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Xerecs replied to the topic Questions About Game Rules & The Pirate Code in the forum Pirates CSG 4 years, 6 months ago
“Infin8Ouroboros said”
To be clear, a “ghostly” ghost ship only ignores terrain while physically in motion, not during the entire move action(and associated free actions), correct?
This has generated some rules discussion on Discord, including whether a Ghostly Ship can shoot from within a terrain (such as an iceberg or Fog) while said ship is…[Read more]
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Xerecs replied to the topic Questions About Game Rules & The Pirate Code in the forum Pirates CSG 4 years, 6 months ago
Does towing an enemy derelict count as “capturing” that ship, for the purposes of meeting the requirements of the Ransom keyword?
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Xerecs replied to the topic News and Updates Thread in the forum Pirates CSG 4 years, 6 months ago
old_man tells me he has sold his entire Pirates CSG collection with the exception of his custom made Vieil Homme.
That…… is very sad to hear. First Holo, now old_man. 🙁
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Xerecs replied to the topic Questions About Game Rules & The Pirate Code in the forum Pirates CSG 4 years, 6 months ago
What other questionable ones are out there that need it, besides the Runes and the Cross?
Has this already been covered with the orange text?
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Xerecs replied to the topic Questions About Game Rules & The Pirate Code in the forum Pirates CSG 4 years, 7 months ago
“The Code, Nemo’s Plans”
If a UT applies to, modifies, or is triggered by a specific action or situation (other than exploring the wild island) it may be used once, each time that action or situation occurs.
Does this mean that if Cross of Coronado (or a similar treasure) were on the same ship as the Plans, you could use the Cross every time…[Read more]
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Xerecs replied to the topic Questions About Game Rules & The Pirate Code in the forum Pirates CSG 4 years, 7 months ago
Once each time this ship is given an action, you can roll 2d6 any time you would roll a d6. Choose the result you want to use.
Can this ability be applied to extra action, SAT, or other such die-rolling ability? The Code is not clear.
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Xerecs replied to the topic Questions About Game Rules & The Pirate Code in the forum Pirates CSG 4 years, 7 months ago
“Code entry for Intermediario”
Placing the treasure is treated as if the target ship loaded it directly from the island. If the target ship does not have at least once cargo space open or some other ability would prevent it from loading the treasure, it cannot be targeted by this ability.
I assume that the “cannot load treasure” part of the…[Read more]
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Xerecs commented on the post, A Pair of Games: 4 Players, 60 Points in LA! (January 29th, 2022) 4 years, 7 months ago
I feel you, happens to me almost every year during the summer game. “What ship is that over there again? Looks like this one. Could also be this one.” Turns out to be neither of those ships. 😀
It certainly is a unique ability, and one that could make Sea Monster fleets more “viable”, especially if more than one set of canoes are involved,…[Read more]
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Xerecs commented on the post, A Pair of Games: 4 Players, 60 Points in LA! (January 29th, 2022) 4 years, 7 months ago
Small correction, game one I didn’t have the Slipstream (I wish I did :D), I had the Devil Ray, I just forgot to bring the deckplate with me.
The co-op game was real fun, especially when I pulled off the Native Canoe repairing and healed both the Barnacle and Intermediaro. I’d love to give co-op another go, either with 3 teams of 2, or 2 teams of 3. 0.0
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Xerecs replied to the topic Questions About Game Rules & The Pirate Code in the forum Pirates CSG 4 years, 7 months ago
Suppose that Jonah is on the same ship as Papa Doc. Would Jonah’s ability force any possessed crew to take up cargo space, or would the possessed crew not take up cargo space, per the Code entry?
For reference,
Ability of Jonah:
“Always place this crew face up; it cannot be eliminated unless its ship sinks. Crew placed on this ship cost no…[Read more] -
Xerecs commented on the post, 6 Players, 100 Points in Los Angeles! January 22nd, 2022 4 years, 8 months ago
I made a fleet building error and forgot to include Calico Cat on La Victoire. I don’t think it would have mattered too much though. My attempt to win with gold-capture failed spectacularly. 😀
I did however manage to pull off a gold-capture win the next weekend I think, capturing a Zeus’s worth of crew to seal the deal.
Rambling aside, this…[Read more]
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Xerecs replied to the topic Questions About Game Rules & The Pirate Code in the forum Pirates CSG 4 years, 8 months ago
Suppose you decide to cancel a friendly Submarine to the surface. At the end of your turn what happens to the submarine? Does it return to a submerged status or does it remain on the surface?
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Xerecs replied to the topic Defeat Davy Jones Fleet Challenge in the forum Pirates CSG 4 years, 8 months ago
deadline tonight
Deadline is tomorrow night, when the 1st becomes the 2nd, so you’ve still got some time.
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Xerecs replied to the topic Questions About Game Rules & The Pirate Code in the forum Pirates CSG 4 years, 9 months ago
If I choose to use the ability of the English Native canoes (below), would I have to apply it to all of them in the set, or however many I chose, since all of the canoes are technically being given a move action.
Give this ship a move action but do not move her. Instead, roll a d6. On a result of 5 or 6, you may repair one mast on ships within S…
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Xerecs replied to the topic Custom Ships (post your custom game pieces here!) in the forum Pirates CSG 4 years, 9 months ago
I don’t want to reveal the whole ability yet, but you’re close with that first guess. I’ll probably redo bits of the main ability before the reveal. However, this might be some time from now, as the UT involved is part of the SR set for my next set.
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Xerecs replied to the topic Defeat Davy Jones Fleet Challenge in the forum Pirates CSG 4 years, 9 months ago
You’ll need to edit that fleet Ben, Castro is part of the Dread Fleet and cannot be used.
You may not use an alternate version of any crew or ship that has been “ensnared” by Davy Jones, and you may not use any of the ensnared ships or crew.
Looks interesting though, taking advantage of the number of cancelers available to you.
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Xerecs replied to the topic Custom Ships (post your custom game pieces here!) in the forum Pirates CSG 4 years, 9 months ago
That would depend entirely on what else the UT did.
Something that stayed face-up on an island once revealed.
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Xerecs replied to the topic Questions About Game Rules & The Pirate Code in the forum Pirates CSG 4 years, 9 months ago
It’s one treasure per ship per turn, so if you have multiple ships nearby, you could use it once for each. They do not all have to occur at the same time.
Thanks, I have an idea for a fleet involving Intermediaro and ships that can submerge. 😀
I think it could be pretty neat to have some MI effects that would only function while a fort was pr…
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Xerecs replied to the topic Questions About Game Rules & The Pirate Code in the forum Pirates CSG 4 years, 9 months ago
I’m not sure what the question is. Did some additional text get cropped out of your post by accident?
I wanted to know how often Intermediario could use his ability, if it was a once per turn, once per your turn, etc.
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Xerecs replied to the topic Questions About Game Rules & The Pirate Code in the forum Pirates CSG 4 years, 9 months ago
Apologies for another one, but I’d like some clarification. The Isle of Fire island from Savage Shores is a Mysterious Island, or is treated as one. Ergo if a fort was built on one the effects of the island (below) would not function in accordance to the code ruling? I ask because the code doesn’t mention them and I’d rather not assume.
Isle of…
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