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XerecsModeratorYou could attach a severe negative ability to the Powder kegs. Like, ‘If this ship rolls a 1 on a cannon roll, remove powder kegs from the game, and remove up to three masts from this ship’. That might be too extreme, but it would simulate a powder magazine or several kegs exploding. Conversely, you could make it like this: If an enemy ship hits this ship with a cannon roll of 6, remove powder kegs and up to three masts from this ship.
Honestly, I’d thought that the Rosa Pálida would cause more of a conversation than the Aguas.
I only commented on the Aguas because it seemed a little dull to me. The Rosa is interesting, but the main ability seems difficult to keep track of, and seems tailor made for campaigns, and I think it can be worded a little better at the end. Loose the Target/Sunk ship and just use sunk ship. Given her cost you’d be hard pressed to use her in anything but a campaign, and not everyone builds faction pure fleets for the smaller high point games. In short, she seems like she’d be an okay gunship, but also seems to be situational and gimmicky.
However, if it helps make my future posts less confusing, I can reiterate the set name before I go into the pieces.
It might, but if only for me, since I’ve got insider knowledge about your othe stuff. I forgot which set these customs were coming from.
Since these are SoD, does that mean you’ve posted all the pieces for Dark Tides, and will you make a public spreadsheet/google doc for all to see?
XerecsModeratorWhich set do these Spaniards belong to? I know you’re working on like, 3, so which set are these guys from?
That aside, the Aguas looks rather ‘dull’. Nice cargo, but mediocre base move and a boring ability. Given her flavor I’d maybe shoot for a combo of ‘This ship cannot be pinned’ and ‘ If this ship wins a boarding party, she may take as much treasure from the other ship as she can carry.’ That would make it more interesting to me, though would probably warrant a change in point cost.
XerecsModeratorSounds like some berserkers are manning the Blitz. I like that equipment/specialist bonus, you could use it on a regular firepot spec., or use it on something a bit more destructive like Exploding Shot.
XerecsModeratorThanks!
I think its fine at 5 points, since it still takes up point space, and 5 points on something that is neither captain, helmsman, or some other essential gunship/gold runner crew is a hefty price to pay.
XerecsModeratorI’ve a question or two about your Equipment Copper Sheathing.
Once used, does it still takes up point space on the ship its been applied to? I know it doesn’t take up cargo space, but what about point space?
Could you use more than one on the same ship?
Would using it on a ship with a L+S base move make that ships base move L+L? Or if you used it on a ship with S+S, would it make that ships base move S+L?
XerecsModeratorI’m holding out a slim hope that the new owners of MT ‘un-ban’ me. I was very frustrated and upset that it snagged my brothers, which I thought was unfair. The ban snagged them because we share and IP address, and that’s what was banned.
That aside, I do believe that community is scattered, with MT still ‘active’ PwB and the FB group, thee are SEVERAL places to post things about pirates. Not to mention the various other social media platforms such as reddit, Instagram and YouTube, though that one is mostly me and Ben.
I agree with you assessment that if MT had gone down as we all thought it would, then the number of people that registered for PwB or the FB group would have gone up, and the community would be a little more focused.
As-is, things are a little scattered, but it also feels a little overwhelming, with the number of places now that you can go to for pirates stuff. It used to just be MT, with BGG and Pojo playing supporting oles. Now in addition to those, thee’s PwB, the Fb group, and more. That diversity is good, but it also spreads the community out more. For instance, thee are people who are only PwB members and post every now and again. Then thee are people who are pat of the FB and Discord, but don’t post/talk to people often on those platforms. If ALL of Pirates could be consolidated under one site or platform, then the community might feel more ‘focused’.
XerecsModeratorAfter much anticipation and a year plus of development, it is done! Pirates of Spheus Magna is now available to download on BGG, in the Files section.
This is my third, largest and final custom pirates set. I’ll be hanging my hat on custom creation. I’ll offer insight on customs posted here, and I’ll be helping JW Darkhurst with his sets, so I won’t be gone for good. But Spherus Magna will be the last full set of Custom pieces I’ll make.
XerecsModeratorHoping it goes over more as a compliment than any “theft” of ideas.
Quite a compliment, and rather flattering. I like the combination of abilities on the Treasure, she’s a dedicated large gold hauler. He tertiary ability prevents he from ever becoming a gunship, bu you could put on some boarding oriented crew to make her an unconventional fighter.
It might take a while, given the cost, but it’s highly likely that she’ll see action in either CG4, THC. I’m looking forward to when she is launched.
XerecsModeratorNo, don’t change Sharpton!!!! 😀 I figure you could make another American who has more serious anti-pirate abilities.
XerecsModeratorJean and Dominique AE American right? Their flavor leads me to believe that they might be French….
When I make links I usually don’t think about all the other ships a crew could serve on, so I might unintentionally be creating some powerful combos that aren’t “supposed” to happen flavor wise. XD
I actually thought about combos with Sharpton yesterday. Him with OE Mays, Brent Rice a Helmsman, Ralph David , and Wayne Nolan would all fit on the Constitution. An Alternative set-up would be dropping David and Rice for DNT.
XerecsModeratorI think that the justice is priced fine at 18, even with he bonus. Since its likely you won’t be chasing pirates o Cursed all the time. Outside of the Bonus, she’s a decent 5 mast for the Americans.
