Custom Ships (post your custom game pieces here!)

Pirates with Ben – About Pirates CSG Pirates CSG Forums Pirates CSG Custom Ships (post your custom game pieces here!)

This topic contains 619 replies, has 9 voices, and was last updated by  Ben 5 hours, 25 minutes ago.

Viewing 30 posts - 421 through 450 (of 620 total)
  • Author
    Posts
  • #3256

    Ben
    Keymaster

    @xerecs: Thanks for the feedback and compliments!

    Waltz
    Type: Ship
    Faction Affiliation: French
    Rarity: SE
    Point Value: 24
    Number of Masts: 6
    Cargo Space: 5
    Base Move: L
    Cannons: 4L-4S-3L-3L-4S-4L
    Ability: Junk. Parley. L-range cannons cannot hit this ship.

    Flavor text: Truly an oddity, this rare French junk is constantly confusing enemies. She is slow but evasive, jovial but also deadly. The Waltz does have some musicians aboard, but they are mostly for show. The ship is simply hard to corner, and hard to justify attacking.

    Historical Custom of the Day #373

    Evan Nepean
    English
    Crew
    4 points
    Ability: One of this ship’s treasures is worth +1 gold when unloaded at your home island.
    Link: HMS Boyne, HMS Foudroyant, Molyneux Shuldham, John Jervis

    You can find my custom sets here: Pirates of the Age of Sail and Pirates of the Epic Seas

    #3265

    Ben
    Keymaster

    El Perseguidor
    Type: Ship
    Faction Affiliation: Spanish
    Rarity: C
    Point Value: 13
    Number of Masts: 3
    Cargo Space: 3
    Base Move: S+S+S
    Cannons: 2L-4S-4S
    Ability: Galley. Hoard.
    Link: Luis de la Concepción

    Flavor text: Although “The Pursuer” has a similarly gold-based metric for success like many other Spanish vessels, she differs in attributes. One of the fastest galleys ever built, she is designed more for catching enemy vessels than simply ferrying valuables. Her captain prefers to keep her light and her namesake proud.

    Luis de la Concepción
    Type: Crew
    Faction Affiliation: Spanish
    Rarity: U
    Point Value: 9
    Ability: Captain. S-Board. Chainshot Specialist.
    Link: El Perseguidor

    Flavor text: Ready to die for Spain at every given moment, Luis de la Concepción stops at nothing to improve the performance of his galley and her crew. Never satisfied with the work done by those he commands, Capitan Luis prefers to perform the most important tasks himself. That includes leading zealous boarding parties from the rigging, and manning the cannons himself to shoot the key chain shot that leaves an enemy ship crippled.

    Historical Custom of the Day #374

    Molyneux Shuldham
    English
    Crew
    4 points
    Ability: Captain. Once per turn as a free action, this crew can be transferred to another friendly ship within S of this ship.
    Link: All English Ships, Evan Nepean

    You can find my custom sets here: Pirates of the Age of Sail and Pirates of the Epic Seas

    #3278

    Xerecs
    Participant

    Not much cargo on the Perseguidor to take advantage of the Hoard ability. She’s nice and fast though, reminds me of the Amity from CC. He cannons are a little wonky, though I do like the ‘bow chaser’ 2L.

    Would Luis be able to use his chain shot from that bow cannon, or would he still need to have a target within S? I like his flavor text, sounds like a dedicated (and possibly overzealous) soul.

    P.S. Huzzah, I see a page function!

    #3282

    Ben
    Keymaster

    Would Luis be able to use his chain shot from that bow cannon, or would he still need to have a target within S?

    Still within S, Chain Shot is what allows full range.  I have added the various specialist crew titles and their full ability texts under the keywords tab to minimize confusion.  The truly new ones (Grapeshot Specialist and Grappleshot Specialist) were already there, but your comment reminded me that I should add the regular ones too since I prefer to abbreviate them.  There may be some inconsistencies in the naming of “Grapeshot” vs. “Grape Shot” Specialists, etc.  I suppose one word makes sense due to how the Chainshot Specialist was worded before the associated equipment was released.

    Anyway, onto (yet another) 10 master!!  XD  I suppose you could say I’ve “jumped the shark”, but perhaps I did that a long time ago with this set too.

