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  • #2310
    Ben
    Keymaster

    Delmas Burgrum
    Faction Affiliation: American
    Rarity: C
    Type: Crew
    Point Value: 9
    Ability: Marine. SAT. This crew can use its abilities on Mercenary ships.

    Flavor text: Constantly switching between mercenary and true American hero, Burgrum knows what’s best for his pocketbook. However, a recent engagement to Natalya Rossi threatens everything he has worked for. His dream is to command a 10 masted junk and fight the Cursed.

    ~~~~~

    Historical Custom of the Day #303

    Philip Lyne
    Pirate
    Crew
    11 points
    Ability: Captain. This ship gets +1 to her boarding rolls. If this ship wins a boarding party on a 1-5, she may eliminate all of the other ship’s crew. If this ship wins a boarding party on a 6, she may capture the crew with the highest point cost instead of eliminating it. A captive becomes assigned to this ship, takes up no cargo space, and can use its abilities. The captive cannot leave this ship.
    Link: Francis Spriggs

    You can find my custom sets here: Pirates of the Age of Sail and Pirates of the Epic Seas

    #2315
    Xerecs
    Moderator

    The Banshee is an interesting crew. I’d try to get her onto a ship that has a large cargo hold (for equipment and specialists) and has some kind of sniping or ER. Then again, considering her Horror keyword, I  might try to get her onto a short range brawler to take advantage of it.

    When I first saw Delmas I thought he was overpriced, but then I looked again and noticed the Marine keyword. Silly me. 😀 Anywho, he’s an interesting one as well. Marine+SAT is a brand new combination of old abilities (I think). Given the lack of non-duplicate SAT/EA crew for the Americans, I think he’d find usage, perhaps not regularly but in large games he’d certainly be of use.

     

    Missed a day, so double booty again!

     

    Reanimation Talisman
    At the beginning of each of your turns, roll a d6. On a result of 6 place any one ship that has been eliminated from the game within S of this ship. The eliminated ship may only have 1 mast repaired when it is placed. Any treasure on the eliminated ship stays eliminated, but any crew on the ship may function as normal. At the end of your turn remove the reanimated ship from the game. The same ship may not be reanimated twice.

     

    Mask of Summoning
    At the beginning of each of your turns roll a d6. On a result of 4-6, place any sea creature in play within S of this ship.

     

    Mask of Kindred
    At the beginning of each of your turns, choose an ability possessed by any Sea Creature in play. This ship has that ability instead of its own until the beginning of your next turn. You may make a different choice each turn.

     

    Skrall shield
    This ship ignores the first hit it takes each turn.

    #2320
    Ben
    Keymaster

    Javelot (Javelin)
    Faction Affiliation: French
    Rarity: C
    Type: Ship
    Point Value: 13
    Number of Masts: 3
    Cargo Space: 2
    Base Move: S+S
    Cannons: 1S-2S-2S
    Ability: Schooner. This ship’s base move becomes L+L for move actions when moving in a straight line with all available move segments.

    Flavor text: Sometimes the “spear” of French fleets, the “Javelin” is capable of astounding speed when sailing in the same direction for extended periods of time. Combined with finely made cannons and a well-trained crew, she is an excellent ship to stun an opponent with at the outset of a battle.

    Historical Custom of the Day #304

    Major Penner
    Pirate
    Crew
    10 points
    Ability: Captain. Once per turn you may give one ship in your fleet +S to her base move that turn.
    Link: Bonetta

    You can find my custom sets here: Pirates of the Age of Sail and Pirates of the Epic Seas

    #2324
    Xerecs
    Moderator

    Not sure if I like rank 1 cannons….. The ability is interesting, and sounds good. But I think it’d be too hard to pull off, since almost no ship ever just moves in a straight line, especially when islands and terrain are crowded in close. That said, I like this ship overall, makes for a very good ‘hit and run’ or light gunship, capable of making the first strike or finishing blow in a multi-ship engagement.

    Two more treasures!

    Mask of Valor
    This ship gains +S to her base move, +1 to her cannon rolls, and ignores the first hit she takes each turn. This treasure is eliminated if the ship it is on becomes derelict.

