Ben

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  • in reply to: Custom Ships (post your custom game pieces here!) #2280
    Ben
    Keymaster

    Glorious Victory
    Faction Affiliation: English
    Rarity: LE
    Type: Ship
    Point Value: 20
    Number of Masts: 5
    Cargo Space: 4
    Base Move: S+S
    Cannons: 3L-2S-2S-2S-3L
    Ability: Crew of any nationality may use their abilities on this ship.

    Flavor text: After defeating an American squadron and a Cursed warship in short succession, the crew decided a renaming was in order.

    Historical Custom of the Day #299

    Thomas Larimore
    Pirate
    Crew
    6 points
    Ability: Captain. This ship gets +1 to her cannon rolls against French ships. This ship gets +1 to her boarding rolls against the Spanish. This crew can use his abilities on English ships.
    Link: John Quelch

    You can find my custom sets here: Pirates of the Age of Sail and Pirates of the Epic Seas

    in reply to: The Podcast Thread #2278
    Ben
    Keymaster

    Made my first Audiogram using a clip from the latest podcast episode.

    in reply to: The Random (PCSG) Topic Thread #2253
    Ben
    Keymaster

    Interesting post from 2005 on the US/UK pack difference.

    “We actually made different versions for the two countries. Neither game style is better – the English one is only set up to have two players, but because it’s on a map, they have limited space and are basically forced into fighting each other more. The game is slightly more complicated because of the increased number of dice. The American version is great because you can have tons of players, it’s not as complicated, and the game can be played for a long length of time because the space is not limited.

     

    WizKids, Inc.

    Beth Kirschbaum

    Customer Service

    Front Desk & Supported Conventions Coordinator”

    in reply to: Custom Ships (post your custom game pieces here!) #2250
    Ben
    Keymaster

    Amazon Journey
    Faction Affiliation: Mercenary
    Rarity: SE
    Type: Ship
    Point Value: 15
    Number of Masts: 2
    Cargo Space: 5
    Base Move: S+S+S
    Cannons: 3S-3S
    Ability: Mercenary. Catamaran. When this ship hits another ship, instead of eliminating a mast choose one crew whose abilities are cancelled on their next turn. This ship gets +S to her base move if she begins a move action within S of an island.
    Link: Po’Lauq Triheen

    Flavor text: The primal natives who pilot this incredibly maneuverable ship grew up on poison darts that can tranquilize foes. After taking the vessel through the Amazon River, they feel ready to deal with whatever they may encounter in the Southeast Pacific. Sticking to coasts and familiar waters will help them be the most evasive sailors ever known.

    Po’Lauq Triheen
    Faction Affiliation: Mercenary
    Rarity: C
    Type: Crew
    Point Value: 4
    Ability: Captain. Ship treasure trading.
    Link: Amazon Journey

    Flavor text: The leader of the tribe who have put their hopes in Triheen and his “Amazon Journey”, Po’Lauq is a cautious man. Despite not knowing a word of any common language, his negotiating and trading skills have kept these new sailors out of trouble.

    ~~~~~

    Historical Custom of the Day #298

    Ignatius Pell
    Pirate
    Crew
    1 point
    Ability: Shipwright. If all of this ship’s masts are eliminated, also eliminate all of her crew except this crew.
    Link: Stede Bonnet

    You can find my custom sets here: Pirates of the Age of Sail and Pirates of the Epic Seas

    in reply to: The Podcast Thread #2231
    Ben
    Keymaster

    Pirates CSG Podcast #35: Return to Savage Shores Set Review

    Question of the Day: Do you like Return to Savage Shores?  Do you wish it was released?  Do you like it more or less than Savage Shores?  Have you used any RtSS game pieces yet?  If so, how did it go?

    ShoutEngine: http://shoutengine.com/PiratesCSGPodcast/pirates-csg-podcast-35-return-to-savage-shores-s-69931

    YouTube: https://www.youtube.com/watch?v=6GuSqMKFLY0

    Archive.org: https://archive.org/details/PiratesCSGPodcast35

    You can find Return to Savage Shores in the Master Spreadsheet: https://docs.google.com/spreadsheets/d/18Z-x-z9gaWiKFLk-kw1weamc0A1-NxMN3xLjWWKsUmA/edit?usp=sharing

    Wikipedia page with info: https://en.wikipedia.org/wiki/Pirates_Constructible_Strategy_Game#Return_to_Savage_Shores
    Woelf’s original Sneak Flashback threads: http://www.miniaturetrading.com/im/forum/viewtopic/t=8679///

    Take the podcast survey! https://goo.gl/forms/CsnwVmi3qhtqik323

    Sign the Petition! https://www.ipetitions.com/petition/bring-back-pirates-of-the-cursed-seas

    in reply to: Custom Ships (post your custom game pieces here!) #2229
    Ben
    Keymaster

    Would wording like this be sufficient?……are eliminated by being hit with all cannons a ship has available.