I also think that Sharpton is fine as-is. I would probably NOT use him on his linked ship though. I’d probably put him on the RV constitution! 😀
XerecsModeratorI really like the Justice and Sharpton. the + to die rolls would affect cannons yes? O would it only affect things like EA/SAT, Boarding?
XerecsModeratorbut you could also let crew leave the ship. Perhaps a crew can move L per turn on the island, and can carry one coin at a time back to the beach.
Sounds like a rule for a campaign, and would lend itself well to islands that have paths cut into them, like my arch island, or the Bone Temple island.
XerecsModeratorI did that simply because the islands wee large, and it felt silly to have only one stack of coins per island. 😀 Maybe next time I use the islands for a game, I’ll take pictures. I’ll hopefully be playing that scenario game I mentioned on the Podcast today. That I’ll take pictures for.
XerecsModeratorJust played a game with one of my brothers. 70 point game, and we used my islands from the Oceans Terrain Contest. That gave us 4 islands as wild islands. To spice things up a bit, all but one island had more than one stack of coins on it, each assigned a die value. When a ship would dock to explore, it would roll a d6 fist, and the result was the stack of coins it would look at.
I used a fleet featuring the Fluer De La Morte, Neptune’s Hoard, La Monarca, and the Bloody Jewel. Griffin and Crimson Angel commanded the FDLM, while Blackheart commanded the Hoard with a helmsman and some SAC food.
My brothers fleet featured La Santa Isabel with Dominic Freda, Banshee’s Cry with explorer, Buscador with helmsman, La Joya del Sol, Lady Provost, and Bonnie Liz.
His fleet got off to a good start, hitting an island on their first turn, and quickly draining it of all coins, and finding only helpful UT’s over the course of their next couple turns.
I split my fleet, with the Hoard and FDLM staying together and heading toward my brothers fleet and the middle island. The Bloody Jewel went East, toward unexplored islands, and the Monarca docked on the far side of the middle island, taking the last coins there.
Despite her rather poor cannons, the FDLM dis-masted the BC and BL, then set her sights on the LP and Santa Isabel, looking to capture Dominic Freda. Her efforts were foiled however by bad cannon rolls, and Runes of Loki. The Joya del Sol and Santa Isabel teamed up to dis-mast the FDLM, and I eventually scuttled her.
Meanwhile the Bloody Jewel ran into a bit of bad luck, finding Pandora’s box and Rum on the same island, and got a SECOND Rum to keep her there for two tuns. While she was stuck, the Monarca made he way further East, and explored the farthest island, finding some good coins. Blackheart and Hoard had also moved East, but turned back West when the FDLM was dismasted to menace the Spanish-English. Before doing so however, Blacheart cleared away some UT’s on the Monarca’s island, which resulted in the Hoard gaining a Deck Cannon, Monkey’s Paw and the ‘Heart of Stone’, which Blackheart took for himself.
The Isabel and Joya docked at Kanohi island, with the Isabel finding the Frond of Fisaga along with some optional UT’s which she left on the island. Seeing this, Blackheart tried in vain to sink her, but missed key cannon shots. With his plan foiled, Blackheart took to lurking off the Spanish-English HI, keeping the Isabel and Buscador docked there in fear.
The Joya explored the second stack on Kanohi island, and found several coins, as well as some UT’s that had been flung there by the Hoard. Elizabeth’s Piece of Eight, Cotton’s Parrot, Homing Beacon and Message in a Bottle were all found in this second stack of coins. The MiB flung the Joya to the middle island, within striking distance of the Hoard….
Sensing that the game had reached a turning point, Blackheart ordered the Hoard into action, SACing one of the oarsmen he had brought along. The Hoards cannons betrayed him however, and the Hoard was only able to eliminate two masts from the Joya, even with a ram.
Incredibly, the Joya did not stand and fight, but instead tied to make a run for it, but was just too slow. The Hoard caught up, and dismasted the Joya del Sol. Blackheart was overcome with rage, and nearly sank the Joya, before remembering that she had a hold of gold still on her. Maneuvering around some terrain, the Hoard captured the Joya del Sol!
The Santa Isabel and Buscador tried in vain to catch up to and dismast the Hoard, but to no avail, as Blackheart managed to bring her home, and dismasted the Buscador in the process!
The pace of the game accelerated quickly after that, with the captured Joya del Sol being able to give extra actions to the Hoard and Bloody Jewel with Elizabeth’s Piece of Eight. The last few coins were fought over furiously, with Cursed Natives being flung away by the Hoard to open up a pocket of gold on the far east island. The Isabel tried to grab this pocket of gold, but was sunk by the Hoard!
That left the Buscador to contend with the majority of my fleet still intact. There was a brief scuffle between Spanish as the Monarca and Joya del Sol rammed and boarded to steal the last coins in play from the Buscador. The Buscador escaped with one mast standing and was able to get home and end the game!
Gold was counted up and my fleet came out on top, 113 to 75!
If the Joya del Sol was not captured, and if the Isabel was not sunk, the game would have turned out MUCH differently…..
XerecsModeratorI’ve updated the file for Fiends of the Blood Islands on BGG. It might take a while for the new file to appear, but when it does it’ll be here: Fiends of the Blood Islands
XerecsModeratorSerenata is too cheap. She should be about 5 to 6 points more.
I’m not sue how I feel about the Resuelto, her cannons are already very good.
XerecsModeratorJW posted the first of them, here are the rest of the convention pack story insets for Fiends of the Blood Islands.
USS Ironsides:
The captain of the USS Ironsides looked warily back towards the fleet of rotting, bone-encrusted ships on the horizon.