     

    Mask of Wisdom
    This ship may look at all face down cargo on ships and islands in the game. Once at the beginning of each of your turns decide if this ship is submerged or not. If Submerged she cannot shoot, ram or be rammed, pin or be pinned and dock.
    This treasure is eliminated if the sip it is on becomes derelict.

    #2325
    Ben
    Keymaster

    Looking forward to playing my CG4 turn!

    El Protector
    Faction Affiliation: Spanish
    Rarity: U
    Type: Ship
    Point Value: 12
    Number of Masts: 4
    Cargo Space: 5
    Base Move: L
    Cannons: 2S-2L-2L-2S
    Ability: This ship can only shoot when she carries gold.

    Flavor text: This galleon does carry fine cannons, but her crew are on strict orders to use them only to defend the glorious treasures claimed by the King of Spain.

    Historical Custom of the Day #305

    John Prie
    Pirate
    Crew
    2 points
    Ability: Hostile: Dutch. Crew killing. [Once per turn when this ship hits an enemy ship, also eliminate one crew from that ship.]

    You can find my custom sets here: Pirates of the Age of Sail and Pirates of the Epic Seas

    #2328
    Ben
    Keymaster

    Volting Junipau
    Faction Affiliation: Pirate
    Rarity:
    Type: Crew
    Point Value: 6
    Ability: Firepot Specialist. Chainshot Specialist. If this ship hits an enemy ship with a 6, also eliminate a crew from that ship. This crew can use their abilities on Cursed and Mercenary ships.

    Flavor text: In league with various forms of evil across the oceans, Volting has a penchant for combat and gunnery duels. His motives may become clear in the future….

    ~~~~~

    Historical Custom of the Day #306

    Lieutenant Richards
    Pirate
    Crew
    7 points
    Ability: Captain. This ship gets +1 to her cannon rolls against targets without all their masts.
    Link: Revenge, Blackbeard

    You can find my custom sets here: Pirates of the Age of Sail and Pirates of the Epic Seas

    #2412
    Ben
    Keymaster

    Ykkandri
    Faction Affiliation: Viking
    Rarity: C
    Type: Crew
    Point Value: 9
    Ability: Reroll. Massacre. This crew can use its abilities on Jade Rebellion ships.

    Flavor text: Hailing from China, this well-traveled orphan has learned to hate many peoples of the world. Though sympathetic to those in the Far East, he is not kind to anyone other than the Vikings he sails with.

    ~~~~~

    Historical Custom of the Day #307

    John Russell
    Pirate
    Crew
    2 points
    Ability: This ship gets +1 to her cannon rolls against targets with all their masts.
    Link: Edward Low

    You can find my custom sets here: Pirates of the Age of Sail and Pirates of the Epic Seas

    #2433
    Xerecs
    Moderator

    About how many points would Ykkandri be without the last part of his ability?

    Missed a couple days, so we have the last treasures of SpMg! Tomorrow we’ll see the Super Rare pack!

    Matatu
    Give this ship a move action but do not move her. Instead you may move any other ship within 3L of this ship.

     

    Calix
    This ships cannons have L+L range. This ships cannons increase to rank 5

     

    Garai
    Enemy cannons are reduced to S range and increased to rank 6 against this ship.

     

    Mask of Stealth
    This ship can only be hit by natural S range cannons. This ship gains the Secret Hold keyword.

    #2435
    Xerecs
    Moderator

    The Super Rares! We’re getting close to the end of SpMg! Tomorrow we’ll likely see the Special Edition ships (megacards/ pre-built box ships).

    As a heads-up, I think this SR pack is full of powerful pieces….. Ye have been warned. 😀

     

    Golden Armor
    Ionic
    Points: 30
    Masts: 5
    Cargo: 3
    Cannons: 2L-3L-3L-3L-2L
    Movement: L
    Ability: You may give this ship a shoot action to make one 2 rank electric attack (it may make no other attacks); you do not need to target a ship. If it hits, remove a mast and a crew from every enemy ship within 3L of this ship. For the remainder of the game this ship may not be given shoot actions.

