Woelf

  • Rynah CannonsPoints: 9Ability: This ships cannons have L range. When this ship rolls a 6 on any cannon roll, eliminate two additional masts from the target ship. If this ship rolls a 1 on any cannon roll, turn this equipment face-down. This equipment cannot be turned face-up again unless given a repair action to do so.

    You should add a brief line…[Read more]

  • These questions technically involve a house rule where players don’t have to have the punched crew chips face down on their ships’ deckplates, so I understand if that makes it hard to give definitive answers.
    The last few years I’ve noticed a lot of players using full crew cards face down instead of the small crew chips designed to go on a deckp…

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  • Edit: Now I’m seeing the Code ruling on cargo. I assume the free action of transferring crew wouldn’t be enough to voluntarily eliminate crew from the game either.

    Voluntarily is the key word.    Essentially, you can’t do anything on your own that would force an illegal situation, which in most cases means you simply cannot use whatever abili…[Read more]

  • Ok, so I wouldn’t be able to repair and move/shoot in the same action but with an extra action I could?

    Correct.   With an extra action, you could also repair twice if you wanted to.

  • Is the utilization of a shipwright aboard a ship at sea considered a free action that can be used once per turn or its own action taking a turn? Alternatively, If I use a crew/ship ability that would grant an extra/same action and have a shipwright aboard, would I be able to use the shipwright for both actions or would I be limited to using it…

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  • The same would still apply with other movement types – segments are just the most common and most likely to happen.

  • Hello,
    First time using this site as a user so forgive me if I didn’t do my due diligence searching the archives.
    I have a question regarding the unique treasure Plague. If a crew, such as John Paul Jones, with the ability that reads “this ship’s crew cannot be eliminated unless she sinks” were to explore and pick up or be rammed and bestowe…

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  • Once per turn, this ship can move S after loading cargo. (and other similar abilities)
    -The location of the cargo or treasure must be different before and after using this ability. You cannot unload (or load) an item to trigger the bonus and then immediately load (or unload) the same item before moving.

    Are those abilities really enough to…

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  • 1-2: Randomly move two treasure coins from this island to another wild island.

    Confirming that this “negative” effect for MI #1 means that you do get to pick which specific wild island the coins are flung to?

    Correct.   The treasures are chosen randomly, but the player who triggered it gets to choose which island both get moved to.

  • Can a Sea Dragon’s head/neck segment be eliminated before the wings can be eliminated? If the head is removed first, the wings have nothing to stand on and would be floating in midair if allowed to continue like that.

    No, for the same reason you wouldn’t remove the hull of a ship when it still had masts remaining.  😀

     Do Kharmic Idol and Pir…

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  • Maps of Alexandria says “turn all treasure on all wild islands face up for the remainder of the game”, so wouldn’t SN go face up regardless of which is applied first?  “For the remainder” seems like it applies to any and all treasure put back on wild islands at any point in the future.

    It’s not a persistent effect, because MoA removes itself fro…[Read more]

  • I think they actually did do an “unlimited” run for CC, they just didn’t bother to changing the numbering or packaging in any way to reflect that because at that point they hadn’t yet figured out how they wanted to do it.

    Even with later sets, it seemed rather pointless to change up the numbering system when nothing else about the actual contents…[Read more]

  • I would prefer that the Sniping ability work in a mix and match way – such as the crew putting extra gunpowder in some cannons due to certain targets being farther away, but a regular amount for enemies at closer range. I also want it to be modular per action, so the ship could shoot 2/3 cannons at doubled range for one action, then maybe more o…

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  • If you find Altar of the Loa and Plague on the same island, I assume you cannot sacrifice crew to the Altar before they would be eliminated via Plague because the effect of Plague occurs as part of the explore action and the Altar effect is optional and you wouldn’t be able to use it until after the explore action ends?

    Plague has to be resolved b…[Read more]

  • I’m not quite sure how having additional Runes of Thor would change the scenario?  They would each give you one additional guaranteed success with CCJ’s roll on a future turn, but Nemo’s Plans still wouldn’t be able to retain any of them.

    It was in reference to attempting to block the “no future move actions” endgame trigger – going back to…

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  • Triple GunEquipmentPoints: 4?Ability: Choose one of this ships cannons (you may not make a different choice on your next turn). That cannon has 3 shots per shoot action. If that cannon misses, turn this equipment face-down. If that cannon rolls a 1, eliminate the associated mast and remove this equipment from the game.

    What’s the intended function…[Read more]

  • I understand the first answer below makes the second situation nearly impossible, but it could still happen via an MI that allows for a coin to be replaced with a UT, providing the possibility of additional Runes of Thor for CCJ every turn. (hence my follow up question)

    I’m not quite sure how having additional Runes of Thor would change the…[Read more]

  • (Contined…)

     

    I thought I was onto a potential auto-win via a smokepot specialist gimmick…

    Fog Hopping with a smokepot specialist: When the fog bank is removed at the beginning of your turn, you may choose to roll and place this ship immediately (per normal the rules for smokepots) or you may choose to have it remain “inside” the fog. If it…

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  • I discovered something I don’t think I’d ever seen or thought about before in a recent game of Tournament #3. An island can be placed so close to the corner of the map in such a way that a ship can start the game docked there, but with no room to maneuver to leave that little corner it occupies.  Especially with flat earth (hard boundary, not abys…

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  • I assume you cannot swap a 0-point crew via the CJS/UPS ability because such a crew (like Robinson) can never be on an island?  It says so explicitly for the 0LR +5 crew but not the 0-point reducers (or 0LR Rerollers), so I wanted to make sure. I just can’t find anything that says that they cannot be unloaded to an island.
    CJS: When this ship is…

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