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Xerecs replied to the topic Custom Ships (post your custom game pieces here!) in the forum Pirates CSG 1 year, 10 months ago
We return to the Nexus Alliance for the next cycle!
Warp
Nexus Alliance
Points: 20
Masts: 4
Cannons: 2S-4S-4S-2S
Cargo: 3
Movement: L
Ability: Clipper Ship. Black Mark. Once per turn, one crew or ship within S of this ship cannot use its ability this turn.Flavor: The Warp was a fully fledged merchant vessel when Dr. Overton had her built.…[Read more]
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Xerecs replied to the topic Custom Ships (post your custom game pieces here!) in the forum Pirates CSG 1 year, 10 months ago
Two more for this cycle, then back to the Nexus Alliance tomorrow!
Bloody Fist
Mercenary
Points: 16
Masts: 5
Cannons: 2S-3L-3L-3L-2S
Cargo: 6
Movement: L
Ability: Mercenary. This ship cannot be given fire masts. When this ship is assigned her linked crew, she gets +S to her base move. Viking crew may use their abilities on this ship.
Link:…[Read more] -
Xerecs replied to the topic Custom Ships (post your custom game pieces here!) in the forum Pirates CSG 1 year, 10 months ago
Almost finished with this cycle, two more Ionic ships!
Bukran
Ionic
Points: 17
Masts: 4
Cannons: 2S-3L-3L-2S
Cargo: 4
Movement: L
Ability: When this ship is given a shoot action, you may roll two d6 for every cannon shot. You may choose the result you want.Flavor: Many of the sailors that man the Bukran were trained on the Kikano, and have…[Read more]
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Woelf replied to the topic Questions About Game Rules & The Pirate Code in the forum Pirates CSG 1 year, 10 months ago
It’s determined by the ship’s current controller, so you make the check when that player starts their turn, regardless of when the ship was actually lit on or fire or when it lost its last non-fire mast.
Because of this, couldn’t you delay (or eliminate the need for) the automatic scuttle by capturing the ship that only has fire masts? It see…
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Ben replied to the topic Questions About Game Rules & The Pirate Code in the forum Pirates CSG 1 year, 10 months ago
It’s determined by the ship’s current controller, so you make the check when that player starts their turn, regardless of when the ship was actually lit on or fire or when it lost its last non-fire mast.
Because of this, couldn’t you delay (or eliminate the need for) the automatic scuttle by capturing the ship that only has fire masts? It seem…[Read more]
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Xerecs replied to the topic Custom Ships (post your custom game pieces here!) in the forum Pirates CSG 1 year, 10 months ago
Two more Spaniards!
Amor de la Muerte
Spanish
Points: 19
Masts: 4
Cannons: 2L-2L-2L-2L
Cargo: 3
Movement: L
Ability: When this ship hits an enemy ship, eliminate a cargo from the enemy ship.Flavor: The gunners of the Amore de la Muerte are so accurate, they can clear the top deck of a ship without missing once. Unfortunately, this tends to…[Read more]
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Xerecs replied to the topic Custom Ships (post your custom game pieces here!) in the forum Pirates CSG 1 year, 10 months ago
Daily customs continue, two more for the Tri-color!
Chancelière
French
Points: 20
Masts: 4
Cannons: 2L-3L-3L-2L
Cargo: 3
Movement: S
Ability: This ship eliminates two masts with each hit.
Link: Capitaine Mathus ArtusFlavor: A recent addition to the French Navy, the “Chancellor” is equipped with some of the finest weapons money can buy from…[Read more]
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Xerecs replied to the topic Strategy/Gameplay discussion thread in the forum Pirates CSG 1 year, 10 months ago
I assume it would be best to use it on the most accurate cannon available, but only at the end of the shoot action. That way, you have the best chance of hitting in order to get the second shot, but if it backfires, you can just eliminate a mast that has already shot (therefore not needlessly losing that shot).
Of course, that assumes positioning…
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Ben wrote a new post 1 year, 10 months ago
3×40: Game 2 with Phillip and Chris | August 2023 in Tacoma WA
3×40: Game 2 with Phillip and Chris | August 2023 in Tacoma WA Scores: Ben: 26 gold Chris: 12 Phillip: 5
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Ben replied to the topic Strategy/Gameplay discussion thread in the forum Pirates CSG 1 year, 10 months ago
How to use Double Shot….