    Flavor: Decorated in gilded steel, the Golden Armor is the most ornate ship in the Ionic Navy. Her decoration is said to hide a formidable weapon however, one that could lay whole fleets low. The Admiralty fervently denies these claims.

     

     

    Ignition
    Ionic
    Points: 9
    Masts: 4
    Cargo: 5
    Cannons: 3S-3S-3S-3S
    Movement: S+S
    Ability:

    Flavor: Gifted to the Ionics by the English as part of the ‘ignition’ set in motion by the Guardians. The Ignition herself is a bare bones galleon, which the Ionic admiralty intends to study and improve upon.

     

     

    Tahu
    Ionic
    Points: 12
    Ability: Every shot this ship takes is a firepot shot.

    Flavor: Age and humiliation have taught Tahu a great deal about himself. Now older and wiser he is able to better handle himself and his fiery temper.

     

     

    Nuva
    UT
    Ability: Any crew ability on this ship may be used by another crew within S of this ship.

    #2437
    Ben
    Keymaster

    8-9.

    Bowmen Legion
    Faction Affiliation: Mercenary
    Rarity: U
    Type: Crew
    Point Value: 10
    Ability: Ex-Patriot. This ship gains extra 3L cannons on all of her masts that eliminate crew instead of masts on successful hits.

    Flavor text: Clothed in dark gear and usually wearing hooded robes, these bowmen are expert shooters.

    ~~~~~

    Historical Custom of the Day #308

    Robert Sample
    Pirate
    Crew
    5 points
    Ability: Captain. Filching Gold.
    Link: Flying King, Edward England, Robert Lane

    You can find my custom sets here: Pirates of the Age of Sail and Pirates of the Epic Seas

    #2438
    Xerecs
    Moderator

    I’m not quite understanding the ability of the bowmen legion…. I think they give you the crew elimination ability on all of a ships cannons, but they have a rank of 3L, which means you’d roll for every cannon a ship shoots twice. Once for the printed rank on the mast, and again for the Bowmen, correct?

    #2442
    Ben
    Keymaster

    Yup.

    Javelin
    Faction Affiliation: Neutral
    Rarity: U
    Type: Equipment
    Point Value: 1
    Ability: This ship gains an extra 4S cannon that only eliminates crew and can’t have its range or rank increased. It can shoot from any mast (even an eliminated mast).

    Yeah it’s not that good, but I don’t think it should be better and I can’t make it cheaper. Just a fun novelty of sorts.

    Historical Custom of the Day #309

    Flying King
    Faction Affiliation: Pirate
    Rarity: R
    Type: Ship
    Point Value: 6
    Number of Masts: 1
    Cargo Space: 3
    Base Move: S+S
    Cannons: 3S
    Ability: Crew assigned to this ship don’t take up cargo space.
    Link: Robert Sample

    You can find my custom sets here: Pirates of the Age of Sail and Pirates of the Epic Seas

    #2443
    Xerecs
    Moderator

    We begin the special edition section! Starting off with some mega-card pieces!

    Cutter
    Ionic
    Points: 13
    Masts: 3
    Cargo: 3
    Cannons: 2L-4S-2L
    Movement: S+S
    Ability: Double Catamaran. If this ship begins her turn within S of an island, she gets +S to her base move that turn.

    Flavor: Like her name suggests, the Cutter seems to cut through waves and rough waters. Her crew are superstitious and scared of the open water however, and often stick close to the coastline.

     

     

    Glider
    Ionic
    Points: 13
    Masts: 3
    Cargo: 4
    Cannons: 4S-3S-4S
    Movement: S+L
    Ability: Windcatcher.

    Flavor: Built with light timber and beams, the Glider does just that, glide. Her light construction has meant a limited armament however.

    #2450
    Ben
    Keymaster

    Trevor Bombas
    Faction Affiliation: English
    Rarity: LE
    Type: Crew
    Point Value: 5
    Ability: S-Board. Place this crew face up during setup. Reduce the cost of all other crew placed on this ship by 1.

    Flavor text: Trevor Bombas is a brave sailor who greatly enjoys sailing with many of his own kin. A dependable member of the crew, he is often seen (or heard) getting the entire crew to sing jolly songs of England.

