Custom Ships (post your custom game pieces here!)

Pirates with Ben – About Pirates CSG Pirates CSG Forums Pirates CSG Custom Ships (post your custom game pieces here!)

Tagged: 

Viewing 30 posts - 241 through 270 (of 1,173 total)
  • Author
    Posts
  • #2144
    Ben
    Keymaster

    Based on some other subs, Iron Fist might be better off at about 17, though I’m not really too concerned with it.  It’s just a combination of speed and firepower we haven’t seen at the same time on a sub, and ships like the Nautilus and Mercury have proven to not be overpriced (if anything, underpriced in huge games).

    Cannons for the Skrall’s Hand?  Reminds me of the Forward.

    Cryoshell seems reasonably “tame” compared to some of the other “wave” game pieces you’ve released, but I wouldn’t be surprised if it needed to be more like 20 points.

    I think Monk’s Revenge (not sure if the name should look like that) could be 8 points.  Without the Mercenary keyword she’d be a decent gold runner, but with it, she’s not going to excel at anything.  It’s a fun but oddball package, and would be much more intriguing at a single digit cost.

    #2145
    Xerecs
    Moderator

    Oops! Cannons for the Skrall’s Hand would be: 2S-3L-3L-2S. I’m not sure if I’ll give her the Mercenary keyword or not. I forgot it by accident, but I’m attracted to the idea. I could swap it around, such that the Monk’s Revenge doesn’t have the keyword and the SH does.

    Speaking of, I can drop her point cost to 8 no problem.

    #2147
    Ben
    Keymaster

    Yaromira Jacobsen
    Faction Affiliation: Jade Rebellion
    Rarity: C
    Type: Crew
    Point Value: 3
    Ability: This ship can shoot at submerged ships within S of her.

    Flavor text: A former Mercenary, Jacobsen defected from Draxon’s faction after seeing Durg and Darnosi team up to exterminate a village of neutrals. She brings her expertise to the Jade Rebellion, who have welcomed her in.

    Historical Custom of the Day #290

    Nathaniel Grubing
    Pirate
    Crew
    5 points
    Ability: Captain. This ship may dock at an enemy fort and load one treasure. If able, she must leave on your next turn. French crew can use their abilities on this ship. This crew can use his abilities on French ships.

    You can find my custom sets here: Pirates of the Age of Sail and Pirates of the Epic Seas

    #2148
    Xerecs
    Moderator

    Time for a fort! Tomorrow we’ll begin with the crew!

    Roxtus
    Mercenary
    Gold: 10
    Flags: 8
    Cannons: 2L-2L-3L-3L-3S-3S-3S-4L
    Ability: This forts cannons eliminate two masts with one hit. If this fort rolls a 1 on any cannon roll, eliminate one of this forts flags.

    Flavor: Who first built Roxtus is a mystery, as is why they left. The Skrall found the ruins and have reclaimed the island citadel. Years of decay however have made it unstable, and firing cannons from the ramparts has on more than one occasion dealt more damage to the gunners than their target.

    #2158
    Xerecs
    Moderator

    We’ve seen all of their ships, now here are the crew! Speherus Magna is winding down!

    Guardian— This piece is linked to all other pieces with this keyword.

     

    Makeza
    Mercenary
    Points: 5
    Ability: Guardian. Ex-Patriot. Reveal this crew at the beginning of one of your turns: Choose one enemy crew. Roll a d6 and add the result to the crew’s point cost. Eliminate the crew with the lowest result. If this crew is not eliminated, turn it face down and roll a d6 again. The result is the number of turns that this crew cannot use its ability.

    Flavor: A skilled assassin and duelist, Makeza claims he has been banished from his homeland and has nowhere else to go. These claims are mostly true, as Makeza has been sent to keep an eye on the eccentric mercenary. And to eliminate him if necessary.

     

     

    Roodaka
    Mercenary
    Points: 9
    Ability: Ex-patriot. SAT. Once per turn before you give this ship a shoot action roll a d6. On a result of 5-6 eliminate one of the enemy ships masts permanently for the reminder of the game.