“This wasn’t part of the plan…”, his voice nervously trailed off as he glanced at his two escorts.
The Pequod and the Swamp Fox had both been selected to serve as escorts for the Ironsides’s maiden voyage. They were there primarily as a safety net for the crew in case something happened to the prototype Ironclad. No one had anticipated to intercept a Cursed war fleet.
The Cursed fleet had spotted the three American vessels, and five galleons were already en route and gaining rapidly. The Ironsides had been equipped with a full barrage of cannons and munitions as well as a full crew so as to test her speed in a combat scenario, but they hadn’t been expecting to need them on this voyage.
The Swamp Fox began to slow and turn around, her numerous gun ports opening. From behind the American vessels, a single cannon was heard. The captain of the Ironsides turned incredulously at the sound.
‘Do they really think they can hit us from that far away?‘, he thought.
Then he heard it: The sound of a chain-shot closely flying through the air. With a terrifying crunch, the Swamp Fox’s main mast snapped in half, the upper part toppling into the ocean.
More cannons were fired, and as the Swamp Fox was destroyed, the Pequod and Ironsides turned around to meet their fate.
* * * * * * * * * * * * * * * * * * * * *
“Damn.”
It was the only thing El Fantasma could think to say when the Ironsides finally began to vanish beneath the waves.
Standing at the railing of the King Jones, he was struck with an idea.
“Captain!” he called.
“Yes, sir?” replied the half-decayed corpse wearing a black coat.
“Signal to the Hellhound and the Skell’s Hand. They are to return to Aguinvari-Gakhali immediately for repairs.”
Nodding curtly, the captain left El Fantasma to execute his orders. El Fantasma walked leisurely into the below decks of the King Jones. He pushed open the door to the room underneath the captain’s quarters.
“Master Scribe?” he said to the elderly man who was shakily scratching away at a scroll behind a desk.
“Yes, yes; what do you want?” the ancient scribe was clearly very irritated at the interruption to his work.
“I need you to record our current coordinates at this spot. There’s something I want to retrieve later.”Professor Milo
The library was dark; lit by only a couple candles on the work desk. A thin man sat at the desk, scrawling on a piece of paper, attempting to translate and copy a small, strange journal. He leaned back in his chair, and removed his large round glasses, tiredly rubbing his eyes. Placing his glasses back on the tip of his nose, he looked over at the timepiece on his desk.
Twenty minutes to three. Another sleepless night.
He sighed, and glanced at the name placard on the desk: Dr. Milo A. Thackeray; Professor of Linguistics and History. If the expedition went well, that name would soon be known the world over.
Milo shook the tiredness from his head and leaned over the desk again. He needed these translations; even if it took him all night.
* * * * * * * * * * * * * * * * * * * * *
Early in the morning, Professor Milo Thackeray stood on the command deck of the USS Whitmore. Gripping the railing tightly, he looked out through the main window in the front of the submarine with a combination of excitement and fear. The Whitmore was about to launch; and his quest to discover the lost Empire of Atlantis was about to begin.USS Whitmore
‘Day 20 of the Atlantis Voyage; USS Whitmore; Professor’s Log:
The captain seems worried about the mission’s success. We have about half a month’s worth of food and supplies before we have to abandon the quest. Even with the journal and all of its clues, the Lost Empire continues to evade me! I feel the crew is beginning to give up hope on this expedition.
And speaking of the crew, I clearly remember asking for a professional crew for the mission; not the questionable band of… mercenaries that have been placed on this vessel. I do not trust any of the men or women aboard this submersible. I fear disaster or much worse-‘The professor stopped writing in his log book. He hesitated to write the one word that strikes fear in all sailors: Mutiny.
He sighed heavily, closing his book. He pushed up his glasses and rubbed his strained eyes.
The dim red light on the wall of his cramped room gave him a headache, and made him miss the sunlight and bright colors above the surface of the water.
The professor rose from his cot and left his room, heading for the command deck.
* * * * * * * * * * * * * * * * * * * * *
On the deck, some of the crew were huddled together, whispering to each other suspiciously. As he glanced over at them, they stopped and looked up at him. The captain, an ex-military commander named Tiberius Rouran, stood up and walked over to him.
“You’re sure this place exists?” asked Rouran. “We’ve checked and rechecked these coordinates over and over. Where’s the city?”
Milo breathed deeply, trying to calm his nerves.
“Mr. Rouran, the empire does exist. It’s just hidden well.” Rouran raised an eyebrow skeptically.
Milo continued, “I know that none of you want to wait any longer, but-”
Milo was cut off when another crew member ran into the room.
“We found it! The Ulysses found the entrance!” he exclaimed.
Milo ran to the front window of the Whitmore. Sure enough, in the light from the Whitmore’s forward lamps, he could see the back half of the Ulysses turning downwards into a cave.
As the Whitmore began to descend into the deep, a feeling of dread slowly came over the professor. Whatever happened down here would change the course of history.USS Ulysses
Milo looked hopelessly across the Atlantean harbor. The USS Whitmore was approaching the submerged tunnel that led to open ocean. Milo’s crew had mutinied against him, tried to kill him, and were now getting away with an ancient relic that the natives called, “The Heart of Atlantis”.
The Ulysses was being left behind due to her slow pace and size. She was moored at a sturdy wooden pier not far from where the Whitmore had just launched.
