-
Woelf replied to the topic Questions About Game Rules & The Pirate Code in the forum Pirates CSG 1 year ago
The same would still apply with other movement types – segments are just the most common and most likely to happen.
-
Woelf replied to the topic Questions About Game Rules & The Pirate Code in the forum Pirates CSG 1 year, 1 month ago
Hello,
First time using this site as a user so forgive me if I didn’t do my due diligence searching the archives.
I have a question regarding the unique treasure Plague. If a crew, such as John Paul Jones, with the ability that reads “this ship’s crew cannot be eliminated unless she sinks” were to explore and pick up or be rammed and bestowe… -
Woelf replied to the topic Questions About Game Rules & The Pirate Code in the forum Pirates CSG 1 year, 1 month ago
Once per turn, this ship can move S after loading cargo. (and other similar abilities)
-The location of the cargo or treasure must be different before and after using this ability. You cannot unload (or load) an item to trigger the bonus and then immediately load (or unload) the same item before moving.Are those abilities really enough to…
-
Woelf replied to the topic Questions About Game Rules & The Pirate Code in the forum Pirates CSG 1 year, 1 month ago
1-2: Randomly move two treasure coins from this island to another wild island.
Confirming that this “negative” effect for MI #1 means that you do get to pick which specific wild island the coins are flung to?
Correct. The treasures are chosen randomly, but the player who triggered it gets to choose which island both get moved to.
-
Woelf replied to the topic Questions About Game Rules & The Pirate Code in the forum Pirates CSG 1 year, 1 month ago
Can a Sea Dragon’s head/neck segment be eliminated before the wings can be eliminated? If the head is removed first, the wings have nothing to stand on and would be floating in midair if allowed to continue like that.
No, for the same reason you wouldn’t remove the hull of a ship when it still had masts remaining. 😀
Do Kharmic Idol and Pir…
-
Woelf replied to the topic Questions About Game Rules & The Pirate Code in the forum Pirates CSG 1 year, 1 month ago
Maps of Alexandria says “turn all treasure on all wild islands face up for the remainder of the game”, so wouldn’t SN go face up regardless of which is applied first? “For the remainder” seems like it applies to any and all treasure put back on wild islands at any point in the future.
It’s not a persistent effect, because MoA removes itself fro…[Read more]
-
Woelf replied to the topic The Random (PCSG) Topic Thread in the forum Pirates CSG 1 year, 1 month ago
I think they actually did do an “unlimited” run for CC, they just didn’t bother to changing the numbering or packaging in any way to reflect that because at that point they hadn’t yet figured out how they wanted to do it.
Even with later sets, it seemed rather pointless to change up the numbering system when nothing else about the actual contents…[Read more]
-
Woelf replied to the topic Questions About Game Rules & The Pirate Code in the forum Pirates CSG 1 year, 1 month ago
I would prefer that the Sniping ability work in a mix and match way – such as the crew putting extra gunpowder in some cannons due to certain targets being farther away, but a regular amount for enemies at closer range. I also want it to be modular per action, so the ship could shoot 2/3 cannons at doubled range for one action, then maybe more o…
-
Woelf replied to the topic Questions About Game Rules & The Pirate Code in the forum Pirates CSG 1 year, 1 month ago
If you find Altar of the Loa and Plague on the same island, I assume you cannot sacrifice crew to the Altar before they would be eliminated via Plague because the effect of Plague occurs as part of the explore action and the Altar effect is optional and you wouldn’t be able to use it until after the explore action ends?
Plague has to be resolved b…[Read more]
-
Woelf replied to the topic Questions About Game Rules & The Pirate Code in the forum Pirates CSG 1 year, 1 month ago
I’m not quite sure how having additional Runes of Thor would change the scenario? They would each give you one additional guaranteed success with CCJ’s roll on a future turn, but Nemo’s Plans still wouldn’t be able to retain any of them.
