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Viewing 10 posts - 931 through 940 (of 940 total)
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  • #10996
    Xerecs
    Moderator

    Nice serpent, good speed and more than one or two cargo which is interesting. I’m always fascinated by Sea Monsters with cargo, since it implies they can take treasures in boarding parties and hold them.

    #11003
    Ben
    Keymaster

    Dinclinsin
    Type: Crew
    Faction Affiliation: The Cursed
    Rarity: C
    Point Value: 7
    Ability: Sac. Crew Killing.

    Sac: Once per turn, you can eliminate one of this ship’s crew to give her an extra action.
    Crew Killing: Once per turn when this ship hits an enemy ship, also eliminate one crew from that ship.

    Flavor text: “Dinclinsin is a loa depicted as a white colonial slave owner, feared for his temper and cruelty in Haitian Vodou. He often carries a whip and is recognizable by his habit of putting whatever is given to him in his pockets. One of his favorite tricks is being able to pour rum into his pockets without getting them wet every time.”

    You can find my custom sets here: Pirates of the Age of Sail and Pirates of the Epic Seas

    #11005
    Ben
    Keymaster

    Taking a little break from the loa/voodoo for now, as naturally I’ve resumed thinking about things even more grand…. XD

    Berzerker
    Type: Ship
    Faction Affiliation: The Cursed
    Rarity: LE
    Point Value: 42
    Number of Masts: 10
    Cargo Space: 5
    Base Move: L
    Cannons: 4L-3L-2S-2S-2S-3L-3L-4L-4S-4S
    Ability: Junk. Cannoneer. S-Board. Sniping. This ship gets +1 to her cannon rolls against ships she did not shoot at first this turn.
    Link: Berserk Overlord

    S-Board: As part of a move action, this ship can initiate a boarding party against a ship up to S away from her, without having to ram. The boarded ship can’t use any boarding bonuses.
    Sniping: You may double the range of this ship’s cannons each turn, but you must roll a 6 to hit.

    Her “unique” ability means that she gets the bonus on any ships she shoots at NOT including the ship she shot at first.  She can shoot at the first ship with a shot, shoot at a different ship with the bonus, and then return to the first without the bonus.  There’s probably a better way to word it.

    Flavor text: Some say the Berzerker would cause devastation and chaos without a single member of her crew aboard. To regular sailors, it seems as though the ship is possessed to seek and destroy. Rumors abound that the vessel is actually a terrible dragon from a mythical age brought back to life in ship form by Xenthalos himself.

    The ship’s artwork would be entirely black and dark red, with a dragon’s head figurehead and possibly some flame designs.

    Berserk Overlord
    Type: Crew
    Faction Affiliation: The Cursed
    Rarity: LE
    Point Value: 12
    Ability: Once per turn, roll a d6. On a 1, you may give any ship in your fleet +S to her base move this turn. On a 2, you may give any ship in your fleet +L to her base move this turn. On a 3, you may give any ship in your fleet +1 to her cannon rolls this turn. On a 4, you may give this ship the same action twice. On a 5, you may give any ship in your fleet an extra action. On a 6, you may give an enemy ship an action.
    Link: Berzerker

    Flavor text: Occasionally mistaken for Doragon the Magnificent, the Berserk Overlord can shift into his dragon form at will. He was borne in Hell, and has now risen from the depths of ocean trenches to command Cursed legions.

    Would look a little like this but with more of a dragon’s head in his dragon form.

    Hoping the costs are good enough for playtesting; as always I’m willing to change them.

    You can find my custom sets here: Pirates of the Age of Sail and Pirates of the Epic Seas

    #11008
    Ben
    Keymaster

    This might be my silliest idea yet for Pirates of the Epic Seas.  Not expecting people to take it completely seriously.  I realize it breaks a lot of inherent rules or abilities, and the rules questions would be more trouble than it’s worth.  However, might as well post it and see what people think.  🙂

    Hellish Nightmare Frenzy
    Type: Ship
    Faction Affiliation: The Cursed
    Rarity: LE
    Point Value: 30
    Number of Masts: 12
    Cargo Space: 4
    Base Move: S
    Cannons: 3S-3S-2S-2S-4S-4S-3S-3S, 4L-3L-3L-4L (First 8 for tentacles, last 4 for ship masts)
    Ability: ? This ship is surrounded by a kraken game piece. It moves and acts like a ship, with the tentacles able to fire as normal without following the kraken rules. Enemy ships may target the kraken by drawing a line of fire to any part of it, but they may also target the ship if they can draw a clear line of fire to the ship that does not cross a tentacle. If the ship inside this game piece sinks, this game piece gains the Kraken keyword and functions as a kraken.

    Flavor text: Arguably the most horrendous innovation seen in the latest Cursed revival, this abomination of masts surrounded by tentacles is more of a scare tactic than a warship. Having only recently concocted the bizarre conglomeration together, Valmung and the Sargasso Nightmare are satisfied with their work.

    For simplicity, I would say it shouldn’t be considered a sea creature… I guess?  Yikes!

