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Woelf replied to the topic Questions About Game Rules & The Pirate Code in the forum Pirates CSG 1 year, 10 months ago
Does Hoard override the loser chooses rule? I think it does but couldn’t recall for sure so I played it the other way against T O’B.
The standard rule still applies, but by taking as much as you can carry you’re more likely to get to the good stuff. You can also take as many zero-space UTs as you want.
Can the Maui’s Fishhook use her ability…
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Xerecs replied to the topic Custom Ships (post your custom game pieces here!) in the forum Pirates CSG 1 year, 11 months ago
Two new Englishmen come sailing in!
HMS Acclamator II
English
Points: 17
Masts: 4
Cannons: 4S-3L-3L-4S
Cargo: 5
Movement: L
Ability: Armed Merchant. Hidden Gold.Flavor: TBD
HMS Scavenger
English
Points: 12
Masts: 4
Cannons: 3S-4S-4S-3S
Cargo: 5
Movement: S+S
Ability: One of this ships treasures is worth +1 gold when unloaded at your home…[Read more] -
Ben replied to the topic Questions About Game Rules & The Pirate Code in the forum Pirates CSG 1 year, 11 months ago
Does Hoard override the loser chooses rule? I think it does but couldn’t recall for sure so I played it the other way against T O’B.
Can the Maui’s Fishhook use her ability before receiving any segments? “Once per turn as part of a move action, this ship can randomly take one treasure from any ship up to S away from her.”
-Ex: First action t…[Read more]
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Xerecs replied to the topic Custom Ships (post your custom game pieces here!) in the forum Pirates CSG 1 year, 11 months ago
Ability changes likely coming for the Doomhammer, in the meantime daily customs continue, with the last two Nexus Alliance ships for this cycle!
Star Talon
Nexus Alliance
Points: 15
Masts: 4
Cannons: 3S-3L-3L-3S
Cargo: 3
Movement: L
Ability: Clipper Ship. This ship ignores terrain when given a move action.Flavor: The Star Talon quite…[Read more]
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Woelf replied to the topic Questions About Game Rules & The Pirate Code in the forum Pirates CSG 1 year, 11 months ago
As long as nothing else is preventing the transfer
I take it that Sea Creature rules would prevent a transfer, correct?
In general, yes, although the creature’s specific keyword can still override that.
How would an ability have to be worded to be used with Broadsides Attack?
It would have to specifically call out Broadsides Attack and state…[Read more]
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Xerecs replied to the topic Questions About Game Rules & The Pirate Code in the forum Pirates CSG 1 year, 11 months ago
As long as nothing else is preventing the transfer
I take it that Sea Creature rules would prevent a transfer, correct?
How would an ability have to be worded to be used with Broadsides Attack?
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Woelf replied to the topic Custom Ships (post your custom game pieces here!) in the forum Pirates CSG 1 year, 11 months ago
“At the beginning of every players turn you must roll a d6. On a 5 or 6 every ship within L of this ship loses a mast. When this ship is given a shoot action roll a d6. On a result of 1-3 every ship within S of this ship loses a mast.”
If I change the ability to the above I believe timing issues are settled, but still is problematic for mult… -
Xerecs replied to the topic Custom Ships (post your custom game pieces here!) in the forum Pirates CSG 1 year, 11 months ago
Based on the flavor text I assume this is meant to be mandatory, so you should add a “you must” into the first sentence to make that as clear as possible. Specifying the timing might be useful too, like beginning/end of turn (if used on ALL turns), immediately before/after taking an action (if only your own turn), or tying it specif…
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Woelf replied to the topic Custom Ships (post your custom game pieces here!) in the forum Pirates CSG 1 year, 11 months ago
Hmmm, these are good points. I don’t really want to make the ability very similar to the existing damage reducing abilities (can only be hit on a 6, two hits for one mast, etc.). Would this wording be better for what I’d like the ship to do:
Each time this ship is hit, roll a d6. On a result of a 4-6 the hit is ignored instead.
I think I’ll add t… -
Xerecs replied to the topic Custom Ships (post your custom game pieces here!) in the forum Pirates CSG 1 year, 11 months ago
To make it work on a ship it needs to be highly restricted, by capping the maximum damage reduction (2 or 3 at most), reducing the rolls so it only blocks damage with certain results (1-2-3 reduces that amount; nothing on a 4+), or adding some other meaningful negative to it (hits eliminate two masts, hits automatically become fire, can only…
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Ben replied to the topic Battle Reports in the forum Pirates CSG 1 year, 11 months ago
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Ben wrote a new post 1 year, 11 months ago
Wizkids Pirates game with Mike Mulvihill, Tiffany O'Brien, Becky and Jared Wilson!