    Flavor: Roodaka uses her striking beauty to seduce her targets, setting them up for their downfall while she makes her escape with their secrets and riches. With ties to both the Dark Hunters and Makuta, trusting her is to invite your own doom.

    #2167
    Xerecs
    Moderator

    Two more crew!

     

    Branar
    Mercenary
    Points: 11
    Ability: Ex-patriot. Captain. Once per turn before you give this ship an action, roll a d6. On a 6 this ships cannons automatically hit for this turn.
    Link: Skrall’s Hand, Skrall, Stronius, Tuma

    Flavor: One of the few tactical minds among the Skrall, Branar has risen through their rigid caste system to stand among the top. He respects their tradition, but fumes at the decisions Tuma and Stronius make.

     

    Stronius
    Mercenary
    Points: 5
    Ability: Ex-Patriot. This ship gets +1 to her cannon rolls against any ship.
    Link: Skrall’s Hand, Branar, Skrall, Tuma

    Flavor: A brute of a man, Stronius is Tuma’s right hand. Though he is a more able tactician than Tuma, he respects Skrall tradition and allows Tuma to make the decisions. Besides, Tuma tends to embrace ‘smash and destroy’, which is fine with Stronius.

    #2168
    Ben
    Keymaster

    @Xerecs: I like the Roxtus fort.  Makeza seems an interesting set of ideas for the assassin concept.  Roodaka seems powerful but a bit strange.  I wouldn’t want to keep track of that ability occurring multiple times… how does it work?  I imagined it like some kind of liquid that gets poured into where the mast is and hardening to prevent any future mast replacement.

    I don’t really like the idea of automatic hits.  He would inevitably get put on a 10 master and have quite a field day.  I think +2 to cannon rolls or some other ability would be more suitable.  And again, the flavor doesn’t seem to warrant such amazing power.  Does the character get spontaneously lucky in combat occasionally?

    Finally missed another day, so here’s double for both fantasy and custom.

    Salnar of Mombosi
    Faction Affiliation: Barbary Corsair/Mercenary
    Rarity: R
    Type: Crew
    Point Value: 10
    Ability: Helmsman. Firepot Specialist. Each turn, up to 3 friendly galleys within S of this ship get +1 to their cannon rolls.
    Link: Galina

    Flavor text: An Arab with connections all over the Mediterranean, Salnar is often seen at the helm of the most important Barbary ships. However, he occasionally goes on “trips” as a mercenary. In the end, deposing the imperial powers of Europe is his goal in all endeavors.

    Galina
    Faction Affiliation: Barbary Corsair
    Rarity: C
    Type: Crew
    Point Value: 9
    Ability: Helmsman. Once each time this ship is given an action, you can roll 2d6 any time you would roll a d6. Choose the result you want to use.
    Link: Salnar of Mombosi, Achates

    Flavor text: One of the luckiest sailors in the Mediterranean, Galina escaped from prison and torture twice each as a teenager. She has since become an effective guide for both Salnar and Achates.

    ~~~~~

    Historical Custom of the Day #291

    Henry Bostock
    Pirate
    Crew
    4 points
    Ability: Captain. Once per turn you may look at one face down cargo within L of this ship.
    Link: Margaret

    Margaret
    Faction Affiliation: Pirate
    Rarity: R
    Type: Ship
    Point Value: 4
    Number of Masts: 1
    Cargo Space: 2
    Base Move: S+S
    Cannons: 4S
    Ability: None.
    Link: Henry Bostock

    You can find my custom sets here: Pirates of the Age of Sail and Pirates of the Epic Seas

    #2169
    Ben
    Keymaster

    Oliver Stone
    Faction Affiliation: American
    Rarity: C
    Type: Crew
    Point Value: 4
    Ability: Helmsman. Shipwright.

    Flavor text: Seemingly never satisfied with his impressive handiwork, Oliver Stone is exactly what Preble has been looking for – smart, hard working, and never ready to stop improving the ship he’s assigned to.

