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Tagged: Custom Ships
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Xerecs.
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December 7, 2018 at 9:37 AM #2310
Ben
KeymasterDelmas Burgrum
Faction Affiliation: American
Rarity: C
Type: Crew
Point Value: 9
Ability: Marine. SAT. This crew can use its abilities on Mercenary ships.Flavor text: Constantly switching between mercenary and true American hero, Burgrum knows what’s best for his pocketbook. However, a recent engagement to Natalya Rossi threatens everything he has worked for. His dream is to command a 10 masted junk and fight the Cursed.
~~~~~
Historical Custom of the Day #303
Philip Lyne
Pirate
Crew
11 points
Ability: Captain. This ship gets +1 to her boarding rolls. If this ship wins a boarding party on a 1-5, she may eliminate all of the other ship’s crew. If this ship wins a boarding party on a 6, she may capture the crew with the highest point cost instead of eliminating it. A captive becomes assigned to this ship, takes up no cargo space, and can use its abilities. The captive cannot leave this ship.
Link: Francis SpriggsYou can find my custom sets here: Pirates of the Age of Sail and Pirates of the Epic Seas
December 7, 2018 at 2:40 PM #2315Xerecs
ModeratorThe Banshee is an interesting crew. I’d try to get her onto a ship that has a large cargo hold (for equipment and specialists) and has some kind of sniping or ER. Then again, considering her Horror keyword, I might try to get her onto a short range brawler to take advantage of it.
When I first saw Delmas I thought he was overpriced, but then I looked again and noticed the Marine keyword. Silly me. 😀 Anywho, he’s an interesting one as well. Marine+SAT is a brand new combination of old abilities (I think). Given the lack of non-duplicate SAT/EA crew for the Americans, I think he’d find usage, perhaps not regularly but in large games he’d certainly be of use.
Missed a day, so double booty again!
Reanimation Talisman
At the beginning of each of your turns, roll a d6. On a result of 6 place any one ship that has been eliminated from the game within S of this ship. The eliminated ship may only have 1 mast repaired when it is placed. Any treasure on the eliminated ship stays eliminated, but any crew on the ship may function as normal. At the end of your turn remove the reanimated ship from the game. The same ship may not be reanimated twice.Mask of Summoning
At the beginning of each of your turns roll a d6. On a result of 4-6, place any sea creature in play within S of this ship.Mask of Kindred
At the beginning of each of your turns, choose an ability possessed by any Sea Creature in play. This ship has that ability instead of its own until the beginning of your next turn. You may make a different choice each turn.Skrall shield
This ship ignores the first hit it takes each turn.December 8, 2018 at 6:29 PM #2320Ben
KeymasterJavelot (Javelin)
Faction Affiliation: French
Rarity: C
Type: Ship
Point Value: 13
Number of Masts: 3
Cargo Space: 2
Base Move: S+S
Cannons: 1S-2S-2S
Ability: Schooner. This ship’s base move becomes L+L for move actions when moving in a straight line with all available move segments.Flavor text: Sometimes the “spear” of French fleets, the “Javelin” is capable of astounding speed when sailing in the same direction for extended periods of time. Combined with finely made cannons and a well-trained crew, she is an excellent ship to stun an opponent with at the outset of a battle.
Historical Custom of the Day #304
Major Penner
Pirate
Crew
10 points
Ability: Captain. Once per turn you may give one ship in your fleet +S to her base move that turn.
Link: BonettaYou can find my custom sets here: Pirates of the Age of Sail and Pirates of the Epic Seas
December 8, 2018 at 8:29 PM #2324Xerecs
ModeratorNot sure if I like rank 1 cannons….. The ability is interesting, and sounds good. But I think it’d be too hard to pull off, since almost no ship ever just moves in a straight line, especially when islands and terrain are crowded in close. That said, I like this ship overall, makes for a very good ‘hit and run’ or light gunship, capable of making the first strike or finishing blow in a multi-ship engagement.
Two more treasures!