It was in reference to attempting to block the “no future move actions” endgame trigger – going back to…
-
Woelf replied to the topic Custom Ships (post your custom game pieces here!) in the forum Pirates CSG 1 year, 1 month ago
Triple GunEquipmentPoints: 4?Ability: Choose one of this ships cannons (you may not make a different choice on your next turn). That cannon has 3 shots per shoot action. If that cannon misses, turn this equipment face-down. If that cannon rolls a 1, eliminate the associated mast and remove this equipment from the game.
What’s the intended function…[Read more]
-
Woelf replied to the topic Questions About Game Rules & The Pirate Code in the forum Pirates CSG 1 year, 1 month ago
I understand the first answer below makes the second situation nearly impossible, but it could still happen via an MI that allows for a coin to be replaced with a UT, providing the possibility of additional Runes of Thor for CCJ every turn. (hence my follow up question)
I’m not quite sure how having additional Runes of Thor would change the…[Read more]
-
Woelf replied to the topic Questions About Game Rules & The Pirate Code in the forum Pirates CSG 1 year, 1 month ago
(Contined…)
I thought I was onto a potential auto-win via a smokepot specialist gimmick…
Fog Hopping with a smokepot specialist: When the fog bank is removed at the beginning of your turn, you may choose to roll and place this ship immediately (per normal the rules for smokepots) or you may choose to have it remain “inside” the fog. If it…
-
Woelf replied to the topic Questions About Game Rules & The Pirate Code in the forum Pirates CSG 1 year, 1 month ago
I discovered something I don’t think I’d ever seen or thought about before in a recent game of Tournament #3. An island can be placed so close to the corner of the map in such a way that a ship can start the game docked there, but with no room to maneuver to leave that little corner it occupies. Especially with flat earth (hard boundary, not abys…
-
Woelf replied to the topic Questions About Game Rules & The Pirate Code in the forum Pirates CSG 1 year, 1 month ago
I assume you cannot swap a 0-point crew via the CJS/UPS ability because such a crew (like Robinson) can never be on an island? It says so explicitly for the 0LR +5 crew but not the 0-point reducers (or 0LR Rerollers), so I wanted to make sure. I just can’t find anything that says that they cannot be unloaded to an island.
CJS: When this ship is… -
Woelf replied to the topic Questions About Game Rules & The Pirate Code in the forum Pirates CSG 1 year, 1 month ago
MI #7:
1-2: Randomly move one treasure from this island to another wild island.
3-4: No effect.
5-6: After exploring this island, place a treasure coin from your collection with value equal to or less than one you took on the island.What is meant by “one you took”? I think it to refers to a coin loaded by the ship during the explore action and…
-
Woelf replied to the topic Questions About Game Rules & The Pirate Code in the forum Pirates CSG 1 year, 1 month ago
This implies that the treasure you trade for must be loaded. What happens if you receive a UT that can’t be loaded, such as Wolves? I assume it would apply to any treasure received via the swap, and not to the treasures you took originally and didn’t swap? (because it occurs after exploring, and after step 8 – “Apply the effects of all revealed…
-
Woelf replied to the topic Questions About Game Rules & The Pirate Code in the forum Pirates CSG 1 year, 1 month ago
In that case, I assume that treasure eliminated via an Isle of Fire would have to be revealed in a 1v1 standard game?
I would think it still doesn’t get revealed, because since abilities that add to the original 30 gold don’t change the requirements of the more than half rule (16 gold), it seems like subtractions from the total amount of sta… -
Woelf replied to the topic Questions About Game Rules & The Pirate Code in the forum Pirates CSG 1 year, 1 month ago
I assume that’s the case for reefs as well? For example, if I start a move action on a reef with S+S speed, and after the first segment the ship is still touching the reef – it has to roll for effect/take damage again, even if it doesn’t end the move action on the reef?
You only roll for the effect once per move action. If you start on it you…[Read more]
-
Woelf replied to the topic Custom Ships (post your custom game pieces here!) in the forum Pirates CSG 1 year, 1 month ago
I’m intending that a ship would need to roll a 6 to hit, but a Musketeer or a Marine wouldn’t need to roll a 6 to hit the fort. Is that clear from the ability text as it is currently worded?
You should put the text about the Marine and Musketeer first, then. Even though the other part does say “ships”, having it listed first does kind of imply…[Read more]
- Load More