Desperately, Milo turned to the daughter of the murdered Atlantean King. They had become close acquaintances before Milo’s crew had turned against him.
“Is there anything we can do?” he asked her.
She looked at him with a saddened face.
“There is one thing”, she said. “But I need you to gather as many people as you can, and prepare that vessel for our escape.” She pointed to the Ulysses before turning and running towards the city’s remains.
“Kida!” Milo called, starting after her. “Kida, wait!”
Her pace never wavered. Before long, Milo could no longer see her wild mane of white hair.
* * * * * * * * * * * * * * * * * * * * *
When Kida returned to the beach, Milo was finishing up the preparations to launch the submarine.
“Where did you-”
“No time, we must leave now!”
Kida’s voice cut off the professor’s weak protests.
A deafening roar echoed through the city. Milo needed no further encouragement to board the Ulysses.
“What the hell was that?!” Milo exclaimed as he began to submerge the Ulysses.
“I had no choice, Milo”, Kida’s voice was somber. “There is no chance those traitors can escape now.”
Behind the Ulysses, Atlantis shook. The city began to crumble and collapse, caving inward as the ground beneath it sank.
“I have done the unthinkable” Kida’s voice was shaking. “I have awakened the last Guardian: The Grimm.”
As the Ulysses escaped through the remains of the city, a massive air bubble breached the surface near where the Whitmore was last seen.Excelsior
The captain slowly made his way down from the wheelhouse, taking care to note all the minute details as he went. Little nicks and scratches in the paint and wood, rough spots made smooth by constant usage, a different colored plank showing where repairs had been done. He ran his hand along the guardrail, once rough now smooth from countless days at sea and constant usage. He looked up at the masts, the spars and sails. He could make out all the places where repairs had been done, both to wood and cloth. Heaving a sigh, he finally turned and walked down the gangway to the pier. Old Montana was there, grizzled and graying, waving to him as he descended.
“Saying a final goodbye?”
“Something like that.”
Montana grunted, and offered a pipe to the captain, which he accepted.
“They don’t make ‘em like this anymore, ships fall apart in a few months nowadays.” Montana grunted as the two strode along the pier.
“I remember the first time I saw her, back when I was a young buck, up till then nothing had ever impressed me, she did.”
The captain grunted in agreement.
“She was old then; it’s amazing she’s held up this long, a testament to her crew, and captain.”
The pair reached the other end of the pier, where a ship was sitting moored, fresh new sails and trim, practically glowing in the afternoon light. Scribed across the bow was the word Excelsior.
“So this is the replacement?” the captain asked.
“All bright and new, bet she lasts two months, tops.”
“Oh, don’t be so down Montana.”
“Like I said earlier James, they don’t make ships like the Enterprise anymore.”Orion Solstice
Scarborough’s docks were cold and partially frozen in the winter night air. A man was slowly staggering through the harsh, snowy air towards the churning black water at the end of the docks. He was wearing a tattered, red sailor’s uniform under a thin blanket that was draped over his emaciated frame. He walked with a limp, favoring his right leg. He’d been pinned against a cannon during a fight at sea, and had been relieved of duty once he could stand again.Shivering uncontrollably, he made his way to the end of the dock, where a Schooner was moored. A man in an impressive-looking captain’s uniform was standing outside the ship by the gangplank. Seemingly unaffected by the frigid air, he called out to the limping man.
“Sir! Have you come to enlist your service to the Orion Solstice?”
The man nodded jerkily, teeth chattering.
“Then step right up, sir! The Solstice is always happy to have new recruits”, the uniformed man was energetic and welcoming as he guided the cold man up the gangplank.
Snow was building up on the deck of the Solstice, but there was a cleared path from the side of the ship to the hatch leading below decks. Entering the dim lamp light below the ship’s top deck, a wave of warmth washed over the cold man. Turning to thank the uniformed man for accepting him onboard his ship, he noticed that the walls and floor of the Solstice were an unusual deep red color; almost black.
Before he could comment, a boot heel slammed into his face, knocking him onto the hard wooden floor. Blood pouring from his broken nose, he looked up at the uniformed man in shock and terror.
A cruel smile spread across his face. His uniform was now covered in bloodstains and sword punctures. At certain points along his limbs and torso, his skeleton was visible.
“Welcome aboard the Orion Solstice” he said, his voice fading. “Where not a single soul escapes…”
As he lost consciousness, the man heard muffled screams through the bloodstained wooden floor.Hell awaited him hungrily.
Captain Scott Dacsh
The sea was stormy and treacherous. Waves washed over the deck of the HMS Orion Solstice as she sailed alongside the HMS Benjamin. Captain Scott Dash was at the Solstice’s helm, guiding her and the Benjamin through the rough, dark seas.
Lightning flashed in the sky, drawing Captain Dash’s attention to the Solstice’s starboard side. As the ensuing thunder sounded, he froze, staring out into the rainy night air. Something was out there. He’d seen it in the distant flash.
When the lightning flashed again, he was staring straight at them. Two Cursed galleons were closing in on the Solstice and the Benjamin, gliding effortlessly over the choppy waves.
“All hands to battle stations!” Dash shouted over the rain and wind. The crew responded quickly and without question. The schooner’s gun ports opened, loaded cannons sliding forward, ready to fire upon the incoming ships.
* * * * * * * * * * * * * * * * * * * * *
The storm had died long ago. The Orion Solstice was tied to the Hellfire. She floated, damaged, but not ruined, broadside of the Cursed galleon. The Plague had been damaged severely by the Solstice, and had fled halfway through the battle. The Benjamin had escaped thanks to the efforts of the Solstice and her crew.