Mask of Valor
This ship gains +S to her base move, +1 to her cannon rolls, and ignores the first hit she takes each turn. This treasure is eliminated if the ship it is on becomes derelict.Mask of Wisdom
This ship may look at all face down cargo on ships and islands in the game. Once at the beginning of each of your turns decide if this ship is submerged or not. If Submerged she cannot shoot, ram or be rammed, pin or be pinned and dock.
This treasure is eliminated if the sip it is on becomes derelict.December 9, 2018 at 8:45 AM #2325Ben
KeymasterLooking forward to playing my CG4 turn!
El Protector
Faction Affiliation: Spanish
Rarity: U
Type: Ship
Point Value: 12
Number of Masts: 4
Cargo Space: 5
Base Move: L
Cannons: 2S-2L-2L-2S
Ability: This ship can only shoot when she carries gold.Flavor text: This galleon does carry fine cannons, but her crew are on strict orders to use them only to defend the glorious treasures claimed by the King of Spain.
Historical Custom of the Day #305
John Prie
Pirate
Crew
2 points
Ability: Hostile: Dutch. Crew killing. [Once per turn when this ship hits an enemy ship, also eliminate one crew from that ship.]You can find my custom sets here: Pirates of the Age of Sail and Pirates of the Epic Seas
December 10, 2018 at 8:43 AM #2328Ben
KeymasterVolting Junipau
Faction Affiliation: Pirate
Rarity:
Type: Crew
Point Value: 6
Ability: Firepot Specialist. Chainshot Specialist. If this ship hits an enemy ship with a 6, also eliminate a crew from that ship. This crew can use their abilities on Cursed and Mercenary ships.Flavor text: In league with various forms of evil across the oceans, Volting has a penchant for combat and gunnery duels. His motives may become clear in the future….
~~~~~
Historical Custom of the Day #306
Lieutenant Richards
Pirate
Crew
7 points
Ability: Captain. This ship gets +1 to her cannon rolls against targets without all their masts.
Link: Revenge, BlackbeardYou can find my custom sets here: Pirates of the Age of Sail and Pirates of the Epic Seas
December 11, 2018 at 10:17 AM #2412Ben
KeymasterYkkandri
Faction Affiliation: Viking
Rarity: C
Type: Crew
Point Value: 9
Ability: Reroll. Massacre. This crew can use its abilities on Jade Rebellion ships.Flavor text: Hailing from China, this well-traveled orphan has learned to hate many peoples of the world. Though sympathetic to those in the Far East, he is not kind to anyone other than the Vikings he sails with.
~~~~~
Historical Custom of the Day #307
John Russell
Pirate
Crew
2 points
Ability: This ship gets +1 to her cannon rolls against targets with all their masts.
Link: Edward LowYou can find my custom sets here: Pirates of the Age of Sail and Pirates of the Epic Seas
December 11, 2018 at 7:08 PM #2433Xerecs
ModeratorAbout how many points would Ykkandri be without the last part of his ability?
Missed a couple days, so we have the last treasures of SpMg! Tomorrow we’ll see the Super Rare pack!
Matatu
Give this ship a move action but do not move her. Instead you may move any other ship within 3L of this ship.Calix
This ships cannons have L+L range. This ships cannons increase to rank 5Garai
Enemy cannons are reduced to S range and increased to rank 6 against this ship.Mask of Stealth
This ship can only be hit by natural S range cannons. This ship gains the Secret Hold keyword.December 12, 2018 at 2:50 PM #2435Xerecs
ModeratorThe Super Rares! We’re getting close to the end of SpMg! Tomorrow we’ll likely see the Special Edition ships (megacards/ pre-built box ships).
As a heads-up, I think this SR pack is full of powerful pieces….. Ye have been warned. 😀
Golden Armor
Ionic
Points: 30
Masts: 5
Cargo: 3
Cannons: 2L-3L-3L-3L-2L
Movement: L
Ability: You may give this ship a shoot action to make one 2 rank electric attack (it may make no other attacks); you do not need to target a ship. If it hits, remove a mast and a crew from every enemy ship within 3L of this ship. For the remainder of the game this ship may not be given shoot actions.Flavor: Decorated in gilded steel, the Golden Armor is the most ornate ship in the Ionic Navy. Her decoration is said to hide a formidable weapon however, one that could lay whole fleets low. The Admiralty fervently denies these claims.