    Stormcloud
    Type: Ship
    Faction Affiliation: Pirate
    Rarity: LE
    Point Value: 47
    Number of Masts: 10
    Cargo Space: 5
    Base Move: L
    Cannons: 3L-3L-4S-4S-4S-4L-4L-4L-4S-4S
    Ability: Junk. Fog Hopper. [If this ship ends her turn in a fog bank, on her next turn she may use her move action to move out of any other fog bank in play.] This ship ignores storm terrain. If this ship is within S of a storm, she gets +1 to her d6 rolls.
    Link: Robert Alcantara

    Flavor text: When lightning strikes, it is said that Zeus is near. Lately it has been this behemoth, gliding out of dismal weather to surprise both navy vessels and coastal towns. The crew’s goals are not known, but perhaps the Stormcloud’s reign of dominance is just beginning.

    Robert Alcantara
    Type: Crew
    Faction Affiliation: Pirate
    Rarity: LE
    Point Value: 10
    Ability: Captain. EA. [Extra Action: Once per turn, roll a d6. On a 5-6, this ship may be given an extra action.] If this ship is within S of a storm when this ship is given a move action, she gets +S to her base move. This ship cannot remain docked on consecutive turns.
    Link: Stormcloud

    Flavor text: Seemingly “normal” by most modern accounts, Alcantara has lived an extraordinary life. Although the details are muddled, he has ended up captain of one of the most feared and unique vessels on the ocean. Teaching every single crewmember his exemplary discipline, Captain Alcantara has made the Stormcloud a monster. Preferring to never go into port for fear of crew laziness and ship capture, wild weather on the high seas is his comfort zone.

    I’m slightly bored by the captain’s name, but I do want him to have a relatively normal sounding name, unlike most of the other 10 master captains. XD Especially considering that storm terrain has mostly just been used by Xerecs’ playgroup, the Stormcloud’s only big calling card is the Fog Hopper ability. That ability is OP by default on a ship so large, so I deliberately just blew up her cost to some massive level. If need be I may increase it further. XD

    As I’ve said before, combining Captain with SAT or EA is pretty much OP to some extent by default. However, I hope the high cost of Alcantara (as opposed to leaving him at 8 for basic Captain+EA) and his somewhat severe drawback (very difficult to hide at home or to repair without a Shipwright) will allow him to function without breaking the game. I actually really like his negative ability because it limits him while perfectly blending with his flavor text – he’d rather be off sailing through a storm than docked at an island. If he someday proves to still be OP, I may change the EA to only working on a roll of 6, replace it with Helmsman instead, or simply give him “this ship cannot dock”, period. However, as of now it would cost about 60 points to have a basic setup of this combo (assuming helmsman and probably oarsman) working properly.

    Historical Custom of the Day #375

    Watkin Tench
    English
    Crew
    4 points
    Ability: Marine.
    Link: HMS Alexander, HMS Polyphemus, HMS Princess Royal

    You can find my custom sets here: Pirates of the Age of Sail and Pirates of the Epic Seas

    #3284

    Xerecs
    Participant

    Very interesting. Fog hopping on such a large ship is indeed powerful and should not be cheap. however, given the rest of the ships stats, I feel you could come down to 40 points. If only because Storms don’t get used often, even by me! Therefore, to my way of thinking, it would be difficult to get that +1 to d6 rolls ability to kick in, and the same on Alcantara. Speaking of, I think he’s fine at 10, given how difficult it might be to get that +S when within S of a storm.

    #3297

    Ben
    Keymaster

    Very interesting. Fog hopping on such a large ship is indeed powerful and should not be cheap. however, given the rest of the ships stats, I feel you could come down to 40 points. If only because Storms don’t get used often, even by me! Therefore, to my way of thinking, it would be difficult to get that +1 to d6 rolls ability to kick in, and the same on Alcantara.

    I hear you, but the argument could be made that fog hopping on a 10 master is a bad idea for the game.  I’d much rather overprice the ship than have her be OP out of the gate (or storm in this case XD).  It would be so easy to just add Bruce Grey for 4 points and make her that much more devastating.  I’m trying to take my crazy powerful customs seriously, so I want to price them high enough.  I agree that the storm-based abilities don’t add much to her cost, but Fog Hopper should scale in cost to the size of the ship.  In this case it’s almost as close as one can get to a ballistic missile bomb weapon.

    Darina
    Type: Crew
    Faction Affiliation: Viking
    Rarity: C
    Point Value: 5
    Ability: Captain. Shipwright.

    Flavor text: Darina is seeking more than just bloodshed and glory on the high seas. She aims to pilot her vessel all the way to America, where the Spanish Silver Fleet is rumored to be mothballed. For added redundancy, she has trained herself in repair operations in case her shipwright is lost en route.

