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Ben
KeymasterSooo, I think I have a problem. Just picked up a booster box of RV. now, this I will be making video for the unpacking.
Great! Feel free to post a link to the video once you’ve got it! RV is a great set so you should get some exciting pulls.
Ben
KeymasterIf anyone would like to do a podcast episode with me in June or July, let me know! So far I’m striking out with the recent contacts I’ve been making, so I’m looking to record some more “normal” episodes again. (latest message was to Mike Mulvihill, he saw it but hasn’t responded)
Ben
KeymasterI feel like I’ve already seen the Sentence and Kontos….
When I get a “theme” or idea I like, I tend to go a little crazy with it. XD (_ Fiend, Demon _, Devil’s __, etc) Using the forum search, I saw that I have released “The Sentencing”, which is a different ship. I don’t see either of these though, and I’m pretty sure I haven’t messed up any (or hardly any) of the numbers on the spreadsheet for things I have or haven’t released. Maybe you saw them on the spreadsheet itself. (which is ridiculously overwhelming at this point with 1000 total game pieces lol)
Yeah I find the Sentence bizarre because you can’t conceivably run it as a good gunship or gold runner due to the crew dying as soon as you’re alone. I guess you could use it as an empty gold runner until a battle occurred.
Would Kontos be able to use his ability in conjunction with range extenders, like traditional sniping or Extended range?
Great point! Although sniping requires a successful hit on that range, so it wouldn’t apply to that ability since his ability is not part of shooting.
Ben
KeymasterThis is directly contradictory to the complete game rules as the Keyword states that sea monsters CAN ram while the complete game rules say that they cannot ram.
Absolutely. Wizkids’ handling of the sea creature rules vs. creature “type” keywords (Titan, Sea Dragon, etc) was a colossal mistake. The sea creature rules are the base rules that apply to all the different creature types. The sea creature keywords (like Sea Monster) were written specifically for each type, which is where you get exceptions. Honestly it’s a disaster.
Ben
KeymasterPretty neat, I’ve never calculated my completion percentages by set but it’s cool. Across all the sets I’m nearly “pack complete”, mostly just missing some SR’s and probably a few random things. Taking LE’s/etc into account I’m probably at least 90% complete for the sets, with the possible exception of something like RotF which has a high percentage of LE’s since it was a small set but with plenty of rare stuff at the end. Although, I’ve never bothered to keep track of generic crew and probably never will. (much more of a player, though someday in the distant future maybe I’ll try to see if there are some I don’t have)
Elsinore is actually a pretty interesting ship.
Love the 6 masted junks, the OE ones are some of the best.
Ben
KeymasterI think if the game was still in production then I might have a different opinion, but with the game so far out of production, calling for ‘fixes’ to pieces seems silly and possibly a waste of time. If people feel strongly about it, then they should communicate with their playgroup well before hand if the game is to be taken in a more casual manner or if it will be hyper competitive.
Agreed! I am very in favor of discussing what “level” of game will be played before going in. Of course, that also requires that the players know the level of meta fleets that are out there for comparison. I think at least once on VASSAL I was trounced in a game because my opponent showed up with a fleet far better than I was expecting.
Even though I’m fine with the costs as-is, I keep thinking about doing a “flash recosting” very quickly. I shouldn’t bother with that in the next few months… lol.
Ben
KeymasterWeirdness continues. When I’m on the main forum page, I’m shown as not logged in. However, once I click on a thread and go in, I’m suddenly logged in. I haven’t checked the Customs thread yet though. I’m fairly sue that the oddity is on my end, though I’m not sue what to do about it, since I’ve already removed some cookies and stuff.
Please let me know if it continues or affects your participation/enjoyment here. I had a somewhat similar issue a few days ago when the hosting company had to change a few things to get the site back online. Glad to see you post in CS again.
If you want I can report your issue to the hosting support system, but it is weird that it seems to only be affecting your account. (that we know of)
Ben
KeymasterHuzzah! Glad to see you back here, and glad you enjoyed the latest pieces.