    I think so.  Yes, Castaway is already an extremely good UT and arguably OP.

    Bomb Box
    Rarity: U
    Type: Equipment
    Point Value: 1
    Ability: This equipment takes up no cargo space. When this ship explores a wild island, you may eliminate this equipment to eliminate any Unique Treasures on the island before their effects are applied.

    Flavor text: This small black box is an innovative tool filled with powerful explosives used to clear an island of potential hazards to exploration.

    Historical Custom of the Day #297

    Richard Tookerman
    Pirate
    Crew
    2 points
    Ability: Ship treasure trading. This ship’s crew cannot be captured. This crew can use his abilities on land.
    Link: Stede Bonnet, David Herriot

    You can find my custom sets here: Pirates of the Age of Sail and Pirates of the Epic Seas

    in reply to: Custom Ships (post your custom game pieces here!) #2220
    Ben
    Keymaster

    Arpencia the Brazen
    Faction Affiliation: Mercenary
    Rarity: C
    Type: Crew
    Point Value: 8
    Ability: S-Board. This ship gets +1 to her boarding rolls for every crew assigned to her. If this ship loses a boarding party, this crew must be the first eliminated from this ship.

    Flavor text: Bold beyond reason, Arpencia has a habit of swinging over to enemy ships before the rest of his boarding party even has their pikes and cutlasses ready. Though he is adept at hand-to-hand combat, his disregard for his own personal safety could result in an early death.

    ~~~~~

    Historical Custom of the Day #296

    David Herriot
    Pirate
    Crew
    2 points
    Ability: Helmsman. If this crew is captured, he must be unloaded at the first island the capturing ship docks at, and cannot be loaded by that ship for the rest of the game.
    Link: Blackbeard, Stede Bonnet, Richard Tookerman, Adventure

    You can find my custom sets here: Pirates of the Age of Sail and Pirates of the Epic Seas

    in reply to: Custom Ships (post your custom game pieces here!) #2215
    Ben
    Keymaster

    perfect shoot action

    That needs to be defined every time it’s mentioned in ability text.

    Toa Stone is blatantly OP.

    Jaconan Backus
    Faction Affiliation: Viking
    Rarity: C
    Type: Crew
    Point Value: 4
    Ability: All of this ship’s cannons have L range.

    Flavor text: Born in France, Jaconan has joined the Vikings after a career with the French and as a mercenary. Regardless of his employment, he grows tired of similar situations. He hopes that longship life among Vikings in the Frozen North will allow him peace and prosperity.

    ~~~~~

    Historical Custom of the Day #295

    Israel Hands
    Pirate
    Crew
    2 points
    Ability: Reverse Captain.
    Link: Blackbeard, Adventure

    You can find my custom sets here: Pirates of the Age of Sail and Pirates of the Epic Seas

    in reply to: Custom Ships (post your custom game pieces here!) #2212
    Ben
    Keymaster

    Yeah, Zesk seems like a OP concept.  It’s possible for a 1 master to beat a 5 master in a boarding party, so abilities like that upset the power balance too much and make one die roll potentially far too important.  Plus, the Massacre ability used to be 7 (Diabolito, RotF Blackheart, etc), and even though that’s too high, Zesk’s cost of 8 is like the WK cost of Massacre plus Ex-Patriot, meaning you get the mast elimination effect almost for free.  If you try to keep the abilities the same I don’t know how expensive he should be.

    Captain Vix
    Faction Affiliation: Pirate
    Rarity: C
    Type: Crew
    Point Value: 6
    Ability: Captain. Crew of any nationality can use their abilities on this ship. Choose one other crew on this ship during setup; this crew is linked to that crew.

    Flavor text: Looking to make a fortune as a pirate, this Englishman has tied his future to the crew of his ship. Trusting them more than any captain should, he is ready to lay down his life for them. With an open invitation, he is accepting sailors from all nations in his quest to become the world’s richest pirate.