    ~~~~~

    Historical Custom of the Day #376

    Philip Durell
    English
    Crew
    5 points
    Ability: Captain. This ship gets +1 to her cannon rolls against the French.
    Link: HMS Gloucester, HMS Terrible

    You can find my custom sets here: Pirates of the Age of Sail and Pirates of the Epic Seas

    #3306

    Ben
    Keymaster

    Keg Bomb
    Type: Ship
    Faction Affiliation: Mercenary
    Rarity: C
    Point Value: 10
    Number of Masts: 2
    Cargo Space: 2
    Base Move: S
    Cannons: 3S-3S
    Ability: When this ship hits an enemy ship, the target’s controller replaces one mast with a fire mast and eliminates a crew. When this ship is hit, replace one of this ship’s masts with a fire mast. [Both instead of regular damage, not in addition to.] If this ship is hit with a shot that normally causes fire masts, this ship sinks immediately and every ship within L of this ship must replace one mast with a fire mast.

    Flavor text: With full barrels of gunpowder and incendiary materials just lying out on the deck, the crew of this vessel have been deemed suicidal maniacs. Although their vast stores of ammunition have won them some battles, it’s only a matter of time until a well-placed firepot instantly incinerates them all.

    Historical Custom of the Day #377

    Keith Stewart
    English
    Crew
    5 points
    Ability: Captain. This ship gets +1 to her cannon rolls against Dutch ships.
    Link: HMS Berwick

    You can find my custom sets here: Pirates of the Age of Sail and Pirates of the Epic Seas

    #3318

    Ben
    Keymaster

    Crystal Shroud
    Type: Equipment
    Rarity: R
    Point Value: 4
    Ability: Parley. When revealed, this equipment becomes linked to a named crew of your choice on this ship. If that crew would be eliminated, instead place them and this equipment on your home island.

    Flavor text: A dazzling robe that doesn’t grant the wearer invisibility, but can extract someone from sticky situations.

    Historical Custom of the Day #378

    Charles Hardy
    English
    Crew
    6 points
    Ability: Captain. This ship gets +1 to her cannon rolls against the French. This ship gets +1 to her cannon rolls against forts within S of her.
    Link: HMS Rye

    You can find my custom sets here: Pirates of the Age of Sail and Pirates of the Epic Seas

    #3322

    Xerecs
    Participant

    Oooh. I like the Crystal Shroud. It sounds cool, and has an interesting function, I’d probably use it on a heavyweight named crew, or what I’d consider the most important named crew on a gunship. Might be difficult in that respect, since big gunships usually get built to the point limit.

    #3325

    Ben
    Keymaster

    Oooh. I like the Crystal Shroud. It sounds cool, and has an interesting function, I’d probably use it on a heavyweight named crew, or what I’d consider the most important named crew on a gunship. Might be difficult in that respect, since big gunships usually get built to the point limit.

    Indeed; perhaps it would work for named crew that have multiple abilities that are so good they don’t require many other crew to be on the ship.  Such as Stern, Victor de Alva from F&S, sac captains, etc.

    Might as well put the “epic” in Epic Seas! XD

    Marvelous Escape
    Type: Ship
    Faction Affiliation: Mercenary
    Rarity: SE
    Point Value: 25
    Number of Masts: 5
    Cargo Space: 4
    Base Move: S+L
    Cannons: 4L+L-3S-3S-3S-4L+L
    Ability: Mercenary. Dories. Crew assigned to this ship don’t take up cargo space; this ship can be assigned a maximum of three crew. | If this ship is within S of an enemy ship when this ship is given a move action, she gets +S to her base move. | Once per turn when this ship is given a shoot action, one of her cannons can shoot a chain shot. Declare which cannon will shoot the chain shot before rolling the d6. If the shot hits, do not eliminate a mast; instead the target can’t move on her next turn.
    Link: Bar Van Damme

    Flavor text: Bar Van Damme’s ship, the Marvelous Escape is so named for her many raids and successful getaways. Using chain shot and studding sails to their advantage, the crew are experts at getting in and out of ports quickly.

    Bar Van Damme
    Type: Crew
    Faction Affiliation: Mercenary
    Rarity: SE
    Point Value: 9
    Ability: Captain. This ship may dock at an enemy home island and take as much treasure as she can carry. If able, she must leave on your next turn.
    Link: Marvelous Escape

    Flavor text: This swashbuckling character has a reputation unlike any other. After escaping the Tower of London and fighting off the Demon King in a swordfight, he has realized that friends will be few in his life. However, his loyal crew have assissted him in numerous heists, and he enjoys his fortunes at leisure.