Wizkids Pirates game with Mike Mulvihill, Tiffany O’Brien, Becky and Jared Wilson! 8/19/2023 This wasContinue reading→
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This is so cool! I bet it was really surreal to them to play a game they created almost 20 years ago and play it in modern day. This was a great read and maybe just maybe the game will pick up again some day.
One can hope.
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Yes. We will keep hope alive!
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That’s awesome! Looks like it was a lot of fun!
Getting to play any game with people who designed it and/or worked on it is always a treat. I’ve been able to do that a few times with other games, but not Pirates.
In that first group photo, who is who?
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Yeah, it was definitely one of those unexpected bucket list/dream come true type things for someone who loves the game as much as I do.
Left to right: me, Mike, Jared, Becky, Tiffany.
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Woelf replied to the topic Custom Ships (post your custom game pieces here!) in the forum Pirates CSG 1 year, 11 months ago
Grand CannonPoints: 25Ability: Every time this ship would be shot at, roll a d6. The result is the number of times this ship must be hit before masts can be eliminated.
This ability was already essentially broken when WK put it on a fort. On a ship it becomes a far more serious problem because it can be combined with rerollers, a single repair…[Read more]
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Woelf replied to the topic Questions About Game Rules & The Pirate Code in the forum Pirates CSG 1 year, 11 months ago
The above discussion about Abandoned Crew has me now wondering, if a Native Canoe finds an abandoned crew, can the canoe use the abandoned crew, seeing the crew doesn’t have a point cost?
They could carry one face down because it’s treated like treasure that way, but it cannot be face up. Individual canoes don’t have defined points cost at all…[Read more]
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Xerecs replied to the topic Custom Ships (post your custom game pieces here!) in the forum Pirates CSG 1 year, 11 months ago
Daily customs continue!
Grand Cannon
Nexus Alliance
Points: 25
Masts: 4
Cannons: 2L-3S-3S-2L
Cargo: 5
Movement: S+S
Ability: Every time this ship would be shot at, roll a d6. The result is the number of times this ship must be hit before masts can be eliminated.Flavor: Built to hold cannons that lived up to her name, and as an unintended…[Read more]
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Xerecs replied to the topic Questions About Game Rules & The Pirate Code in the forum Pirates CSG 1 year, 11 months ago
Does a ship have to have cargo space available to be transferred something that doesn’t take up cargo space? For example, if I wanted to put a unique treasure that didn’t take up cargo space on the Jikininki.
If they had cargo space, would you be able to assign an equipment to a Sea Dragon or Kraken/Octopus? Similar to how a Sea Monster can…[Read more]
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Xerecs replied to the topic Custom Ships (post your custom game pieces here!) in the forum Pirates CSG 1 year, 11 months ago
Seems I double posted yesterday, ooops! Instead of two we have three new ships today!
Ocean Rush
Nexus Alliance
Points: 16
Masts: 4
Cannons: 4S-3L-3L-4S
Cargo: 4
Movement: L
Ability: Once per turn, before you give this ship an action, roll a d6. On a 5-6, this ship may be given the Same Action Twice.Flavor: The last vestiges of the Jade…[Read more]
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Xerecs replied to the topic Questions About Game Rules & The Pirate Code in the forum Pirates CSG 1 year, 11 months ago
The above discussion about Abandoned Crew has me now wondering, if a Native Canoe finds an abandoned crew, can the canoe use the abandoned crew, seeing the crew doesn’t have a point cost?
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Ben wrote a new post 1 year, 11 months ago
Video of Introductory Game Battle Report – 2 Players, 40 Points with basic fleetsIntroductory Game Battle Report –Continue reading→
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Woelf replied to the topic Questions About Game Rules & The Pirate Code in the forum Pirates CSG 1 year, 11 months ago
If Davy Jones copies the ability that states a specific ship type, such as “…this sea monster…” or “…this sea creature…” would Jones be able to use that ability, or would he not be able to, being a crew on a ship instead of a sea monster/creature?
If it refers specifically to “sea monster” or “sea creature” (versus “this ship”), he won’t be able t…[Read more]
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