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Active 5 hours, 31 minutes ago-
Ben replied to the topic I will not be available nearly as much in the Navy in the forum Pirates CSG 5 years, 2 months ago
Going to be away for a short while soon.
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Ben replied to the topic The Videos Thread in the forum Pirates CSG 5 years, 2 months ago
Las Vegas can be our Tortuga….
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Ben replied to the topic Battle Reports in the forum Pirates CSG 5 years, 2 months ago
The latest VASSAL Campaign Game 4 battle report is finally here! https://pirateswithben.com/the-biggest-game-of-all-time-the-reign-of-terror-has-begun/
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Ben wrote a new post 5 years, 2 months ago
THE BIGGEST GAME OF ALL TIME | The Reign of Terror has begun….
What the hell is going on!? Fleet StatusContinue reading→-
Reading to get an understanding of what I have left to work with for my factions. Not looking good for anyone other than the Pirates and Cursed, though the Vikings and Corsairs getting HT’s will certainly make things interesting, along with the UT clarifications.
Heh, the point total at the end put a smile on my face. The technical grand total of 10,638 is more than the grand total for CoEC 22, but the 22 game beats out the 9,434 total this game had at the time of the BR and before my next turn.
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Nice! Still flabbergasted that you managed to play a physical game with that many points. O_O Though CG4 did break the record in 2021, so in between CTO and CoEC22. 🙂
I can all but guarantee that during this round of turns, CG4 will re-establish itself as the all-time official record. XD
Ben-
For certain. I’m beginning the Spanish turn.
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Huzzah!!
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Ben commented on the post, Pirates of the Crimson Coast – Mini Set Review 5 years, 2 months ago
Cool, I hope it goes well!
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Ben commented on the post, Pirates of the Crimson Coast – Mini Set Review 5 years, 2 months ago
Ahoy Attila! Thank you for the kind words!
What is “civ. war”? Crimson Coast and Barbary Coast are some of the best sets, especially CC as you said. I would buy 8 or 10 packs to start so you can each have 4 or 5. 😀 I hope you love the game!
Ben
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Ben replied to the topic Rules for thought #46 – Changes to the Boarding mechanic in the forum Pirates CSG 5 years, 2 months ago
Basically anytime a ship is about to be rammed the opponent may roll 1 d6. If the die roll is higher than the number of masts their ship starts with (e.g. a 2 master must roll higher than a 2) the ship receives no ram damage and the ramming ship is not pinned but both ships remain touching.
It will definitely make smaller ships better, but I feel…[Read more]
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Ben replied to the topic Rules for thought #46 – Changes to the Boarding mechanic in the forum Pirates CSG 5 years, 2 months ago
I suspect it’s a game balance issue, it gives the smaller ships a slight chance against the bigger ones, especially in swarm fleets.
But it works against smaller ships more so than against big ones. Ram damage is one of the biggest reasons small ships aren’t always viable – one ram can dismast a 1 master. Eliminate that, and various crappy 1 mas…[Read more]
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Ben replied to the topic Questions About Game Rules & The Pirate Code in the forum Pirates CSG 5 years, 2 months ago
From this post last year: (emphasis added in both quotes)
If you had an extra/second action available you could use that to attempt to get unstuck on the same turn you were tangled, or you could use your normal first action to make the attempt and then use the extra/second action to do whatever you want with it.