    Historical Custom of the Day #379

    Henry Waterhouse
    English
    Crew
    3 points
    Ability: Cannoneer. Explorer.
    Link: HMS Reliance, George Bass

    You can find my custom sets here: Pirates of the Age of Sail and Pirates of the Epic Seas

    #3333

    Xerecs
    Participant

    Whoa, talk about an epic ship indeed! There’s quite a lot I like about this ship, namely her speed. Set up right, she’d make a perfect ‘striker’ gunship, more than capable of getting the first hit in on any ship. I also like Dories, I think it should be on more ships, and not just mercenary ships. The bow and stern chaser cannons are quite interesting, especially if Power Cannons found their way onto her. Since the chain shot is not limited to S, you could use those bow and stern cannons to shoot a chain shot at L+L range!

    Van Damme is cool, and makes for an interesting combo on his own ship, since he won’t take up cargo space, and add one because of his link, giving the ME a total of 5 cargo to stash stolen goodies in.

    #3335

    Ben
    Keymaster

     I also like Dories, I think it should be on more ships, and not just mercenary ships.

    That’s something that’s on my customs to do list!

    Van Damme is cool, and makes for an interesting combo on his own ship, since he won’t take up cargo space, and add one because of his link, giving the ME a total of 5 cargo to stash stolen goodies in.

    Yikes, I can’t remember if I thought of that when I made him.  I’m starting to think this is too good of a combo.

    King’s Ghost
    Type: Ship
    Faction Affiliation: English
    Rarity: LE
    Point Value: 10
    Number of Masts: 1
    Cargo Space: 2
    Base Move: L+L
    Cannons: 1L
    Ability: Eternal. This ship may use the effects of any equipment with “shot” in the name.

    Flavor text: Like the purported “ghost” of Henry VIII himself, this ship comes and goes over the years. Hundreds of witnesses have claimed to see her go down in battle, but long afterwards she’ll be seen sailing out of a port on the southern coast of England.

    Historical Custom of the Day #380

    John Hayes
    English
    Crew
    2 points
    Ability: S-Explorer.
    Link: Duke of Clarence

    You can find my custom sets here: Pirates of the Age of Sail and Pirates of the Epic Seas

    #3347

    Ben
    Keymaster

    Opal Shrine
    Type: Ship
    Faction Affiliation: Cursed
    Rarity: R
    Point Value: 11
    Number of Masts: 1
    Cargo Space: 3
    Base Move: S+S+S
    Cannons: 4L
    Ability: Turtle Ship. Extended Range. One of this ship’s treasures is worth +1 gold when she docks at your home island.

    Flavor text: This ship’s crew is always searching for opals, but they find opportunities for long-distance potshots now and then.

    Already one of the more visible ships in THC, but not publicly revealed on a forum until now.

    Historical Custom of the Day #381

    Duke of Clarence (first version listed)
    Type: Ship
    Faction Affiliation: English
    Rarity: C
    Point Value: 6
    Number of Masts: 2
    Cargo Space: 3
    Base Move: L
    Cannons: 4S-5L
    Ability: This ship gets -1 to her initial sandbar rolls.
    Link: John Hayes

    You can find my custom sets here: Pirates of the Age of Sail and Pirates of the Epic Seas

    #3348

    Xerecs
    Participant

    Shine seems like an interesting little runner, decent base move and Turtle Ship will protect he from a couple cannons before she loses masts. Do you house rule that Turtle ships can’t have their masts rammed off while they still have panels?

    #3355

    Ben
    Keymaster

    Do you house rule that Turtle ships can’t have their masts rammed off while they still have panels?

    In general yes.  In fact my Basic Rules do away with ram damage altogether.  Opal Shrine not Shine.

    Queenstorm
    Type: Ship
    Faction Affiliation: French
    Rarity: LE
    Point Value: 44
    Number of Masts: 10
    Cargo Space: 5
    Base Move: L
    Cannons: 2S-4L-3L-3L-3L-4S-4L-4L-3S-3S
    Ability: Junk. Grapple Shot. This ship can shoot at submerged ships within S of her. This ship gets +1 to her cannon rolls against non-French/English/Spanish/American/Dutch targets. Specialist crew take up no cargo space on this ship.
    Link: Jean-Claude DuPierre

    Flavor text: Judging by her name, it is no surprise that the French have used this monstrosity for warfare only. Designed to combat all the scourges of the seven seas, the Queenstorm is equipped with both the artillery and ammunition to put an end to criminality. However, her crew are not prepared to deal with the complex international relations that their “enemies” have formed in the buildup to the grand war of the age….

