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Xerecs replied to the topic Questions About Game Rules & The Pirate Code in the forum Pirates CSG 6 years, 3 months ago
I probably will do something like that, it’s been used in CoEC. A faction got the six ability and used it to cancel out Nemo’s Plans.
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Xerecs replied to the topic Questions About Game Rules & The Pirate Code in the forum Pirates CSG 6 years, 3 months ago
Thanks. I may specify and retcon this one to be ships and crew only
The full UT ability, from the Customs database:
Once at the beginning of each of your turns roll a d6. On a 1-3 all of your ships get +1 to their cannon and boarding rolls against all targets. On a 4-5 one ship in you fleet may be given an extra action. On a 6 cancel any one…
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Xerecs replied to the topic Questions About Game Rules & The Pirate Code in the forum Pirates CSG 6 years, 3 months ago
Thanks woelf, a bunch of this is relevant to CoEC.
Another odd one, and less of a question, more help with clarification.
“On a 6 cancel any one ability in play until the beginning of your next turn.”
This is from a custom UT of mine. The way it is worded, could it be used to cancel the ability of a UT, if it was face-up?
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Xerecs replied to the topic Century of Economy 2020 in the forum Pirates CSG 6 years, 3 months ago
Rules announcement. Ships, crew, and some other pieces from the Unreleased section of the Master Spreadsheet are now viable for use in the game.
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Xerecs replied to the topic Battle Reports in the forum Pirates CSG 6 years, 3 months ago
Nice report. For future games I’d recommend including more helmsmen crew in fleets. Speed is key.
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Xerecs replied to the topic Questions About Game Rules & The Pirate Code in the forum Pirates CSG 6 years, 3 months ago
Apologies for another post, but things keep coming up.
The Gem of Hades/Red Skull changes the ship and crew that find it to Cursed, the code says that crew that are placed on the ship after become cursed, but revert back to their original nationality if they are removed from the ship. If the treasure is removed from the ship in question, would…[Read more]
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Xerecs replied to the topic Questions About Game Rules & The Pirate Code in the forum Pirates CSG 6 years, 3 months ago
Another weird situation.
A ship finds Cross of Coronado and Nemo’s Plans. An opposing ship targets that ship with a Broadsides Attack. Can the Cross of Coronado be used to ignore the hits from the Broadsides Attack, or would BA cut through any protection that the UT would provide?
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Xerecs commented on the post, A More Relaxed Turn in CG4 – June 10th, 2020 6 years, 3 months ago
I’ve interpreted it as the canoes first turn, which is why the Conglomerate ones still have nothing on them. I’ve done that for almost all campaigns I’ve played where I control canoes.
However, I see how you could go the other way with it. -
Xerecs replied to the topic Questions About Game Rules & The Pirate Code in the forum Pirates CSG 6 years, 3 months ago
Two questions, kind of
Let’s say that someone had a field day with Captain Nemo, captured a bunch of crew. The ship Nemo is on gets captured, ala the Harbinger from Spanish Main. Nemo’s ship had the SAC ability on it. The person who captured Nemo’s ship then builds the Devil’s Maw fort. Can the person who captured Nemo use the SAC ability on his…[Read more]
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Xerecs commented on the post, A More Relaxed Turn in CG4 – June 10th, 2020 6 years, 3 months ago
How did the pirate canoes explore and load treasure this turn? This would have been their first turn in play so wouldn’t that prevent them from exploring and loading?
“The Master Keyword List:
….it cannot be given an explore action on your first turn….” -
Xerecs replied to the topic Century of Economy 2020 in the forum Pirates CSG 6 years, 3 months ago
Yeah, the English should have had a larger, more diverse fleet. If he really wanted to keep the Endeavor, then he should have used some of the cheaper English options, like the Hound or the Dover, it would have helped round out the starting fleet.
This report has had some of my favorite “sunlight” shots so far.
Indeed, you and I have made large…[Read more]
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Xerecs replied to the topic Century of Economy 2020 in the forum Pirates CSG 6 years, 3 months ago
Brace yourselves, Report 2 is now up!
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Xerecs replied to the topic Questions About Game Rules & The Pirate Code in the forum Pirates CSG 6 years, 3 months ago
Question about Native Canoes; since they have no masts, and cannot be assigned crew, if they went through a whirlpool and rolled badly, you’d HAVE to eliminate a treasure that they were carrying, yes?
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Xerecs replied to the topic Century of Economy 2020 in the forum Pirates CSG 6 years, 3 months ago
Thanks for watching!
That was my thoughts as well when the English controller put together their starting fleet.
I too was a little upset at the loss of Smaug, since I didn’t think the French would get their EA/SAT rolls….
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Xerecs replied to the topic Century of Economy 2020 in the forum Pirates CSG 6 years, 3 months ago
IT IS BEGUN!!! Century of Economy 2020 has officially begun! Report 1 is now up!!
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Xerecs replied to the topic Questions About Game Rules & The Pirate Code in the forum Pirates CSG 6 years, 3 months ago
When a ship explores an island, it leaves behind a marker to show that it is explored. Once explored a ship can dock and then load treasure/cargo as a free action.
Suppose two friendly ships are docked at the same island. One of them explores it, but does not load any treasure, just leaving an explore marker. Now that the island is explored, the…[Read more]
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Xerecs replied to the topic Century of Economy 2020 in the forum Pirates CSG 6 years, 3 months ago
I’m quite excited about this,
Me too!
Do they have to complete it once or twice to move on and accept a new quest? Do factions always get to pick quests?
Factions don’t need to complete a quest twice to move on to the next one, they can pick and choose which quest to take on. Some quests are specific to the ships that accept them/pay for th…[Read more]
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Xerecs started the topic Century of Economy 2020 in the forum Pirates CSG 6 years, 3 months ago
It is time. Time to once again hoist sails, show colors, ready cannons and set sail. Century of Economy is here once again! I am attempting to make the most of quarantine and am starting the game early. Hopefully this will allow us to play for longer.
Century of Economy
Fleets and Order of…[Read more] -
Xerecs replied to the topic Custom Ships (post your custom game pieces here!) in the forum Pirates CSG 6 years, 3 months ago
I just recalled the Makuta crew from SpMg….. Putting even one of those guys on this would be nuts, especially if you get all the condiditons met. You’d essentially get +4 to cannon rolls, +1 to boarding and general die rolls…. Yikes.
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Xerecs replied to the topic Game Ideas in the forum Pirates CSG 6 years, 3 months ago
Had an idea for putting a Quest into a game. Would have to be a large game, or a game centered around fulfilling the various quests, such as Sink X number of enemy ships; Bring X to get Y.
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