    ~~~~~

    Historical Custom of the Day #294

    John Golden
    Pirate
    Crew
    3 points
    Ability: This ship gets +1 to her cannon rolls against English ships. French crew can use their abilities on this ship.

    You can find my custom sets here: Pirates of the Age of Sail and Pirates of the Epic Seas

    in reply to: Questions About Game Rules & The Pirate Code #2211
    Ben
    Keymaster

    Can the S-Explorer ability (Once per turn, if this ship is within S of an island, you can mark the island as explored without docking at it. The island becomes unexplored in regards to all other players.) be used by one ship on the same turn that it docks at the island?

    For example, a ship moves to within S of a wild island, marks it explored before finishing the move action (since it doesn’t specify when it has to occur), and then docks with the final segment to look at the gold/etc.

    in reply to: The Podcast Thread #2207
    Ben
    Keymaster

    Well, since you asked, I would like to hear a discussion on various historical ships represented in the game. Perhaps comparing/contrasting their role and setup in the game as opposed to reality. Why some persons or ships never made it into the game. For example, why no HMS Victory or Lord Nelson? Why is the Philadelphia a 2-masted blockade runner in game when it actually was a 36-gun frigate in real life? Just some thoughts to consider!

    I agree.  We did a very brief segment on the F&S historical pack, but it would be interesting to examine things more in-depth.  It’s definitely something we’d have to spend a bunch of time on researching, or look in Miniature Trading to see if there’s information there.  Wizkids definitely dropped the ball on representing ships (and even crew, like Dragut) accurately.  Some other people have brought up that putting too many historical things into the game would potentially bring up legal problems from the descendants of historical figures, or something like that.

    Here’s a great classic thread you can check out:

    The Direction of the game, from the Designer.

    It’s also one of the primary reasons I’m making a massive historical custom set.

    in reply to: The eBay Sales thread #2196
    Ben
    Keymaster

    Found some good stuff:
    CC island/terrain set: https://goo.gl/pHH37n
    36 pack box of RV: https://goo.gl/mqS4CU
    Jade Rebellion ship lot: https://goo.gl/6dEP6N
    Revenge/Bloody Throne/Scrye the Explorer: https://goo.gl/vBGMx5

    Was just looking for any Savage Shores boxes still left out there on the worldwide market and found these interesting UK deals:
    https://goo.gl/yMczmF
    https://goo.gl/5R8XPj

    First lot includes:
    “SAVAGE SHORES PACK
    2 SPECIAL EDITION PACKS
    5 FIRE STEEL BOOSTER PACKS
    5 OCEANS BOOSTER PACKS
    1 DAVY JONES BOOSTER PACKS
    1 MYSTERIOUS BOOSTER PACKS
    ALL ENGLISH AS PICTURED
    NEW & SEALED”

    Interesting assortment, the MI Special Edition boxes are especially rare.

    in reply to: Custom Ships (post your custom game pieces here!) #2187
    Ben
    Keymaster

    You make a good point about Tuma; I think 6 points is right though.

    Qwayla Montros
    Faction Affiliation: French
    Rarity: C
    Type: Crew
    Point Value: 5
    Ability: Marine. This crew has an additional 3L cannon that can be used like her 2S cannon, but eliminates crew instead of masts.

    Flavor text: One of the few female marines currently employed, Montros is an adventurous type who prefers traveling to bureaucracy and home life. A skilled musketeer, she is adept at evading foes while sniping them out from afar.

    ~~~~~

    Historical Custom of the Day #293

    Thomas Goldsmith
    Pirate
    Crew
    5 points
    Ability: Hoard.

    You can find my custom sets here: Pirates of the Age of Sail and Pirates of the Epic Seas

    in reply to: Introduce Yourself! Join the Crew! #2178
    Ben
    Keymaster

    @Pirateaj14, Jean Lafitte, Brettb45: Welcome!  Very happy to have you aboard my new ship here.  XD  I look forward to many intriguing discussions over the years and continuing the Pirates tradition.

