— The cancel ability.
This is like explaining shorthand with shorthand. Better to just have the exact ability text for any explanations. (I’ve probably missed some completely with mine, but that’s another reason I like having a spreadsheet people can view online – all the abbreviations/keywords I use are listed on the third tab of the spreadsheet)
Krika is interesting and looks rather fun.
Jackson Barundar
Faction Affiliation: American
Rarity: U
Type: Crew
Point Value: 9
Ability: Broadsides Attack. World Hater.
Flavor text: A strict disciplinarian and expert on gunnery, Jackson Barundar is exactly what Commodore Preble was looking for.
Historical Custom of the Day #281
Pirate
Crew
8 points
Ability: Shipwright. Filching Gold. Massacre.
You can find my custom sets here: Pirates of the Age of Sail and Pirates of the Epic Seas
Ben
Keymaster@Xerecs: Oops, Pentheus has always been 9 points! Edited his post.
Vamprah is OP as I could have expected… it’s a little tiring to see so many new/amazing abilities with no cap after it’s clear that capping these range/unlimited abilities is one of the best solutions for them. Between the Makuta keyword and his final ability, he’s almost guaranteed to give his ship rank-1 cannons (effectively) for whatever it’s shooting at. His flavor text doesn’t reflect how powerful he is in-game, so I think he should be toned down a bit.
I was about to suggest you make some Cursed crew for less than 10 points in this set, but Icarax could be one of them. Although perhaps not – with Makuta at 8, +1 boards at 2, and the Ladron’s ability at 1, 11 is about right.
Ben
KeymasterPentheus
Faction Affiliation: Barbary Corsair
Rarity: R
Type: Crew
Point Value: 9
Ability: Captain. Hoard. Pirate and Jade Rebellion crew can use their abilities on this ship.
Link: GizaFlavor text: Although most know him as a more purely effective leader than the Lotus Queen, Pentheus is a former philosopher who prefers to optimize his own ship rather than command an entire fleet. His rich background, confusing heritage, and international connections has led to one of the most effective crew complements in the world.
Historical Custom of the Day #280
Turn Joe
Spanish
Crew
4 points
Ability: Crew killing [Once per turn when this ship hits an enemy ship, also eliminate one crew from that ship.]. This ship gets +1 to her cannon rolls against Pirate ships.You can find my custom sets here: Pirates of the Age of Sail and Pirates of the Epic Seas
Ben
KeymasterI suppose, but honestly I think most of the ships with the Makuta keyword were okay, outside of the ones I’ve previously mentioned of course. Antroz would be 13 if Makuta=7 + AA=6.
At this point Mutran is too much of a wild card for me to guess his cost. As usual, he should probably be more expensive.
Ben
KeymasterThe Makuta keyword is worth 7 points at minimum. +2 to cannon rolls is fantastic (8 points for that makes a lot of sense obviously), and the additional linking option is neat. Trying to keep it at 5 (basically what basic +1 world haters are already worth) seems futile to me. So Antroz should be at least 13.
I assume Wizkids left the origins of Scorpion ships unexplained in the flavor text – if not, Mutran may have some competition. XD Not sure which version of Mutran would be more fair – the cap is the main key so I think playtesting could commence with either version.
Gosh Chirox would be OP on any large Cursed gunship. It may have been Wizkids’ intention to not give them the powerful basic WH at 4 points, and here they get a simple double bonus for just 5? Good flavor text though – the evilness is fitting for the Cursed.
@JW_D: The Slash is amazing. Probably better than the Uncommon 17 point version of the Black Pearl. I think 19 points is the place to start.
Agreed with Xerecs about Silverback John.
McKeagan’s ability combo is OP in general and there’s good reason we never saw that from Wizkids. (similar to SAT+Helmsman, or SAT+Captain)
Assuming you mean a base move of L for Adler, she could be very cheap, I think 5 points.
I think Paradise City is probably broken in campaign games. Changing it to a 6 would help a bit. There would be an awkward situation where a bunch of ships are just redocking and trying their luck rather than spending turns actually repairing.
Love the Pandora except the name (same as SM ship). (I’m a sucker for ships with high cargo and S speed that are playable but underrated)
I like Eternal at 3 points so Gregory Rose could be 7 and still quite a good crew.
Love the ability of the Burnt Bones – I’ve got it on at least one of my customs.
Ben
Keymaster@JW_D: This ship can offload cargo from within S of her home island
=This ship can unload cargo at your home island if she’s within S of it.