    You can find my custom sets here: Pirates of the Age of Sail and Pirates of the Epic Seas

    #11009
    Ben
    Keymaster

    Pantheon
    Type: Ship
    Faction Affiliation: The Cursed
    Rarity: LE
    Point Value: 40
    Number of Masts: 10
    Cargo Space: 8
    Base Move: S
    Cannons: 4S-4S-4L-4L-4L-3S-3S-2L-3S-3S
    Ability: Junk. This ship ignores the first hit she takes each turn as long as she has all of her masts. This ship gets +1 to her cannon rolls against forts within S of her. When this ship reaches her cargo limit, she gets +1 to her cannon rolls. If this ship’s point limit is reached by her assigned cargo, she gets +1 to her boarding rolls. If this ship is assigned at least 3 Cursed crew that cost at least 10 points each, she gets +1 to her d6 rolls.

    Flavor text: There have been so many powerful Cursed officers joining the ranks that Xenthalos doesn’t always have a ship to assign them to. The Pantheon was raised from the depths of an ancient underwater Cursed city to house all manner of powerful creatures. The ship excels when crewed with great leaders, with near-certain doom befalling her enemies when fully optimized. The ship’s original constructors took the fore and after “castles” to new heights, with top-heavy stonework at the bow and stern of the ship slowing her down but making her a monster in close-quarters combat.

    This would have some unique artwork, with the forecastle and quarterdeck/etc areas being circular areas of built up stone.

    You can find my custom sets here: Pirates of the Age of Sail and Pirates of the Epic Seas

    #11010
    Xerecs
    Moderator

    Wow, I like both of these, though I probably like the Frenzy the most. From a flavor standpoint, I’m imagining it as an Octopus/Kraken living inside the hull of the ship, like a hermit crab, with the tentacles extending from the ship. Would the ship inside be able to fire its cannons as long as it could draw a line of fire that didn’t cross a tentacle?

    I like the conditions you’ve made for the Pantheon. If X then Y kind of thing, and not simple ones at that. Most probably you and I would put some boarding focused crew on her, off the top of my head I’m thinking of the Skelds from RoDJ who give you +1 to boards for every crew on a ship. 0.0 With them on here and the other condition met, you’re looking at something like +9-10 to boarding rolls, enough to take out other ten masts!

    #11012
    Ben
    Keymaster

    Would the ship inside be able to fire its cannons as long as it could draw a line of fire that didn’t cross a tentacle?

    Yes, and I’ll change that in the spreadsheet to reflect it.

    With them on here and the other condition met, you’re looking at something like +9-10 to boarding rolls, enough to take out other ten masts!

    Indeed, she has the potential to be a really fun combo ship.  I would probably try to work something out with the 3 10+ crew, though synchronizing abilities might be tough even with all the Cursed crew that cost that much.  From the word Pantheon I decided upon that main flavor ability… “a group of particularly respected, famous, or important people”; “all the gods of a people or religion collectively”.  The Pantheon is designed to house some of the most powerful crew the Cursed have to offer, all in one place when they don’t have a ship of their own.

    The scariest part would be if you could get all the conditional abilities to stack up at once – if you set things up right, you would get all three bonuses.  Add the inevitable glut of offensive abilities that the necessary crew would be carrying, and you’d effectively have +2 to all 10 cannon shots in addition to lots of other stuff.  Certainly willing to increase the cost… thinking about the possibilities, she might not be expensive enough.

    Out of the last 3 days of stuff, I think my favorite is actually the Berzerker with linked crew, but they’ve all been fun to make.

    #11013
    Xerecs
    Moderator

    I just recalled the Makuta crew from SpMg….. Putting even one of those guys on this would be nuts, especially if you get all the condiditons met. You’d essentially get +4 to cannon rolls, +1 to boarding and general die rolls…. Yikes.

    #11028
    Ben
    Keymaster

    @Xerecs: Yeah, I think I might up her cost. XD

    Hera
    Type: Ship
    Faction Affiliation: Pirate
    Rarity: LE
    Point Value: 23
    Number of Masts: 10
    Cargo Space: 7
    Base Move: S
    Cannons: 4S-4S-4L-4L-4L-4S-4S-4S-5L-5L
    Ability: Junk. Crew Protect. If this ship shoots at a ship that was previously shot at by another ship this turn, she gets +1 to her cannon rolls against that ship this turn. If this ship is within L of the Zeus this turn, both ships get +S to their base moves.

    Crew Protect: This ship’s crew cannot be eliminated unless she sinks.

    Flavor text: Named for the Greek goddess and sister-wife of Zeus, the Pirates built the Hera to complement Blackheart’s massive flagship. True to her namesake, the Hera is a true “mothership”, keeping her crew safe while exhibiting extreme rage against those who have wronged her.

    #11029
    Avery
    Participant

    https://drive.google.com/file/d/1FmkyWbgTFv_G_9DZ9Kh7PKEPYjuwGh44/view?usp=sharing

    Here’s the first draft of my first custom set “Pirates of the Dutch East Indies”. Let me know your thoughts and suggestions.

    Thanks

Viewing 10 posts - 931 through 940 (of 940 total)
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