    -Admiral A7XfanBen

    in reply to: Custom Ships (post your custom game pieces here!) #2176
    Ben
    Keymaster

    I don’t understand those point costs.   Tuma’s regular abilities do come to 7, but that somewhat severe negative ability could certainly be a good reason for a -1.  I think 6 points would be good.  Flavor text is funny in a weirdly brutal way.  XD

    Skrall is OP and possibly even broken.  Not only can they use the ability on almost any ship in the game, it’s basically the same cost as a regular world hater when you factor in Ex-Patriot, yet it’s FAR better.  Just use that crew with a captain and helmsman for 10 points total on any gunship and you’d have +3 to your cannon rolls, which for any reasonable ship would be enough to make 2’s hit regardless of starting ranks.  You could easily make the Neptuno have 1L+L guns, or max out a 10 master with the crew you would add anyway, for all rank 2 cannons.  That ability probably shouldn’t exist, or should be 12+ points.  What about regular World Hater and +1 to boards for every crew?  That would make them more balanced fighters, less reliant on just gunnery, and way less OP. (9+ points would still be necessary) (I think copying this ability to a 10 master would probably be worth more to the ship than 11 points)

    in reply to: Questions About Game Rules & The Pirate Code #2171
    Ben
    Keymaster

    @Woelf: Thanks!  As of now I don’t think there’s a way to quote someone’s post with a button – it’s something I plan to look into.  I had a preview feature installed but it got messy and glitchy, so I deleted that and added code to enable the current Visual editor, which works decently as a preview since you can see what your post will look like as you’re typing it.

    in reply to: Custom Ships (post your custom game pieces here!) #2169
    Ben
    Keymaster

    Oliver Stone
    Faction Affiliation: American
    Rarity: C
    Type: Crew
    Point Value: 4
    Ability: Helmsman. Shipwright.

    Flavor text: Seemingly never satisfied with his impressive handiwork, Oliver Stone is exactly what Preble has been looking for – smart, hard working, and never ready to stop improving the ship he’s assigned to.

    Historical Custom of the Day #292

    Captain Grinnaway
    Pirate
    Crew
    3 points
    Ability: Captain. If this ship is within S of an enemy ship when this ship is given a move action, she gets +S to her base move. This ship gets -1 to her boarding rolls.

    You can find my custom sets here: Pirates of the Age of Sail and Pirates of the Epic Seas

    in reply to: Custom Ships (post your custom game pieces here!) #2168
    Ben
    Keymaster

    @Xerecs: I like the Roxtus fort.  Makeza seems an interesting set of ideas for the assassin concept.  Roodaka seems powerful but a bit strange.  I wouldn’t want to keep track of that ability occurring multiple times… how does it work?  I imagined it like some kind of liquid that gets poured into where the mast is and hardening to prevent any future mast replacement.

    I don’t really like the idea of automatic hits.  He would inevitably get put on a 10 master and have quite a field day.  I think +2 to cannon rolls or some other ability would be more suitable.  And again, the flavor doesn’t seem to warrant such amazing power.  Does the character get spontaneously lucky in combat occasionally?

    Finally missed another day, so here’s double for both fantasy and custom.

    Salnar of Mombosi
    Faction Affiliation: Barbary Corsair/Mercenary
    Rarity: R
    Type: Crew
    Point Value: 10
    Ability: Helmsman. Firepot Specialist. Each turn, up to 3 friendly galleys within S of this ship get +1 to their cannon rolls.
    Link: Galina

    Flavor text: An Arab with connections all over the Mediterranean, Salnar is often seen at the helm of the most important Barbary ships. However, he occasionally goes on “trips” as a mercenary. In the end, deposing the imperial powers of Europe is his goal in all endeavors.

    Galina
    Faction Affiliation: Barbary Corsair
    Rarity: C
    Type: Crew
    Point Value: 9
    Ability: Helmsman. Once each time this ship is given an action, you can roll 2d6 any time you would roll a d6. Choose the result you want to use.
    Link: Salnar of Mombosi, Achates

    Flavor text: One of the luckiest sailors in the Mediterranean, Galina escaped from prison and torture twice each as a teenager. She has since become an effective guide for both Salnar and Achates.

    ~~~~~

    Historical Custom of the Day #291

    Henry Bostock
    Pirate
    Crew
    4 points
    Ability: Captain. Once per turn you may look at one face down cargo within L of this ship.
    Link: Margaret

    Margaret
    Faction Affiliation: Pirate
    Rarity: R
    Type: Ship
    Point Value: 4
    Number of Masts: 1
    Cargo Space: 2
    Base Move: S+S
    Cannons: 4S
    Ability: None.
    Link: Henry Bostock

    You can find my custom sets here: Pirates of the Age of Sail and Pirates of the Epic Seas

    in reply to: Questions About Game Rules & The Pirate Code #2162
    Ben
    Keymaster

    Got another one.  Fruit says “Fruit takes up 2 cargo spaces and cannot be unloaded.”

