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Jack replied to the topic The Fleets Thread in the forum Pirates CSG 4 years, 5 months ago
Yeah I’m not too happy with Longshanks but love the rest. I really wanted to add Fantasma in this fleet for thematic purposes and Longshanks was the best fit of Spanish Main pirate ships that were low enough points for me to add without going over. Another captain would be better, objectively. What I might do is move Hag over to Venture (which…[Read more]
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Jack replied to the topic The Fleets Thread in the forum Pirates CSG 4 years, 5 months ago
Not seeing a dedicated fleet thread, so I’m gonna post my latest fleet here and edit with how well it does in a few days after it gets played:
(Note, I have a habit for liking to not just stick to a single faction, but a single pack at a time if I can help it. This is mostly for aesthetic purposes as the designs of the ships usually look uniform.…[Read more]
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Jack replied to the topic Game Ideas in the forum Pirates CSG 4 years, 5 months ago
Starting up my yearly summerly dive into this game, here’s my idea:
English, Spanish, and Pirate players. They start out only allowed to use Spanish Main ships and crew, plus forts and 0 point crew.
A normal 40 point game is played. When one fleet wins the round, either by getting a majority of the available coin or both other players pass,…[Read more]
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Jack replied to the topic What is your biggest accomplishment in Pirates CSG? in the forum Pirates CSG 5 years, 2 months ago
I’ve always been way more a collector. A couple friends played the game when I was younger but I moved and never found anyone else who played it. So honestly I think my proudest moment was when I bought the Spanish Main Snipe online. It was my favorite ship as a kid, and my little brother broke it when he was 2. I went through Spanish Main packs…[Read more]
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Jack replied to the topic The Random (PCSG) Topic Thread in the forum Pirates CSG 5 years, 2 months ago
So I just had a random thought as for a house rule: I’ve always liked the ships that gain movement if they have all of their masts, and felt like that mechanic should have been used more in the game. So why not simply say that the component of a ship’s base move is the bonus it gets if undamaged? So S+S and S+L ships become S if hurt, and L+S and…[Read more]
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Jack commented on the post, SAVED FROM MINIATURE TRADING 5 years, 5 months ago
Took a break, came back to find MT was dead. I wonder if I left the last review on the site…
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Jack replied to the topic Game Ideas in the forum Pirates CSG 5 years, 8 months ago
Yeah, Nemo’s supposed to be very strong, like in the books. I think if team France and England don’t start out the scenario as allies then they’re doomed to lose. But even then he may well be unstoppable.
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Jack replied to the topic Game Ideas in the forum Pirates CSG 5 years, 8 months ago
Working on a scenario to play when my copy of Captain Nemo arrives.
3 player game. One Mercenary, one English, and one French fleet.
Set up is standard for a 40 point game. However, the Mercenary player does not have a HI at all. Instead, they place their ship S-away from one of the wild islands, all of which are mysterious islands. The English…[Read more]
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Jack replied to the topic Rules for Thought #21 – Turn order based on Points used in the forum Pirates CSG 5 years, 8 months ago
I think turn order being variable would make the game way too luck-driven. What I do like is Ben’s “return fire” idea as well as wind. Return fire mitigates the advantage of going first (and probably getting the first shot) as there’s a simultaneous fire going on. And wind means that just because you’re going first doesn’t necessarily mean you’re…[Read more]
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Jack replied to the topic Charlemagne vs Gaule in the forum Pirates CSG 5 years, 8 months ago
Don’t think you can double up on boards, but I might be wrong.
The main benefit is that you don’t get yourself pinned. Also, you can still shoot with every cannon while typically if you ram a ship you won’t be able to shoot every gun after. If you want to go full Gimmick and use Nemo or some other Capture ability it helps with that as well.
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Jack replied to the topic Charlemagne vs Gaule in the forum Pirates CSG 5 years, 8 months ago
I was thinking SCS Gaule my b. But I do think that rank-3 L-range guns are better than a mix of S-range 2’s and 3’s simply because L-range guns can beat a ship with a canceller. You basically need Lenoir on board the other two in order to cancel other cancellers. And I’ve never found any boarding bonus to be very good other than the Capture ones.…[Read more]
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Jack replied to the topic Charlemagne vs Gaule in the forum Pirates CSG 5 years, 8 months ago
I’ll throw a curveball here and answer L’Aube.
L’Aube is 15 points, cheaper than Gaule and the same as Charlemagne. It’s slower, at L speed, but nothing a helmsman can’t fix. Crucially, L’Aube can be paired with Gentil de la Barbinais for an extra world-hater ability, making her guns 2-L against any non-French ship. It does only have 4 cargo…[Read more]
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Jack replied to the topic Submit your Questions for Pirates Designer Mike Selinker! in the forum Pirates CSG 5 years, 8 months ago
OK here’s a last minute one: What’s his favorite ship type? (Mine is the one-masted sloop, for example.)
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Jack replied to the topic What cards would wind up on a Pirates CSG banlist? in the forum Pirates CSG 5 years, 8 months ago
“All of The Cursed, period – I know I’ll take some flak for this one, but imho wizkids sold out to “the dark side” with this faction, and we see the results today.”
My man Lordstu with a great take. They’re not good but I don’t find them interesting and would prefer if they were super rare ships that appeared here and there as opposed to a full…[Read more]
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Jack replied to the topic What cards would wind up on a Pirates CSG banlist? in the forum Pirates CSG 5 years, 8 months ago
I think the only re-rollers that have the limit keyword are the 0 pt ones. Griffin and Lady Baptiste don’t have the keyword. I think it’s more about limiting your free crew. But yes, it’s not as game-changing as the +5 points ones
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Jack started the topic What cards would wind up on a Pirates CSG banlist? in the forum Pirates CSG 5 years, 8 months ago
Suppose the game came back and had a strong competitive scene with lots of tournaments. If you were put in charge of coming up with a banlist, what would you do? Obviously there’s not as much room here as with other games as you are only allowed one non-generic piece to start with, so it’s either adding the Limit keyword to more pieces or banning…[Read more]
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Jack replied to the topic How crucial is a helmsman? in the forum Pirates CSG 5 years, 8 months ago
I don’t have F+S LeNoir, otherwise I would go with him and the extra Oarsman. Though CC LeNoir looks way cooler.
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Jack replied to the topic The Fleets Thread in the forum Pirates CSG 5 years, 8 months ago
Well there goes literally the only reason to use a Smokepot Specialist besides fog hopping.
Also I guess Smokepot Specialists are 3 points, not the 2 I have on my card soooo
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Jack replied to the topic How crucial is a helmsman? in the forum Pirates CSG 5 years, 8 months ago
I think a Helmsman is crucial, and is probably my most often used piece of crew. I actually have put it on board S+S+S ships like Tiger’s Eye and Hades’ Flame before just to make sure nothing will catch it. For example one of my most competitive fleets involves Belle Etoile with a helmsman, Capitane Arathiel, an Oarsman and LeNoir. Meaning that at…[Read more]
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Jack replied to the topic The Fleets Thread in the forum Pirates CSG 5 years, 8 months ago
That’s a good point on the Devil Ray needing a helmsman, and I actually did have it with a helmsman at first before moving it to the Molina. SS O’Brien may be better than her original version here, which might free up 2 points as the Smokepot isn’t going to be used as much. (The idea was that the Mobilis might have to free Matuku from its pin by…[Read more]
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