Now, captain Dash and what remained of his crew were surrounded at sword-point by the fiends who manned the Hellfire. Her captain, a ghostly pale man in a tattered old American navy uniform, stepped forward.
“Which of ye be captain Dash?”
Dash stepped towards the phantom and looked into his colorless, dead eyes.
“I am”, he stated challengingly.
“Restrain ‘im”, the captain gave his orders in a lifeless monotone. “Take th’ crew below and slaughter ’em all.”
“No!” Dash’s cry was panicked and scared. “I beg you, take my life, take me prisoner, do what you will to me. But leave my crew. They were only following my orders!”
The Cursed officer looked back at Dash. A smile curled at the edge of his mouth.
“And what makes ye think we’re not gonna kill ye either way?”
Before he could react, Dash heard a gunshot and felt his right knee explode.
Falling to the ground, screaming in pain, and on the verge of passing out, Dash could faintly hear the captain’s final words to him: “Welcome to Th’ Cursed, Cap’n Dash. Prepare for Hell.”Arbiter
Captain Shamshere smiled to himself. His day was going exceptionally well. In the space of a single afternoon, The Phantom had sunk two English cargo vessels and their escorts, ransacked Thompson’s Island, and now the Arbiter, the most feared pirate ship on the seas, was within his sights.
Shamshere stood at the helm as he gave his commands.
“Full canvas. Prepare cannons and a boarding party. Today, we take the sea back from the pirates.”
* * * * * * * * * * * * * * * * * * * * *
The Arbiter had fought bravely, but she was no match for The Phantom. She was now barely afloat next to The Phantom; her crew had been forced onto their knees and lined up on deck. Shamshere stood before them, looking at what remained. His eyes settled on a woman with short blonde hair near the far end of the line of sailors.
He moved to stand in front of her.
“Are you the captain of this fine vessel?” he asked, mockingly while gesturing towards the derelict Arbiter.
In response, the woman looked him in the eyes and glared.
“I take that as a yes.”
The undead captain looked over to his first mate.
“Lock them in the brig and set course for Aguinvari-Gakhali. Make sure The Phantom’s well-fed for the trip, but keep this one”, he said, gesturing to the short-haired woman, “alive.”
“Aye, captain…”, the cursed sailor said, his voice like a serpent’s hiss.
“What’re you planning to do to us?!”
The frightened and angry inquiry came from the blonde woman, who had been taken aback by Shamshere’s request to keep her alive.
Turning back around to face her, Shamshere’s face split into a cruel grin.
“Well, for those of you that survive your time in the brig, you’ll be put to work immediately. The Empire is in need of a new ship and a fierce crew.”
Realization dawning on the pirates’ faces, they tried once more to overcome The Phantom’s undead crew, but to no avail. As the pirates were subdued and dragged into the bowels of The Phantom, Shamshere let out a harsh laugh. Davy Jones was sure to promote him for this.Laughing Coffin
“Captain!” the cry cane from the crow’s nest. “There’s a large ship following us; looks to be a galleon, sir!”
Robert Surcouf looked back from the stern of La Possession. Sure enough, a four-mast galleon was visible in the distance. There were vague, white designs on her otherwise black sails.
“What colors are they flying?” Surcouf called to the lookout.
There was a lengthy pause.
“The Red Skull, Sir” came the lookout’s response. “And Sir, there are white coffins on her sails.”
Surcouf’s heart skipped a beat. Every sailor had heard the same description of the ship with white coffins on her sails: No ship can escape her; nothing can stop her; and no one survives her.
The Laughing Coffin.
“Full canvas! Keep guns loaded and primed! Throw unnecessary cargo overboard!”
Surcouf was running from section to section of the Possession, giving quick and precise orders to the crew.
He climbed to the helmsman’s post, taking the wheel. Turning to look back at the Coffin, it was already closer than before. Frantically, he glanced across the deck of the Possession, searching for a way to make her faster. He looked back again. The Coffin’s sail designs were now clear as day. Soon she’d be within firing range.
Sweat was running down Surcouf’s brow and face.
“Bring guns to the stern! Prepare to fire on-”
Before Surcouf could finish his commands, the deck where he stood exploded, sending shards of wood, glass, and metal through the air. La Possession’s back mast collapsed into the ocean behind her, and the next one fell forward into the main deck, cracking it severely.
The Laughing Coffin was now broadsides of La Possession. Cannons opened fire, tearing through the hull of the Possession. When the powder magazine went off, the guns stopped.
In the ringing silence, there was the faint sound of laughter.Hell’s Fury
The captain lowered his spyglass. The Two Spanish ships the Fury was chasing were making for an island that was getting steadily closer. He smiled, they were no doubt seeking a natural cove or bay where they could take shelter and hide, but there was nowhere for them to run to.
“Full canvas, I want those Spanish sunk by nightfall!” he cried, with a resounding cheer from his crew who could still speak.
*** *** ***
The captain lowered his glass, he didn’t need it anymore, he could plainly see the names of the ships he was chasing. One was called ‘Monarca’, and the other was something ‘Isabel’. As it had turned out there was a natural cove at this island, and these two ships were indeed trying to take shelter there. “Ready cannons, boarding party at the ready, I want these Spanish dead!”