    The Pirate Code says:

    -UTs may be transferred between ships like standard treasure (via an explore action), and may be transferred by abilities and effects that steal, take, or trade treasure, unless an ability specifically prevents them from being unloaded or removed from a ship.

     

    -A “transfer” occurs any time cargo is moved from one location to another, whether it is through the use of an explore action, a boarding action, an ability, or any other means.

    –“Load” and “unload” refer to transfers in a specific direction, either on or off a ship, respectively.

    To me it seems slightly contradictory, or at least confusing.  Can Fruit be transferred between ships, or is that still considered “unloading”?

    When using the Pandora’s Box UT, couldn’t players use that opportunity to place more boxes on the same ship, essentially creating an “infinite loop” of boxes and endless “free” UT’s until a player voluntarily stopped the loop?  O_O   XD

    in reply to: The Podcast Thread #2151
    Ben
    Keymaster

    Thanks for posting! I’m planning on listening at some point over the weekend.

    Thanks!  That’s great to hear.  Let us know if you liked it, and if there are specific topics you’d like us to cover in future episodes.

    in reply to: Custom Ships (post your custom game pieces here!) #2147
    Ben
    Keymaster

    Yaromira Jacobsen
    Faction Affiliation: Jade Rebellion
    Rarity: C
    Type: Crew
    Point Value: 3
    Ability: This ship can shoot at submerged ships within S of her.

    Flavor text: A former Mercenary, Jacobsen defected from Draxon’s faction after seeing Durg and Darnosi team up to exterminate a village of neutrals. She brings her expertise to the Jade Rebellion, who have welcomed her in.

    Historical Custom of the Day #290

    Nathaniel Grubing
    Pirate
    Crew
    5 points
    Ability: Captain. This ship may dock at an enemy fort and load one treasure. If able, she must leave on your next turn. French crew can use their abilities on this ship. This crew can use his abilities on French ships.

    You can find my custom sets here: Pirates of the Age of Sail and Pirates of the Epic Seas

    in reply to: Custom Ships (post your custom game pieces here!) #2144
    Ben
    Keymaster

    Based on some other subs, Iron Fist might be better off at about 17, though I’m not really too concerned with it.  It’s just a combination of speed and firepower we haven’t seen at the same time on a sub, and ships like the Nautilus and Mercury have proven to not be overpriced (if anything, underpriced in huge games).

    Cannons for the Skrall’s Hand?  Reminds me of the Forward.

    Cryoshell seems reasonably “tame” compared to some of the other “wave” game pieces you’ve released, but I wouldn’t be surprised if it needed to be more like 20 points.

    I think Monk’s Revenge (not sure if the name should look like that) could be 8 points.  Without the Mercenary keyword she’d be a decent gold runner, but with it, she’s not going to excel at anything.  It’s a fun but oddball package, and would be much more intriguing at a single digit cost.

    in reply to: Custom Ships (post your custom game pieces here!) #2133
    Ben
    Keymaster

    Caliru
    Faction Affiliation: Cursed
    Rarity: R
    Type: Ship
    Point Value: 21
    Number of Masts: 5
    Cargo Space: 2
    Base Move: S+S+S
    Cannons: 3L-3L-3L-3L-3L
    Ability: Sea Monster. Massacre. [If this ship succeeds at a boarding party, she can eliminate all of the other ship’s crew.]

    Flavor text: Pierre Aronnax is trying to prove that this crazed beast is related to Calim – for most, the similarities of their devastating attacks is more than enough justification to simply run in terror.