    ~~~~~

    Historical Custom of the Day #310

    Richard Shipton
    Pirate
    Crew
    5 points
    Ability: Captain. If this ship is within S of an enemy ship when this ship is given a move action, she gets +S to her base move. This ship can be transferred between Pirate ships without an explore action.
    Link: Royal Fortune, Francis Spriggs

    You can find my custom sets here: Pirates of the Age of Sail and Pirates of the Epic Seas

    #2453
    Xerecs
    Moderator

    Two more mega card ships!

    M’ku
    Ionic
    Points: 14
    Masts: 2
    Cargo: 3
    Cannons: 3S-4S-3S
    Movement: S+S
    Ability: Double Catamaran. This ship gets +S to her base move if a captain is assigned to her.

    Flavor: Part of the Ionic navy’s re-purposing of civilian vessels, the M’Ku was once a simple fishing canoe. Now she has been expanded and out fitted with some small cannon.

     

     

    T’pu
    Ionic
    Points: 16
    Masts: 3
    Cargo: 3
    Cannons: 2L-2L-2L
    Movement: L
    Ability: Windcatcher. This ship gets +1 to her cannon rolls against any ship. This ship ignores the first hit she takes each turn as long as she has an oarsman crew assigned to her.

    Flavor: Originally built as a target practice ship, the T’Pu has been given a new life. Now commanded by the Ionic coast guard, she serves as a flagship of sorts for the mostly civilian force.

    #2455
    Ben
    Keymaster

    Slain Admiral
    Faction Affiliation: Cursed
    Rarity: U
    Type: Ship
    Point Value: 16
    Number of Masts: 4
    Cargo Space: 3
    Base Move: S+L
    Cannons: 3S-2S-3L-3L
    Ability: Explorer. If this ship eliminates crew from an enemy ship, always eliminate the crew with the highest point cost.
    Link: General Slain

    Flavor text: Named after an ancient but unknown naval commander, the Slain Admiral has become one of the primary assassins in the Atlantic fleet for the Cursed. Her captain has a unique view of the world, more humane than most of his Cursed comrades. However, he still takes great pleasure in killing his equals.

    General Slain
    Faction Affiliation: Cursed
    Rarity: U
    Type: Crew
    Point Value: 5
    Ability: Captain. Crew with the helmsmen ability don’t take up cargo space on this ship. Once per turn, this ship may look at one face-down cargo on any ship.
    Link: Slain Admiral

    Flavor text: Fashioning himself a stately general, Slain got his nickname after his numerous murders of high ranking enemy officers. Aboard his ship the Slain Admiral, he values speed and striking force above all else, resulting in special quarters and treatment for anyone who can make his ship faster. His affinity for personal wealth exceeds that of most Cursed captains, and he has become skilled at using underworld spies to help him get the jump on opponents.

    ~~~~~

    Historical Custom of the Day #311

    Edward Woodman
    Pirate
    Crew
    3 points
    Ability: Musketeer.
    Link: Prophet Daniel, Thomas Tew

    You can find my custom sets here: Pirates of the Age of Sail and Pirates of the Epic Seas

    #2463
    Ben
    Keymaster

    Deicide
    Faction Affiliation: Cursed
    Rarity: LE
    Type: Ship
    Point Value: 36
    Number of Masts: 10
    Cargo Space: 6
    Base Move: L
    Cannons: 2L-4S-3L-4L-2L-2S-2S-5S-4L-4L
    Ability: Junk. Eternal. If this ship hits an enemy ship or wins a boarding party, immediately eliminate one crew of that enemy ship that has a point cost of 10 or more.
    Link: Maorithil the Exalted One

    Flavor text: The vessel that carries Maorithil to his ultimate destination among the gods of this world. The Deicide is unnaturally durable and is said to be unsinkable. Widespread respect for “The Exalted One” in all navies of the world ensure that she doesn’t waste time on lesser opponents.