Sentence
Type: Ship
Faction Affiliation: Cursed
Rarity: C
Point Value: 14
Number of Masts: 2
Cargo Space: 5
Base Move: S+S
Cannons: 2S-2S
Ability: Once per turn you must eliminate one crew from this ship or any ship within S of this ship.Flavor text: The executioner’s bell tolls. He takes the living to their death, even if they happen to be on his ship. Your Sentence awaits!
Kontos Bevian
Type: Crew
Faction Affiliation: Cursed
Rarity: C
Point Value: 3
Ability: Once per turn you may eliminate one of this ship’s crew to eliminate one mast on an enemy ship in range of this ship’s cannons. [independent of shooting]Flavor text: One of the few true humans who works directly with the Cursed aboard their foul vessels, Bevian is adept at tricking his enemies into felling their own masts.
You can find my custom sets here: Pirates of the Age of Sail and Pirates of the Epic Seas
Ben
KeymasterMaybe i missed the thread for this but I need an answer to this question as it has been a point of contention in my play group for a long time.
Merged with this sticky thread since this is the thread for all Rules questions.
The game rules are very unclear about sea monsters, can they explore and get treasure or not?
Check out the rules for Sea Creatures in the Complete Game Rules.
Sea creatures can’t be rammed, pinned, or boarded. Nor can they ram, load treasure, tow, or be assigned crew. Sea creatures can be given only move and shoot actions.
Titan is the only sea creature keyword that allows for exploring an island. Other creature types can dock but not explore, per the Code.
-A sea creature is docked if any part of it (including a segment) touches an island.
Ben
KeymasterI HATE meta gaming and I feel like one of the best ways to avoid it is by nerfs and occasional buffs for example why not try costing musketeers at 2 and helmsman at 3?
That makes sense, I just like the idea of keeping captains and helmsmen at their current costs as a “base” level. Mainly to simply drive down the cost of other crew – I really like the idea of crew being less expensive in general, since that could result in much more fun crew setups and combos. (which I’ve found to almost always be a good thing, using lots of crew is fun) Honestly I think I might someday do a “rapid fire” “total recosting” and create an alternate Master Spreadsheet with changed costs. It wouldn’t be perfect, but I know the game so well and have memorized a ton of the game pieces to the point where I could probably knock it out in a couple days as a fun exercise, even if it never got used (even by me).
I like unbalanced game. I’m a person who loves to play against a meta and playing non efficient models in effective ways.
I can vibe with that too. I think the problem with Pirates becomes when things are nearly mandatory to stay competitive. Captain Jack Sparrow (common version), Banshee’s Cry, and (if you don’t ban events) Mermaids/Favor of the Gods/arguably Becalmed are nearly impossible to go without if you intend to win all the time. The absolute top-tier metagame is so OP that using great ships like HMS Gallows or the Providence will basically prevent you from winning, which is kinda sad.
Ben
KeymasterCan a player choose the order with a Switchblade ram when there’s a blade ram and a regular ram? (or must blades come first)
Can you explore two friendly ships at once with one explore action? (between three ships at once for a double/three-way transfer)
When towing, can you move S, drop the derelict/flotilla, and then continue with the rest of the segments you’d normally have? (and if so, can you use a helmsman bonus after dropping the flotilla)
Ben
Keymaster@uadoom: Nice! The Pawtucket was involved in my latest game. Good ships overall, the Paul Revere is one of my favorites.
@Countupyourcoyne: Sounds like a large influx of ships! One of the things I miss about being mostly complete (at least with stuff from packs) is the thrill of the hunt and opening packs to get stuff I don’t already have.Ben
KeymasterI suspect this has something to do on my end with cookies and stuff.
It might be, I had to clear some histories yesterday to get logged into the forum page properly. However, there were a few issues with the site 2 days ago, so there’s a chance it’s a leftover problem from that. That said, it’s strange that you can post here not there. Try clearing your history or cookies/etc from a recent time and maybe try posting after going to the thread straight from the forum (while already logged in).
Ben
KeymasterI’m having a problem with the Custom Ships thread, it keeps logging me out when I click on it. Could be a problem on my end, but heads up.
Are you accessing the thread from the main forum, from the notification in the top right corner, or from an email notification link?
I was just able to post there after going to the latest post from the main forum, but that might just be because I’m the admin.