Ignition
Ionic
Points: 9
Masts: 4
Cargo: 5
Cannons: 3S-3S-3S-3S
Movement: S+S
Ability:Flavor: Gifted to the Ionics by the English as part of the ‘ignition’ set in motion by the Guardians. The Ignition herself is a bare bones galleon, which the Ionic admiralty intends to study and improve upon.
Tahu
Ionic
Points: 12
Ability: Every shot this ship takes is a firepot shot.Flavor: Age and humiliation have taught Tahu a great deal about himself. Now older and wiser he is able to better handle himself and his fiery temper.
Nuva
UT
Ability: Any crew ability on this ship may be used by another crew within S of this ship.December 12, 2018 at 4:50 PM #2437Ben
Keymaster8-9.
Bowmen Legion
Faction Affiliation: Mercenary
Rarity: U
Type: Crew
Point Value: 10
Ability: Ex-Patriot. This ship gains extra 3L cannons on all of her masts that eliminate crew instead of masts on successful hits.Flavor text: Clothed in dark gear and usually wearing hooded robes, these bowmen are expert shooters.
~~~~~
Historical Custom of the Day #308
Robert Sample
Pirate
Crew
5 points
Ability: Captain. Filching Gold.
Link: Flying King, Edward England, Robert LaneYou can find my custom sets here: Pirates of the Age of Sail and Pirates of the Epic Seas
December 12, 2018 at 5:04 PM #2438Xerecs
ModeratorI’m not quite understanding the ability of the bowmen legion…. I think they give you the crew elimination ability on all of a ships cannons, but they have a rank of 3L, which means you’d roll for every cannon a ship shoots twice. Once for the printed rank on the mast, and again for the Bowmen, correct?
December 13, 2018 at 10:20 AM #2442Ben
KeymasterYup.
Javelin
Faction Affiliation: Neutral
Rarity: U
Type: Equipment
Point Value: 1
Ability: This ship gains an extra 4S cannon that only eliminates crew and can’t have its range or rank increased. It can shoot from any mast (even an eliminated mast).Yeah it’s not that good, but I don’t think it should be better and I can’t make it cheaper. Just a fun novelty of sorts.
Historical Custom of the Day #309
Flying King
Faction Affiliation: Pirate
Rarity: R
Type: Ship
Point Value: 6
Number of Masts: 1
Cargo Space: 3
Base Move: S+S
Cannons: 3S
Ability: Crew assigned to this ship don’t take up cargo space.
Link: Robert SampleYou can find my custom sets here: Pirates of the Age of Sail and Pirates of the Epic Seas
December 13, 2018 at 2:13 PM #2443Xerecs
ModeratorWe begin the special edition section! Starting off with some mega-card pieces!
Cutter
Ionic
Points: 13
Masts: 3
Cargo: 3
Cannons: 2L-4S-2L
Movement: S+S
Ability: Double Catamaran. If this ship begins her turn within S of an island, she gets +S to her base move that turn.Flavor: Like her name suggests, the Cutter seems to cut through waves and rough waters. Her crew are superstitious and scared of the open water however, and often stick close to the coastline.
Glider
Ionic
Points: 13
Masts: 3
Cargo: 4
Cannons: 4S-3S-4S
Movement: S+L
Ability: Windcatcher.Flavor: Built with light timber and beams, the Glider does just that, glide. Her light construction has meant a limited armament however.
December 14, 2018 at 8:47 AM #2450Ben
KeymasterTrevor Bombas
Faction Affiliation: English
Rarity: LE
Type: Crew
Point Value: 5
Ability: S-Board. Place this crew face up during setup. Reduce the cost of all other crew placed on this ship by 1.Flavor text: Trevor Bombas is a brave sailor who greatly enjoys sailing with many of his own kin. A dependable member of the crew, he is often seen (or heard) getting the entire crew to sing jolly songs of England.
