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Woelf replied to the topic Questions About Game Rules & The Pirate Code in the forum Pirates CSG 4 years, 9 months ago
If abilities that have the same trigger but are different, what happens?
For example, lets say that Bonny Peel is on the Fool’s Hope and the ship wins a boarding party. Which ability may be used?As long as their end effects are different, you can use them together.
With that particular combination, Bonny’s ability can grab one crew, AND you c…[Read more]
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Woelf replied to the topic Questions About Game Rules & The Pirate Code in the forum Pirates CSG 4 years, 10 months ago
The Code:
“Named crew have only the abilities printed on their cards. They do not gain any other abilities based upon their name, title, or flavor text. However, named crew may still be used to trigger other abilities that refer to a specific name or title.”Does this mean that Capitaine Chevalle for example, would satisfy the condition for…
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Woelf replied to the topic Custom Ships (post your custom game pieces here!) in the forum Pirates CSG 4 years, 10 months ago
I think that part of the keyword would prevent any boarding while submerged, even the S board ability.
Correct, “cannot board or be boarded” will block the use of the S-boarding ability in both directions.
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Woelf replied to the topic Questions About Game Rules & The Pirate Code in the forum Pirates CSG 4 years, 10 months ago
Can Sea Dragons be used to build a fort? Not as the ship that explores, but as the friendly ship docked at a previously explored island.
It seems like they could be used to build a fort, is there something we’re overlooking that would prevent them from being able to do this?
Sea Dragons technically count as ships, so as long as one is t…[Read more]
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Woelf replied to the topic Questions About Game Rules & The Pirate Code in the forum Pirates CSG 4 years, 11 months ago
So given that Sea Monsters and Titans cannot be rammed, what is the point of the ability text of Empress (crew) and Hanc0ck (ship)? “If this ship wins a ram roll against a sea monster or titan, remove two segments instead of one.” I just can’t imagine a completely useless ability, a niche one sure, but not an invalid one.
That ability is just…[Read more]
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Woelf replied to the topic Questions About Game Rules & The Pirate Code in the forum Pirates CSG 4 years, 11 months ago
Barnacle and Grand Barnacle need to be added to the No Duplicates list as the same ship.
https://pirates.fandom.com/wiki/Grand_BarnacleI never realized there was so much extra backstory for those ships! Added to the list.
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Woelf replied to the topic Questions About Game Rules & The Pirate Code in the forum Pirates CSG 4 years, 11 months ago
So in this case could those masts not shoot forward?
They can. I think it was just an oversight when designing how the ships would look. My bad, I was only thinking about schooners.Yep, that’s just an artwork thing, to make them look prettier or something.
Any single mast by itself always has a 360° firing arc, regardless of which…[Read more]
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Woelf replied to the topic Questions About Game Rules & The Pirate Code in the forum Pirates CSG 4 years, 11 months ago
I would think the assumption that a ‘Sea Monster’ defaults to sea creature rules if not stated would be incorrect. The ‘Sea Monster’ keyword says if the monster is surfaced, it acts as ship with the listed modifications (pin/board mods). It should be following the ship rules, not sea creature rules. That would mean cards like Empress (crew)…
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Woelf replied to the topic Questions About Game Rules & The Pirate Code in the forum Pirates CSG 4 years, 12 months ago
Correct. If your ship can’t dock, you can’t use things that would cause it to dock.
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Woelf replied to the topic What kind of player are you? in the forum Pirates CSG 5 years ago
The Sophisticated: Makes fleets and theories involving silver coins, Parley, obscure combos and reducer crew but rarely even plays the game.
—The Nice Guy: Often points out different avenues an opponent can take, opening their mind up to great moves they otherwise wouldn’t see that could result in the nice guy losing the game. Great at t…
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Woelf replied to the topic What kind of collector are you? in the forum Pirates CSG 5 years ago
The Completionist/Super Collector: Wants at least one of EVERYTHING. Busts, boxes, tattoos, inserts, one of each type of unopened product, wrappers, GF9 islands and booty finder, etc etc. This is a broad spectrum with “one of every playable game piece” on the “cheap” end.