Ben
KeymasterGunos Fortress
Type: Fort
Faction Affiliation: Cursed
Rarity: R
Gold Cost: 8 gold
Cannons: 3L-3L-3L-3S-3S
Ability: This fort can only be built on a whirlpool when a Cursed ship is touching the whirlpool. Enemy ships using this whirlpool must pay a toll of 2 gold to this fort (gold may come from the ship or that player’s home island). If this fort has at least 18 total gold in it, it may use the whirlpool to be placed at another whirlpool. (roll for damage as you would a ship)Flavor text: The first experiment in the Cursed plan to dominate every corner of the seas. With enough resources gathered from ships passing through its whirlpool, this fortress may have the power to transfer locations to a different whirlpool. If the Cursed can perfect their method of madness, it could lead to a superweapon that not even the Royal Navy can contend with….
Figlar Castle
Type: Fort
Faction Affiliation: Cursed
Rarity: R
Gold Cost: 10 gold
Cannons: 3S-3S-3S-3S-3S-3S
Ability: This fort can only be built on a whirlpool when a Cursed ship is touching the whirlpool. Starting the turn after construction, this fort can travel through whirlpools like a ship, but without having to roll for damage. Cursed crew can use their abilities in this fort.Flavor text: The Cursed have built this monstrosity, which could spell doom for all humanity. They have now created a water-borne fortress that can harness the power of the sea to warp into various locales. Hearing of the shocking development, some sailors have already given up hope, preferring to simply stay on land.
Partially inspired by Figaro Castle from Final Fantasy VI.
Ben
KeymasterHuzzah! I currently seem to be ranking #2 in google for “Pirates CSG” behind only Miniature Trading! 😀
Ben
KeymasterFormer Wizkids Communication Manager Jason Mical’s LinkedIn profile says:
Developed and executed a traditional and new media PR campaign for a new game with expected lifetime sales of $400,000; the game became an evergreen product that grossed $3,000,000 per year.
Can’t help but wonder if that’s about Pirates…. O_O Certainly interesting to do some serious “digging” around the internet for info about stuff. Would be cool to somehow get some financial data about the game. (not that it’s referencing Pirates CSG, but at $3.99/pack that comes out to 750,000+ packs in a year! 2 ships/pack=1.5million, x~4.5 years of production=6.5+ million ships produced? XD)
Ben
Keymasterrepository has some interesting potential, I’d have to look at all the crew with ‘Fiend’ in their name, though I think some might not function efficiently in a fort.
I did take a peek after posting it, and the combos were little more disappointing than I expected. XD Even the ones that had applicable abilities would probably be better on ships, especially since some of them had additional abilities that would only work on ships.
IT IS TIME!!!!! The “final” 10 master! One of the craziest and most expensive customs of all time!!
Chimeratron Legacy
Type: Ship
Faction Affiliation: Cursed
Rarity: LE
Point Value: 90
Number of Masts: 10
Cargo Space: 12
Base Move: L
Cannons: 2S-2S-3L-3L-3L-3L-3L-3L-2S-2S
Ability: Junk. Eternal. Turbine. Sniping.* Two hits from the same shoot action are required to eliminate one of this ship’s masts. This ship gets +1 to her equipment rolls. This ship must be assigned at least 7 crew at the start of play.
Link: Any 1 10+ point Cursed named crew, (and) Aliktoril Bellen*Sniping: You may double the range of this ship’s cannons each turn, but you must roll a 6 to hit.
Flavor text: Filled to the brim, with a ludicrously massive cargo hold, technical innovations aplenty, and well over a thousand fiends to defend her, this ship is the best of all worlds. No one knows where the ship came from, or if it was built in a visible shipyard somewhere in the world. The ship is said to be the heaviest afloat, with huge amounts of metal aboard given the technological aspects that seem to indicate that the Cursed are growing at a faster rate than even the English. With enough gunpowder to supply an entire small fleet, and some steel plating on her hull, the vessel could be the first truly “unsinkable” ship. Although her crew is made up of demons and fiends, the despicable and vicious Aliktoril Bellen has come aboard to provide a steadying hand. He plans to drive the ship to unparalleled heights of power as the Cursed machine of death revs up for a grand campaign of terror that will end human existence.