    Historical Custom of the Day #292

    Captain Grinnaway
    Pirate
    Crew
    3 points
    Ability: Captain. If this ship is within S of an enemy ship when this ship is given a move action, she gets +S to her base move. This ship gets -1 to her boarding rolls.

    You can find my custom sets here: Pirates of the Age of Sail and Pirates of the Epic Seas

    #2173
    Xerecs
    Moderator

    Getting close to the end, two more!

    Fleet Admiral: Once at the beginning of each of your turns, roll a d6. On a result of 6, any ship in your fleet may be given two actions that turn.

     

    Tuma
    Mercenary
    Points: 7
    Ability: Ex-patriot. Fleet Admiral. This ship gets -1 to its cannon rolls.
    Link: Skrall’s Hand, Branar, Skrall, Stronius

    Flavor: Tuma was appointed leader of the Skrall by their ancient tradition. Though physically strong, he is no tactical master, and often makes mistakes that would cost hundreds of lives if his followers weren’t so good at killing people.

     

     

    Skrall
    Mercenary
    Points: 5
    Ability: Ex-patriot. This ship gets +1 to her cannon rolls for every crew assigned to her.
    Link: Skrall’s Hand, Branar, Stronius, Tuma

    Flavor: A disgraced and outcast people from the Ionic homeland. There are few of them left now, after years of learning to sail under the worst conditions. Those that are left are among the best fighting sailors on the seas.

    #2176
    Ben
    Keymaster

    I don’t understand those point costs.   Tuma’s regular abilities do come to 7, but that somewhat severe negative ability could certainly be a good reason for a -1.  I think 6 points would be good.  Flavor text is funny in a weirdly brutal way.  XD

    Skrall is OP and possibly even broken.  Not only can they use the ability on almost any ship in the game, it’s basically the same cost as a regular world hater when you factor in Ex-Patriot, yet it’s FAR better.  Just use that crew with a captain and helmsman for 10 points total on any gunship and you’d have +3 to your cannon rolls, which for any reasonable ship would be enough to make 2’s hit regardless of starting ranks.  You could easily make the Neptuno have 1L+L guns, or max out a 10 master with the crew you would add anyway, for all rank 2 cannons.  That ability probably shouldn’t exist, or should be 12+ points.  What about regular World Hater and +1 to boards for every crew?  That would make them more balanced fighters, less reliant on just gunnery, and way less OP. (9+ points would still be necessary) (I think copying this ability to a 10 master would probably be worth more to the ship than 11 points)

    #2186
    Xerecs
    Moderator

    I figured that AA available to ANY faction should be more than what it’s regulalry available for. But if Christian Fiore is still 5 points, then I can make Tuma 6. On his negative ability, is it sever enough to warrant an even lower point cost?

     

    For the Skrall, I like your idea for regular cannon bonus and the boarding bonus for every crew. I priced the Skelds crew (from Return of Davy Jones) at 5 points, and they have that specific boarding bonus. Combining the two would come out to 10 I would think, factoring Ex-pat as well.

    #2187
    Ben
    Keymaster

    You make a good point about Tuma; I think 6 points is right though.

    Qwayla Montros
    Faction Affiliation: French
    Rarity: C
    Type: Crew
    Point Value: 5
    Ability: Marine. This crew has an additional 3L cannon that can be used like her 2S cannon, but eliminates crew instead of masts.

    Flavor text: One of the few female marines currently employed, Montros is an adventurous type who prefers traveling to bureaucracy and home life. A skilled musketeer, she is adept at evading foes while sniping them out from afar.

    ~~~~~

    Historical Custom of the Day #293

    Thomas Goldsmith
    Pirate
    Crew
    5 points
    Ability: Hoard.

    You can find my custom sets here: Pirates of the Age of Sail and Pirates of the Epic Seas

    #2188
    Xerecs
    Moderator

    Welp, another possibly OP crew incoming!