Better to just use the standard ability text if it’s the same effect. I’ll wait for corrections/edits before repeating Xerecs’ concerns.
Torch
Faction Affiliation: Jade Rebellion
Rarity: R
Type: Ship
Point Value: 6
Number of Masts: 1
Cargo Space: 2
Base Move: S+S
Cannons: 2L
Ability: Turtle Ship. Ramming cannot eliminate this ship’s masts. Once per turn when this ship is given a shoot action, one of her cannons can shoot a fire shot. Declare which cannon will shoot the fire shot before rolling a d6. If it hits, the target’s controller replaces one of her masts with a fire mast. If the cannon roll is a 1, replace one of this ship’s masts with a fire mast.
Flavor text: The young crew of this vessel have a tendency to risk everything on every voyage. Although their ship is capable of glory among turtles, they have yet to experience the fiery disaster that Sensei Xu has been predicting.Historical Custom of the Day #279
Pirate
Crew
5 points
Ability: Parley. Filching Gold.
You can find my custom sets here: Pirates of the Age of Sail and Pirates of the Epic Seas
Edit: Looks like I’ve been able to paste things successfully from a google doc with normal formatting, except the font is bigger, which is fine.
Ben
KeymasterInteresting. I just tried copying and pasting something with formatting already in it. It posted as it should in the Visual editor. When I switched to Text, I saw all the code formatting but switching back to Visual fixed it again. It could be easiest to just copy what you want from whatever document you’re working in, in the same format you want it to show up here. I have custom of the day templates that I just fill out each day for mine, though I’ll adjust them slightly now due to the new editor. I actually like this FAR better than the previous version, so I hope it sticks long-term. (since you don’t have to see code in your post writing box, and it’s just more intuitive and nicer looking overall – also no need for the preview plugin, which is great since too many plugins can slow down the site) You could also play around with pasting options – pasting normally could preserve formatting, but also might mess things up. Paste as plain text (ctrl+shift+v) might help a bit, but you don’t want to redo formatting. If you’re pasting from a spreadsheet or non-typical text document, perhaps that’s part of the issue since things seem fine on my end. I even logged into my test account here to see what it’s like for a non-admin, and was able to use the new box here with the formatting just fine.
You posted the Spirah without a point cost, which is why I suggested one.
O_O Shadow Leech affects all die rolls?? That is even more unfair lol.
Enemy ships within S of this ship get -1 to their cannon rolls and have their base move reduced to S.
We’ll see how that quote shows up. Anyway, once again I’m seeing something different from what you’re saying. Even -1 to cannons is OP in my opinion. If a World Hater is 4 points and a “true” World Hater (without the “non-X” limitation) could be arguably worth 5, what is a “reverse WH” that can affect 3-4 ships easily, worth? 15 points? Then you’ve got great speed and a huge speed reduction on top of that. If you don’t want to go with a cap, I’d say choose between -1 to cannons OR reduce speeds to S. Even then, with no cap I think the ship could also be slower, such as just S or L speed. I know it’s annoying, but it’s also good to keep in mind the ramifications of copying such devastating abilities to a far more durable ship.
Ah here we go again… Mutran and Chirox are awesome names, but that just seems like an OP crew to me. +2 to cannon rolls with no non-Cursed limitation is arguably worth 8-9 total points, and I think 7 at a bare minimum. The main ability is clearly extremely good, and once again seems excessive with no limit to the number of ships affected. On a ghostly Delusion that could turn a large battle, and looks to be of cheap cost. Is your intention to prevent all shoot actions, or all shooting? Worded as-is I would strongly argue that Captained shoots would still be viable. If not, I think we’re looking at a 20 point crew.
I know it’s hard to playtest everything (and some of my stuff is surely going to be OP come game time I would assume), but it’s necessary to think about how this will actually play out. Just Mutran alone on the Delusion makes for a rather ridiculous scene: “I get +2 to all 10 of my cannons, and if you get close to me, you can’t even shoot back.” The ability also strays into Le Bonaparte territory, so of course I’m not going to like it. :/
PS: Ctrl+u does work for underlining text, though it doesn’t show up in the buttons menu.
Ben
Keymaster@Xerecs: I’ve made an edit to the site that has changed the formatting toolbar for posts. It’s now showing a Visual and a Text option. I like the Visual one because it allows you to see exactly what you’re doing when you do it, and therefore I just disabled the preview plugin because the Visual editor option means that previewing posts is unnecessary. The Text editor option is to see all of the tags/bbcode/whatever it is that allows the formatting to work. Awesomely enough, it does work with basic keyboard shortcut functions as well, just like in google docs and somewhat similar to Miniature Trading (ctrl+b for bold, ctrl+k for links, etc).
