-
Woelf replied to the topic Questions About Game Rules & The Pirate Code in the forum Pirates CSG 10 months, 1 week ago
I think the Code entry for Wolves should probably include a note about needing to keep it face up once revealed. The part about it needing to be hit for elimination implies that, but it’s a little odd that it doesn’t say so explicitly. I could also see a newer player finding it, keeping it hidden, and then not taking any treasure from the islan…
-
Woelf replied to the topic Questions About Game Rules & The Pirate Code in the forum Pirates CSG 10 months, 1 week ago
Does anything strange happen if the Wolves UT is teleported straight to your home island? (such as by one of the Royal Decree UT’s, or a Mysterious Island effect) This old review makes me think not, but I want to be sure.
I was slightly hopeful it might prevent HI raiding, but it specifies a wild island in the ability text.If Wolves is face…[Read more]
-
Woelf replied to the topic Rules for Thought #47 in the forum Pirates CSG 10 months, 2 weeks ago
I find this quite intriguing. It is a bit strange thematically that exploring a friendly ship (that presumably has sailors on it) takes longer than a ship in question exploring an entire island she may not have ever been to. It would probably make explorers more useful throughout a game, rather than mostly being useful in the first half of g…
-
Woelf replied to the topic Questions About Game Rules & The Pirate Code in the forum Pirates CSG 10 months, 2 weeks ago
It’s yet another example of slightly ambiguous ability wordings interacting in ways that were never fully thought out.
I’ll make a note in my updates list to address it somehow, to make it more clear.
-
Woelf replied to the topic Questions About Game Rules & The Pirate Code in the forum Pirates CSG 10 months, 2 weeks ago
Would holy water save a submerged submarine being fired upon by a ship that has an ability can shoot submerged ships.
Yes, because that ability is affecting the sub by allowing the shoot action.I reject this ruling. The “target” of the ability is the ship with said ability; it doesn’t directly affect submarines because the ability itsel…
-
Woelf replied to the topic Questions About Game Rules & The Pirate Code in the forum Pirates CSG 10 months, 3 weeks ago
Could a submerged submarine be hit by Neptune’s Trident, and if so if it’s the Nautilus submarine does it take two hull pieces of damage or one because of its defensive ability?
Yes – The wave affects everything in the area, whether its submerged or not.
It eliminates masts directly without causing hits, so abilities that reduce/ignore dam…[Read more]
-
Woelf replied to the topic Questions About Game Rules & The Pirate Code in the forum Pirates CSG 10 months, 3 weeks ago
Who rolls the d6 for the ability of Paradis de la Mer, the fort controller or the player shooting at it?
The fort’s controller gets to make the roll.
“The first time this fort is shot at each turn, roll a d6. The result is the number of times this fort must be hit that turn before any of its cannons can be eliminated.”
I also think the Pir… -
Woelf replied to the topic The Random (PCSG) Topic Thread in the forum Pirates CSG 11 months, 1 week ago
Might be a bit of an odd question, and/or a tough one to answer:
What is your favorite treasure distribution? (standard 8 coins for 15 gold, or otherwise)
Ex: 7,7,1 and 5 specific UT’s, or seven 2’s and a 1, etc.It’s been a long time (too long) since I last played the game. and far, far longer than that since I last used the official tre…[Read more]
-
Woelf replied to the topic Custom Ships (post your custom game pieces here!) in the forum Pirates CSG 11 months, 1 week ago
I’m not sure where you have the current version priced, but adding this negative could drop it down to being a 1-point ability. Making it zero-cost is tempting, but the Sargasso benefit is still slightly better than the reef negative.
Currently the Jungle is a 4 point ship.
I was considering the ability in isolation, and hadn’t really loo…[Read more] -
Woelf replied to the topic Custom Ships (post your custom game pieces here!) in the forum Pirates CSG 11 months, 1 week ago
Something like this?