     

    Zesk
    Mercenary
    Points: 8
    Ability: Ex-patriot. If this ship wins a boarding party she may eliminate all of the other ships crew and remaining masts.

    Flavor: Once a prisoner of the Cursed, Zesk has lost some of his humanity, and at times behaves more like a beast than a man. He is just human enough to find a home with Nemo and the other mercenaries.

     

     

    Reed LaPlante
    Mercenary
    Points: 8
    Ability: Ex-patriot. Hostile: America, France. SAT. This ship’s crew may not be eliminated unless she sinks.

    Flavor: Discarded by both his parents and scorned by La Plante himself, Reed took to the seas to fight for himself. However his actions have put him in unexpected conflict with his half-siblings, Alexandra and Jordan.

    #2212
    Ben
    Keymaster

    Yeah, Zesk seems like a OP concept.  It’s possible for a 1 master to beat a 5 master in a boarding party, so abilities like that upset the power balance too much and make one die roll potentially far too important.  Plus, the Massacre ability used to be 7 (Diabolito, RotF Blackheart, etc), and even though that’s too high, Zesk’s cost of 8 is like the WK cost of Massacre plus Ex-Patriot, meaning you get the mast elimination effect almost for free.  If you try to keep the abilities the same I don’t know how expensive he should be.

    Captain Vix
    Faction Affiliation: Pirate
    Rarity: C
    Type: Crew
    Point Value: 6
    Ability: Captain. Crew of any nationality can use their abilities on this ship. Choose one other crew on this ship during setup; this crew is linked to that crew.

    Flavor text: Looking to make a fortune as a pirate, this Englishman has tied his future to the crew of his ship. Trusting them more than any captain should, he is ready to lay down his life for them. With an open invitation, he is accepting sailors from all nations in his quest to become the world’s richest pirate.

    ~~~~~

    Historical Custom of the Day #294

    John Golden
    Pirate
    Crew
    3 points
    Ability: This ship gets +1 to her cannon rolls against English ships. French crew can use their abilities on this ship.

    You can find my custom sets here: Pirates of the Age of Sail and Pirates of the Epic Seas

    #2213
    Xerecs
    Moderator

    I might change Zesk to one or the other, but probably not both.

    The last regular crew! Tomorrow we delve into the Unique Treasure section of SpMg!

     

    SAC– Once per turn you may eliminate one of this ships crew to give her an extra action.

    Guardian— This piece is linked to all other pieces with this keyword.

     

    Rafael Castro
    Mercenary
    Points: 9
    Ability: Hostile: Spain. Ex-Patriot. SAC. This ship may dock at an enemy home island and load one treasure. If able, she must leave on your next turn.

    Flavor: When his father’s revolution ended with his death, Rafael vowed revenge not just on the Spanish crown, but on the world as a whole. His quest so far for global vengeance has met with mixed success.

     

     

    Maxilos
    Mercenary
    Points: 9
    Ability: Ex-patriot. Guardian. When this ship is given a shoot action, for every cannon roll of 6, eliminate an extra mast and one cargo from the target ship.

    Flavor: Whether he is silent by choice or not is unclear, but what is clear is Maxilos’s skill with cannons and firearms. He is patiently waiting for his time to strike, and with Makeza is keeping an eye on Nemo’s growing power.

    #2214
    Xerecs
    Moderator

    We’ve seen all of the regular crew and ships. Now its time for what all pirates crave, Treasure! Not just any treasure mind you, but Unique Treasure!

     

    Vorox
    No treasure may be loaded from this island until Vorox are eliminated. Vorox are eliminated by a perfect shoot action.

     

     

    Toa Stone
    When revealed you may place a crew with point cost of 9 or less on this ship. That crew does not take up cargo space.

    #2215
    Ben
    Keymaster

    perfect shoot action

    That needs to be defined every time it’s mentioned in ability text.

    Toa Stone is blatantly OP.

    Jaconan Backus
    Faction Affiliation: Viking
    Rarity: C
    Type: Crew
    Point Value: 4
    Ability: All of this ship’s cannons have L range.