    Jean-Claude DuPierre
    Type: Crew
    Faction Affiliation: French
    Rarity: LE
    Point Value: 8
    Ability: Loyal: France. Hostile: Pirate, Cursed, Barbary Corsair, Jade Rebellion, Viking, Mercenary. Captain. Broadsides Attack. This ship gets +1 to her boarding rolls.
    Link: Queenstorm

    Flavor text: With rigid discipline, Capitaine DuPierre keeps his ship ready for combat at all times during every mission. His hatred of scoundrels is becoming legendary. He can be a bit chaotic, sometimes manning a massive 42 pounder on the lower gun deck, and other times leading his men in a courageous boarding party.

    Not the best combo, but that’s not really the point. What fun will be had….

    ~~~~~

    Historical Custom of the Day #382

    John Aldred
    English
    Crew
    4 points
    Ability: Captain. Shipwright. Pirate ships get +1 to their cannon rolls against this ship.
    Link: Essex Prize

    You can find my custom sets here: Pirates of the Age of Sail and Pirates of the Epic Seas

    #3371

    Ben
    Keymaster

    Grand Flower
    Type: Ship
    Faction Affiliation: Jade Rebellion
    Rarity: R
    Point Value: 13
    Number of Masts: 6
    Cargo Space: 4
    Base Move: S+S
    Cannons: 4L-4L-5L-5L-4L-4L
    Ability: Junk. Parley. L-range cannons targeting this ship always hit. [no roll required]

    Flavor text: Although this vessel is able to use her beauty to escape some otherwise deadly encounters, the sheer amount of aesthetic appeal has made her a very inviting target for gun crews.

    Historical Custom of the Day #383

    John Rous
    English
    Crew
    10 points
    Ability: Captain. This ship gets +1 to her cannon and boarding rolls against the French. Once per turn you may give one friendly ship within S of this ship +1 to her cannon rolls.
    Link: HMS Ruby, Shirley, HMS Sutherland

    You can find my custom sets here: Pirates of the Age of Sail and Pirates of the Epic Seas

    #3389

    Ben
    Keymaster

    Great Robbery
    Type: Ship
    Faction Affiliation: Barbary Corsair
    Rarity: R
    Point Value: 17
    Number of Masts: 4
    Cargo Space: 5
    Base Move: S+L
    Cannons: 3L-4S-4L-5L
    Ability: Galley. This ship may dock at an enemy home island and take as much treasure as she can carry. If able, she must leave on your next turn.
    Link: Zagras of Yammas

    Flavor text: The “great” Zagras comes aboard the Great Robbery to perform his captain duties on about half of the ship’s voyages. Although the crew occasionally grumble that he acts as though he is above them, they almost always come home from his trips with double the profits.

    Zagras of Yammas
    Type: Crew
    Faction Affiliation: Barbary Corsair/Mercenary
    Rarity: U
    Point Value: 10
    Ability: EA. [Extra Action: Once per turn, roll a d6. On a 5-6, this ship may be given an extra action.] Hoard.
    Link: Great Robbery

    Flavor text: An accomplished thief turned occasional Mercenary warlord, Zagras “of Yammas” is one of the leading Barbary Corsairs. That is, when he puts on his Corsair attire and actually sails in the Mediterranean. Half the time he is off on undisclosed voyages, rumored to be in the South China Sea and South Pacific.

    Historical Custom of the Day #384

    Shirley
    Type: Ship
    Faction Affiliation: English
    Rarity: C
    Point Value: 7
    Number of Masts: 2
    Cargo Space: 3
    Base Move: S+L
    Cannons: 3S-3S
    Ability: This ship’s linked crew can use his abilities on this ship regardless of point costs.
    Link: John Rous

    You can find my custom sets here: Pirates of the Age of Sail and Pirates of the Epic Seas

    #3390

    Xerecs
    Participant

    I’m still not sue how I feel about dual nationality crew, at least when they’re part mercenary. I don’t see it as pat of his abilities, so I’m assuming he doesn’t have Ex-Pat?

    #3397

    Ben
    Keymaster

    I don’t see it as pat of his abilities, so I’m assuming he doesn’t have Ex-Pat?

    Nope, he does his own thing but isn’t really for hire.

    Mink
    Type: Ship
    Faction Affiliation: American
    Rarity: R
    Point Value: 3
    Number of Masts: 1
    Cargo Space: 1
    Base Move: S+S
    Cannons: 4S
    Ability: None.