From my notes: “God mode 10 master with defenses”; End of All Things
90 point ship! LOL! XD (and she might need to be more!!)
Aliktoril Bellen
Type: Crew
Faction Affiliation: Cursed
Rarity: LE
Point Value: 10
Ability: Loyal: Cursed. Hostile: Non-Cursed factions. SAT.* Massacre.* Once per turn you may give any Cursed ship in play +1 to its boarding rolls this turn.
Link: Chimeratron Legacy*SAT: Same Action Twice: Once per turn before you give this ship an action, roll a d6. On a 5 or 6, this ship may be given the same action twice.
*Massacre: If this ship succeeds at a boarding party, she can eliminate all of the other ship’s crew.Flavor text: Uncomparable malice and evil drives this sadistic “man” to new heights within the Cursed ranks. His influence touches all aspects of Cursed culture, and he has ordered dozens of massacres. One of the only Cursed officers to not be a “demon” or “fiend”, his unique cunning and charming style have given him more power over naval affairs than minor monarchs of Europe.
Feel free to give feedback! That makes 29 different 10 masters in Epic Seas; I thought I had 30, so I’ll have to make at least one more! XD
You can find my custom sets here: Pirates of the Age of Sail and Pirates of the Epic Seas
Ben
KeymasterDoes the Miniaturetrading site not accept new users? I have tried creating an account and the captcha never matches and I have not been able to create an account in the last three days…
I would assume they are still accepting new users, but who knows given how weird the site has been.
Anyone know a way to contact them about this?
As far as I know, the new owners are CardMarket (assuming they’ve taken over by now) and I’ve already posted contact info and whatnot in the thread.
Ben
Keymaster@uadoom: Wow, other than the Ghost Walker and the helmsmen, that’s kind of a rough pack for play purposes. I find it sad that there can be duplicates (let alone double!) inside of the same mega pack….
Ben
Keymasteroooh, some wonderfully nasty Cursed.
Indeed, I’m on a roll and will just continue with them! They have 272 total game pieces, so more than 1/4 of the set.
Wormking’s ability seems very specific, I’d much rather see a broader bonus to sea monsters crew.
I actually almost raised him to 8 since it could be problematic that there’s no limit to how many serpents he could affect. In a simple scenario he could give +S and +1 to 2 different creatures on either side of the ship, which is similar to some trade currents and extra copies of Roberto Santana’s ability. Similar to the discussion we had on MT a while back about “cheerleader strategy”, you could also try to give bonuses to serpents within S before his ship moves, then give out the bonuses again (after moving) to serpents that get actions after his ship does.
Harsh Beating
Type: Ship
Faction Affiliation: Cursed
Rarity: C
Point Value: 12
Number of Masts: 2
Cargo Space: 2
Base Move: S+S
Cannons: 2S-2S
Ability: Galley. Cargo Wrecking. [When this ship hits an enemy ship, you may also eliminate one cargo from that ship.] This ship gets +2 to her boarding rolls.Flavor text: The brutal crew of this vessel carry clubs instead of swords. Using pure strength and aggression to win boarding parties, they simply club opponents to death on a regular basis. Very disciplined and accustomed to winning battles, the ship has become one of the most fearsome small ships on the sea.
Ghost Conjurer
Type: Crew
Faction Affiliation: Cursed
Rarity: C
Point Value: 6
Ability: Fear. Crew Protect. [This ship’s crew cannot be eliminated unless she sinks.]Flavor text: Said to rouse the spirits of the dead, the Ghost Conjurer is whispered about in the fleets of mortals. With ghosts being shot at instead of fiends, his crew is usually safe and sound, silently laughing at the stupidity of those who fear the unnatural.
Repository for Fiends
Type: Fort
Faction Affiliation: Cursed
Rarity: C
Gold Cost: 8 gold
Cannons: 5L-3L-3L-3L-5L
Ability: Crew with “fiend” in their names can use their abilities while in this fort, if applicable.Flavor text: Often overcrowded with the wounded and dying, this dropoff point is nevertheless a Cursed stronghold due to the sheer numbers of troops and fiends stationed there. However, the Cursed run the risk of letting it devolve into a cesspool of death rather than an effective fortress.
Might seem overpriced, until you look at my custom crew and realize what combos could be made….
