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Xerecs replied to the topic Custom Ships (post your custom game pieces here!) in the forum Pirates CSG 4 years, 1 month ago
A keyword that could be used to “replace” Sea Monster. I would have no intention of retroactively applying this to WK ships or to my own exiting customs. Anywho, this was spawned after some discussion between my brothers and I after some minor discussion on Discord. I present the Sea Beast keyword.
Sea Beast
A ship with this keyword printed…[Read more]
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Xerecs replied to the topic Questions About Game Rules & The Pirate Code in the forum Pirates CSG 4 years, 1 month ago
Can a submarine ram another submarine while both are submerged? I couldn’t find anything conclusive in the Code.
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Xerecs replied to the topic Questions About Game Rules & The Pirate Code in the forum Pirates CSG 4 years, 1 month ago
Is the ability of Tobias Huntington the same as the ability of Rollando (and others). I know there is a difference in text but would the two abilities function more or less the same?
For reference:
Tobias Huntington: Choose a ship within S of this ship. If there are any unique treasures on that ship, that ship’s controller shows them to you. T…[Read more]
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Xerecs replied to the topic Questions About Game Rules & The Pirate Code in the forum Pirates CSG 4 years, 2 months ago
Transferring the crew is allowed, but all of the extra effects caused by it will cease as soon as the possessed crew is separated from the possession source. It will revert back to its original nationality, it will take up cargo space again, and its point cost will apply normally. (ADDED: It does not return to its original owner.)
The sam…
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Xerecs started the topic Century of Economy 2022 in the forum Pirates CSG 4 years, 3 months ago
It’s that time of year again! Century of Economy has returned! Game-play won’t begin until the weekend, and reports are going to be sporadic as I have to work around two job schedules. That being said, I am VERY excited for this years game which will feature the second largest ocean map we’ve used yet (by the square footage), and some new concepts…[Read more]
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Xerecs commented on the post, International Tabletop Day! 3 Players, 80 Points (June 4th, 2022) 4 years, 3 months ago
One of these days I might have to take a trip up there for a week or weekend for a Pirates marathon. Either that or we figure out how to get some people to meet in LA.
Anywho, looks like a fun game! Lots of action and some nice shots too. I really need to get HMS Mirage, but I think she’s the hardest or next hardest SS SE to get, right up there…[Read more]
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Xerecs replied to the topic Custom Ships (post your custom game pieces here!) in the forum Pirates CSG 4 years, 3 months ago
I would suggest a re-word to Mortar Shot. SOmething more along this maybe:
When this ship is given a shoot action you may double the range of one of her cannons. If you do you must roll a 5 or 6 to hit with that cannon. Remove Mortar Shot from the game after the shoot action.
This ship gains one 3S cannon that can shoot from any mast. If a 1…
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Xerecs replied to the topic Questions About Game Rules & The Pirate Code in the forum Pirates CSG 4 years, 4 months ago
Thanks Woelf, had an idea about getting Explosives on the Skin Flayer. Should be fun to try it out…..
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Xerecs replied to the topic Questions About Game Rules & The Pirate Code in the forum Pirates CSG 4 years, 4 months ago
What would happen if you got Explosives onto a switchblade? If it hits more than one ship with it’s blades and rams another ship, which ship can Explosives be applied to? Could it be applied to all of the affected ships, or just to one of them? If just to one of them, which one?
On a similar tangent, would an Eternal ship that used Explosives…[Read more]
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Xerecs replied to the topic Defeat Davy Jones Fleet Challenge in the forum Pirates CSG 4 years, 4 months ago
Has playing the fleets started yet?
Sadly no, not yet. However I do have everything set-up on VASSAL, I just need some time to run the fleets and record it.
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Xerecs replied to the topic Questions About Game Rules & The Pirate Code in the forum Pirates CSG 4 years, 4 months ago
“Infin8Ouroboros said”
To be clear, a “ghostly” ghost ship only ignores terrain while physically in motion, not during the entire move action(and associated free actions), correct?
This has generated some rules discussion on Discord, including whether a Ghostly Ship can shoot from within a terrain (such as an iceberg or Fog) while said ship is…[Read more]
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Xerecs replied to the topic Questions About Game Rules & The Pirate Code in the forum Pirates CSG 4 years, 5 months ago
Does towing an enemy derelict count as “capturing” that ship, for the purposes of meeting the requirements of the Ransom keyword?
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Xerecs replied to the topic News and Updates Thread in the forum Pirates CSG 4 years, 5 months ago
old_man tells me he has sold his entire Pirates CSG collection with the exception of his custom made Vieil Homme.
That…… is very sad to hear. First Holo, now old_man. 🙁
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Xerecs replied to the topic Questions About Game Rules & The Pirate Code in the forum Pirates CSG 4 years, 5 months ago
What other questionable ones are out there that need it, besides the Runes and the Cross?
Has this already been covered with the orange text?
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Xerecs replied to the topic Questions About Game Rules & The Pirate Code in the forum Pirates CSG 4 years, 6 months ago
“The Code, Nemo’s Plans”
If a UT applies to, modifies, or is triggered by a specific action or situation (other than exploring the wild island) it may be used once, each time that action or situation occurs.
Does this mean that if Cross of Coronado (or a similar treasure) were on the same ship as the Plans, you could use the Cross every time…[Read more]
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Xerecs replied to the topic Questions About Game Rules & The Pirate Code in the forum Pirates CSG 4 years, 6 months ago
Once each time this ship is given an action, you can roll 2d6 any time you would roll a d6. Choose the result you want to use.
Can this ability be applied to extra action, SAT, or other such die-rolling ability? The Code is not clear.
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Xerecs replied to the topic Questions About Game Rules & The Pirate Code in the forum Pirates CSG 4 years, 6 months ago
“Code entry for Intermediario”
Placing the treasure is treated as if the target ship loaded it directly from the island. If the target ship does not have at least once cargo space open or some other ability would prevent it from loading the treasure, it cannot be targeted by this ability.
I assume that the “cannot load treasure” part of the…[Read more]
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Xerecs commented on the post, A Pair of Games: 4 Players, 60 Points in LA! (January 29th, 2022) 4 years, 6 months ago
I feel you, happens to me almost every year during the summer game. “What ship is that over there again? Looks like this one. Could also be this one.” Turns out to be neither of those ships. 😀
It certainly is a unique ability, and one that could make Sea Monster fleets more “viable”, especially if more than one set of canoes are involved,…[Read more]
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Xerecs commented on the post, A Pair of Games: 4 Players, 60 Points in LA! (January 29th, 2022) 4 years, 6 months ago
Small correction, game one I didn’t have the Slipstream (I wish I did :D), I had the Devil Ray, I just forgot to bring the deckplate with me.
The co-op game was real fun, especially when I pulled off the Native Canoe repairing and healed both the Barnacle and Intermediaro. I’d love to give co-op another go, either with 3 teams of 2, or 2 teams of 3. 0.0
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Xerecs replied to the topic Questions About Game Rules & The Pirate Code in the forum Pirates CSG 4 years, 6 months ago
Suppose that Jonah is on the same ship as Papa Doc. Would Jonah’s ability force any possessed crew to take up cargo space, or would the possessed crew not take up cargo space, per the Code entry?
For reference,
Ability of Jonah:
“Always place this crew face up; it cannot be eliminated unless its ship sinks. Crew placed on this ship cost no…[Read more] - Load More