I’m not sure why your post didn’t show up properly once you submitted it. Perhaps you have to switch to the Visual editor option before hitting Submit. Sorry for any issues, and thanks for sticking with my site here as I work out the problems. The reason I changed it in the first place is because the formatting toolbar simply disappeared (as it did a few months ago) earlier today, for reasons I don’t know. So, I think I’ve found a permanent solution. We’ll see how it goes, and hopefully the formatting buttons won’t disappear again.
It would be great if we could avoid double posting when possible – it’s easy enough to just post the customs of the day below any other discussion in the same post.
There aren’t a ton of Horror crew, but with Barj Voragoss Tempien aboard with his Captain + WH, it could make the ship pretty formidable. And yes, Reverse Captain is worth 2 points as far as I’ve been able to figure out. (has to be cheaper than the far superior Captain ability, but 1 is probably a little low for what you can do with it)
The Spirah could be pretty cheap, maybe 8-9 points. Maybe even cheaper since empty gunship vs bad gold runner is not a good trade-off haha.
Shadow Leech seems like a negative cheerleader on steroids, and way too good. You could affect tons of rolls and battles with even a small sampling of that ability, let alone copying it to a 10 master to dominate a large battle. Again, just use a cap. Pick one ship within S that gets the limits on it.
Hopefully this post will show up properly; if you or anyone else is still having issues, you can post about them here and/or contact me.
Ben
KeymasterThe time has come to reveal another 10 master and her captain!
Oceanic Rend
Faction Affiliation: Cursed
Rarity: LE
Type: Ship
Point Value: 32
Number of Masts: 10
Cargo Space: 4
Base Move: S
Cannons: 5L-3L-2S-2S-2S-4L-4L-4L-5L-5L
Ability: Mercenary. Junk. Crew with the Horror keyword may use their abilities on this ship. Once per turn you may eliminate one of this ship’s crew to remove one terrain piece within S of this ship from the game. Once per turn, roll a d6. On a 6, you may move up to two enemy ships or terrain pieces within L of this ship L in a direction away from this ship. This ability may be repeated until you stop rolling 6’s.
Link: Barj Voragoss TempienFlavor text: One of the most mysterious and strange ships afloat, this massive vessel is crewed by a mixture of tribesmen, voodoo conjurers, and Cursed affiliates. How exactly she is able to seemingly open the doors of space and time is not known. One thing that isn’t up for debate is how dangerous she can be at close range.
Barj Voragoss Tempien
Faction Affiliation: Cursed
Rarity: LE
Type: Crew
Point Value: 9
Ability: Captain. Reverse Captain. [After this ship resolves a shoot action, she may move as a free action.] World Hater.
Link: Oceanic RendFlavor text: Tempien is not a classic Mercenary, as he does not want foreign money for any endeavors. An unknown entity has temporarily assigned him to the Oceanic Rend. Barj is satisfied with the capabilities of his massive junk, but does not care to speak to the odd crew. Looking to transfer, it may not be long before he has a new ship.
~~~~~
Historical Custom of the Day #278
Mary Critchett
Pirate
Crew
1 point
Ability: Once per turn, you can reroll a die roll you make for this ship for a boarding party; you must use the second die roll result.You can find my custom sets here: Pirates of the Age of Sail and Pirates of the Epic Seas
Ben
KeymasterRabid Cult
Faction Affiliation: Cursed
Rarity: U
Type: Ship
Point Value: 18
Number of Masts: 4
Cargo Space: 6
Base Move: S
Cannons: 4L-4L-4L-4L
Ability: Extended Range.
Link: Underworld ManiacsFlavor text: The speed of this vessel is nothing to brag about, but she does have a claim to fame: the longest range cannons in the Indian Ocean. Her maniacal crew plan to come forth with who they worship.
Underworld Maniacs
Faction Affiliation: Cursed
Rarity: U
Type: Crew
Point Value: 10
Ability: Helmsman. Shipwright. Cannoneer. Musketeer. This crew takes up 2 cargo spaces.
Link: Rabid CultFlavor text: Taking up residence on a cult ship in Bombay, these self-styled “maniacs” are effective at handling their ship as well as defending it.