    Maorithil the Exalted One (pronounced “Mao-rih-theel”, here’s a picture)
    Faction Affiliation: Cursed
    Rarity: LE
    Type: Crew
    Point Value: 8
    Ability: Captain. EA. [Extra Action: Once per turn, roll a d6. On a 5-6, this ship may be given an extra action.]
    Link: Deicide

    Flavor text: Often mistaken for The Devil himself, Maorithil has a stately elegance and aura around him that most of the Cursed lack. Speaking little, he goes about his world-ending business in a calculating and grandiose way.

    ~~~~~

    Historical Custom of the Day #312

    Prophet Daniel
    Faction Affiliation: Pirate
    Rarity: C
    Type: Ship
    Point Value: 15
    Number of Masts: 3
    Cargo Space: 5
    Base Move: L
    Cannons: 3S-2L-3L
    Ability: Gold Capture. [If this ship wins a boarding party, she may capture the crew with the highest point cost instead of eliminating it. A captured crew becomes cargo worth its point cost in gold when unloaded at your home island.]
    Link: Edward Woodman, Evan Jones, Abraham Samuel

    You can find my custom sets here: Pirates of the Age of Sail and Pirates of the Epic Seas

    #2473
    Ben
    Keymaster

    Grand Celebration
    Faction Affiliation: Jade Rebellion
    Rarity: R
    Type: Ship
    Point Value: 20
    Number of Masts: 6
    Cargo Space: 6
    Base Move: L
    Cannons: 4L-3S-4L-4L-3S-4L
    Ability: Junk. Ship treasure trading. [Once per turn, if this ship carries treasure and is within S of an enemy ship, you may randomly trade one treasure with that ship.]  This ship may trade any kind of cargo with any ships within S of her at any time, provided both players agree to the trade(s). Enemy ships get -1 to their boarding rolls against this ship.

    Flavor text: Always lit up with lanterns and occasionally even risky fireworks, the Grand Celebration epitomizes her namesake every night she sails. Her jovial crew has made many friends around the lands, and the ship often stops at more ports than is required on her voyages. So strong is her positive presence that enemies would prefer to join the party than rob her of her (sometimes considerable) riches.

    Historical Custom of the Day #313

    Emanuel Wynn
    Pirate
    Crew
    5 points
    Ability: Captain. If this ship is within S of an enemy ship when this ship is given a move action, she gets +S to her base move. This ship gets +1 to her boarding rolls against English ships.

    You can find my custom sets here: Pirates of the Age of Sail and Pirates of the Epic Seas

    #2490
    Ben
    Keymaster

    Rhomali Sensei
    Faction Affiliation: Barbary Corsair
    Rarity: C
    Type: Crew
    Point Value: 4
    Ability: Musketeer. UT Hoard. [Once per turn, if this ship is touching another ship, reveal all face-down treasure aboard the other ship. This ship can take as much unique treasure from the other ship as she can carry.]

    Flavor text: Rhomali is both a sharpshooter and a passionate thief. This plays perfectly with the Corsairs’ hit-and-run strategy.

    ~~~~~

    Historical Custom of the Day #314

    John Richardson
    Pirate
    Crew
    3 points
    Ability: Parley. This crew cannot be captured.

    You can find my custom sets here: Pirates of the Age of Sail and Pirates of the Epic Seas

    #2491
    Xerecs
    Moderator

    Missed four days…. Not going to post 4 days worth of ships though. Just a double helping this time around. We’re getting down to the wire for SpMg, not too many left to post!

     

    H’Fu
    Ionic
    Points: 13
    Masts: 3
    Cargo: 4
    Cannons: 3S-3S-3S
    Movement: L
    Ability: Double Catamaran. One of this ships treasures is worth +1 gold when unloaded at your home island.

    Flavor: One of the first Ionic ships to be found by the outside world, the H’Fu is well armed for her size. If an observer looks closely they can see the fishing boat still hiding under the impromptu warship.

     

    N’Pu
    Ionic
    Points: 10
    Masts: 2
    Cargo: 4
    Cannons: 2S-3L
    Movement: S+S+S
    Ability: Catamaran. This ship ignores terrain when given move actions (islands are not terrain).

    Flavor: Originally built as a racing sail ship, the N’Pu was conscripted into naval service after first contact was made. Her construction allows her to fly over the water and any obstacles in her path.