~~~~~
Historical Custom of the Day #310
Richard Shipton
Pirate
Crew
5 points
Ability: Captain. If this ship is within S of an enemy ship when this ship is given a move action, she gets +S to her base move. This ship can be transferred between Pirate ships without an explore action.
Link: Royal Fortune, Francis SpriggsYou can find my custom sets here: Pirates of the Age of Sail and Pirates of the Epic Seas
December 14, 2018 at 1:28 PM #2453Xerecs
ModeratorTwo more mega card ships!
M’ku
Ionic
Points: 14
Masts: 2
Cargo: 3
Cannons: 3S-4S-3S
Movement: S+S
Ability: Double Catamaran. This ship gets +S to her base move if a captain is assigned to her.Flavor: Part of the Ionic navy’s re-purposing of civilian vessels, the M’Ku was once a simple fishing canoe. Now she has been expanded and out fitted with some small cannon.
T’pu
Ionic
Points: 16
Masts: 3
Cargo: 3
Cannons: 2L-2L-2L
Movement: L
Ability: Windcatcher. This ship gets +1 to her cannon rolls against any ship. This ship ignores the first hit she takes each turn as long as she has an oarsman crew assigned to her.Flavor: Originally built as a target practice ship, the T’Pu has been given a new life. Now commanded by the Ionic coast guard, she serves as a flagship of sorts for the mostly civilian force.
December 15, 2018 at 4:39 PM #2455Ben
KeymasterSlain Admiral
Faction Affiliation: Cursed
Rarity: U
Type: Ship
Point Value: 16
Number of Masts: 4
Cargo Space: 3
Base Move: S+L
Cannons: 3S-2S-3L-3L
Ability: Explorer. If this ship eliminates crew from an enemy ship, always eliminate the crew with the highest point cost.
Link: General SlainFlavor text: Named after an ancient but unknown naval commander, the Slain Admiral has become one of the primary assassins in the Atlantic fleet for the Cursed. Her captain has a unique view of the world, more humane than most of his Cursed comrades. However, he still takes great pleasure in killing his equals.
General Slain
Faction Affiliation: Cursed
Rarity: U
Type: Crew
Point Value: 5
Ability: Captain. Crew with the helmsmen ability don’t take up cargo space on this ship. Once per turn, this ship may look at one face-down cargo on any ship.
Link: Slain AdmiralFlavor text: Fashioning himself a stately general, Slain got his nickname after his numerous murders of high ranking enemy officers. Aboard his ship the Slain Admiral, he values speed and striking force above all else, resulting in special quarters and treatment for anyone who can make his ship faster. His affinity for personal wealth exceeds that of most Cursed captains, and he has become skilled at using underworld spies to help him get the jump on opponents.
~~~~~
Historical Custom of the Day #311
Edward Woodman
Pirate
Crew
3 points
Ability: Musketeer.
Link: Prophet Daniel, Thomas TewYou can find my custom sets here: Pirates of the Age of Sail and Pirates of the Epic Seas
December 16, 2018 at 10:58 AM #2463Ben
KeymasterDeicide
Faction Affiliation: Cursed
Rarity: LE
Type: Ship
Point Value: 36
Number of Masts: 10
Cargo Space: 6
Base Move: L
Cannons: 2L-4S-3L-4L-2L-2S-2S-5S-4L-4L
Ability: Junk. Eternal. If this ship hits an enemy ship or wins a boarding party, immediately eliminate one crew of that enemy ship that has a point cost of 10 or more.
Link: Maorithil the Exalted OneFlavor text: The vessel that carries Maorithil to his ultimate destination among the gods of this world. The Deicide is unnaturally durable and is said to be unsinkable. Widespread respect for “The Exalted One” in all navies of the world ensure that she doesn’t waste time on lesser opponents.