Suddenly a sound like thunder ripped through the air, and the deck of the Fury was thrown into chaos as wood shattered and the main mast fell. The Captain looked ahead at the Spanish ships, which had parted as they entered the cove. Between them sat a ship larger than any he’d ever seen, with countless rows of gun ports, all open and smoking. The Spanish colors flew proudly from the main mast above the gathering clouds of smoke, the captain looked on in stunned silence as the giant ship reloaded it’s cannons. He made out the name ‘Santissima Trinidad’ on the bow, then a deafening boom as the Fury flew apart.Crescent Rose
Elyse Rose looked around deck at the motley pirates around her. Being 14 and surrounded by Pirates was usually not a good thing, but Elyse had won them over when she took the ship, and welcomed them aboard. Besides most of the ‘pirates’ were barely older than her anyway.
“Captain!”
The call came from her newly appointed first mate, who was making his way toward her from the wheelhouse.
“What is it Mr. Arc?”
“We’re approaching Tortuga captain-“
“Excellent, ahead of schedule.”
Arc coughed.
“We are approaching Tortuga, but some of the lads are worried we may be fired on by the Dead Man’s Point, since we still resemble a Royal navy Ship.”
Elyse thought for a moment.
“Run up a black flag, that should convince the gunners on the fort not shoot at us, although we’re barely a target worth shooting at.”
Arc and some others hurried to carry out her commands; Elyse ambled up to the bow, looking over the railing to see the name HMS Crusader still emblazoned on the hull.
That needs fixing, but what to call you my dear? she thought, absently stroking the scythe she carried at her side, her thumb tracing the crescent of the blade. Suddenly she was struck with an idea, and called for Mr. Arc.
“Bring up some paint; it’s time to give our ship a proper name.”
“What would you have us scribe?”
Elyse smiled, her pale eyes lighting up.
“Crescent Rose.”Elyse Rose
Elyse Rose was watching over as her boys loaded supplies onto the Crescent Rose, food, water, rum, cannonballs, powder, all things needed for a ship.
“Captain!”
It was the man in the crow’s nest, who was holding a glass to his eye.
“What be it Mr. Winchester?”
“A ship, out beyond the reef, English by the look of it.”
Elyse’s heart skipped a beat.
“Have they spotted us?”
“I cannot say captain, though it looks as though they’re turning away.”
The lookout’s voice had grown fearful. All of the crew knew who she was, and who was chasing her. Elyse looked around at her lads, who had all but stopped moving.
“Load those supplies, double time! I’ll be back!”
She ran down the gangway and into the town of Tortuga, and stopped in front of a shabby looking tavern. Steeling her nerves she pushed open the door and waked in.
*** *** ***
Elyse stood by the helmsman and plotted their course.
“You’re sure of this route captain?”
“Yes I am. Got it from a reliable fellow in the bar by the pier.”
“All right, I’ll make the adjustments captain; but, you know, we’ll be skirting past Cursed territory?”
“We’ll be fine.”
Elyse left the helmsman to plot his course in the wheelhouse, and walked along deck to the bow, doubt beginning to eat her.
He WAS a funny fellow, that Skyme. She thought, turning her gaze to the horizon and the encroaching darkness.Myrtenaster
Julie Rose looked from the ship to her mother and back again.
“You cannot be serious.”
Red Rayven responded with a slap across the face. Julie winced and held back tears, looking again at the sloop tied to the stern of the Branwen.
It was small, but had taken Rayven nearly a whole day to capture; it was so quick and agile. And now it was going to be hers. Not because she’d earned it, but because her mother was getting rid of it, and her in the process.
Even though it had taken them so much effort to catch, Rayven wasn’t keeping it, as it had been the personal yacht of some English businessman and it was sure to attract attention.
“That ship is yours now, Julie. Make good use of it.”
Julie snorted and allowed herself to be rowed over to the ship, upon which she clambered aboard and hopped on deck of the small sloop. The men who rowed her over almost seemed gleeful when they cut the tow rope and began drifting away, waving to her from their rowboat.
Julie cursed at them, loud enough from them to hear. Their waving and jeering stopped, replaced by scowls.
Not even a single deckhand….
Julie paced across the deck quickly, and soon set herself to work, hauling lines and canvas, and plotting a course. She reached shallow waters by nightfall and made anchor, noting her position on a map in the captains, no, HER cabin. Exhausted she slumped down into her cot, the rolling of the waves calming her exhausted fury.
Suddenly she spied something in a glass cabinet she hadn’t noticed before. Picking herself up out of her cot she opened it and examined it. It was a small crate, with several sealed bottles of amber liquid inside. Julie smiled, pulled out a bottle and popped the cork.
“All mine now….” She said, as she dropped back into her cot and slowly drank the whole bottle down.
Maybe things aren’t so bad she thought as she drifted off to sleep.Julie Rose
The water had run out three days ago, the food was dwindling and she was exhausted. But what was really bothering Julie Rose was that the Spiced Rum had run out yesterday. She pulled on a line, and looked toward the bow into the fog. She could hear it; there was a ship out there. She secured her line and looked over the rail toward the bow at the water. The trails were faint, but it was there, and she was catching up.
She’d been tracking this ship for two days now, determined to take it and make it her own, and maybe convince a few souls to join her. Suddenly she straightened up, listening intently. The sound of water lapping at a hull, the creak of ropes and spars, a dark shape loomed out of the gloom off her port side. Grinning, she ran to the wheelhouse and adjusted her course to point straight at the ship. A faint breeze caught her sails and she picked up speed.