Playing with an idea I submitted earlier this year at MT with the Tribe of Savages. Basically getting 9 points of abilities for 10 but with 2 cargo spaces taken up instead of 4. Though it’s quite risky if they all die at once… I’m already considering changes. I might give the Rabid Cult an additional ability: “This ship must be assigned at least 4 generic crew at the start of the game.” I’m trying to simulate the “tribe” or cult aspect without going too overboard.
Historical Custom of the Day #277
James Browne
Pirate
Crew
6 points
Ability: Reroll. Crew of any nationality may use their abilities on this ship.You can find my custom sets here: Pirates of the Age of Sail and Pirates of the Epic Seas
Ben
Keymaster@Xerecs: That wording looks good, and I think the Krahta could be 15 points in that case.
Ben
KeymasterGood points there about the Krahta. Would limiting it to once per game be a decent enough ‘fix’ or would re-doing it from the stats up be a better way to go?
Yeah, once per game seems like a good fix.
Ben
KeymasterNow that I look at it again, Krahta is actually just OP. You can just park friendly ships next to it until you get the inevitable Nemo’s Plans + X UT (Runes of Thor for unlimited AA’s/etc), not to mention various other combos like Neptune’s Trident. It’s actually just broken. I was trying to look at it from a gimmick/enemy perspective with the herding idea but it’s too exploitable.
Severed Limb seems like a good candidate for a simple Cursed hybrid. They’ve got plenty of larger ships that can be better gunships. Windcatcher/S+S speed/5 cargo is great for the Cursed gold fleet, so I don’t think I’d bother outfitting her purely for war.
Ben
KeymasterI’m hard pressed to think of any decent gold runners for the mercs.
Devil Ray and Matuku are both better as pure gold runners, and cost less. If I used the Moonscape I’d want a captain on her almost every time.
Indeed, the Rod could easily be modified to a regular 5-6 SAT if it’s too good.
Krahta is interesting. If you were playing against it, it would be hilarious to try and “herd” it with a bunch of ships to keep it confined somewhat and get a bunch of free UT’s to break the game. XD It sounds amusing, but not something that would work well in more serious games. (as with anything that brings outside stuff into the game)
Love the Fallen Angel, which I immediately recognized as similar to the Heartless Angel/Fallen One move from Final Fantasy (I realize that wasn’t the inspiration). She reminds me a bit of some of my Cursed 4 masters.Severed Limb
Faction Affiliation: Cursed
Rarity: SE
Type: Ship
Point Value: 17
Number of Masts: 3
Cargo Space: 5
Base Move: S+S
Cannons: 2S-3L-4L
Ability: Windcatcher. Fear. Grape Shot. [When this ship is given a shoot action, one of her cannons can shoot a grape shot. Declare which cannon will shoot the grape shot before rolling a d6. If it hits, eliminate a crew instead of a mast.] This ship gets +1 to her boarding rolls.Flavor text: Once they run out of cannonballs, the crew of this ship stuff their cannons with the dismembered body parts of past victims.
Historical Custom of the Day #276
Alexander Dalzeel
Pirate
Crew
7 points
Ability: Captain. This ship gets +1 to her boarding rolls. This ship can use Parley against English and Spanish ships. This crew cannot be captured or eliminated.
Link: Henry EveryYou can find my custom sets here: Pirates of the Age of Sail and Pirates of the Epic Seas
Ben
KeymasterI think the Moonscape is best as a scout hybrid. The Mercs have better dedicated gold runners and gunships around or below the same cost.
Wondrous Rod
Rarity: R
Type: Unique Treasure
Ability: Once per game you may give this ship the Same Action Twice. Once per game you may cancel 1 Cursed crew until the beginning of your next turn.Historical Custom of the Day #275
John Weddell
English
Crew
8 points
Ability: Captain. Reroll. Ship treasure trading. This crew can only be eliminated while docked or on land.You can find my custom sets here: Pirates of the Age of Sail and Pirates of the Epic Seas
Ben
KeymasterMoonscape
Faction Affiliation: Mercenary
Rarity: U
Type: Ship
Point Value: 14
Number of Masts: 3
Cargo Space: 4
Base Move: S+S
Cannons: 2S-4L-3L
Ability: Mercenary. Schooner. S-Explorer. If this ship ends a move action within S of at least 2 islands or terrain, she gets +L to her base move as a final movement segment.Flavor text: Studying the stars and how they relate to navigation has led this crew to make many amazing discoveries.