Maorithil the Exalted One (pronounced “Mao-rih-theel”, here’s a picture)
Faction Affiliation: Cursed
Rarity: LE
Type: Crew
Point Value: 8
Ability: Captain. EA. [Extra Action: Once per turn, roll a d6. On a 5-6, this ship may be given an extra action.]
Link: DeicideFlavor text: Often mistaken for The Devil himself, Maorithil has a stately elegance and aura around him that most of the Cursed lack. Speaking little, he goes about his world-ending business in a calculating and grandiose way.
~~~~~
Historical Custom of the Day #312
Prophet Daniel
Faction Affiliation: Pirate
Rarity: C
Type: Ship
Point Value: 15
Number of Masts: 3
Cargo Space: 5
Base Move: L
Cannons: 3S-2L-3L
Ability: Gold Capture. [If this ship wins a boarding party, she may capture the crew with the highest point cost instead of eliminating it. A captured crew becomes cargo worth its point cost in gold when unloaded at your home island.]
Link: Edward Woodman, Evan Jones, Abraham SamuelYou can find my custom sets here: Pirates of the Age of Sail and Pirates of the Epic Seas
December 17, 2018 at 9:47 AM #2473Ben
KeymasterGrand Celebration
Faction Affiliation: Jade Rebellion
Rarity: R
Type: Ship
Point Value: 20
Number of Masts: 6
Cargo Space: 6
Base Move: L
Cannons: 4L-3S-4L-4L-3S-4L
Ability: Junk. Ship treasure trading. [Once per turn, if this ship carries treasure and is within S of an enemy ship, you may randomly trade one treasure with that ship.] This ship may trade any kind of cargo with any ships within S of her at any time, provided both players agree to the trade(s). Enemy ships get -1 to their boarding rolls against this ship.Flavor text: Always lit up with lanterns and occasionally even risky fireworks, the Grand Celebration epitomizes her namesake every night she sails. Her jovial crew has made many friends around the lands, and the ship often stops at more ports than is required on her voyages. So strong is her positive presence that enemies would prefer to join the party than rob her of her (sometimes considerable) riches.
Historical Custom of the Day #313
Emanuel Wynn
Pirate
Crew
5 points
Ability: Captain. If this ship is within S of an enemy ship when this ship is given a move action, she gets +S to her base move. This ship gets +1 to her boarding rolls against English ships.You can find my custom sets here: Pirates of the Age of Sail and Pirates of the Epic Seas
December 18, 2018 at 12:33 PM #2490Ben
KeymasterRhomali Sensei
Faction Affiliation: Barbary Corsair
Rarity: C
Type: Crew
Point Value: 4
Ability: Musketeer. UT Hoard. [Once per turn, if this ship is touching another ship, reveal all face-down treasure aboard the other ship. This ship can take as much unique treasure from the other ship as she can carry.]Flavor text: Rhomali is both a sharpshooter and a passionate thief. This plays perfectly with the Corsairs’ hit-and-run strategy.
~~~~~
Historical Custom of the Day #314
John Richardson
Pirate
Crew
3 points
Ability: Parley. This crew cannot be captured.You can find my custom sets here: Pirates of the Age of Sail and Pirates of the Epic Seas
December 18, 2018 at 1:21 PM #2491Xerecs
ModeratorMissed four days…. Not going to post 4 days worth of ships though. Just a double helping this time around. We’re getting down to the wire for SpMg, not too many left to post!
H’Fu
Ionic
Points: 13
Masts: 3
Cargo: 4
Cannons: 3S-3S-3S
Movement: L
Ability: Double Catamaran. One of this ships treasures is worth +1 gold when unloaded at your home island.Flavor: One of the first Ionic ships to be found by the outside world, the H’Fu is well armed for her size. If an observer looks closely they can see the fishing boat still hiding under the impromptu warship.
N’Pu
Ionic
Points: 10
Masts: 2
Cargo: 4
Cannons: 2S-3L
Movement: S+S+S
Ability: Catamaran. This ship ignores terrain when given move actions (islands are not terrain).Flavor: Originally built as a racing sail ship, the N’Pu was conscripted into naval service after first contact was made. Her construction allows her to fly over the water and any obstacles in her path.