    Flavor text: With a just 10 full-time sailors, the Mink is normally used as a tug or temporary holding station until the cargo in question can be transferred to a more important ship.

    Hesitant to go below some of the cheapest factional thresholds, but too late I suppose….

    Historical Custom of the Day #385

    Richard Spry
    English
    Crew
    3 points
    Ability: This ship gets +1 to her cannon rolls against forts within S of her. This ship gets +1 to her cannon rolls when she’s within S of her home island.

    I can’t give all the admirals the AA/SAT/EA ability. I also have made a lot of English named captains lately, so in cases like this where there’s not a lot of bio info, I’ll sometimes just do the additional abilities without the “obligatory” ones that just increase the cost.

    You can find my custom sets here: Pirates of the Age of Sail and Pirates of the Epic Seas

    #3405

    Ben
    Keymaster

    Queen’s Ghost
    Type: Ship
    Faction Affiliation: French
    Rarity: C
    Point Value: 12
    Number of Masts: 2
    Cargo Space: 3
    Base Move: S+L
    Cannons: 3L-2S
    Ability: Schooner. Ghost Ship. This ship may dock at an enemy home island and take as much treasure as she can carry. If able, she must leave on your next turn. This ship can only shoot when she carries treasure.

    Flavor text: This incredible but strange vessel is adept at getting into trouble, and then getting out of it. She flits about, then strikes with agility. Although her cannons are excellent, they are normally only employed when she has made off with ill-gotten loot.

    Historical Custom of the Day #386

    Charles Saunders
    English
    Crew
    8 points
    Ability: Captain. This ship gets +1 to her cannon rolls against French and Spanish ships. This ship gets +1 cargo spaces. This crew does not take up cargo space.
    Link: HMS Gloucester, HMS Plymouth, HMS Dunkirk, HMS Yarmouth, HMS Tiger

    You can find my custom sets here: Pirates of the Age of Sail and Pirates of the Epic Seas

    #3414

    Xerecs
    Participant

    I like this Queen’s Ghost, combining Ghost ship with a high base move is always fun to see. I also like her home island aiding ability, though I’m upset she doesn’t have more cargo. I suppose giving her more would make her more expensive though, and she’s already fairly expensive for a two mast ship.

    #3451

    Ben
    Keymaster

    Luz de Vida
    Type: Ship
    Faction Affiliation: Spanish
    Rarity: C
    Point Value: 22
    Number of Masts: 3
    Cargo Space: 4
    Base Move: L
    Cannons: 2S-4L-2S
    Ability: All ships within S of this ship get -1 to their cannon rolls.
    Link: Alonso Guños

    Flavor text: The “Light of Life” is so inspiring that hardened cannoneers lay down their weapons to stare in amazement at her adornments and perfection.

    I know this is kind of a “dumb” ability to put on a custom. I’m thinking that if you sandwiched it between enemy gunships it would be sunk in short order. Willing to change it to something like 1 enemy ship within S, or maybe the nearest ship regardless of allegiance.

    Alonso Guños
    Type: Crew
    Faction Affiliation: Spanish
    Rarity: C
    Point Value: 6
    Ability: Captain. Island treasure trading. [After looking at treasure on a wild island, you may trade any one treasure from that island for a random treasure on any other wild island. This ship must load the traded treasure.] Ship treasure trading. [Once per turn, if this ship carries treasure and is within S of an enemy ship, you may randomly trade one treasure with that ship.]
    Link: Luz de Vida

    Flavor text: Alonso is a sailor’s sailor. Having simply risen through the ranks from age 18 to 30, he knows what every position on the ship feels like. This gives him an edge in his operations, which are mostly related to commerce.

    Historical Custom of the Day #387

    Isaac Smith
    English
    Crew
    5 points
    Ability: Captain. Explorer. This ship gets +1 to her boarding rolls against French ships.
    Link: HMS Weazel, HMS Perseverance, James Cook

    That boarding bonus isn’t really even worth a full point, but Captain+Explorer for 4 is just one of those combos that shouldn’t really exist in my opinion. (I may also make him worse since he’s still kinda “gamey” in a way, but at least he’s not part of a better gold running faction.)

    You can find my custom sets here: Pirates of the Age of Sail and Pirates of the Epic Seas

    #3460

    Ben
    Keymaster

    Alright, here comes a massive combo that started with the set of native canoes and was recently wrapped up (for now? 🙂 ) with the full combo of pieces.