I’m nearly done releasing the Cursed ships that have 4+ masts, and I’ve gotten through a lot of the crew as well. The next few days will hopefully see some of the most crazy and unique pieces yet!
You can find my custom sets here: Pirates of the Age of Sail and Pirates of the Epic Seas
Ben
KeymasterIts down yet again. I pity the people doing trades with this crap going on, it must be infuriating knowing that your time is running out but you can’t do anything about it.
I was trying to set one up but at this point I’m glad we didn’t get one started. Someone on FB messaged me about an issue due to the site’s weirdness.
Ben
KeymasterHuzzah!! I finally made another change to the site, one I had been wanting to do for a while. On most of the sidebars (including the home page) you can now see a “Best Posts” widget/menu with 10 featured posts! 😀 (I like the uniqueness/relevancy of the forum sidebar, and don’t really want to add more to it in case it might slow things down)
Apparently my site now has 113 pages and 465 posts, with additional url’s for tags, categories, and whatnot. Understandably the navigation can get a little tricky! I’m quite happy with the top menu but wanted to display some additional best content without adding to it. (Game Ideas was heavily considered, and still might someday replace something in the main menu)
I plan to occasionally update the Best Posts area and change things out once in a while. Right now I like what is on there, and the order (Beginner’s Guide right at the top, followed by action items like Game Ideas and the surveys). The Mike Selinker podcast has not gotten much feedback for what it is, so hopefully more people will see it now. Couldn’t help but add some battle reports there as well, some of which I’ll switch out with time.
Feel free if you have suggestions for what should be in the Best Posts area!
Ben
KeymasterGiven the Sufferings ability, I’d probably use he as a scout gunship, or try to keep he away from fleet operations until absolutely necessary.
Solid idea. One idea I had was a one-time suicide “whirlpool bomb”. Wait for an AA, then send her through a whirlpool where she can shoot a ton of enemy ships grouped around a different whirlpool. Combine with Roberto Santana’s ability for +1 to cannons on all the shots, and take out a crew from every ship around the whirlpool with the ability. Wouldn’t want to spend much on it, so perhaps Vonnagos, helmsman, and grape shot for literal overkill.
Still plenty more Cursed pieces to “release”!
Epidemic
Type: Ship
Faction Affiliation: Cursed
Rarity: C
Point Value: 15
Number of Masts: 3
Cargo Space: 1
Base Move: S+L
Cannons: 4L-4S-4L
Ability: Once per turn, roll a d6. On a 6, place one Plague Unique Treasure on this ship.Flavor text: The French claim to have captured this ship, exterminated her diseased crew, and set her afloat again. However, now the ship is crewed once more by haggard sailors carrying the deadly plague. It’s as if the ship will continue to spread the deadly illness until she is sent to the depths for good.
Original price was 12, I’m thinking it might be a bit OP in long games if you just make Plague and give it to a bunch of fast friendly ships.
Wormking Sleekus
Type: Crew
Faction Affiliation: Cursed
Rarity: C
Point Value: 7
Ability: Captain. Sea serpents (4 segment sea monsters) within S of this ship get +1 to their cannon rolls and +S to their base move.Flavor text: A joyful worm collector, Sleekus seeks to inform everyone that some great beasts of the sea are not as dangerous or evil as they are assumed to be. So far, he has done a lot of talking and very little convincing.
Dragon’s Lair
Type: Fort
Faction Affiliation: Cursed
Rarity: C
Gold Cost: 7 gold
Cannons: 4L-4L-4L-4L
Ability: Sea Dragons may be given repair actions while touching this island. Sea Dragons within L of this fort get +1 to their d6 rolls.Flavor text: Built by Devereaux, this “roost” is now a favorite nesting spot of Shal-Bala and the Raptor Maw.
Inspired by the Roost from Command the Oceans, but not the same.
You can find my custom sets here: Pirates of the Age of Sail and Pirates of the Epic Seas
Ben
KeymasterA member of the Facebook group just posted about something really weird and obnoxious – getting the Super Rare insert (“you have found the SR pack!” etc) in a non-SR pack!! O_O
Makes me wonder if Wizkids was still making this stuff, if someone could mail them proof of the mistake and try to get an SR pack out of it. XD
Ben
KeymasterHey, How much value would you put on the Divine Dragon? I could get one for slightly over 20 USD. One of the only major Cursed ships i dont have…. That and the Loki’s Revenge.