    Flavor text: Born in France, Jaconan has joined the Vikings after a career with the French and as a mercenary. Regardless of his employment, he grows tired of similar situations. He hopes that longship life among Vikings in the Frozen North will allow him peace and prosperity.

    ~~~~~

    Historical Custom of the Day #295

    Israel Hands
    Pirate
    Crew
    2 points
    Ability: Reverse Captain.
    Link: Blackbeard, Adventure

    You can find my custom sets here: Pirates of the Age of Sail and Pirates of the Epic Seas

    #2220
    Ben
    Keymaster

    Arpencia the Brazen
    Faction Affiliation: Mercenary
    Rarity: C
    Type: Crew
    Point Value: 8
    Ability: S-Board. This ship gets +1 to her boarding rolls for every crew assigned to her. If this ship loses a boarding party, this crew must be the first eliminated from this ship.

    Flavor text: Bold beyond reason, Arpencia has a habit of swinging over to enemy ships before the rest of his boarding party even has their pikes and cutlasses ready. Though he is adept at hand-to-hand combat, his disregard for his own personal safety could result in an early death.

    ~~~~~

    Historical Custom of the Day #296

    David Herriot
    Pirate
    Crew
    2 points
    Ability: Helmsman. If this crew is captured, he must be unloaded at the first island the capturing ship docks at, and cannot be loaded by that ship for the rest of the game.
    Link: Blackbeard, Stede Bonnet, Richard Tookerman, Adventure

    You can find my custom sets here: Pirates of the Age of Sail and Pirates of the Epic Seas

    #2224
    Xerecs
    Moderator

    Two more treasures! Both of these re-appear later in the SE/LE portion of the set.

    Artaka
    Do not load this treasure, instead place it face-up on the island it was found on. For the remainder of the game ships that dock at this island may not be shot at, rammed, or boarded while they are docked there.

     

     

    Kranhzi
    Do not load this treasure, instead place it face-up on its island. For the remainder of the game, any ship that docks at this island cannot leave this island.

    #2225
    Xerecs
    Moderator

    That needs to be defined every time it’s mentioned in ability text.

    Oops, didn’t see this earlier. Would wording like this be sufficient?

    ……are eliminated by being hit with all cannons a ship has available.

    Would lowering the point range of the crew that could be brought in make the TS less OP?

    #2229
    Ben
    Keymaster

    Would wording like this be sufficient?……are eliminated by being hit with all cannons a ship has available.

    I think so.  Yes, Castaway is already an extremely good UT and arguably OP.

    Bomb Box
    Rarity: U
    Type: Equipment
    Point Value: 1
    Ability: This equipment takes up no cargo space. When this ship explores a wild island, you may eliminate this equipment to eliminate any Unique Treasures on the island before their effects are applied.

    Flavor text: This small black box is an innovative tool filled with powerful explosives used to clear an island of potential hazards to exploration.

    Historical Custom of the Day #297

    Richard Tookerman
    Pirate
    Crew
    2 points
    Ability: Ship treasure trading. This ship’s crew cannot be captured. This crew can use his abilities on land.
    Link: Stede Bonnet, David Herriot

    You can find my custom sets here: Pirates of the Age of Sail and Pirates of the Epic Seas

    #2232
    Xerecs
    Moderator

    Wording changed, and point range of Toa Stone decreased as well, extreme ‘nerf’ down to the range of Castaway.

    Today’s Treasures!

     

    Hammer of the Mask Maker
    Treasure does not take up cargo on this ship. This ship may load up to 4 coins.

     

     

    Mask of Creation
    Once per turn roll a d6. On a result of 6 place up to three random treasures on the nearest wild island. If there is a tie, the player to your left chooses which island.