Once per turn when this ship is given a shoot action, one of her cannons can shoot a double shot. Declare which cannon will shoot the double shot before rolling the d6. If it hits, the cannon can shoot again. If either cannon roll is a 1, remove Double Shot from the game and eliminate a mast from this ship.
I assume it…[Read more]
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Woelf replied to the topic Questions About Game Rules & The Pirate Code in the forum Pirates CSG 1 year, 10 months ago
If a switchblade blades a ship, would that count as touching that ship for the purpose of abilities like Filching Gold (Once per turn this ship can randomly take one treasure from any ship she touches)?
If yes, would a Scorpion hitting a ship with it’s blade also count?Blades hitting other ships does count as touching them, so other abilities t…[Read more]
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Xerecs replied to the topic Custom Ships (post your custom game pieces here!) in the forum Pirates CSG 1 year, 10 months ago
Daily Customs continue!
Bliddo
Cursed
Points: 19
Masts: 4
Cannons: 3S-4S-4S-3S
Cargo: 2
Movement: S+S
Ability: Sea Monster. You may give this sea monster a shoot action to make one L-range Rank 2-rank breath attack against a target ship (it may make no other attacks). If it hits, the target’s controller replaces up to two of her masts with a f…[Read more] -
Xerecs replied to the topic Questions About Game Rules & The Pirate Code in the forum Pirates CSG 1 year, 10 months ago
If a switchblade blades a ship, would that count as touching that ship for the purpose of abilities like Filching Gold (Once per turn this ship can randomly take one treasure from any ship she touches)?
If yes, would a Scorpion hitting a ship with it’s blade also count?
Filching Gold is worded as a”once per turn”, could it be used like any of…[Read more]
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Xerecs replied to the topic Custom Ships (post your custom game pieces here!) in the forum Pirates CSG 1 year, 10 months ago
More Pirates on the seas, daily customs from the Farthest Shore continue!
Dreadwind
Pirate
Points: 23
Masts: 4
Cannons:2S-3S-3S-4S
Cargo: 4
Movement: S+S
Ability: Black Mark. Repeating Guns. Cursed crew may use their abilities on this ship.
Link: Captain Jerica KeyFlavor: Jerica Key wrested this ship from her arch rival,the Red Rayven and…[Read more]
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Ben replied to the topic Battle Reports in the forum Pirates CSG 1 year, 10 months ago
Another video battle report:
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Ben wrote a new post 1 year, 10 months ago
3×60 Wizkids Pirates CSG game in Tacoma WA – Ben vs. Phillip vs. Chris
3×60 Wizkids Pirates CSG game in Tacoma WA –Continue reading→
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Xerecs replied to the topic Custom Ships (post your custom game pieces here!) in the forum Pirates CSG 1 year, 10 months ago
Two more for the daily customs! I think the Americans have the most linked pairs, after the Nexus Alliance.
USS Quest
American
Points: 17
Masts: 4
Cannons: 4S-3L-3L-4S
Cargo: 5
Movement: S+S
Ability: Dories. Armed Merchant.
Link: Professor Archibald HaleFlavor: Archibald Hale’s ship is his home away from home. The Quest is well equipped f…[Read more]
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Woelf replied to the topic Questions About Game Rules & The Pirate Code in the forum Pirates CSG 1 year, 10 months ago
Sorry, disregard the above. I found the actual ruling that was already established, so use this instead (from the PC):
Board
-An ability that provides an alternative boarding result (such as capturing a crew, eliminating all crew, or taking all treasure) overrides the losing player’s choice, unless the winner chooses to not use that abili…
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Woelf replied to the topic Questions About Game Rules & The Pirate Code in the forum Pirates CSG 1 year, 10 months ago
I didn’t clarify enough, or I’m reading into your answer too much heh.
Ex: Cannibal King (who has the Hoard ability) wins a boarding party against Congress. Congress has crew and treasure. Can the loser choose to just lose one crew, or does Hoard require them to lose all their treasure instead since abilities override rules? When applying Hoar… -
Ben replied to the topic Questions About Game Rules & The Pirate Code in the forum Pirates CSG 1 year, 10 months ago
The standard rule still applies, but by taking as much as you can carry you’re more likely to get to the good stuff. You can also take as many zero-space UTs as you want.
I didn’t clarify enough, or I’m reading into your answer too much heh.
Ex: Cannibal King (who has the Hoard ability) wins a boarding party against Congress. Congress has cr…[Read more]
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