Historical Custom of the Day #274
John Breholt
Pirate
Crew
1 point
Ability: Loyal: Pirate. This crew can use his abilities on English ships. This ship can take all cargo from shipwrecks without having to roll for reef damage or use an explore action.Later on he may link to some politicians once I figure more of them out.
You can find my custom sets here: Pirates of the Age of Sail and Pirates of the Epic Seas
Ben
Keymasterunless it’s the post with the reactions to Snetrak and Trygla.
Yup, that’s exactly what I meant.
In that case, Sentrak seems like he could be pretty cheap. Though since it “hits” automatically, I guess 3-4 points for his main ability is a good starting point.
I did read the flavor text for Trygla but I think I got caught up thinking about ship replacements, which get referred to as she. XD
This forum’s current settings say that each forum topic will show 15 replies per page (I made it the same as MT). However, with almost 200 replies there is no pagination. It seems alright though because it doesn’t load super slowly for me or anything (I’m still trying to improve the site’s speed overall), and having all the replies to a topic on one page could help a LOT when searching for something. (one ctrl+f search could find whatever you need very quickly rather than a big search function and flipping through pages)
Ben
KeymasterI posted above today’s post with some questions about your customs.
Forums only work if ALL posts are seen, not just the most recent in a thread. (especially once this place gets busier, which I need to work on this month)
Ben
KeymasterFrost
Faction Affiliation: Viking
Rarity: C
Type: Ship
Point Value: 7
Number of Masts: 2
Cargo Space: 3
Base Move: S+S
Cannons: 3S-3S
Ability: Chainshot Specialist.Flavor text: The small but hardy crew of this vessel use ice, chain, and spears to their advantage – oftentimes all three at once for maximum effect!
Historical Custom of the Day #273
Joseph Bradish
Pirate
Crew
6 points
Ability: Captain. This ship can unload cargo at islands within S of her.You can find my custom sets here: Pirates of the Age of Sail and Pirates of the Epic Seas
Ben
KeymasterBlack Mark is there for thematic reasons (he still plays both sides), and because it allows him to turn a Pirate ship Cursed (and therefore allow Cursed crew on a ship like the Wrath, rather than being Pirate and having to have only Pirate accomplices).
Sentrak is rather bizarre – I assume he’s designed to target enemy ships?
I’m not sure I understand the point of Trygla. It seems like a very strange gamble. Trying to think of the biggest swing, she could be on the Rover with Jonah for 16 total points, and swap for the Zeus on a 6 for a 7 point benefit. Or swap a gold runner for a gunship to surprise an opponent – but that could lead to serious cargo issues. What if Trygla herself or the other crew don’t fit with the point cap of the new ship? It sounds mandatory – should it perhaps say “you may” just before “replace this ship”? The whole concept sounds like more trouble than it’s worth, and there are probably issues I’m not even seeing yet. The flavor shows that an alternative could work – a crew that doesn’t need an explore action to be transferred between ships, or that can move between ships of the same nationality within S or L – akin to Leaping Francis. XD
I have been enjoying the wealth of custom abilities lately!
Ben
KeymasterWrath
Faction Affiliation: Pirate
Rarity: R
Type: Ship
Point Value: 22
Number of Masts: 5
Cargo Space: 4
Base Move: S+S
Cannons: 2L-3S-3S-3S-2L
Ability: This ship gets +1 to her boarding rolls for every crew assigned to her. When this ship rolls a 6 to hit, also eliminate one cargo from the enemy ship.
Link: BloodbeardFlavor text: The flagship of the legendary Bloodbeard, the Wrath has taken countless prizes and destroyed the lives of countless commodores through the years. With a crew increasingly made up of despicable scoundrels and even Cursed fiends, it looks like her reign of terror is only just beginning….
Bloodbeard
Faction Affiliation: Pirate/Cursed
Rarity: R
Type: Crew
Point Value: 7
Ability: Captain. Massacre. Black Mark.
Link: WrathFlavor text: Styling himself after the legendary Blackbeard, this brutal pirate bore an uncanny resemblance to his hero before countless massacres has stained his beard red with blood. Though gracious to his own crews, he relishes the chance to personally lop off dozens of heads after an enemy ship makes the mistake of surrendering. No longer a “petty pirate”, he has officially joined the Cursed as a part time officer in their ranks.
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Historical Custom of the Day #272
Bernard Claesen Speirdyke
Pirate
Crew
3 points
Ability: HI Raider.
Link: Mary and JaneYou can find my custom sets here: Pirates of the Age of Sail and Pirates of the Epic Seas
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