    Gravedigger’s (Death) Sentence
    Type: Ship (canoes)
    Faction Affiliation: Pirate
    Rarity: U
    Point Value: 11
    Number of Masts: 1
    Cargo Space: 1
    Base Move: S+L
    Cannons: 2S
    Ability: Native Canoe. Crew Killing.

    Flavor text: This batch of canoes are crewed by gravediggers of the Caribbean. Unhappy with their lifestyle of slavery, they have taken to the seas to put bodies in graveyards themselves rather than waiting for the Reaper to give them a job to do. Rastarius Cain has taken them all the way to the Pacific, where they mix well with the native tribes and their own fleets of war canoes.

    Rastarius Cain
    Type: Crew
    Faction Affiliation: Pirate
    Rarity: R
    Point Value: 14
    Ability: Captain. Chieftain (Gravedigger’s Death Sentence).
    Link: Warring Tribes, Mao Tiki

    Flavor text: Rastarius Cain was a slave in Jamaica when a man named Philomela Yaqob broke him out of that hellish life. Commanding former slaves, he heard about the “exodus to the Pacific”, and decided to join the fray. Along the way he picked up a useful Chinese man skilled in the martial arts.

    Warring Tribes
    Type: Ship
    Faction Affiliation: Pirate
    Rarity: R
    Point Value: 22
    Number of Masts: 5
    Cargo Space: 3
    Base Move: S+S+S
    Cannons: 2S-2S-2S-2S-2S
    Ability: Galley. This ship’s cannon ranges cannot be increased. If this ship is not assigned Rastarius Cain, she gets -1 to her cannon rolls.
    Link: Rastarius Cain, Mao Tiki

    Flavor text: One of the most unique sights on the increasingly crowded Pacific Ocean, this ship has had her lower gun deck replaced with a rowing deck. The ship was already fast; with a full complement of oarsmen, she has become the fastest man-o-war of the modern age. The seasoned crew have maintained the ship’s firepower with a combination of constant gunnery training and a high number of devastating carronades. Her captain, Rastarius Cain, has become a favorite of the local natives in Oceania.

    Mao Tiki
    Type: Crew
    Faction Affiliation: Pirate
    Rarity: C
    Point Value: 6
    Ability: S-Board. This ship gets +1 to her boarding rolls.
    Link: Warring Tribes, Rastarius Cain

    Flavor text: After 31 years in mainland China learning how to fight for his life and country, Mao Tiki escaped the press gang and never stopped running. Picked up on Taiwan by former slave Rastarius Cain, he has formed an unlikely partnership that has proven lucrative – and dangerous for their enemies. With Cain leading his speedy makeshift galley and Tiki teaching the crew how to fight even without swords, the Warring Tribes looks to be one of the hardest ships to capture in the East.

    Historical Custom of the Day #388

    George Sayer
    English
    Crew
    9 points
    Ability: Captain. S-Board. This ship gets +1 to her boarding rolls.
    Link: “HMS Lacedemonian, HMS Xenophon, HMS Proselyte, HMS Galatea, Robert Stopford

    You can find my custom sets here: Pirates of the Age of Sail and Pirates of the Epic Seas

    #3470

    Xerecs
    Participant

    Wow, some interesting combos for sure. I’m tying to imagine what a five mast ‘galley’ would look like. I’m assuming its basically a 5 with slots for oars, and retains all the other abilities of a galley, such as inability to be pinned, and the stern turn. Hmmm. If anyone wanted to try and construct it, they could even try to have the masts set at an angle, or use galley masts set at a regular angle for a five.

    By the look of it, you could probably fill out a full forty point fleet with just these pieces alone, giving you an interesting gunship, and some very fast canoes to grab some golden goodies, even if you could try and optimize them for combat.

    I see that Cain and the Canoes have different point costs, which confuses me a little. The chieftain crew is supposed to assume the full cost of the canoes, so shouldn’t the canoes also be 14 points, or should Cain be 11?

    #3473

    Ben
    Keymaster

    The Warring Tribes would just look like a regular 5 mast, but preferably with a large set of oars on both sides if made in real life.

    I see that Cain and the Canoes have different point costs, which confuses me a little. The chieftain crew is supposed to assume the full cost of the canoes, so shouldn’t the canoes also be 14 points, or should Cain be 11?

    Cain also has Captain, which has to cost 3 points.  He is still assuming their full cost of 11, but has an additional ability on top of that.  I know it’s a little funky, but I like playing with the idea of named chieftains to spice up the canoes and flavor a bit (similar to the God Chieftain of the “tribal mercenaries”).

    PS: Let’s play CG4!