     

     

    Kapra
    Ionic
    Points: 20
    Masts: 2
    Cargo: 5
    Cannons: 4L-4L
    Movement: S
    Ability: Catamaran. This ship gains +S to its base move for every one of your turns, to a total of 3S.

    Flavor: The Kapra appears slow moving, but is capable of moving at great speeds. As her captain is fond of saying “Getting somewhere quickly by going slowly”.

     

     

    Kotu
    Ionic
    Points: 9
    Masts: 2
    Cargo: 3
    Cannons: 3S-2L
    Movement: S+L
    Ability: Catamaran. This ship may repair at Sea or any island.

    Flavor: The crew of the Kotu are all open-ocean fishermen, and often spend extended periods of time away from shore. As such, they are old hand at repairing their ship on the go, using whatever they have handy.

    #2495
    Ben
    Keymaster

    I’d prefer the N’Pu at 11-12 points, since she’s an upgrade over the already-excellent Le Courageux.

    Storonus
    Faction Affiliation: American
    Rarity: C
    Type: Crew
    Point Value: 4
    Ability: Shipwright. Firepot Specialist.

    Flavor text: Always using his large, strong hands, Storonus knows about how to build a ship and use it effectively. Creating rock-solid trust with everyone he meets, he’s one of the most dependable sailors in the navy.

    ~~~~~

    Historical Custom of the Day #315

    Mansel Alcantra
    Pirate
    Crew
    8 points
    Ability: Captain. Massacre.
    Link: Macrinarian

    You can find my custom sets here: Pirates of the Age of Sail and Pirates of the Epic Seas

    #2500
    Xerecs
    Moderator

    I can bump N’Pu to 11 points, no problem.

     

    Two more!

    T’Mroo
    Ionic
    Points: 18
    Masts: 3
    Cargo: 4
    Cannons:
    Movement: S+S
    Ability: Double Catamaran. At the beginning of each of your turns, decide if this ship is submerged or on the surface. If submerged, it can only move; it cannot shoot, be shot at, and it cannot dock or touch other ships.

    Flavor: The T’Mroo is an interesting ship, one that the admiralty tries desperately to keep hidden. The crew have trained to hold their breath for extended periods of time underwater, and the hull, sails, and masts have been modified to use the ocean currents to move while underwater.

     

     

    Sa-Drah
    Ionic
    Points: 13
    Masts: 2
    Cargo: 3
    Cannons:2S-3S
    Movement: L
    Ability: Catamaran. Firepot Specialist.

    Flavor: From the outside, the Sa-Drah is not much to behold. However, her hold is filled with intense and homemade explosives, to surprise enemies in battle, or to amuse her captain.

    #2502
    Ben
    Keymaster

    I think Sa-Drah could be around 10 points. It’s far inferior to N’Pu and should be cheaper.

    Stone Harbor
    Faction Affiliation: French
    Rarity: C
    Type: Fort
    Gold Cost: 8
    Cannons: 3L-3L-3L-2S-2S-2S
    Ability: Two hits are required to eliminate one of this fort’s flags.

    Flavor text: Built in the 1300’s, this ancient French fortification has aged remarkably well. Some of the armament is behind the times, but overall performance is still adequate.

    Historical Custom of the Day #316

    Macrinarian
    Faction Affiliation: Pirate
    Rarity: C
    Type: Ship
    Point Value: 8
    Number of Masts: 2
    Cargo Space: 3
    Base Move: S+L
    Cannons: 3L-3L
    Ability: Filching Gold.
    Link: Mansel Alcantra

    You can find my custom sets here: Pirates of the Age of Sail and Pirates of the Epic Seas

    #2506
    Ben
    Keymaster

    Gormagog
    Faction Affiliation: Pirate
    Rarity: C
    Type: Crew
    Point Value: 4
    Ability: If a sea monster begins its move within L of this ship, it gets +L to its base move.

    Flavor text: A filthy, hairy man with deplorable hygiene, this “short runtstack” (as Bloodbeard calls him) is only good at eating and communicating with mythical beasts. His complexion has changed over the years to the point where he has been mistaken for the feces of the creatures he relates with.