Kapra
Ionic
Points: 20
Masts: 2
Cargo: 5
Cannons: 4L-4L
Movement: S
Ability: Catamaran. This ship gains +S to its base move for every one of your turns, to a total of 3S.Flavor: The Kapra appears slow moving, but is capable of moving at great speeds. As her captain is fond of saying “Getting somewhere quickly by going slowly”.
Kotu
Ionic
Points: 9
Masts: 2
Cargo: 3
Cannons: 3S-2L
Movement: S+L
Ability: Catamaran. This ship may repair at Sea or any island.Flavor: The crew of the Kotu are all open-ocean fishermen, and often spend extended periods of time away from shore. As such, they are old hand at repairing their ship on the go, using whatever they have handy.
December 19, 2018 at 6:52 AM #2495Ben
KeymasterI’d prefer the N’Pu at 11-12 points, since she’s an upgrade over the already-excellent Le Courageux.
Storonus
Faction Affiliation: American
Rarity: C
Type: Crew
Point Value: 4
Ability: Shipwright. Firepot Specialist.Flavor text: Always using his large, strong hands, Storonus knows about how to build a ship and use it effectively. Creating rock-solid trust with everyone he meets, he’s one of the most dependable sailors in the navy.
~~~~~
Historical Custom of the Day #315
Mansel Alcantra
Pirate
Crew
8 points
Ability: Captain. Massacre.
Link: MacrinarianYou can find my custom sets here: Pirates of the Age of Sail and Pirates of the Epic Seas
December 19, 2018 at 7:13 PM #2500Xerecs
ModeratorI can bump N’Pu to 11 points, no problem.
Two more!
T’Mroo
Ionic
Points: 18
Masts: 3
Cargo: 4
Cannons:
Movement: S+S
Ability: Double Catamaran. At the beginning of each of your turns, decide if this ship is submerged or on the surface. If submerged, it can only move; it cannot shoot, be shot at, and it cannot dock or touch other ships.Flavor: The T’Mroo is an interesting ship, one that the admiralty tries desperately to keep hidden. The crew have trained to hold their breath for extended periods of time underwater, and the hull, sails, and masts have been modified to use the ocean currents to move while underwater.
Sa-Drah
Ionic
Points: 13
Masts: 2
Cargo: 3
Cannons:2S-3S
Movement: L
Ability: Catamaran. Firepot Specialist.Flavor: From the outside, the Sa-Drah is not much to behold. However, her hold is filled with intense and homemade explosives, to surprise enemies in battle, or to amuse her captain.
December 20, 2018 at 9:04 AM #2502Ben
KeymasterI think Sa-Drah could be around 10 points. It’s far inferior to N’Pu and should be cheaper.
Stone Harbor
Faction Affiliation: French
Rarity: C
Type: Fort
Gold Cost: 8
Cannons: 3L-3L-3L-2S-2S-2S
Ability: Two hits are required to eliminate one of this fort’s flags.Flavor text: Built in the 1300’s, this ancient French fortification has aged remarkably well. Some of the armament is behind the times, but overall performance is still adequate.
Historical Custom of the Day #316
Macrinarian
Faction Affiliation: Pirate
Rarity: C
Type: Ship
Point Value: 8
Number of Masts: 2
Cargo Space: 3
Base Move: S+L
Cannons: 3L-3L
Ability: Filching Gold.
Link: Mansel AlcantraYou can find my custom sets here: Pirates of the Age of Sail and Pirates of the Epic Seas
December 21, 2018 at 3:22 PM #2506Ben
KeymasterGormagog
Faction Affiliation: Pirate
Rarity: C
Type: Crew
Point Value: 4
Ability: If a sea monster begins its move within L of this ship, it gets +L to its base move.Flavor text: A filthy, hairy man with deplorable hygiene, this “short runtstack” (as Bloodbeard calls him) is only good at eating and communicating with mythical beasts. His complexion has changed over the years to the point where he has been mistaken for the feces of the creatures he relates with.