Black Totem v.2
This ship may begin the game as a member of the Cursed nation instead of its own. If it does, change its flag to Cursed during set-up; it is now a member of the Cursed nation (any crew aboard the ship retain their original nationalities). If Cursed, the point limit for cargo on this ship is reduced by 1.Yep,…[Read more]
-
Woelf replied to the topic Custom Ships (post your custom game pieces here!) in the forum Pirates CSG 11 months, 2 weeks ago
Black TotemThis ship may begin the game as a member of the Cursed nation instead of its own. If it does, change its flag to Cursed during set-up; it is now a member of the Cursed nation (any crew aboard the ship retain their original nationalities). If Cursed the rank of each of this ships cannons is increased by 1.
The cannon penalty seems pretty…[Read more]
-
Woelf replied to the topic Questions About Game Rules & The Pirate Code in the forum Pirates CSG 11 months, 3 weeks ago
If an L-mover forces a ship onto a whirlpool, which player decides if that ship goes through and where it ends up? (the moving player or the original controller?)
“Give this ship a move action but do not move her. Instead, roll a d6. On a result of 5 or 6, move an enemy ship L in any direction.”The ship’s current owner (not mover) chooses if…[Read more]
-
Woelf replied to the topic News and Updates Thread in the forum Pirates CSG 11 months, 4 weeks ago
From looking through the edit history and comparing versions, I can kind of understand why they keep chopping it down. There is a TON of very useful information in the full version, but quite a bit of it goes way beyond (and into far more detail) than what Wikipedia is generally meant to do. Those pages are usually meant to be just a qui…[Read more]
-
Woelf replied to the topic Questions About Game Rules & The Pirate Code in the forum Pirates CSG 12 months ago
Can a 0 coin become negative in value (-1) due to the Rats UT?
No, non-unique treasures cannot be reduced below zero by other effects.
A [custom] UT could give itself a negative value, but it would have to explicitly say so.
-
Woelf replied to the topic Custom Ships (post your custom game pieces here!) in the forum Pirates CSG 1 year ago
Given these, would dropping her point cost from 20 to say….. 17 be ideal? Or would modifying the ability to work while docked at a friendly fort be more interesting?
Modifying it to be used at a friendly fort would work, and/or you could modify it to work within S of home.
You should avoid reducing the cost of an item because of “useless” a…[Read more]
-
Woelf replied to the topic Custom Ships (post your custom game pieces here!) in the forum Pirates CSG 1 year ago
Hydra’s cannon-generating ability will be nearly impossible to use because you’ll need to go out of your way to have a canceller stationed nearby to actually dock the ship.
It is absolutely a combo I could see WK putting together, requiring a complex explanation or even an exception for it carved out in the PC, like putting Broadsides Attack on a…[Read more]
-
Woelf replied to the topic Custom Ships (post your custom game pieces here!) in the forum Pirates CSG 1 year ago
What stops someone from using Runes of Loki or Potions and Brews to cause a ship to effectively become unshootable similarly if Nemo’s Plans lets you continue using the one-use items face up and ignores the revealing?
Those are normally revealed voluntarily, without being activated by any specific action, so Nemo’s Plans can only re-trigger t…[Read more]
-
Woelf replied to the topic Custom Ships (post your custom game pieces here!) in the forum Pirates CSG 1 year ago
Willy’s Eye PatchUnique TreasureAbility: Load this treasure facedown. On any turn, you may turn Willy’s Eye Patch face up to give this ship a Parley action without requiring the use of a treasure coin. If you do, remove Willy’s Eye Patch from the game.
If the flipping over is part of the cost would that mean Nemo’s Plans resets it to use again o…
-
Woelf replied to the topic Questions About Game Rules & The Pirate Code in the forum Pirates CSG 1 year ago
(Ben) Interesting, I didn’t know about that part. I could ask Piranha if he remembers any direction from Wizkids about it.
I’m not so sure it should override the 0-point crew rule, since it doesn’t indicate that it’s supposed to. To me any rules updates at this point in the game’s life should be edits, not additions.… -
Woelf replied to the topic Questions About Game Rules & The Pirate Code in the forum Pirates CSG 1 year, 1 month ago
I think the flaw lies in the wording of the Ransom keyword. It should specify that when the ability kicks in, it also disables the 0-point crew rule. It says “its other abilities cease to function”, but makes no mention of essentially cancelling the 0-point crew rule. I understand that abilities override rules, but the Ransom ability speci…
- Load More