    ~~~~~

    Historical Custom of the Day #317

    Crossbow
    Equipment
    2 points
    Ability: This ship gains an extra 2S cannon that only eliminates crew, can’t have its range or rank increased, and is not affected by defensive abilities. It can shoot from any mast (even an eliminated mast).

    You can find my custom sets here: Pirates of the Age of Sail and Pirates of the Epic Seas

    #2508
    Xerecs
    Moderator

    Gormagog sounds completely disgusting. The Pirates have a few Sea Monsters that are very good, so you could easily build a Monster shock fleet.

    The Crossbow is interesting. In theory you could stack it up with any other crew eliminating ability, such as the standard once per turn version, or the more devastating cargo-wrecking ability. Hmmm. Thinking about it, I’d probably try to fit all three abilities on one ship, making said ship a risky engagement. Unless you’re able to derelict it in one fell swoop, you’d suffer a severe retaliation, since the abilities are all different, you’d be able to potentially stack all three onto one cannon shot.

    A question about the Crossbow, would you be able to combo it with Double shot to shoot the crossbow twice?

     

    I think Sa-Drah could be around 10 points. It’s far inferior to N’Pu and should be cheaper.

    Really? I figured having a built in firepot might push her into that point range, but I can bring her down to 10 points, maybe even 9?

    Missed a day, so double helpings again!

    SAT— Once per turn, before you give this ship an action roll a d6. On a 5-6 she may be given the same action twice.

     

    D’Felic
    Ionic
    Points: 14
    Masts: 3
    Cargo: 4
    Cannons: 3S-4L-3S
    Movement: L
    Ability: Windcatcher. SAT.

    Flavor: A common sight along certain parts of the Ionic coastline. The D’Felic is one of the faster ships the Ionics have at their disposal, and the crew use that speed to get from one port to another in a single day.

     

    Dris
    Ionic
    Points: ?
    Masts: 2
    Cargo: 3
    Cannons: 3S-4S
    Movement: S+S
    Ability: Catamaran. This ship gets +L to her base move if she carries treasure.

    Flavor: Greed rules the Dris. The crew are often lackadaisical and apathetic, but once treasure is aboard it becomes hard to slow them down. Treasure after all means that they get paid.

    D’kar
    Ionic
    Points: ?
    Masts: 3
    Cargo: 4
    Cannons: 2S-3L-2L
    Movement: L
    Ability: Windcatcher. Equipment’s do not take up point space on this ship.
    Link: Draxon

    Flavor: The D’Kar is where Draxon was found by the Guardians. He was all alone on her, and told a chilling tale of madness and cannibalism, of which he was the only survivor.

     

    I don’t yet have a point costs for the Dris and D’Kar, since I’m snot sure how impactful those abilities would be.

    With those, we’ve reached the end of the mega-cards, tomorrow we’ll see the pre-built box ships, and then the much awaited LE pieces….

    #2524
    Ben
    Keymaster

    Yeah, a double Crossbow attack would work.  Sa-Drah seems fine at 9 or 10.  Dris might work in the 10-12 range, interesting ship.  Gormagog would love being “snot sure”.  XD   D’Kar at about 13 makes sense to me.  Should just read “Equipment does not”, no need for the ‘s.

    Gated Kingdom
    Faction Affiliation: Viking
    Rarity: C
    Type: Fort
    Gold Cost: 5
    Cannons: 4L-4L-4L-4L-4L-4L
    Ability: Viking ships within S of this fort get +S to their base move. Enemy ships may not remove anything from this island by any means.

    Flavor text: A secretive location known to Vikings only, this oversized fortress houses weapons and important texts. It is a haven for Vikings traveling across the Atlantic, and they will defend it to their deaths. It is said that no non-Viking has ever step foot on the island, let alone inside the fort.

    ~~~~~

    Historical Custom of the Day #318

    Cabeza de Perro
    Pirate
    Crew
    8 points
    Ability: Captain. Massacre.
    Link: Invencible

    You can find my custom sets here: Pirates of the Age of Sail and Pirates of the Epic Seas

    #2525
    Xerecs
    Moderator

    Sa-Drah seems fine at 9 or 10.