~~~~~
Historical Custom of the Day #317
Crossbow
Equipment
2 points
Ability: This ship gains an extra 2S cannon that only eliminates crew, can’t have its range or rank increased, and is not affected by defensive abilities. It can shoot from any mast (even an eliminated mast).You can find my custom sets here: Pirates of the Age of Sail and Pirates of the Epic Seas
December 21, 2018 at 3:58 PM #2508Xerecs
ModeratorGormagog sounds completely disgusting. The Pirates have a few Sea Monsters that are very good, so you could easily build a Monster shock fleet.
The Crossbow is interesting. In theory you could stack it up with any other crew eliminating ability, such as the standard once per turn version, or the more devastating cargo-wrecking ability. Hmmm. Thinking about it, I’d probably try to fit all three abilities on one ship, making said ship a risky engagement. Unless you’re able to derelict it in one fell swoop, you’d suffer a severe retaliation, since the abilities are all different, you’d be able to potentially stack all three onto one cannon shot.
A question about the Crossbow, would you be able to combo it with Double shot to shoot the crossbow twice?
I think Sa-Drah could be around 10 points. It’s far inferior to N’Pu and should be cheaper.
Really? I figured having a built in firepot might push her into that point range, but I can bring her down to 10 points, maybe even 9?
Missed a day, so double helpings again!
SAT— Once per turn, before you give this ship an action roll a d6. On a 5-6 she may be given the same action twice.
D’Felic
Ionic
Points: 14
Masts: 3
Cargo: 4
Cannons: 3S-4L-3S
Movement: L
Ability: Windcatcher. SAT.Flavor: A common sight along certain parts of the Ionic coastline. The D’Felic is one of the faster ships the Ionics have at their disposal, and the crew use that speed to get from one port to another in a single day.
Dris
Ionic
Points: ?
Masts: 2
Cargo: 3
Cannons: 3S-4S
Movement: S+S
Ability: Catamaran. This ship gets +L to her base move if she carries treasure.Flavor: Greed rules the Dris. The crew are often lackadaisical and apathetic, but once treasure is aboard it becomes hard to slow them down. Treasure after all means that they get paid.
D’kar
Ionic
Points: ?
Masts: 3
Cargo: 4
Cannons: 2S-3L-2L
Movement: L
Ability: Windcatcher. Equipment’s do not take up point space on this ship.
Link: DraxonFlavor: The D’Kar is where Draxon was found by the Guardians. He was all alone on her, and told a chilling tale of madness and cannibalism, of which he was the only survivor.
I don’t yet have a point costs for the Dris and D’Kar, since I’m snot sure how impactful those abilities would be.
With those, we’ve reached the end of the mega-cards, tomorrow we’ll see the pre-built box ships, and then the much awaited LE pieces….
December 22, 2018 at 5:45 PM #2524Ben
KeymasterYeah, a double Crossbow attack would work. Sa-Drah seems fine at 9 or 10. Dris might work in the 10-12 range, interesting ship. Gormagog would love being “snot sure”. XD D’Kar at about 13 makes sense to me. Should just read “Equipment does not”, no need for the ‘s.
Gated Kingdom
Faction Affiliation: Viking
Rarity: C
Type: Fort
Gold Cost: 5
Cannons: 4L-4L-4L-4L-4L-4L
Ability: Viking ships within S of this fort get +S to their base move. Enemy ships may not remove anything from this island by any means.Flavor text: A secretive location known to Vikings only, this oversized fortress houses weapons and important texts. It is a haven for Vikings traveling across the Atlantic, and they will defend it to their deaths. It is said that no non-Viking has ever step foot on the island, let alone inside the fort.
~~~~~
Historical Custom of the Day #318
Cabeza de Perro
Pirate
Crew
8 points
Ability: Captain. Massacre.