I wouldn’t pay nearly that much for a Divine Dragon. I paid $8.03 (before shipping) for a lot of 4 ships that included the DD and HMS Grand Temple. That was back in 2011, when prices were lower overall. Still, I wouldn’t want to pay more than $10 for that ship, and preferably less. OE is the most common set by seemingly a pretty decent (if not massive) margin, to the point where the rares from the set aren’t very scarce.
The Loki’s Revenge is the total opposite, and IMO is worth about $20 due to her rarity and of course gameplay value/uniqueness.
Ben
KeymasterHere is a random question… Have any of you been crazy enough to play against sleigh/whitebeard on Christmas Eve?
Haha no! I did play a game on Christmas Eve 2017, but I don’t even have the Sleigh and Whitebeard. I’m pretty sure I’ve heard of at least one other Pirates CSG community member doing that in the past though.
Ben
KeymasterIndeed, sometimes there is almost nothing more than a ship name and gun armament. Speaking of which, I have a system of sorts to rank different types of ship armaments by mast count. 5 masters should be the capital ships, which are generally the 3 deckers of the Age of Sail (usually 90 guns and up). Sila is listed at 36 guns so I would have made her a 3 master. But Wizkids didn’t follow a clear system (whether artwork or mast count), so whatever. Anyone can see from my Age of Sail set the general system, but I like to have 4 masters be ships with perhaps 58-84 cannons, 3 masters about 24-50, 2 masters about 12-24, and 1 masters usually with 10 or less. Exceptions made for historical ships where the type/mast count is known – some 2 masted brigs might only have 8 guns, so that ship might have cannons of 4S-5S or something to represent less firepower.
Nataliya is a nice ship I’d want to use. Volk is solid as well.
Suffering
Type: Ship
Faction Affiliation: Cursed
Rarity: C
Point Value: 16
Number of Masts: 3
Cargo Space: 2
Base Move: L
Cannons: 4S-3L-4S
Ability: Longship. Once per turn, eliminate one crew from every ship within S of this ship.
Link: Duogoth VonnagosFlavor text: Yet another killing machine in the Cursed hordes, Duogoth Vonnagos commands the Suffering with a passion for pain. Between the daggers thrown, grape shot spent, and disease spread, it is a wonder anyone can make it out of a battle against this ship.
Duogoth Vonnagos
Type: Crew
Faction Affiliation: Cursed
Rarity: C
Point Value: 4
Ability: Captain. Grapeshot Specialist. [When this ship is given a shoot action, one of her cannons can shoot a grape shot. Declare which cannon will shoot the grape shot before rolling a d6. If it hits, eliminate a crew instead of a mast.]
Link: SufferingFlavor text: Vonnagos enjoys personally watching his grape shot maim and maul enemy sailors. He relishes in their gruesome injuries. He does not pity the wounded, instead stepping on their injured areas to compound the pain.
You can find my custom sets here: Pirates of the Age of Sail and Pirates of the Epic Seas
Ben
KeymasterI found a great posting where the whole set of special edition boxes can be guaranteed.
Ah yes, I often forget about those great UK listings since I don’t normally use that version of the site. There have been a number of good deals like that; I think they ran out of SS boxes a while ago.
1,094 sold! For the OE boxes! O_O That’s 7,658 ships!
Ben
KeymasterI ask because the Russians o Russian empire wee not that active on a global scale, and primarily used oared craft in their navy.
Don’t underestimate the Russians! They may not have been as active or dominant in the wars at sea as the European powers, but even just this list gives a good idea of their power. Plenty of firepower there, and not nearly just galleys.
Halifax strikes me as a hybrid ship, captain and oarsman at minimum to get the trigger for her ability. Helmsman optional for even greater speed.
Yup, I would definitely do captain and helmsman for L+S+S speed and still 2 cargo spaces open. I do enjoy coming up with “minor” new abilities that aren’t that different than what Wizkids made. (although I’ll admit that all the various kinds of bonuses can get confusing XD)
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