    All right, I’ll go with 9 for now. If we ever get to see her in action (CG4 maybe, hopefully :D), I might bump the cost back up to 10.

     

    Dris might work in the 10-12 range, interesting ship.

    I’ll take the middle, cost her at 11 for now.

     

    Gormagog would love being “snot sure”.  XD

    Dangit. That happens sometimes when I type too fast, or if I’ve got stuff on my laptop keyboard. 😀

     

    D’Kar at about 13 makes sense to me.  Should just read “Equipment does not”, no need for the ‘s.

    Done and done.

     

    The first two pre-built ships!

     

    D’Mek
    Ionic
    Points: 13
    Masts: 4
    Cargo: 3
    Movement: L
    Cannons: 3S-3S-3S-3S
    Ability: This ship gets +1 to her cannon rolls against any non-Ionic ship.

    Flavor: The D’Mek’s captain seethes at the admiralty for being so ‘cooperative’ with the outside world. He would rather see the Ionics show the world what they are really capable of.

     

     

    Akamu
    Ionic
    Points: 15
    Masts: 4
    Cargo: 3
    Movement: S+S
    Cannons: 3S-3S-3S-3S
    Ability: Ghost Ship.

    Flavor: The crew of the Akamu draws as little attention to themselves as possible. This has enabled them to slip in and out of ports like ghosts.

    #2529
    Ben
    Keymaster

    Miklos
    Faction Affiliation: Mercenary
    Rarity: C
    Type: Crew
    Point Value: 5
    Ability: Ex-Patriot. HI Raider. Cursed crew can use their abilities on this ship.

    Flavor text: An enabler of evil deeds, Miklos is trying to covertly spread the Cursed menace throughout the seven seas without being arrested for doing so. He plans to fall in with the Cursed or Pirates if his options run out.

    Historical Custom of the Day #319

    Invencible
    Faction Affiliation: Pirate
    Rarity: C
    Type: Ship
    Point Value: 9
    Number of Masts: 2
    Cargo Space: 4
    Base Move: S+S
    Cannons: 2S-3L
    Ability: None.
    Link: Cabeza de Perro

    You can find my custom sets here: Pirates of the Age of Sail and Pirates of the Epic Seas

    #2532
    Xerecs
    Moderator

    Another day, two more! I’ll probably take a break from Customs for the next two days. Will resume on the 26th!

     

    Akamu
    Ionic
    Points: 15
    Masts: 4
    Cargo: 3
    Movement: S+S
    Cannons: 3S-3S-3S-3S
    Ability: Ghost Ship.

    Flavor: The crew of the Akamu draws as little attention to themselves as possible. This has enabled them to slip in and out of ports like ghosts.

     

     

    A’Zibo
    Ionic
    Points: 12
    Masts: 4
    Cargo: 4
    Movement: L
    Cannons: 3S-3S-3S-3S
    Ability: This ship gets +1 to her cannon rolls against pirate ships.

    Flavor: The crew of the A’Zibo are often tasked with taking her through pirate waters. As such they have become adept at fending off pirate attacks.

    #2539
    Ben
    Keymaster

    Akamu was already posted.

    Faulty Key
    Rarity: R
    Type: Unique Treasure
    Ability: Remove one positive Unique Treasure (of your choice) on this island from the game before applying its effects. This ship may dock at an opponent’s home island or fort; while there, you may exchange this treasure for one treasure there of your choosing.

    Flavor text: Some sailors claim to have found a chest without a key to open it, and either abandon it or destroy it in a rage. However, some have realized that bluffing that it’s a real key could be the key to real wealth.

    Historical Custom of the Day #320

    HMS Flirt
    Faction Affiliation: English
    Rarity: C
    Type: Ship
    Point Value: 7
    Number of Masts: 2
    Cargo Space: 3
    Base Move: S+L
    Cannons: 4S-4S
    Ability: This ship gets +1 to her d6 rolls against sea creatures.
    Link: George Bass

    You can find my custom sets here: Pirates of the Age of Sail and Pirates of the Epic Seas

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