Link: InvencibleYou can find my custom sets here: Pirates of the Age of Sail and Pirates of the Epic Seas
December 22, 2018 at 8:57 PM #2525Xerecs
ModeratorSa-Drah seems fine at 9 or 10.
All right, I’ll go with 9 for now. If we ever get to see her in action (CG4 maybe, hopefully :D), I might bump the cost back up to 10.
Dris might work in the 10-12 range, interesting ship.
I’ll take the middle, cost her at 11 for now.
Gormagog would love being “snot sure”. XD
Dangit. That happens sometimes when I type too fast, or if I’ve got stuff on my laptop keyboard. 😀
D’Kar at about 13 makes sense to me. Should just read “Equipment does not”, no need for the ‘s.
Done and done.
The first two pre-built ships!
D’Mek
Ionic
Points: 13
Masts: 4
Cargo: 3
Movement: L
Cannons: 3S-3S-3S-3S
Ability: This ship gets +1 to her cannon rolls against any non-Ionic ship.Flavor: The D’Mek’s captain seethes at the admiralty for being so ‘cooperative’ with the outside world. He would rather see the Ionics show the world what they are really capable of.
Akamu
Ionic
Points: 15
Masts: 4
Cargo: 3
Movement: S+S
Cannons: 3S-3S-3S-3S
Ability: Ghost Ship.Flavor: The crew of the Akamu draws as little attention to themselves as possible. This has enabled them to slip in and out of ports like ghosts.
December 23, 2018 at 12:31 PM #2529Ben
KeymasterMiklos
Faction Affiliation: Mercenary
Rarity: C
Type: Crew
Point Value: 5
Ability: Ex-Patriot. HI Raider. Cursed crew can use their abilities on this ship.Flavor text: An enabler of evil deeds, Miklos is trying to covertly spread the Cursed menace throughout the seven seas without being arrested for doing so. He plans to fall in with the Cursed or Pirates if his options run out.
Historical Custom of the Day #319
Invencible
Faction Affiliation: Pirate
Rarity: C
Type: Ship
Point Value: 9
Number of Masts: 2
Cargo Space: 4
Base Move: S+S
Cannons: 2S-3L
Ability: None.
Link: Cabeza de PerroYou can find my custom sets here: Pirates of the Age of Sail and Pirates of the Epic Seas
December 23, 2018 at 2:23 PM #2532Xerecs
ModeratorAnother day, two more! I’ll probably take a break from Customs for the next two days. Will resume on the 26th!
Akamu
Ionic
Points: 15
Masts: 4
Cargo: 3
Movement: S+S
Cannons: 3S-3S-3S-3S
Ability: Ghost Ship.Flavor: The crew of the Akamu draws as little attention to themselves as possible. This has enabled them to slip in and out of ports like ghosts.
A’Zibo
Ionic
Points: 12
Masts: 4
Cargo: 4
Movement: L
Cannons: 3S-3S-3S-3S
Ability: This ship gets +1 to her cannon rolls against pirate ships.Flavor: The crew of the A’Zibo are often tasked with taking her through pirate waters. As such they have become adept at fending off pirate attacks.
December 24, 2018 at 9:53 AM #2539Ben
KeymasterAkamu was already posted.
Faulty Key
Rarity: R
Type: Unique Treasure
Ability: Remove one positive Unique Treasure (of your choice) on this island from the game before applying its effects. This ship may dock at an opponent’s home island or fort; while there, you may exchange this treasure for one treasure there of your choosing.Flavor text: Some sailors claim to have found a chest without a key to open it, and either abandon it or destroy it in a rage. However, some have realized that bluffing that it’s a real key could be the key to real wealth.
Historical Custom of the Day #320
HMS Flirt
Faction Affiliation: English
Rarity: C
Type: Ship
Point Value: 7
Number of Masts: 2
Cargo Space: 3
Base Move: S+L
Cannons: 4S-4S
Ability: This ship gets +1 to her d6 rolls against sea creatures.
Link: George BassYou can find my custom sets here: Pirates of the Age of Sail and Pirates of the Epic Seas
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