    #2250
    Ben
    Keymaster

    Amazon Journey
    Faction Affiliation: Mercenary
    Rarity: SE
    Type: Ship
    Point Value: 15
    Number of Masts: 2
    Cargo Space: 5
    Base Move: S+S+S
    Cannons: 3S-3S
    Ability: Mercenary. Catamaran. When this ship hits another ship, instead of eliminating a mast choose one crew whose abilities are cancelled on their next turn. This ship gets +S to her base move if she begins a move action within S of an island.
    Link: Po’Lauq Triheen

    Flavor text: The primal natives who pilot this incredibly maneuverable ship grew up on poison darts that can tranquilize foes. After taking the vessel through the Amazon River, they feel ready to deal with whatever they may encounter in the Southeast Pacific. Sticking to coasts and familiar waters will help them be the most evasive sailors ever known.

    Po’Lauq Triheen
    Faction Affiliation: Mercenary
    Rarity: C
    Type: Crew
    Point Value: 4
    Ability: Captain. Ship treasure trading.
    Link: Amazon Journey

    Flavor text: The leader of the tribe who have put their hopes in Triheen and his “Amazon Journey”, Po’Lauq is a cautious man. Despite not knowing a word of any common language, his negotiating and trading skills have kept these new sailors out of trouble.

    ~~~~~

    Historical Custom of the Day #298

    Ignatius Pell
    Pirate
    Crew
    1 point
    Ability: Shipwright. If all of this ship’s masts are eliminated, also eliminate all of her crew except this crew.
    Link: Stede Bonnet

    You can find my custom sets here: Pirates of the Age of Sail and Pirates of the Epic Seas

    #2264
    Xerecs
    Moderator

    Amazon journey is an interesting hybrid. Lots of cargo for gold, but decent cannons and the catamaran keyword keeping her somewhat safe for the first couple of hits. Her abilities are interesting as well. I’m not sure how relevant that form of cancelling will be, but in large games any form of it will probably be sought out. The other ability is a little weird to me, I’m not too fond of it, since I rarely have lots of ships within S of an island, but if you set this up to just be a gold runner, I think it would make this thing VERY fast, especially once you add a helmsman to her. On the return trip you’re looking at 5S speed!

     

    Two more treasures!

     

    Staff of Fusion
    Choose an enemy ship. That ship’s crew and this ship’s crew switch places and their nationality changes to match the nationality of the ship they are switched to.

     

     

    Skull Spiders
    Eliminate all of this ship’s crew. This treasure cannot be unloaded. When this ship touches another ship, place another of this treasure on that ship.

    #2280
    Ben
    Keymaster

    Glorious Victory
    Faction Affiliation: English
    Rarity: LE
    Type: Ship
    Point Value: 20
    Number of Masts: 5
    Cargo Space: 4
    Base Move: S+S
    Cannons: 3L-2S-2S-2S-3L
    Ability: Crew of any nationality may use their abilities on this ship.

    Flavor text: After defeating an American squadron and a Cursed warship in short succession, the crew decided a renaming was in order.

    Historical Custom of the Day #299

    Thomas Larimore
    Pirate
    Crew
    6 points
    Ability: Captain. This ship gets +1 to her cannon rolls against French ships. This ship gets +1 to her boarding rolls against the Spanish. This crew can use his abilities on English ships.
    Link: John Quelch

    You can find my custom sets here: Pirates of the Age of Sail and Pirates of the Epic Seas

    #2283
    Ben
    Keymaster

    Ceremonial Slaying
    Faction Affiliation: Cursed
    Rarity: U
    Type: Ship
    Point Value: 19
    Number of Masts: 4
    Cargo Space: 4
    Base Move: S+S
    Cannons: 2L-2S-3L-4S
    Ability: Switchblade. Fear. If this ship eliminates an enemy crew, you may move one enemy ship within S of this ship S away from this ship.

    Flavor text: All aboard this large vessel make a huge ruckus around the killing of a single individual. After blood has been spilt and another life is extinguished by the Cursed, the crew rejoice. This can cause other ships to recoil in fear – they do not want to be the cause of the next grand celebration.

    Historical Custom of the Day #300!