    Historical Custom of the Day #289

    Fairfax
    Faction Affiliation: English
    Rarity: C
    Type: Ship
    Point Value: 10
    Number of Masts: 3
    Cargo Space: 3
    Base Move: L
    Cannons: 3L-3L-3L
    Ability: This ship gets +1 to her cannon rolls against Dutch ships.
    Link: George Legge

    You can find my custom sets here: Pirates of the Age of Sail and Pirates of the Epic Seas

    in reply to: Custom Ships (post your custom game pieces here!) #2088
    Ben
    Keymaster

    Huk de Plentein (“uke” not “uck”; H is silent)
    Faction Affiliation: Mercenary
    Rarity: SE
    Type: Ship
    Point Value: 15
    Number of Masts: 2
    Cargo Space: 5
    Base Move: S+L
    Cannons: 2S-2L
    Ability: Mercenary. Catamaran. Once per turn, this ship may move S after loading treasure.
    Link: Ja Mo’han

    Flavor text: The flagship of a tribal leader in the Philippines. Often at the front of a pack of canoes, this vessel is fast, durable, has a large cargo hold, and carries modern arms captured from the Europeans.

    Ja Mo’han
    Faction Affiliation: Mercenary
    Rarity: C
    Type: Crew
    Point Value: 6
    Ability: Captain. Ship treasure trading [Once per turn, if this ship carries treasure and is within S of an enemy ship, you may randomly trade one treasure with that ship.]. When this ship hits another ship, you choose which mast is eliminated.
    Link: Huk de Plentein

    Flavor text: This tribal leader is well-respected by all he meets. Although courteous, he knows when to cease trivialities and open fire. His numbers continue to grow, although tribal canoes have not been very effective against men-of-war.

    Historical Custom of the Day #288

    HMS Pembroke
    Faction Affiliation: English
    Rarity: C
    Type: Ship
    Point Value: 9
    Number of Masts: 3
    Cargo Space: 4
    Base Move: L
    Cannons: 3S-4L-3S
    Ability: None.
    Link: George Legge

    You can find my custom sets here: Pirates of the Age of Sail and Pirates of the Epic Seas

    in reply to: The non-eBay Sales & Trades thread #2083
    Ben
    Keymaster

    Alright, looks like it’s time for the annual Black Friday week sale at Hill’s Wholesale Gaming! (HWG)
    http://www.wholesalegaming.biz/pirates/

    As of this post, 4 items marked down a decent amount; RV is probably the best deal of those that are on sale. (they used to sell OE for $38/36 packs, so that one isn’t as good in hindsight, but still nice)

    No idea if any of these will change throughout the week(end), but I think last year it remained pretty consistent. This is almost always the best time to buy from them all year.

    in reply to: Questions About Game Rules & The Pirate Code #2062
    Ben
    Keymaster

    Awesome Woelf, thanks for making this!

    The Master Spreadsheet contains all of the game pieces released, in addition to RtSS and Unreleased stuff – a good reference for anyone wondering what is being discussed.

    I’ll start things off!  Xerecs and I had some questions during the SS 10th anniversary game, and another random question came up during the Podcast last night.

    Great Turtles say “This island can’t be moved within 2 S of any ships or other islands.”  Does this apply when moving the turtle multiple times in the same turn?  If I move it within 2S of something but then move it back away during my turn, is that illegal?  Basically, does each S movement need to adhere to the 2S limitation, or does it only apply at the end of your turn when you stop moving it?

    If a game piece has a +1 boarding bonus along with a +2 that applies under certain circumstances, can you stack the conditional +2 with a different +1?  For example, Captain Charles Richard from OE: “This ship gets +1 to her boarding rolls. She gets +2 instead if her opponent is a sea monster.”  If you had a different crew that got +1 to boarding rolls on the ship, it wouldn’t stack right?  (same thing applied to a custom ship during the podcast)

    in reply to: Custom Ships (post your custom game pieces here!) #2061
    Ben
    Keymaster

    Through a somewhat complicated and actually legal means, I have recovered some of the data from my phone’s Notepad!

    Awesome!  And I love forts, so wow am I in for some fun times here!  O_O  And I thought some of my forts were expensive!   XD

    Piraka Stronghold is fascinating, though I’d want to find some way to increase the cannon ranges so opponents can’t avoid it so easily.   I understand you just recovered the information, but I think it’s easier to digest game pieces if the faction affiliation is the second part of each listed (just after name).

    Kranzhi actually strikes me as a bit too expensive.  I think you could playtest that one at about 10 points and see how it goes.

    The Coliseum is a neat idea, and would be great to have on the outskirts of a big battle in a campaign game.

    Mahri-Nui feels a bit overpriced – although submerged ships can dock there, they still wouldn’t be able to repair unless you allowed that too.  And subs are kinda small, so entering the Sargasso Sea just to get to the fort seems like risky business.

