Game Ideas

Tagged: 

Viewing 6 posts - 31 through 36 (of 36 total)
  • Author
    Posts
  • #10545
    Ben
    Keymaster

    I could get behind a structured competitive gambling scene for Pirates. With money on the line there may be a need for more strict guidelines on fleet builds. Las Vegas would be the perfect place to test out this theory!!! 🙂

    No kidding!  I’m starting to think the idea has some merit.  There could be specific tables for various rulesets, with a very basic set of rules (similar to Start Here but slightly modified) being the beginner table people could start out on.

    #10546
    Xerecs
    Moderator

    Could work that into the Pirates League I’m thinking of making.

    #10774
    Jean-Luc
    Participant

    I hope I’m doing this right.. I mentioned in the survey an idea about dungeons being part of the game. It’s a far-fetched idea but just to elaborate:

    A dungeon would be similar to a Fort, Mysterious Island, and Ship all kind of mashed together.

    Players could dock, unload, explore, and even form boarding parties when docking at enemy controlled Dungeons.

    It would start off as a Mysterious Island, and upon exploration, the player learns the faction and abilities…and just to throw everyone for a loop… It could be an island that all players can simultaneously dock at.

    And just to shiver yer timbers some more, let’s say 2 Forts can be built on either side of the island, by ANY player, and “Raids” between Forts can happen just the same as boarding parties.

    Maybe make the dungeon have some sort of preset NPC players first have to eliminate, making it always risky to explore.

    Dungeons would have some sort of treasure bonus, so players have extra incentive to sail around them.

    And if Wizkids ever started reprinting, it’d offer entirely new cards… Instead of Forts, maybe it be something like “Tortuga” from POTC.

    Idk, the kinks would have to be worked out but… This the kinda stuff that fills my head.

    #10775
    Ben
    Keymaster

    @jbiondo: Sounds pretty neat overall.

    And just to shiver yer timbers some more, let’s say 2 Forts can be built on either side of the island, by ANY player, and “Raids” between Forts can happen just the same as boarding parties.

    Sounds a bit like the land warfare ideas I’ve scratched the surface on with my RISK, Command the Oceans, and Caribbean/World games.

    Dungeons would have some sort of treasure bonus, so players have extra incentive to sail around them.

    I assume you mean sail TO them?  They sound pretty rough to deal with if you didn’t get lucky and pull the faction you’re playing as, so a substantial “hidden cache” stored in the dungeon would likely be necessary.

    Have you considered an alternate word other than dungeon?  I was thinking of caves at first, but this is sounding more and more like a settlement or town. (maybe “hideout” if you wanted to keep them all to a similar theme and not go “big” like Tortuga would represent)

    #11006
    Ben
    Keymaster

    Game Idea: round earth with home islands close together on edges of map, HI Raiders mandatory/every ship has HI Raider.  Include Wine (UT) as well.

    This is inspired by my pair of amazing 4×100 games, in 2015 and 2019.  Forcing every fleet to have at least one HI raiding ability is a fun way to guarantee some chaos and wild action.  XD  When combined with round earth and UT’s that aid in home island raiding… yikes.  😀

    #11011
    Xerecs
    Moderator

    Had an idea for putting a Quest into a game. Would have to be a large game, or a game centered around fulfilling the various quests, such as Sink X number of enemy ships; Bring X to get Y.

Viewing 6 posts - 31 through 36 (of 36 total)
  • You must be logged in to reply to this topic.