    Juan Ponce de León
    Spanish
    Rare
    Crew
    4 points
    Ability: Explorer. This ship gets +1 to her boarding rolls. When this ship docks at a wild island, you may eliminate any non-Spanish crew on the island [unless they are in a fort].
    Link: Christopher Columbus

    You can find my custom sets here: Pirates of the Age of Sail and Pirates of the Epic Seas

    #2295
    Xerecs
    Moderator

    GV could very easily become a juggernaut in large games, with plenty of cargo and point space to pull in fun and interesting crew.

    I’m not sure I’d use the Ceremonial Slaying. I see that ability as negative, since it would push ships away from the battle zone, and therefore make them harder to shoot at.

    Missed a day, so double the booty!

     

    Skull Warriors
    Place this treasure face-up on its island and roll a d6 every time a ship docks at this island. On a result of 1-4 eliminate all remaining treasure on this island.

     

    Makoki Stones
    -Distribution note- Would take up an entire treasure card, you’d get 10 on one card.
    This ship gets +1 to her boarding rolls for every Makoki stone on board, up to five.

     

    Heart of the Visorak
    When revealed dock all ships in play at this island, or as many as will fit.

     

    Telescope
    This ship may look at all face-down treasure on islands within L.

    #2299
    Ben
    Keymaster

    Artimis Delamico
    Faction Affiliation: Jade Rebellion
    Rarity: C
    Type: Crew
    Point Value: 9
    Ability: Reroll. When this ship is docked at your home island, you may eliminate one treasure. It becomes a 3S cannon that can be eliminated only when the ship sinks. Once per turn this ship can look at all treasure on all islands within L of her.

    Flavor text: Both philsopher and scientist, Artimis is known to host experiments outside of his home in Hong Kong. Although he hasn’t had anything go terribly wrong yet, some nervous crews have been anxious to ask him for credentials. Despite the lack of confidence, some manner of luck and happy circumstance seem to follow him around. With his powers growing (he is now a “psychic” with sensing valuables, and even turning them into firearms!), some suggest a connection to voodoo or the Cursed, which Artimis vehemently denies.

    ~~~~~

    Historical Custom of the Day #301

    John Quelch
    Pirate
    Crew
    8 points
    Ability: Captain. Hoard.
    Link: Thomas Larimore

    You can find my custom sets here: Pirates of the Age of Sail and Pirates of the Epic Seas

    #2300
    Xerecs
    Moderator

    I love pairing that ability with the Dreadnought’s, so now I’ve got to see if the Jades have that ability somewhere. 😀

    Telescope was going to be the last treasure, but I wasn’t satisfied so I went and added about ten more! That means we’re getting into the home stretch of the UT’s and will be taking a look at the Super Rares next….

     

    Mask of Translation
    If a Sea Creature begins its turn within S of this ship, that creature gets +1 to its cannon rolls and +L to its base move.

     

    Mask of illusion
    Enemy cannon ranks are increased by 1 against this ship.

    #2307
    Ben
    Keymaster

    Ragheela Banshee
    Faction Affiliation: Barbary Corsair
    Rarity: C
    Type: Crew
    Point Value: 6
    Ability: Horror [For each enemy ship within S of this ship at the beginning of this ship’s turn, roll a d6. On a result of 3-6, one of the enemy ship’s crew cannot use their abilities on their turn.]. This ship gets +1 to any cannon shots she makes using specialists, equipment, or range extending abilities.

    Flavor text: After becoming extremely bored with sea life after just one week, Ragheela decided to take matters into her own hands. Dressing like the “Screaming Mimi”, she appalls enemies with tricks for her own amusement. She also finds gunnery duels boring, and often spices them up with her own brand of firepower.

    Historical Custom of the Day #302

    Matthew Luke
    Pirate
    Crew
    9 points
    Ability: Captain. Massacre. This ship gets +1 to her boarding rolls against English ships. This crew can use his abilities on Spanish ships.

    You can find my custom sets here: Pirates of the Age of Sail and Pirates of the Epic Seas

Viewing 30 posts - 241 through 270 (of 1,173 total)
  • You must be logged in to reply to this topic.