That makes perfect sense to me…[Read more]
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Ben replied to the topic Questions About Game Rules & The Pirate Code in the forum Pirates CSG 5 years, 2 months ago
-In certain rare situations it is possible for a ship to occupy the exact same position as an iceberg. When this occurs, the ship loses one mast as normal. If the ship moves first it must move entirely off of the iceberg if possible; if the iceberg moves first, the ship remains in place and does not move with the iceberg. In either case, the s…
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Ben started the topic Rules for thought #46 – Changes to the Boarding mechanic in the forum Pirates CSG 5 years, 2 months ago
I have a multi-layered vision of how to make boarding more viable, or at least more reasonable. Changes:
1. No ram damage
2. No pinning
3. Let the winners of boarding parties choose whether to take OR eliminate a treasure OR equipment, or eliminate a crew. The winner chooses which treasure or equipment is stolen or eliminated, but the loser c…[Read more]
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Ben commented on the post, FINALLY Playing a Game with the Bowen Brothers! July 13th, 2021 5 years, 2 months ago
Yeah someday! XD
I think I’d have trouble jumping into CoEC – the sheer volume of crew combinations to learn and existing strategic elements to understand would take a time commitment. It’s a good lesson for why people will probably be too intimidated to guest play turns in the Caribbean and World games once those eventually continue/start. -
Ben replied to the topic The Videos Thread in the forum Pirates CSG 5 years, 2 months ago
One of my favorite ideas I’ve had for this game:
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Ben replied to the topic Battle Reports in the forum Pirates CSG 5 years, 2 months ago
Just finished the reports from my trip to Vegas and LA! I played with Captain Randy plus Xerecs and his brothers! 😀
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Ben wrote a new post 5 years, 2 months ago
It finally happened!! I met up with Xerecs, The Lord Sentinel and his 2 brothers in real life and we played Pirates! Although most of our time was spent on CoEC and Pirates discussions the day before, we were ab […]

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Can’t wait for another in-person game! Maybe next time if you come out during the fall or spring we can get a larger game in. Or, we can plan ahead and see about you taking over for a round of a Summer game. 😀
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Yeah someday! XD
I think I’d have trouble jumping into CoEC – the sheer volume of crew combinations to learn and existing strategic elements to understand would take a time commitment. It’s a good lesson for why people will probably be too intimidated to guest play turns in the Caribbean and World games once those eventually continue/start.-
We could try and line it up for the beginning of a game….. That would be something.
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Ben replied to the topic Rules for thought #45 – Reloading, Recruiting, and Randomizing the turn order in the forum Pirates CSG 5 years, 2 months ago
I typically play 3 player games (when not in campaign mode), and determine player order a couple of ways. All players roll dice and highest goes first, with play continuing to the left.
I think that’s the best way to do it. Once in a while you have the issue of whoever goes first gets attacked (since the starting player can’t shoot at anyone…[Read more]
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Ben replied to the topic Rules for thought #44 – Boarding ships that are already touching in the forum Pirates CSG 5 years, 2 months ago
Boarding in general should/could be overhauled.
I definitely want any future rules to have the house rule that the winner gets to choose whether to eliminate crew or steal treasure, and choose which treasure gets stolen. However, I’m also in favor of doing away with ram damage, which might make boarding even less likely to happen. A pretty d…[Read more]
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Ben replied to the topic Rules for thought #43 – Automatic unloading at home islands in the forum Pirates CSG 5 years, 2 months ago
From reading this, it seems I’ve been playing gold bonus ships and crew wrong. When a ship unloads treasure and has a bonus, I get a new coin to represent that bonus and place it on the home island.
For example: La Santa Isabel docks at home and unloads 3 coins. The gold bonus kicks in, giving one of them a +2 to value. I go and get a spare 2 c…
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Ben replied to the topic Looking for Opinions and Discussion on Rules/etc. in the forum Pirates CSG 5 years, 2 months ago
I do believe that fixing, or clarifying rulings would be slightly more important, especially where Creatures are concerned.
What fixes or clarifications would you make there?
Furthermore, players don’t input the gold, the “house” does. We agree upon a number of coins per island, and if and how many random UT’s we use.
During T1 and T2, did you enj…[Read more]
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Ben replied to the topic Century of Economy 2021 in the forum Pirates CSG 5 years, 2 months ago
We are back! Report 5 is now up!
Exciting stuff, glad to know that things are progressing! 😉
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