    Destral: WOW, is that wacky!  XD   I’m not a fan of the teleportation aspects of this game of course, but the Cursed are the faction to do it with.  It seemed OP at first, but relocating basically means your whole turn gets skipped, which is pretty much a no-go even in small games, let alone when you control dozens of ships.  I’m not really sold on it being a great fort, between the high cost (probably too high considering the massive downside of relocation) and the fact that it would be difficult to place in a spot where an opponent wouldn’t be able to handle it.  All S-range guns mean that most opponents could park ships just out of range and blast away, and having your turn end immediately after relocation means that the fort can’t shoot right away to surprise an opponent (not that I think it should be able to haha).  I think making some or all of the guns L-range and making the downside of relocating a little less harsh could make this more playable.  I do appreciate that you went very high on the costs though – better to overprice than underprice with customs, especially with new abilities.

    Umbra is a nice first-strike gunship, but a little pricey for me.  I think 17 points would be a fair starting point.

    Vesok needs to be ridiculously expensive.  The copying ability is pegged at about 11 points per DJC Davy Jones, which I think is about right.  Piraka is worth a LOT of points – if a regular world hater is 4 points, Piraka should be at least double.  Just using the +1 for EA/SAT/AA rolls would be a big benefit, let alone applying it to boarding, ramming, cannons obviously, and other stuff… the combination of abilities are arguably worth at least 19 points and quite possibly more.

    S-immunity shouldn’t exist, especially on a crew, so Zaktan is broken.  Wouldn’t play with/against that one.

    Reidak is interesting though.  It reminds me of the Holy Water/Davy Jones’ Heart UT’s, but with a restriction.  I think there would be a massive Pirate Code entry for that, and have a feeling he’s a little overpriced.  (no idea though – playtesting required)

    I actually don’t have issue with Limit on linked pieces – it’s fun to have flavor text make for some “impossible” to use combos (but only rarely to avoid mass confusion lol).

    ~~~~~

    I suppose it’s fitting to release one of my wackier customs now!

    Shadow Dance
    Faction Affiliation: Mercenary
    Rarity: C
    Type: Ship
    Point Value: 24
    Number of Masts: 3
    Cargo Space: 4
    Base Move: S+L
    Cannons: 4L-3L+L-4L  (middle cannon basically has Extended Range)
    Ability: Up to two times per turn when this ship is hit, you may choose a different option. 1. This ship is not hit, and the shot instead hits a target within range beyond this ship. 2. This ship is not hit, and you may choose to hit a different ship within range of the shot instead.

    Flavor text: Perfecting the art of appearing in two places at once, the conniving crew members of this vessel are scheming to get all the way to the throne of Spain. After successfully deking out various pirate captains, they think they have a chance.

    Historical Custom of the Day #287

    George Legge
    English
    Crew
    7 points
    Ability: Captain. English ships within L of this ship get +1 to their cannon rolls against the Dutch.
    Link: HMS Pembroke, HMS Fairfax, HMS Royal Katherine, Edward Spragge

    You can find my custom sets here: Pirates of the Age of Sail and Pirates of the Epic Seas

    in reply to: Obago Deuce #2058
    Ben
    Keymaster

    I’m slightly confused – you’re asking if someone here has an OD they’d be willing to sell for $150?

    That seems like a solid starting point for discussion.  I don’t have one, but if I did, I’d either keep it regardless of price, or only sell if I got an offer of $300+.  XD  (I changed the topic name from “Odago” to Obago so people wouldn’t be confused about the ship’s name)

    I do think it’s fitting that someone who joined Miniature Trading back in 2006 is the first person (other than me of course) to start a thread here at Pirates with Ben.  Glad to have you on board!

    Ben

    in reply to: The Random (PCSG) Topic Thread #2057
    Ben
    Keymaster

    As a random note: if you hit the “Subscribe” button in the forum directory chain of links near the top of the forum pages, you should get emails about new topics being created.  (I just did for old_man’s new topic)  🙂

    I think I’ll repost the above question as a thread sometime soon.

    in reply to: Custom Ships (post your custom game pieces here!) #2035
    Ben
    Keymaster

    The Inferno looks very interesting, very high-risk, but high reward as well. her ability to give herself fire masts, would her controller have to roll for those fire-masts?

    Yes, the fire masts function normally.

    For the Pit Tracker’s flavor text, I think recoil works better than “kick”, unless I’m missing something.

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