    #3488

    Xerecs
    Participant

    Hmmm, that would confuse me in a game.

    PS: Let’s play CG4!

    But it’s not currently my turn…….?

    #3491

    Ben
    Keymaster

    Hmmm, that would confuse me in a game.

    You simply pay 14 points for Cain and the canoes; you’re paying 11 for the canoes and 3 for the Captain ability.  Captain can’t be free, but there’s no reason to make the canoes too expensive just because Cain is a very capable chieftain.

    But it’s not currently my turn…….?

    It has been since February 23rd.  Sometimes I feel bad about nudging you guys, but I can’t feel bad anymore when it seems like I’m the only one who knows what’s going on.

    Continuing the current tradition of releasing a new 10 master every Sunday!

    Devil’s Slaughter
    Type: Ship
    Faction Affiliation: Cursed
    Rarity: LE
    Point Value: 32
    Number of Masts: 10
    Cargo Space: 4
    Base Move: L
    Cannons: 1S-2S-3S-3S-3S-5S-5S-5S-5S-5S
    Ability: Junk. Massacre. [If this ship succeeds at a boarding party, she can eliminate all of the other ship’s crew.] When this ship docks at an island, eliminate all crew from that island.
    Link: Vordictus

    Flavor text: The crew of the Devil’s Slaughter are, predictably, only interested in killing. They have taken it too far even for the Cursed, slaughtering their own whenever they make landfall.

    Vordictus
    Type: Crew
    Faction Affiliation: Cursed
    Rarity: LE
    Point Value: 6
    Ability: Horror. [For each enemy ship within S of this ship at the beginning of this ship’s turn, roll a d6. On a result of 3-6, one of the enemy ship’s crew cannot use their abilities on their turn.] Crew Killing. [Once per turn when this ship hits an enemy ship, also eliminate one crew from that ship.]
    Link: Devil’s Slaughter

    Flavor text: Evil on sight, Vordictus has been one of the main lieutenants of Maorithil before obtaining his own ship. Although not as crazed and maniacal as his crew, he nevertheless does absolutely nothing to stop them from committing atrocious acts and murdering thousands of innocents.

    ~~~~~

    Historical Custom of the Day #389

    Sir Hyde Parker
    English
    Crew
    5 points
    Ability: Captain. This ship gets +1 to her boarding rolls against French and Spanish ships. When touching a Spanish ship, this ship can load as much of that ship’s treasure as she can carry.
    Link: HMS Squirrel, HMS Panther

    You can find my custom sets here: Pirates of the Age of Sail and Pirates of the Epic Seas

    #3501

    Xerecs
    Participant

    Yikes, I would not want to be boarded by that thing. The fist five cannons are decent, if S range, and after that they’re not so good, essentially making this a 5 mast ship with a +5 boarding built in. I think the low cargo (for a ten) will help keep this from getting overly unfair, as will the extraordinary high cost.

    It has been since February 23rd.

    The game email went to my Junk folder……. UGH.

    #3503

    Ben
    Keymaster

    The game email went to my Junk folder……. UGH.

    That’s one reason I like Gmail – I don’t think that’s ever happened to me.

    Hammupyklos, Grand Paladin
    Type: Crew
    Faction Affiliation: Viking
    Rarity: R
    Point Value: 11
    Ability: SAT. [Same Action Twice: Once per turn before you give this ship an action, roll a d6. On a 5 or 6, this ship may be given the same action twice.] AA. [Once at the beginning of each of your turns, roll a d6. On a result of 6, any ship in your fleet may be given two actions that turn.]

    Flavor text: Of Greek descent, this wise middle-aged man is both a scholar and a warrior. His strategic expertise has lately allowed the Vikings to thrive in the North Atlantic, beating off their enemies with more confidence than ever before.

    I know this is a bit OP to put on a custom, but he’s at a 2 point premium and the Vikings have almost no way to get extra actions, so hopefully it could work out OK. I could change the AA to Roberto Santana’s “global cannon bonus” ability.

    Historical Custom of the Day #390

    George Bond
    Pirate
    Crew
    8 points
    Ability: Captain. Helmsman. Filching Gold. This ship can use Parley against English ships.

    You can find my custom sets here: Pirates of the Age of Sail and Pirates of the Epic Seas

    #3515

    Xerecs
    Participant

    Considering how bereft the Vikings are for extra actions, I don’t think this Paladin is OP. He seems like a leader crew, perfect for campaigns.

Viewing 30 posts - 421 through 450 (of 620 total)

You must be logged in to reply to this topic.