Coming to stand on the bow, she looked up at the ship as it grew more defined. She counted numerous gun ports, and made out the name ‘HMS Gallows’. Her ship rose with a small wave and smashed into the starboard side of the ship, making a tremendous noise. She should have been crushed on the bow, but jumped, her red eyes flashing, golden hair trailing like a comets tail.
She landed on deck, surrounded by surprised and stunned redcoats.
“Hello boys……”
*** *** ***
The fight hadn’t lasted long; the redcoats had folded like they were made of paper, and the sailors had cleared out of her way in fear. She stood before them now, atop a table on deck, looking at weary faces.
Yes….. They’re English, but I can work with them, make them mine. She thought.
She smiled, revealing teeth almost like fangs.
and then, mother, you and I are going to have a nice little chat.Ember Celica
Rayven stood at the railing of the Branwen, looking out at the sea. It was dark grey today, the water a little choppy; dark storm clouds gathered on the horizon, but the sun shone on her and ship. Rayven closed her eyes and unbidden memories rose before her.
Learning she was pregnant, feeling Julie grow inside her, giving birth, teaching Julie how to read the waves and the water, her first sword- which she’d broken moments later picking a fight with the bosun. Her tenth birthday, when Rayven had allowed her to take part in a raid, the day she’d sent her away on that little sloop, all those years ago.
Rayven opened her eyes, cutting off the memory. Julie probably didn’t understand why she’d forced her away, members of her crew had begun to ask questions about her, who her father was. More troubling to Rayven was the way some of the men had looked at her. Sending her away was the best thing she could have done for her little girl.
“Captain, ship approaching from the west!”
Rayven roused herself from her musings, and called back to the lookout
“What colors?!”
“None I recognize captain, but there’s something strange.”
Rayven quickly climbed to the lookouts nest and took his glass, and held it to her eye. Coming directly at them was a large ship, looking to have once been English, but the flag that flew from the topmast was not the union jack, it was a bright yellow and red, with what looked like crossed fists on it.
“Looks like we’ve some fellow pirate company, they shouldn’t be a problem.”
“Look at the bow captain.”
Rayven trained the glass on the bow of the approaching ship, and her breath caught in her throat. She was standing there, her golden hair flowing about her like a lion’s mane. Rayven lowered the glass,
“Julie……”
XerecsModeratorIn addition to the Leicester, I’ve seen the bronze corner on the HMS Dover and Shadow. I’m assuming (like Ben) that they originally had a different color for Uncommon, but changed it. Possibly because the bronze/brown color went on to become the color for LE rarities.
XerecsModeratorThanks for that link to the galley pictures. It’ll help a bunch if/when I do reviews of ships/crew.
Would you consider a ‘fleets’ section like MT, or would that be difficult to implement; or just isn’t high on the priority list?
XerecsModeratorHadn’t though of stickers o anything like that. That would make using other peoples customs easier. I think though, that putting the scans out thee would have to be fee, otherwise you’d have creators competing with whoever was selling the blank packs. That said,if the game came back, and IF blank packs became a thing and IF what you and I are hypothesizing about came to be, you could have custom designed ships become pat of the official game, similar to the at contest the WK held, which gave us the Abomination, Nox, and a few others in FS.
However, you point about legal issues not resolving themselves is valid, since I don’t think anyone who has a say in the matte is going to do anything. Therefore it does bear researching what exactly the patent is. If its on the actual physical construction of the ships, (punching them out, putting them together, etc.) then you’re up a creek and there’s no way that blank slate packs would eve be released. If the patent is on the characters, and a few of the game mechanics (like shooting, moving, etc.) however, then you might have a legal leg to stand on.
XerecsModeratorI’d be all for that, obviously. The custom potential would be though the roof, not only with artwork, but with cannon ranks and whatnot. It’s too bad something like this didn’t exist, would have made my day a lot easier. 😀
As for rules/guidelines and such, you could include them on a small sheet, detailing etiquette for using custom pieces in games and such, so as to limit the abuse that fan made ships could have on gameplay.
Something else, if custom designs were shared, either online o some other format, you could have a situation whee other people buy the blank slate packs to make a copy of a custom ship they saw somewhere else. I”m not sue what impact that would have on a game that did this, but its something to consider I think.
XerecsModeratorChanged the wording on these, think they might be better.
Catapult
Equipment
Points: 3
Ability: This equipment may be used on an island o on a ship. If used on a ship; she gains one 4L cannon that can shoot from any mast (even an eliminated mast). If the cannon roll is a 1, turn this equipment face-down. You may give this ship a repair action to turn it face-up again instead of repairing a mast. If used on an island, this equipment becomes a 3L+L cannon that can only fire from one point on the island. To fire a catapult on an island, a friendly crew must be present on the same island; if the roll is a 1, turn the catapult equipment face-down and remove the associated crew from the game. Catapult must be loaded back onto a ship to be tuned face-up again.Ballista
Equipment
Points: 5
Ability: This ship gains 3L cannons equal to the number of masts this ship had when constructed. Ballista may fire from any mast (even an eliminated one). If any Ballista roll is a 1, eliminate a crew from this ship. If all Ballista rolls are 1, remove Ballista from the game.
XerecsModeratorI’ve had my eye on some of these, but my funding hasn’t recovered from Christmas. 😀
XerecsModeratorSo….. Will you make a ship fo Snoopy? 😀
Jokes aside, I really like this ship, and I like the fist pat of he link. I’m interested to see what Clout does.