A mix of these two, although the Collector part more toward the “cheap”…[Read more]
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Woelf replied to the topic Looking for Opinions and Discussion on Rules/etc. in the forum Pirates CSG 5 years ago
2. Ghostly ships could be shot at while ghostly.
These both seem to miss the mark thematically and we have house rules reversing them.While it may seem questionable thematically, it was done that way as a balancing thing. There were only two cancellers in the entire game (Nemesio and LeNoir) when Ghost Ship was introduced, so they had to p…[Read more]
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Woelf replied to the topic Questions About Game Rules & The Pirate Code in the forum Pirates CSG 5 years, 1 month ago
What would happen if Jail!, Celestine’s Charts, and Nemo’s Plans wound up on the same ship? Would the Plans and Jail! basically keep crew from being assigned to that ship? Would the Charts stay on the ship, or be moved as per its own ability text?
Celestine’s Charts and Nemo’s Plans don’t interact in any meaningful way, because CC moves to an isl…[Read more]
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Woelf replied to the topic Questions About Game Rules & The Pirate Code in the forum Pirates CSG 5 years, 1 month ago
As a follow-up, what’s the timing on the Selkirk’s ability? The card says “once per turn”. Could it be used like a canceller, which is also a “once per turn”?
It has no specific timing, so you can use it before, after, or between actions, or even between movement segments, just similar to a canceler.
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Woelf replied to the topic Rules for thought #45 – Reloading, Recruiting, and Randomizing the turn order in the forum Pirates CSG 5 years, 1 month ago
Are there any other changes to the 4 main actions you would recommend? Any new main actions you would add?
realoading guns that fired for one turn before shooting them again. If a 5 mast ship shoot 2 times on turn A, on turn B he’s realoading 2 and can fire 3
That’s adding complexity and tracking requirements that this game doesn’t really n…[Read more]
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Woelf replied to the topic Rules for thought #44 – Boarding ships that are already touching in the forum Pirates CSG 5 years, 1 month ago
If the goal is to keep the game relatively simple, boarding as a single, abstract die roll when contact first happens, works okay. If you’re going to expand it, actually expand it instead of just repeating that same die roll another time or two. Make boarding its own full action, with multiple dice being rolled and all sorts of extra var…[Read more]
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Woelf replied to the topic Rules for thought #43 – Automatic unloading at home islands in the forum Pirates CSG 5 years, 1 month ago
On the other hand, there are things like suicide fleets designed specifically to end the game as quickly as possible, with just enough of an advantage to claim the win, or simply to irritate other players who had longer-term plans.
Have you seen fleets like that be effective at winning games? Unless there are always icebergs around, it seems…
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Woelf replied to the topic Rules for thought #43 – Automatic unloading at home islands in the forum Pirates CSG 5 years, 1 month ago
From reading this, it seems I’ve been playing gold bonus ships and crew wrong. When a ship unloads treasure and has a bonus, I get a new coin to represent that bonus and place it on the home island.
For example: La Santa Isabel docks at home and unloads 3 coins. The gold bonus kicks in, giving one of them a +2 to value. I go and get a spare 2 c… -
Woelf replied to the topic Looking for Opinions and Discussion on Rules/etc. in the forum Pirates CSG 5 years, 1 month ago
Do people think the standard treasure rules (8 coins worth 15 gold) are GOOD for the game? Why or why not?
I think it’s fine to provide a benchmark for players that need a predetermined and consistent structure for their games. It’s also useful for tournament settings, especially if there are extra rules where a running total is kept from ga…[Read more]
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Woelf replied to the topic Questions About Game Rules & The Pirate Code in the forum Pirates CSG 5 years, 1 month ago
From this post last year: (emphasis added in both quotes)
If you had an extra/second action available you could use that to attempt to get unstuck on the same turn you were tangled, or you could use your normal first action to make the attempt and then use the extra/second action to do whatever you want with it.
That makes perfect sens…
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