XerecsModeratorI like Spike Shot, but what is the idea behind stopping the enemy ship? Big spear lodged in the rigging?
Catapults on seagoing ships seems like a very unwieldy concept. They’re very large and the projectiles would travel more slowly than cannonballs. The potential height seems like it could easily interfere with the ship’s rigging. I think I’d prefer to see it as a 4L+L or 5L+L cannon (the latter with a 2 point cost), but that’s probably not realistic either. I just find a somewhat strange integration that could be better as a land-only equipment. I like the repairing part though.
If Ballista are 3L cannons, why would you use the ship’s existing cannon ranges for them? Also, similar to the catapult, that’s a serious investment of “infrastructure” and extra weaponry that would take both logistics and space on the ship, so I really don’t think it shouldn’t take up cargo space. Assuming they would be put on the upper deck (not an enclosed gun deck, which seems impossible without giving up some regular cannons), it would provide space constraints regardless of what else was up there.
Those slugs sound nasty. It’s quite powerful too, and the repeating nature of the effect makes it more valuable than Exploding Shot in my opinion. Big drawback, but I wouldn’t mind seeing this at 4 to start.
“Spherus Manga” – anime Bionicle?Spike shot in my head looks like this. Backstory for it: an organic ammunition developed by the Ionics using the spiked seed pod from a plant native to their homeland. Used primarily to target a ships rigging and upper deck.
Perhaps large-scale catapults would be un-weildly, but smaller one with less range (in my head at least lol) are not. I was thinking that Ionic ships used catapults before they got cannons on their ships, and I wanted to keep some of that. However, I could probably try and re-work it so that its usable on an island.
The idea for the Ballista was a second set of cannons for a ship, that could shoot at another ship while the main cannons were shooting at a target ship……and I’m just now remembering that a ship can do that anyway, target more than one ship per shoot action. Oi…. I’ll re-word them so that they do take up cargo space. The bit about measuring from a mast was to give the ballista a place to measure FROM, since I didn’t want them to be shot from any part of a ship.
Done and done for the Slug Launcher.
Oops, seems I misspelled, again. Ah well, though a Bionicle Manga would be cool I think.
XerecsModeratorI really like he flavor text, paints a picture of how she would behave and whatnot. I know I don’t do it often, but I do like when the flavor of a piece can show how/why a piece does what it does.
Anywho, I thought I was done with SpMg, but no……. I decided to create 7 equipment and 5 forts for the Ionics. now…. You’ll have to wait till I upload the spreadsheet to see the forts. BUT!!! I’ll show the equipment now, since I think it’ll be cool. 😀
Without further ado….
Disk Launcher
Equipment
Points: 3
Ability: This ship gains one 2L cannon that may not have its range or rank increased, and may shoot from any mast (even an eliminated mast).Spike Shot
Equipment
Points: 2
Ability: Once per turn when this ship is given a shoot action, one of her cannons may shoot a spike shot. Declare which cannon will shoot the spike shot before rolling the d6. If the shot hits, eliminate a crew instead of a mast, and the target ship cannot move on her next turn. If the cannon roll is a 1, remove Spike Shot from the game, and eliminate a crew from this ship.Ionic Letter of Marque
Equipment
Points: 1
Ability: This ship can use Parley against Ionic ships. If this ship shoots at an Ionic ship, remove Ionic Letter of Marque from the game.Catapult
Equipment
Points: 3
Ability: This ship gains one 3L cannon; it can shoot from any mast (even an eliminated mast). If the cannon roll is a 1, turn this equipment face-down. You may give this ship a repair action to turn it face-up again instead of repairing a mast.Ballista
Equipment
Points: 5
Ability: When revealed, this equipment does not take up cargo space. This ship gains 3L cannons equal to the number of masts this ship had when constructed. Once per turn when this ship is given a shoot action, you may fire the Ballista at another target within their range (use this ships existing masts to measure, even eliminated ones). If any Ballista roll is a 1, eliminate a crew from this ship. If all Ballista rolls are 1, remove Ballista from the game.Slug Launcher
Equipment
Points: 3
Ability: Once per turn when this ship is given a shoot action, one of her cannons can shoot a slug shot. Declare which cannon will shoot the slug shot before rolling the d6. If it hits, the target’s controller places a token on their ship. That ship gets -1 to die rolls and loses a mast for every turn that the slug is on the ship. The slug is eliminated if the target ship is given a repair action to remove the slug, instead of repairing a mast. If the cannon roll is a 1, remove slug launcher from the game, and place the slug on this ship. Cursed ships are not affected by a slug if it is placed in this way.Some of them are a little wordy, but I had some ideas I wanted to flush out and tried to take my time and be thorough with the wording, so they’d make sense.
In other news, the Pirates of Spherus Manga spreadsheet is nearly done. Once these are finalized I’ll upload the spreadsheet to BGG and post a link to it here and other places.
XerecsModeratorHuzzah for Lordstu! I read some of the reviews and comments he made. Quite impressive, I’d have loved to have had a chat with him about pirates and whatnot.
XerecsModeratorI like that Scorpion. Despite my reluctance to use ships with one cargo space, I think I’d use this in a campaign o customs allowed game. Flavor text is particularly fun and nasty. 😀
XerecsModeratorI think it’s better.
Okay then, into the spreadsheet it goes.
Bedlam seems very confusing, and aptly named. 😀 However, I think I like it. I could certainly see using it in a big game.
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